1247 Commits

Author SHA1 Message Date
Sofartin
b441b375b4 Fixed Xcode project build (#1907)
I added new source files and removed old ones.
Xcode project now works
2017-08-19 22:38:12 -04:00
Wedge009
50818594ea Add missing configuration for VC Release build.
[ci skip]
2017-08-16 18:49:53 +10:00
Charles Dang
78002951dd Update CB projectfile for 25a0d09 2017-08-15 11:23:52 +11:00
Celtic Minstrel
25a0d099a9 Enable sorting campaign list in chronological or lexicographical order 2017-08-14 12:36:07 -04:00
Charles Dang
bc3f72b45b Update CB projectfile for 4e4d7b527
This is the same fix as applied to Scons in a3d884ef.
2017-07-26 22:29:22 +11:00
Sofartin
fd77dd8115 Add revision info inside macOS releases. (#1858)
I added 'autorevision.sh' script inside Xcode project. Now DEBUG targets will contain revision number.
This script is used in CMAKE 'project' and I just added it also to Xcode project.
2017-07-25 19:56:22 -04:00
Sofartin
dd5983b176 Updated Xcode project. (#1859)
I added missing function_gamestate.*pp files inside Xcode project.
2017-07-23 13:02:05 -04:00
Sofartin
4d41c8aa08 Removed duplicates inside project file. (#1854) 2017-07-23 10:56:03 -04:00
DisherProject
b790184ece Add new file to CB projectfile 2017-07-09 17:26:49 +11:00
Wedge009
1fe589cf99 Add missing Release build from 4bd1fa71.
[ci skip]
2017-07-01 11:53:30 +10:00
Celtic Minstrel
4bd1fa7157 Allow filter formulas to use a number of previously FormulaAI-exclusive functions 2017-06-24 19:07:53 -04:00
Martin Proud
5dce3a3a53 Fixed issue where libcrypto was not copied over to Frameworks during build
Removed unused libcrypto compiler flag (not needed)
2017-06-04 11:23:53 -05:00
Celtic Minstrel
933ff02800 Fix for notifications in macOS showing as not built when looking at build info in the game.
Updated the macOS project file to include a new dependency on libcrypto.
2017-06-04 10:36:01 -05:00
Charles Dang
84929f69a6 Update CB projectfile again (forgot to remove a file)
[ci skip]
2017-06-02 23:47:12 +11:00
Charles Dang
648ca5cd04 Updated CB projectfile 2017-06-02 22:52:54 +11:00
Jyrki Vesterinen
7507f3cc65 Copy string_view implementation from Boost
@gfgtdf asked me for this in IRC.
2017-06-02 14:24:29 +03:00
Jyrki Vesterinen
9c1b9af525 Use std::unique_ptr to manage the layout and context in pango_text
This makes it easier for one canvas to manage multiple layouts.
2017-06-02 13:54:37 +03:00
Charles Dang
1e28a54cf2 Update CodeBlocks projectfiles for Boost 1.64
Also added a missing include to the wesnothd projfile.
2017-06-01 10:53:04 +11:00
Wedge009
82f7568bb2 Properly update VC project files for 56433d12.
[ci skip]
2017-05-24 15:54:08 +10:00
Charles Dang
922cc201bc Updated CB projectfile
[ci skip]
2017-05-23 10:02:37 +11:00
Celtic Minstrel
80a87d0b49 Update MSVC project 2017-05-22 14:39:20 -04:00
Jyrki Vesterinen
56433d12a3 Merge branch 'login_save_crypt' 2017-05-22 20:10:09 +03:00
mattsc
451e22ddda Update Xcode project 2017-05-22 07:24:01 -07:00
Charles Dang
246ea98dd9 GUI2: moved common swap_grid util function into new widget_helpers file 2017-05-22 14:50:16 +11:00
Celtic Minstrel
96ca0b026e Replace config_of with new variadic config constructor 2017-05-21 16:27:46 -04:00
mattsc
a774ebad09 Update Xcode project 2017-05-19 08:34:29 -07:00
Jyrki Vesterinen
5bd52c2063 Update Visual Studio project 2017-05-19 06:29:40 +03:00
Charles Dang
db582c09ea Removed iterator_extend util class
The WMI container was the last use of it, and there are similar equivalents in boost if we ever need
such a thing in the future.
2017-05-19 06:58:34 +11:00
Charles Dang
1ea8e0f05c Renamed wmi_container to wmi_manager
Since it's not a container anymore, it shouldn't be called such.
2017-05-19 06:50:57 +11:00
Jyrki Vesterinen
fb8506dbac Fix build with Visual Studio
First, VS2015 doesn't appear to support importing alias templates directly,
so let's make an alias template ourselves and import every alias we need.

That approach doesn't work with VS2013, apparently due to lack of support
for expression SFINAE. Thus, we now use our custom alias templates on
VS2013.

Also, I moved type_trait_aliases.hpp to the wesnothlib project where it
belongs.

Note that because of requiring expression SFINAE on VS2015, building
Wesnoth on VS2015 now requires that Update 1 or above is installed.
2017-05-16 21:08:26 +03:00
Wedge009
4d84f08354 Update VC projects for 13b00f73, cdaa588e, and 3fce91a8.
[ci skip]
2017-05-15 19:37:43 +10:00
Charles Dang
07791257bc Updated CB projectfile
[ci skip]
2017-05-15 18:12:44 +11:00
Charles Dang
f497b02ad9 Updated CB projectfile
[ci skip]
2017-05-15 17:35:59 +11:00
Charles Dang
bfa5ec1619 Pre-release version bump 2017-05-14 10:12:20 +11:00
Jyrki Vesterinen
692013272b Visual Studio: always treat warning C4239 as an error
See https://msdn.microsoft.com/en-us/library/186yxbac.aspx

Suggested by @CelticMinstrel.

[ci skip]
2017-05-13 12:58:43 +03:00
Celtic Minstrel
c9191c9812 Add OpenSSL's libcrypto as a dependency
This also removes the included SHA1 and MD5 implementations
in favour of those from OpenSSL.

Thanks to @jyrkive for helping to get the CMake build working and
ensuring the game still compiles with OpenSSL 1.1.0.
(The SHA_xxx() aliases were removed in OpenSSL 1.1.0.)
2017-05-12 15:57:13 -04:00
Celtic Minstrel
9365538b3b Don't store the user's password in plaintext in the prefs file
The game now supports @ or = in usernames for the purpose of saving them to a file.

Though I don't think these are allowed currently, it's probably better to
support it from the start rather than having things break if they later
become allowed.
2017-05-12 15:56:41 -04:00
mattsc
fa090237e9 Update Xcode project 2017-05-11 08:35:35 -07:00
ln-zookeeper
6a0aa3bdc9 Project file fix to account for ad4f6b122 2017-05-11 15:13:50 +03:00
Charles Dang
ad4f6b122d Rename animated_game.cpp -> animated.cpp
Makes it clearer which header it's a companion to.
2017-05-11 21:17:54 +11:00
mattsc
e0f8b52204 Update Xcode project 2017-05-10 10:23:25 -07:00
Wedge009
8225e8d4b0 Updating VC project files for 194b5ef1.
[ci skip]
2017-05-10 17:03:58 +10:00
Charles Dang
194b5ef17d Removed unused help_button class and its associated GUI1 components
Looking at this more I realized the help_button was a GUI1 dialog component meant to open the Help
dialog. Since all dialogs invoking Help now use GUI2, there's no need for this class anymore. It
also allows a bunch of remaining GUI1 stuff to be cleaned up.
2017-05-10 10:50:46 +11:00
mattsc
6e1abcca1e Update Xcode project with preferences files moves 2017-05-06 06:54:06 -07:00
Wedge009
265a0e9bd5 Updating VC project files for e4f03fe4. 2017-05-04 15:56:40 +10:00
Charles Dang
e4f03fe459 Moved all preferences source files into a single folder 2017-05-04 11:04:19 +11:00
mattsc
2fec050050 Update Xcode project 2017-05-03 11:05:16 -07:00
Wedge009
974315f9b7 Updating VC project files for e97b9923.
[ci skip]
2017-05-03 23:13:06 +10:00
Charles Dang
e97b992393 Storyscreen: split common WML parsing code into a helper class 2017-05-03 20:07:03 +11:00
mattsc
ad4a65c8ef Update Xcode project 2017-04-30 07:15:19 -07:00