Sofartin
b441b375b4
Fixed Xcode project build ( #1907 )
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I added new source files and removed old ones.
Xcode project now works
2017-08-19 22:38:12 -04:00
Wedge009
50818594ea
Add missing configuration for VC Release build.
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[ci skip]
2017-08-16 18:49:53 +10:00
Charles Dang
78002951dd
Update CB projectfile for 25a0d09
2017-08-15 11:23:52 +11:00
Celtic Minstrel
25a0d099a9
Enable sorting campaign list in chronological or lexicographical order
2017-08-14 12:36:07 -04:00
Charles Dang
bc3f72b45b
Update CB projectfile for 4e4d7b527
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This is the same fix as applied to Scons in a3d884ef.
2017-07-26 22:29:22 +11:00
Sofartin
fd77dd8115
Add revision info inside macOS releases. ( #1858 )
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I added 'autorevision.sh' script inside Xcode project. Now DEBUG targets will contain revision number.
This script is used in CMAKE 'project' and I just added it also to Xcode project.
2017-07-25 19:56:22 -04:00
Sofartin
dd5983b176
Updated Xcode project. ( #1859 )
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I added missing function_gamestate.*pp files inside Xcode project.
2017-07-23 13:02:05 -04:00
Sofartin
4d41c8aa08
Removed duplicates inside project file. ( #1854 )
2017-07-23 10:56:03 -04:00
DisherProject
b790184ece
Add new file to CB projectfile
2017-07-09 17:26:49 +11:00
Wedge009
1fe589cf99
Add missing Release build from 4bd1fa71.
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[ci skip]
2017-07-01 11:53:30 +10:00
Celtic Minstrel
4bd1fa7157
Allow filter formulas to use a number of previously FormulaAI-exclusive functions
2017-06-24 19:07:53 -04:00
Martin Proud
5dce3a3a53
Fixed issue where libcrypto was not copied over to Frameworks during build
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Removed unused libcrypto compiler flag (not needed)
2017-06-04 11:23:53 -05:00
Celtic Minstrel
933ff02800
Fix for notifications in macOS showing as not built when looking at build info in the game.
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Updated the macOS project file to include a new dependency on libcrypto.
2017-06-04 10:36:01 -05:00
Charles Dang
84929f69a6
Update CB projectfile again (forgot to remove a file)
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[ci skip]
2017-06-02 23:47:12 +11:00
Charles Dang
648ca5cd04
Updated CB projectfile
2017-06-02 22:52:54 +11:00
Jyrki Vesterinen
7507f3cc65
Copy string_view implementation from Boost
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@gfgtdf asked me for this in IRC.
2017-06-02 14:24:29 +03:00
Jyrki Vesterinen
9c1b9af525
Use std::unique_ptr to manage the layout and context in pango_text
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This makes it easier for one canvas to manage multiple layouts.
2017-06-02 13:54:37 +03:00
Charles Dang
1e28a54cf2
Update CodeBlocks projectfiles for Boost 1.64
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Also added a missing include to the wesnothd projfile.
2017-06-01 10:53:04 +11:00
Wedge009
82f7568bb2
Properly update VC project files for 56433d12.
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[ci skip]
2017-05-24 15:54:08 +10:00
Charles Dang
922cc201bc
Updated CB projectfile
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[ci skip]
2017-05-23 10:02:37 +11:00
Celtic Minstrel
80a87d0b49
Update MSVC project
2017-05-22 14:39:20 -04:00
Jyrki Vesterinen
56433d12a3
Merge branch 'login_save_crypt'
2017-05-22 20:10:09 +03:00
mattsc
451e22ddda
Update Xcode project
2017-05-22 07:24:01 -07:00
Charles Dang
246ea98dd9
GUI2: moved common swap_grid util function into new widget_helpers file
2017-05-22 14:50:16 +11:00
Celtic Minstrel
96ca0b026e
Replace config_of with new variadic config constructor
2017-05-21 16:27:46 -04:00
mattsc
a774ebad09
Update Xcode project
2017-05-19 08:34:29 -07:00
Jyrki Vesterinen
5bd52c2063
Update Visual Studio project
2017-05-19 06:29:40 +03:00
Charles Dang
db582c09ea
Removed iterator_extend util class
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The WMI container was the last use of it, and there are similar equivalents in boost if we ever need
such a thing in the future.
2017-05-19 06:58:34 +11:00
Charles Dang
1ea8e0f05c
Renamed wmi_container to wmi_manager
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Since it's not a container anymore, it shouldn't be called such.
2017-05-19 06:50:57 +11:00
Jyrki Vesterinen
fb8506dbac
Fix build with Visual Studio
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First, VS2015 doesn't appear to support importing alias templates directly,
so let's make an alias template ourselves and import every alias we need.
That approach doesn't work with VS2013, apparently due to lack of support
for expression SFINAE. Thus, we now use our custom alias templates on
VS2013.
Also, I moved type_trait_aliases.hpp to the wesnothlib project where it
belongs.
Note that because of requiring expression SFINAE on VS2015, building
Wesnoth on VS2015 now requires that Update 1 or above is installed.
2017-05-16 21:08:26 +03:00
Wedge009
4d84f08354
Update VC projects for 13b00f73, cdaa588e, and 3fce91a8.
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[ci skip]
2017-05-15 19:37:43 +10:00
Charles Dang
07791257bc
Updated CB projectfile
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[ci skip]
2017-05-15 18:12:44 +11:00
Charles Dang
f497b02ad9
Updated CB projectfile
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[ci skip]
2017-05-15 17:35:59 +11:00
Charles Dang
bfa5ec1619
Pre-release version bump
2017-05-14 10:12:20 +11:00
Jyrki Vesterinen
692013272b
Visual Studio: always treat warning C4239 as an error
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See https://msdn.microsoft.com/en-us/library/186yxbac.aspx
Suggested by @CelticMinstrel.
[ci skip]
2017-05-13 12:58:43 +03:00
Celtic Minstrel
c9191c9812
Add OpenSSL's libcrypto as a dependency
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This also removes the included SHA1 and MD5 implementations
in favour of those from OpenSSL.
Thanks to @jyrkive for helping to get the CMake build working and
ensuring the game still compiles with OpenSSL 1.1.0.
(The SHA_xxx() aliases were removed in OpenSSL 1.1.0.)
2017-05-12 15:57:13 -04:00
Celtic Minstrel
9365538b3b
Don't store the user's password in plaintext in the prefs file
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The game now supports @ or = in usernames for the purpose of saving them to a file.
Though I don't think these are allowed currently, it's probably better to
support it from the start rather than having things break if they later
become allowed.
2017-05-12 15:56:41 -04:00
mattsc
fa090237e9
Update Xcode project
2017-05-11 08:35:35 -07:00
ln-zookeeper
6a0aa3bdc9
Project file fix to account for ad4f6b122
2017-05-11 15:13:50 +03:00
Charles Dang
ad4f6b122d
Rename animated_game.cpp -> animated.cpp
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Makes it clearer which header it's a companion to.
2017-05-11 21:17:54 +11:00
mattsc
e0f8b52204
Update Xcode project
2017-05-10 10:23:25 -07:00
Wedge009
8225e8d4b0
Updating VC project files for 194b5ef1.
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[ci skip]
2017-05-10 17:03:58 +10:00
Charles Dang
194b5ef17d
Removed unused help_button class and its associated GUI1 components
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Looking at this more I realized the help_button was a GUI1 dialog component meant to open the Help
dialog. Since all dialogs invoking Help now use GUI2, there's no need for this class anymore. It
also allows a bunch of remaining GUI1 stuff to be cleaned up.
2017-05-10 10:50:46 +11:00
mattsc
6e1abcca1e
Update Xcode project with preferences files moves
2017-05-06 06:54:06 -07:00
Wedge009
265a0e9bd5
Updating VC project files for e4f03fe4.
2017-05-04 15:56:40 +10:00
Charles Dang
e4f03fe459
Moved all preferences source files into a single folder
2017-05-04 11:04:19 +11:00
mattsc
2fec050050
Update Xcode project
2017-05-03 11:05:16 -07:00
Wedge009
974315f9b7
Updating VC project files for e97b9923.
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[ci skip]
2017-05-03 23:13:06 +10:00
Charles Dang
e97b992393
Storyscreen: split common WML parsing code into a helper class
2017-05-03 20:07:03 +11:00
mattsc
ad4a65c8ef
Update Xcode project
2017-04-30 07:15:19 -07:00