Mark de Wever
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11675bafd1
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Partial commit of patch #911 the non-intrusive parts.
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2008-01-01 17:48:55 +00:00 |
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Jörg Hinrichs
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69082830d4
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Provides a more appropriate fix for bug #10586
(definition of symbol APPLE not working as expected)
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2008-01-01 17:27:38 +00:00 |
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Thomas Baumhauer
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a55f067268
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Hopefully fixing bug #10623
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2008-01-01 17:19:04 +00:00 |
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Thomas Baumhauer
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1e97ddd57d
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Fixing bug #10626
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2008-01-01 15:40:57 +00:00 |
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Mark de Wever
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bcf51e964e
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Overlays are properly drawn at the top row (eg forrest) (bug #10238).
Mountains no longer have a hill as base.
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2008-01-01 15:07:47 +00:00 |
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Nils Kneuper
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5acad317a9
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updated Italian translation
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2008-01-01 14:37:46 +00:00 |
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Mark de Wever
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9cb05e205b
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If in a MP campaign the endlevel was continue(_no_save)...
...it could happen that the client left before the host uploaded the
new scenarion, this has been fixed.
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2008-01-01 14:14:06 +00:00 |
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Mark de Wever
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210ea49050
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Make sure all members are initialized in the constructor.
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2008-01-01 10:57:06 +00:00 |
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Mark de Wever
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2db5fcf644
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GCC complained about the assignment in the if,
according to Sapient the test should also be < instead of ==. Fixed
'em both.
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2008-01-01 09:40:09 +00:00 |
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Nils Kneuper
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0aa71c7bf8
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basically revert my changes since they seem to not be needed
but changed the order of units in the [role] block to be highest level
first and added the lvl3 units since a unit could have leveld
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2007-12-31 22:02:41 +00:00 |
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Mark de Wever
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5569723c1c
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Validate vector access for colours (bug #10622).
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2007-12-31 21:13:40 +00:00 |
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Mark de Wever
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31796c0424
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The Hammer of Thursagan in 'Invaders':
if there weren't enough free tiles to spawn all indigs the game would
enter an infinite loop (bug #10621).
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2007-12-31 20:44:19 +00:00 |
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Mark de Wever
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880bc75c98
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Renaming a unit no longer genarates an OOS error (bug #7864).
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2007-12-31 19:45:21 +00:00 |
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Richard Kettering
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29dd806f2c
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Redrew legs on elven captain and marshal.
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2007-12-31 17:44:59 +00:00 |
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Richard Kettering
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9c793a2d8a
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Redrew legs on elven champion.
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2007-12-31 16:11:22 +00:00 |
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Nils Kneuper
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6616e60a2c
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correctly fix recalls in scenario3, fix by cycholka
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2007-12-31 16:02:22 +00:00 |
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Nils Kneuper
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3ead0ab9a1
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correct wrong unit type in recall block
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2007-12-31 15:38:58 +00:00 |
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Richard Kettering
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a79629ad07
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Redrew legs on ranger and avenger.
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2007-12-31 13:53:18 +00:00 |
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Mark de Wever
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1953f3f8e0
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Fixed a problem where two [recall]s in a SP game...
...could get an out of sync recruitment. Problem spotted by Ivanovic.
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2007-12-31 13:42:29 +00:00 |
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Jérémy Rosen
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9ff5682180
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quick fix for the animation glitch
(sub frames not being synchronised) proper fix to come later...
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2007-12-31 12:46:49 +00:00 |
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Mark de Wever
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ef2cc5dacf
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When loading a unit some traits didn't get applied correctly...
...but got fixed in a later state. This could lead to some units not
leveling properly (bug #10304).
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2007-12-31 10:47:27 +00:00 |
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Mark de Wever
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4981e27199
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Don't copy the unit map.
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2007-12-31 09:49:57 +00:00 |
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Patrick Parker
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a50db7a0ae
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restore the missing '!' symbol
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2007-12-31 02:26:36 +00:00 |
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Patrick Parker
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fd62b0f7a8
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countdown_init_time of 0 is illogical
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2007-12-31 02:08:20 +00:00 |
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Patrick Parker
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ee580607ca
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allow the timer to play when the turnbell is disabled
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2007-12-31 02:04:41 +00:00 |
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Patrick Parker
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bfe3bf2fe2
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fix a platform-specific variable redefinition (i); see the coding standards page
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2007-12-31 01:07:33 +00:00 |
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David Philippi
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860bad50d4
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translation update
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2007-12-31 00:04:47 +00:00 |
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Karol Nowak
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692d8cb364
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Updated changelogs.
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2007-12-30 22:57:17 +00:00 |
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Karol Nowak
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2ae091daac
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Fixed points 2&4 of FR/bug 10559 - timer sound issues.
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2007-12-30 22:50:53 +00:00 |
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Pauli Nieminen
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9cef2ae836
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Fixed sender of whisper message not seen in multipalyer lobby.
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2007-12-30 17:23:25 +00:00 |
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Nils Kneuper
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573b1f9271
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fixed wrong path to hero icon
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2007-12-30 15:32:58 +00:00 |
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Nils Kneuper
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f59aaf2ef8
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write special_notes macros for the new abilities...
...and added them to the correct units
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2007-12-30 13:44:35 +00:00 |
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Nils Kneuper
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c5875606aa
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adding {SPECIAL_NOTES_ARCANE} to some units missing it
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2007-12-30 12:50:48 +00:00 |
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Nils Kneuper
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fbc8ca048a
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getting the description of the Lady and the Leader in sync again,
only a ',' was the difference...
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2007-12-30 12:32:29 +00:00 |
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Nils Kneuper
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9d4878d8a7
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typo fix
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2007-12-30 12:22:55 +00:00 |
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Nils Kneuper
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021b6a5e0d
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added chinese manual
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2007-12-30 11:51:15 +00:00 |
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Jordà Polo
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7521096de4
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Close special char.
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2007-12-30 11:46:54 +00:00 |
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Jordà Polo
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ed04597cff
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Close literal tag.
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2007-12-30 11:39:44 +00:00 |
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Jordà Polo
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db0a159bfd
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Close emphasis tags.
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2007-12-30 11:30:55 +00:00 |
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Jörg Hinrichs
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d10b3d4819
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Windows packaging stuff
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2007-12-30 11:18:09 +00:00 |
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Nils Kneuper
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ec202b849d
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changelog update
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2007-12-30 10:41:19 +00:00 |
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Nils Kneuper
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46483c7638
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updated Chinese translation
creation of manual.zh_CN.html is *not* working, have to solve that
first, need a helping hand from ettin...
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2007-12-30 10:23:18 +00:00 |
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Mark de Wever
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a735ac42a3
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YogiHH discovered unit.cpp is not needed for the editor, so removed it.
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2007-12-30 10:14:06 +00:00 |
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Jan Rietema
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6b29b34b14
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Using random_traits=yes in Dark Forecast.
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2007-12-30 02:37:45 +00:00 |
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Jan Rietema
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4b8af43275
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Removing simple pseudorandom macros.
Using the new rand in Dark Forecast.
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2007-12-29 22:58:37 +00:00 |
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Mark de Wever
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94a26c6aa4
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The apple key works a shortcut modifier again (bug #10586).
Tested by BenUrban.
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2007-12-29 22:20:12 +00:00 |
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Pauli Nieminen
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fc064a8519
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removed interpolation from vconfig data
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2007-12-29 20:20:15 +00:00 |
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Nils Kneuper
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4b5514d511
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one more little border change,
the castle reached under the border which looks strange, too
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2007-12-29 17:40:19 +00:00 |
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Nils Kneuper
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4a4613ea11
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fix some map borders where rivers/streets end just before the borders half hex
improved the visuals with the half hexes in this campaign
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2007-12-29 17:34:20 +00:00 |
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Benoît Timbert
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e20b0fee10
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Remove that leading space that might caused depreciation warnings
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2007-12-29 16:14:31 +00:00 |
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