Eric S. Raymond
6e9c5f56c8
Simpler formatting string for end-of-scenario gold, at Ivanovic's request.
2007-09-07 13:13:41 +00:00
Gunter Labes
0c1c9338c2
there is a redirector running on the default port (15000) now
...
so we don't need to change the ports anymore in the future
2007-09-07 12:04:46 +00:00
Nils Kneuper
67abe53acd
updated German translation
2007-09-07 11:56:11 +00:00
Gunter Labes
f21e9686c5
refactor the weird $noun usage
...
this should make it easier for translators
2007-09-07 11:50:17 +00:00
Lari Nieminen
d93714ed73
Probably fix the bug with Gerrick and pals not getting healed between scenarios.
2007-09-07 11:31:44 +00:00
Lari Nieminen
b95daffdbc
Added a warning about NO_SCROLL_TO_AI_LEADER not working in networked MP.
2007-09-07 11:25:06 +00:00
Lari Nieminen
9dd3ae4a47
Added a FULL_HEAL macro for restoring units to full health.
2007-09-07 11:18:14 +00:00
Lari Nieminen
015eadd189
Fixed a small WML typo (trigger_event= -> fire_event=).
2007-09-07 09:54:32 +00:00
Lari Nieminen
20e2c4ff08
Added Mythological as the maintainer of HttT, TRoW and EI.
2007-09-07 08:47:50 +00:00
Ali El Gariani
40d84538b2
There was a forced 500ms delay after each AI side turn, which seems excessive
...
...especially when playing against several AI. I don't think that there is a
reason fot this, but if there is a hidden one, we can search a better fix.
For the moment change it to 100ms, but maybe later kill it.
2007-09-07 06:56:32 +00:00
Ali El Gariani
92c2eaad22
Quick fix to a design flaw in attack_type code impacting performance:
...
This make the help opens ~5 times faster and speed up some AI operations.
(the creation of the "little" attack_type object also generated a lot of
animations data, which are useless for non-display functions (AI, help...)
And these attack_type are not cached in unit_type, like we do for unit)
2007-09-07 06:46:25 +00:00
Gunter Labes
b20c85ba1c
typo fix
2007-09-07 06:44:18 +00:00
Gunter Labes
0af681766f
nicer logging and error reporting
2007-09-07 06:32:48 +00:00
Eric S. Raymond
a1e288115f
Continuity fixes to storyline.
...
Places are more definite now and fit the main map.
2007-09-07 04:55:05 +00:00
Eric S. Raymond
9f66b7b1eb
More geography fixes.
2007-09-07 04:34:52 +00:00
Eric S. Raymond
e3b318bed1
Reconcile tSG with the Wesnoth main map.
2007-09-07 04:22:23 +00:00
Eric S. Raymond
3561331dc7
Usage fixes and a minor storyline improvement.
2007-09-07 03:36:16 +00:00
Eric S. Raymond
6f447bc7d4
Somebody typoed Deoran's name.
2007-09-06 21:37:07 +00:00
Taurus
772db74464
Colored Portraits for Sisal and Rakshas
2007-09-06 19:50:39 +00:00
Gunter Labes
422a9fb6ee
add a missing "\n" to a debug output
2007-09-06 15:45:05 +00:00
Gunter Labes
6d928ed077
rename "Join Game" to "Connect to Host/Server"
...
add some error messages to std::cerr
2007-09-06 15:01:55 +00:00
Gunter Labes
934dce11fe
add a FIXME comment
2007-09-06 14:25:05 +00:00
Gunter Labes
a21313cb0f
some more "campaign" -> "add-on" replacement
2007-09-06 14:23:08 +00:00
Lari Nieminen
0cb05397c3
Fixed Sir Gwydion not using his own portrait, which is now also named properly.
2007-09-06 13:50:54 +00:00
Lari Nieminen
d37415fc18
Tweaked the mainline campaign credits a bit:
...
"Campaign Designer" -> "Campaign Design", "Artwork and Graphics
Designers" -> "Artwork and Graphics Design", and so on, according to
how things are in the core credits. Also added myself to a few places
and fixed some names being written differently than in the core
credits.
2007-09-06 09:44:13 +00:00
Gunter Labes
fe8e3ab3d3
change the visible name of the lizard race to the more appropriate 'Saurians'
...
the id= should probably be changed as well for consistency sake..
2007-09-06 06:55:04 +00:00
Ali El Gariani
4666863fba
- Add a prefix "race^" to the new translatable race name key
...
- Use plural form, because it makes more sense for help sections
I am not very happy with the "[race]id=elf, name=Elves [/race]" but it's ok
with the current use. Maybe later split it: name="name of the race" and
people="plural name for its people"?
2007-09-06 06:34:55 +00:00
Ali El Gariani
4242b0e3b5
Update the race names in this strange english.cfg:
...
add few missing "race^" and the Drake race
2007-09-06 06:32:35 +00:00
Eric S. Raymond
d6cdf3b9f3
Updated new-feature & bug-fix lists.
2007-09-06 06:29:47 +00:00
Eric S. Raymond
36a851841e
Name fixes.
...
Kerlath -> Kerlath Province, otherwise it's easy to forget the referent.
2007-09-06 06:22:24 +00:00
Eric S. Raymond
49ec17b264
WML fix for bug #9944 ; create some new elvish units in that situation.
2007-09-06 05:37:28 +00:00
Gunter Labes
07fe1f3568
revised maps
2007-09-06 05:00:29 +00:00
Eric S. Raymond
72545c0222
Pacify Emacs's syntax tables.
2007-09-06 04:31:21 +00:00
Eric S. Raymond
e97ae0567c
Carry through the renaming of the wild ogre.
2007-09-06 04:25:08 +00:00
Eric S. Raymond
c583261efc
Fix a conditional that prevented the Naga Queen...
...
...from responding correctly when player has mermen as allies.
2007-09-06 04:21:38 +00:00
Patrick Parker
f960520716
fix another flaw in the loop logic
...
...and insert an explicit reference to class WmlIterator
2007-09-06 03:08:41 +00:00
Patrick Parker
001d1fa9bf
fix a flaw in the loop logic
2007-09-06 02:43:04 +00:00
Patrick Parker
ea3323d98d
commit some experimental code to upconvert 1.3.7 old-style radius= usage
2007-09-06 01:57:09 +00:00
Eric S. Raymond
21a1559123
Better names for previously anonymous enemies.
2007-09-05 23:13:43 +00:00
Nils Kneuper
1702ebd55f
updated German translation
2007-09-05 21:57:53 +00:00
Mark de Wever
88b3314cb1
Fixes an encoding change introduced in 2007-09-05T04:00:36Z!alinkmaze@gmail.com.
2007-09-05 19:06:01 +00:00
Eric S. Raymond
133564f59f
Explanatory comments for Sapient.
2007-09-05 18:29:40 +00:00
Mark de Wever
b12ffd8994
C-style cast cleanup.
2007-09-05 17:06:38 +00:00
Mark de Wever
e3627ae789
C-style cast cleanup.
2007-09-05 17:01:50 +00:00
Mark de Wever
e305aca25e
C-style cast cleanup.
2007-09-05 17:00:32 +00:00
Mark de Wever
3221e3beab
C-style cast cleanup.
2007-09-05 16:59:03 +00:00
Mark de Wever
ea76140008
C-style cast cleanup.
2007-09-05 16:57:46 +00:00
Lari Nieminen
d1c8c5e1a1
Removed a confusing narrator message,
...
made the player units face left at scenario start and prevent the
comment about undead resistances from being made if the target is an
adept, a bat or the enemy leader.
2007-09-05 14:52:15 +00:00
Nils Kneuper
a6137e0675
updating the header
...
(only creation date changing, no references for patching getting lost)
2007-09-05 12:39:44 +00:00
Nils Kneuper
f04fdc1c98
updated German translation
2007-09-05 12:35:30 +00:00