Ignacio R. Morelle
4379c471dc
Convert campaign difficulty selection dialog to GUI2
...
Changelog entries pending. May need wmllint changes.
2010-11-15 20:25:09 +00:00
Anonymissimus
28768c71ef
better error handling in [move_unit]...
...
...if invalid coordinates are passed (bug #17087 )
2010-11-15 16:57:55 +00:00
Lari Nieminen
2b90cd1ed3
Added a UtBS-specific (possibly temporary) water<->woodfloor transition.
2010-11-15 11:39:41 +00:00
Lari Nieminen
66a92d894d
Fixed a silly terrain code mistake from 2010-10-07T20:19:56Z!lari.nieminen@iki.fi.
2010-11-15 09:49:59 +00:00
Lari Nieminen
820f53ebd9
Improved the positioning of the ruined human villages...
...
...forgotten from 2010-11-14T21:12:30Z!lari.nieminen@iki.fi.
2010-11-14 21:46:00 +00:00
Lari Nieminen
8f31509d49
Improved the positioning of the log cabin villages.
2010-11-14 21:32:24 +00:00
Lari Nieminen
dc962e3ad5
Improved the positioning of the standard human villages.
2010-11-14 21:12:30 +00:00
Lari Nieminen
cbed8ab140
Moved the human city villages higher in the hex...
...
...so that they won't stick out from under units' feet.
2010-11-14 20:55:11 +00:00
J.W. Bjerk
c320f15007
improved layering of submerged bank and mud, dirt and sand.
2010-11-14 17:36:18 +00:00
Fabian Müller
e852f5f451
LoW: Removed the Elvish Hunter from Multiplayer.
...
It got into all multiplayer games using the elvish scout.
2010-11-14 15:33:06 +00:00
Lari Nieminen
1fbe8ae609
Added Sleepwalker's attack and defend animations for Dwarvish Runesmith.
2010-11-14 14:09:48 +00:00
Anonymissimus
1838992e5d
extended [petrify] and [unpetrify] to also work on recall list units
2010-11-14 12:44:24 +00:00
Anonymissimus
8c3884cbca
Created tag [petrify] (bug #17077 ).
...
Moved [unpetrify] to lua. Syntax changed from [unpetrify][filter]<SUF>
to [unpetrify]<SUF>. No references in mainline data/ that need to be
updated. Actually, most or all have been using the tag incorrectly,
but worked since [unpetrify] without filter tag was the same as with
an empty filter tag.
2010-11-14 11:52:24 +00:00
Lari Nieminen
02e804a6db
Added a [floating_text] tag so text can be floated without unstoring a unit.
2010-11-14 09:55:42 +00:00
Steven Panek
550dd5c7ce
Standardized filenames, ids, and so forth in LoW.
2010-11-14 02:25:50 +00:00
Gunter Labes
fdbd071b62
Readded ellipsis key accidentally removed in 2010-09-09T15:04:17Z!alinkmaze@gmail.com.
2010-11-14 01:11:46 +00:00
Nils Kneuper
3d97a040e1
updated Spanish translation credits entry
2010-11-13 21:56:22 +00:00
Lari Nieminen
a97209abc3
Applied patch #2201 : show_turn_counter for win conditions.
2010-11-13 21:43:43 +00:00
Lari Nieminen
80ab9253d5
Fixed flowers overlapping adjacent trees, mountains, castles etc.
...
This also makes the -small variants of the flower images unused and
apparently unneeded.
2010-11-13 17:41:38 +00:00
Lari Nieminen
cce073f209
Possible solution for some ugly beach corners.
...
Introduces little fuzzy overlap glitches.
2010-11-12 22:08:32 +00:00
J.W. Bjerk
bf265cf23b
Added ruined cottage and ruined hill village by Doofus.
2010-11-12 17:53:18 +00:00
Lari Nieminen
25ec086d08
Added and wired in LordBob's portrait for Jevyan.
2010-11-11 08:37:29 +00:00
Lari Nieminen
29c085a004
Fixed and reorganized some start times.
2010-11-11 07:38:49 +00:00
Anonymissimus
e0c3b23db9
made the # wmllint: notecheck on/off and deathcheck on/off directives work
...
usage:
[unit_type]
# wmllint: notecheck off
description=...{SPECIAL_NOTES}
...
[/unit_type]
# wmllint: notecheck on
(since the message is omitted once that [/unit_type] is reached so it must still be off)
and
[event]
name=die
...
[message]
# wmllint: deathcheck off
id=...
# wmllint: deathcheck on
2010-11-10 22:43:41 +00:00
Ignacio R. Morelle
f25588cb6f
Fix Saurian Skirmisher line melee animations' timing (why am *I* doing this?)
2010-11-10 22:29:28 +00:00
Lari Nieminen
cefbca1dca
Removed recruit= lists for the player's side...
...
...which seem to interfere with the recruit costs increase system and
cause bug #17063 .
2010-11-10 08:56:31 +00:00
Ignacio R. Morelle
06c6d73ad1
Make Water Serpents use the same undead variation as Sea Serpents
2010-11-09 20:06:22 +00:00
Ignacio R. Morelle
b43daf408b
Remove phpBB session id from a commented link
2010-11-09 14:38:14 +00:00
Lari Nieminen
e6c4c6f219
Added LordBob's revised Typhon portrait.
2010-11-09 08:04:31 +00:00
Ignacio R. Morelle
c1926c1abe
TRoW 6: raise player corpses only as long as Lenvan is present
2010-11-09 02:42:12 +00:00
J.W. Bjerk
d2a0e13781
Fixed display of UMC castles...
...
(which were being overdrawn by regular human castles).
2010-11-07 22:14:18 +00:00
Ignacio R. Morelle
af65eefdaa
Replace id in definition of title_creen_revision with title_screen_revision
2010-11-07 21:18:32 +00:00
Fabian Müller
5e963fb9c6
LoW main.cfg: Included the extra units for multiplayer.
2010-11-07 15:08:11 +00:00
Fabian Müller
e31c913cf4
Fixed a wrong metainfo in the frantic music file.
2010-11-07 15:07:01 +00:00
Ignacio R. Morelle
1f16bd7f7a
Convert the gamemap label editor dialog to GUI2 adding a new dialog class
2010-11-07 13:57:42 +00:00
Guillaume Melquiond
bd24521d56
Modified get_sides so that it returns the actual side number. Renamed it.
2010-11-07 08:22:53 +00:00
Ignacio R. Morelle
52ea365fbd
Forgot a couple of tstring internationalization marks
2010-11-07 03:08:02 +00:00
Iurii Chernyi
c30997182e
standard side filter
2010-11-06 23:43:53 +00:00
Steven Panek
b724327aca
Ported most of the events in the twelfth scenario to custom events.
2010-11-06 19:58:38 +00:00
Ignacio R. Morelle
0d7e330103
Add a new simple item selector GUI2 dialog, and convert :cl to use it
2010-11-06 15:13:32 +00:00
Fabian Müller
b768631545
LoW utils: fixed some scenarios not giving the human control.
2010-11-06 14:02:32 +00:00
Fabian Müller
230cd804f9
LoW: Derived the Rider unit to reintroduce the Elvish Horse Archer.
...
The Horse Archer config causes wmllint to fail with AssertionError.
2010-11-06 13:27:30 +00:00
Steven Panek
f7e654313c
Removed the hyphen-minus in the floating text...
...
...caused by Yechnagoth's special slime attack; made it so that damage
is applied before slowing, like it is in actual slowing attack; added
a delay between the application of damaging and slowing to mimic the
spacing between the labels from an actual slowing attack.
2010-11-06 07:36:21 +00:00
Steven Panek
a37d7b59c1
Made it so that Kaleh's attack on Eloh actually does damage;...
...
...got rid of the hyphen-minus in the damage text to make it resemble
damage text from a real battle.
2010-11-06 06:16:25 +00:00
Steven Panek
79dcc06349
Got rid of a useless comment.
2010-11-06 06:01:53 +00:00
Steven Panek
83f7f48b41
'add -' -> sub '.
2010-11-06 05:56:22 +00:00
Steven Panek
cab0a435db
Made objectives for 'Death of <ally_name>'...
...
...to replace 'Death of Troll Ally' and 'Death of Dwarf Ally'.
2010-11-06 05:14:53 +00:00
Steven Panek
54a723b9e0
Reworked all of the ally stuff...
...
...to avoid the use of variables in translatable strings.
2010-11-06 05:05:46 +00:00
Steven Panek
0a6fd74f77
Removed the comments in ON_DIFFICULTY's EASY definition,
...
...for it breaks things...
Fixes bug #17025 .
shadowmaster demanded this commit.
2010-11-06 04:01:53 +00:00
Steven Panek
62146f79d4
Reverted unintentional effects of 2010-11-05T22:28:17Z!Majora700@gmail.com.
2010-11-05 23:21:59 +00:00