Bär Halberkamp
6668406dbc
Made feeding use unplagueable instead of not_living
2013-08-15 15:43:12 +02:00
J. Tyne
20470f4a7b
Updating the standard ability / weapon special descriptions...
...
...since they no longer need to have their first lines be their names.
2012-10-25 21:15:12 +00:00
J. Tyne
2574b599e3
Make the standard [hides] abilities switch between "active" and "inactive".
...
(Previously, they had always been active, just not always applying to the
unit. Same functionality, but now reported differently in the sidebar.)
2012-10-24 16:23:23 +00:00
Simon Forsyth
2493535b92
Make ambush macro use just *^F* to catch all forest types.
...
This makes it now work for dead great trees and palm forests. Fixes
bug #20207
2012-10-01 02:36:53 +00:00
Elvish_Hunter
993861aff4
Pushed LOOT macro from LoW, TRoW and THoT in core, file utils.cfg.
...
wmlindent also reindented other two macro files
2012-04-22 09:12:48 +00:00
Simon Forsyth
75898197f4
make submerge work on deep water locations with overlays
2012-03-28 21:52:58 +00:00
Alexander van Gessel
ca1ffecc9a
Make the wmlxgettext workaround for feeding a bit less hacky
2012-02-22 02:45:45 +01:00
Ignacio R. Morelle
fbd8f6ae59
Ran wmlindent
2012-01-11 21:49:32 +00:00
Thonsew
aead1784f1
Added patch by Brilliand for bug #2851
...
(Ghast and Necrophage double feeding)
1. Added event ids to prevent duplicates
2. Added event deletion via ids.
2011-08-19 10:54:44 +00:00
Lari Nieminen
7011083379
Sort of fixed bug #17527 (Feeding ability doubles) WML-side.
...
The fix doesn't work in every imaginable situation though (the
exceptions should be very rare), so a proper engine-side fix is still
wanted eventually.
2011-05-06 07:36:41 +00:00
Alexander van Gessel
93776cb5ac
Merge pathfind branch
2011-02-06 15:54:27 +01:00
Nils Kneuper
bc1d7ec1a5
create textdomain wesnoth-help (part3)
...
load the textdomain ingame
change the textdomain for some relevant files
2010-12-22 11:36:22 +00:00
Lari Nieminen
7c6a553b7b
Applied patch #2236 : Make submerge ability work...
...
...in tropical and gray deep water.
2010-12-05 09:47:24 +00:00
Steven Panek
a195d6f8b0
Added some pofix rules for quote conversions and spacing fixes.
2010-09-02 23:23:34 +00:00
Steven Panek
9c74e7292e
Converted more apostrophes; ran pofix.
2010-06-29 21:26:06 +00:00
Fabian Müller
4a7e27d070
Reverted back to 42095.
2010-04-10 17:30:45 +00:00
Alexander van Gessel
183c40ba5b
Merge fendrin_editor branch
2010-04-10 16:00:09 +01:00
Jérémy Rosen
53105be56f
remove EXPERIMENTAL blocks in source
2010-02-22 20:08:38 +00:00
Eric S. Raymond
75925deb82
Merge of fendrin's new teleport and tunnel code.
...
The changes are guarded by the C++ and WML conditional symbol
"EXPERIMENTAL".
The experimental flag is temporarily defaulted off, so those patches
should have no effect on people doing ordinary builds. This may change
once fendrin has the tunnel code fixed and polished.
2010-01-26 06:34:20 +00:00
Nils Kneuper
5cab289f89
add some comments that trigger a bug in the (perl) wmlxgettext...
...
...which pleases it regarding the unbalanced items...
2009-09-21 11:22:47 +00:00
Gunter Labes
55659c7577
simplified steadfast a bit
2009-06-10 11:41:49 +00:00
Eric S. Raymond
e7b27b6435
Change the trannstive verb "stone" (as in "turn to stone") to "petrify",
...
...and all related words such as "unstone", "stoned", etc. Former
usage was not really correct and led to unhelpful ambigiuity with both
"to stone" is in to hit with thrown stones, and "stoned" meaning
intoxicated.
All C++ code, WML, and tags are changed. New wmllint rules will handle all
lifting for UMC. The wiki has been updated.
Will cause incompatibility with old savefiles containing stoned units.
2009-04-12 00:40:07 +00:00
Lari Nieminen
c7d36890cf
Updated ambush to work on the deciduous forests.
2009-02-01 20:34:47 +00:00
Fabian Müller
d1236cc6c6
Reverted 2008-12-01T14:55:49Z!fabianmueller5@gmx.de because of multiplayer balancing issues.
2008-12-01 15:50:21 +00:00
Fabian Müller
e881e171d3
Non living creatures/mechanicals are from now on excluded from being healed.
2008-12-01 14:55:49 +00:00
Eric S. Raymond
ff898341e1
This revision fixes almost all spellcheck exceptions in mainline.
...
The few that remaim probably indicate spellchecker bugs.
2008-11-03 00:49:29 +00:00
Lari Nieminen
630b08078c
Fix concealment's terrain filter to match all villages.
2008-10-17 20:34:51 +00:00
Gunter Labes
f9b3df8d7d
replaced "friendly units" in descriptions with more accurate phrases
2008-10-13 16:10:16 +00:00
Ignacio R. Morelle
295ff4ffd9
Fix bug #11982 and introduce new required attributes in WML for core abilities.
2008-09-11 02:22:26 +00:00
Ali El Gariani
8943e6115b
fix a typo causing missing ability description for teleport
...
Error caused by the huge (I assume automated) 2008-03-13T06:22:01Z!esr@thyrsus.com, if any
other description / id is weird maybe check that commit.
2008-07-12 21:53:20 +00:00
Piotr Cychowski
73ff0dc48c
separate [swarm] special to its own entity
...
create [attacks] special as currently described in the wiki. adapt
WEAPON_SPECIAL_SWARM macro to the changes.
2008-06-13 09:47:07 +00:00
Moritz Göbelbecker
27a956873d
Adjust ambush ability to work on forests with non-default base terrain.
2008-05-22 10:35:26 +00:00
Patrick Parker
556d50f738
Prevent steadfast ability from lowering resistance if already over 50%
2008-05-11 05:05:34 +00:00
Eric S. Raymond
28e7fa0bf8
Restore an accidental deletion.
2008-04-16 15:03:52 +00:00
Patrick Parker
14247b09cd
patch #1037 : Filter_x renaming
2008-04-08 07:15:25 +00:00
Lari Nieminen
c9b3d224cb
Reverted core leadership back to its normal form.
...
The THoT loremaster line still needs to adjust accordingly.
2008-03-26 10:46:29 +00:00
Lari Nieminen
c13f215873
Added mention of backstab and charge only working on offense...
...
...into their descriptions.
2008-03-24 12:36:37 +00:00
Eric S. Raymond
aae5a0cb7c
description= -> id= in Standard Unit Fliters and SingleUnitWML.
...
For backward compatibility, description= is still accepted,
but this will change when it is merged with unit_description.
2008-03-13 06:22:01 +00:00
Eric S. Raymond
183919d8de
Implement Ivanovic's suggestion of changing the ABILITY_LEADERSHIP_* macros...
...
...so the generate different ability IDs. Relates to bug #11189 .
2008-03-06 19:03:03 +00:00
Benoît Timbert
31d20e87ea
Revert 2008-03-04T03:14:09Z!esr@thyrsus.com since the side effect of this change cause more trouble...
...
...than the bug it addresses.
Never user several different description for the same ability :
- it causes trouble in the help
- it's not KISS and can confuse beginners
2008-03-04 20:26:07 +00:00
Eric S. Raymond
79a0b8fcfb
Address bug #11189 .
2008-03-04 03:14:09 +00:00
Eric S. Raymond
1a43511b37
Address bug #11079 . (Change for 1.4 and 1.5.)
2008-03-02 18:04:18 +00:00
Eric S. Raymond
b1b2435d40
Reindent the mainline content to uniiform whitespace.
2008-01-24 00:16:42 +00:00
Benoît Timbert
7005e46001
One more feeding improvement:
...
check the ability presence, not the type.
This should make feeding usable event if you [base_unit] the unit :)
2008-01-09 22:19:10 +00:00
Benoît Timbert
84e92880aa
Remove that ugly race filter.
...
This should fix feeding not working with not living unit that are not
from the "undead" or "mechanical" race (mostly in UMC)
2008-01-09 21:53:15 +00:00
Lari Nieminen
773b76ede4
Since arbitrary names can be used for ability tags,
...
use [dummy] for the feeding ability instead.
2008-01-09 21:37:20 +00:00
Lari Nieminen
fbf05d938b
Fix the necrophage's resistances being reset to 0%.
2008-01-09 21:18:21 +00:00
Eric S. Raymond
9dd4fc6e82
Ignore some deliberately unbalanced WML.
2008-01-03 15:14:26 +00:00
Eric S. Raymond
a680346d71
Fix various small problems detected by wmllint
...
(macro name collisions, 1.3 terrain that wmllint can't tell from 1.2,
and so forth).
2008-01-03 14:54:20 +00:00
Lari Nieminen
abaa21302d
Made the feeder type a macro parameter for ABILITY_FEEDING.
2008-01-03 14:48:15 +00:00