Alexander van Gessel
14a066096b
Make all terrain graphics macros use BUILD_IMAGE
2010-06-18 15:52:39 +01:00
Jérémy Rosen
feef9925c7
make transition use [image] out of [tile]...
...
...this allows transition to overlap on both hex
2010-06-13 18:00:40 +00:00
Jérémy Rosen
758718d964
fix previous commit
2010-06-13 17:10:44 +00:00
Jérémy Rosen
75019c554a
fix previous commit, I had upgraded with the wrong macro
2010-06-13 16:39:27 +00:00
Jérémy Rosen
af2b0c210b
reorganisation/renaming of all transition macros, mainline updated
2010-06-12 10:14:06 +00:00
Jérémy Rosen
aba3de0ccd
removing compat.cfg instead of moving deprecated macros there
2010-06-11 16:26:59 +00:00
Jérémy Rosen
46f3384858
move all adjacent.cfg to compat, it's entirely unused in mainline
2010-06-11 16:12:11 +00:00
Jérémy Rosen
1dc3fa34ad
move all of transition_overlay to compat...
...
...since it's entirely unused in mainline
2010-06-11 15:52:24 +00:00
Eric S. Raymond
98442423cd
Partial terrain-macro argument type cleanup.
2010-06-02 00:05:09 +00:00
Eric S. Raymond
f4a42de37d
Comment fixes.
2010-06-01 22:25:20 +00:00
Jérémy Rosen
d591e335f5
fix macros badly commited
2010-05-30 20:54:55 +00:00
Jérémy Rosen
318c0c36a1
early reorganisation for walls
2010-05-30 18:32:57 +00:00
Jérémy Rosen
d35b142910
early reorganisation for walls
2010-05-30 18:23:04 +00:00
Jérémy Rosen
adba879db0
generalize some internal macros, deprecate some more unused stuff
2010-05-30 15:01:17 +00:00
Jérémy Rosen
c7f1cb7fe9
get rid of SIMPLE_OVERLAY, moved to compat.cfg,
...
...we now have a more generic macro OVERLAY_COMPLETE to catch that
sort of things
2010-05-30 11:03:06 +00:00
Jérémy Rosen
320ada7edf
more refactoring, get rid of forest.cfg
2010-05-30 10:56:51 +00:00
Jérémy Rosen
259ba9d52e
move more macros to the deprecation file
2010-05-28 21:31:25 +00:00
Jérémy Rosen
7da5b9c08f
provide all macro variations for villages
2010-05-28 20:48:38 +00:00
Jérémy Rosen
d0ddeaacf5
provide all macro variations for base terrains
2010-05-28 20:44:42 +00:00
Jérémy Rosen
8da579442f
provide all variations of base macros for keeps
2010-05-28 19:56:49 +00:00
Jérémy Rosen
b824ad2013
generalize the overlay macros,
...
...now all combination of _ROTATION_ _RESTRICTED[23]_ exist and work
in similar ways
2010-05-28 19:46:48 +00:00
Jérémy Rosen
1125ee2b17
more terrain renaming/simplification
2010-05-28 19:09:51 +00:00
Jérémy Rosen
6462398289
add forgotten new file
2010-05-26 19:56:09 +00:00
Jérémy Rosen
52b41a6c65
thx to a few renaming, simplify the forest macros a lot.
...
this could easily be changed into some generic overlay macros at some
point
2010-05-26 19:55:42 +00:00
Jérémy Rosen
e343dc13de
more macro reorganisation/generalization.
...
ROTATION_RESTRICTED will have to wait before being generalized
2010-05-26 18:32:40 +00:00
Jérémy Rosen
b631191992
move some macros from util.cfg to compat.cfg...
...
...since we have better way to do that now. They are unused in mainline
2010-05-25 21:43:14 +00:00
Jérémy Rosen
4fecf7396e
remove macros marked for removal since 1.5.x
2010-05-24 21:05:33 +00:00
Jérémy Rosen
696aa1d222
reorganize single hex drawings (base, overlay, villages)
...
to all derive from a common macro. Usage should be more
straightforward, all parameters and usage are similar. No expected
compatibility problems
2010-05-24 20:53:21 +00:00
Jérémy Rosen
7420c59f24
generalize village macros using meta-macros
2010-05-24 18:39:30 +00:00
Jérémy Rosen
347dc8f816
change some terrain macros to more meaningful names
2010-05-24 17:47:02 +00:00
Lari Nieminen
3d4efe5687
Added latest version of Alarantalara's mine cart tracks.
2010-05-20 10:58:59 +00:00
Eric S. Raymond
2f971d999c
More wmllint/wmlscope cleanups.
2010-05-16 12:41:44 +00:00
Jérémy Rosen
0357595dc0
merge all from the water animation branch...
...
...except for the animated water which is not ready for mainline yet...
2010-03-28 21:09:37 +00:00
Jérémy Rosen
cb526b0dae
add special cases for tropical tree in water and great tree in water
2010-03-28 20:46:29 +00:00
Steven Panek
ee3d7b7305
Ran wmlindent on some things in the water_animation branch.
2010-03-07 10:12:35 +00:00
Jérémy Rosen
8c9690cc7c
remove some useless anim modifications
2010-03-03 21:38:26 +00:00
Jérémy Rosen
bd908fd49a
new terrain type: snowy terrain Cha and Kha
2010-02-26 15:49:42 +00:00
Lari Nieminen
e2af507b4b
Changed the FLAG_IF_ADJACENT macro to be more comprehensible.
...
Breaks existing usage, but probably there isn't any.
2010-02-26 14:41:08 +00:00
Jérémy Rosen
69c49c1386
made all animated terrain use the new macro system
2010-02-21 09:01:03 +00:00
Jérémy Rosen
d1585ab7af
add torch-lit stone walls as a new terrain Xol.
...
also rework the macros to make it easier to have animations. Will port
existing animated terrains to the new system soon
2010-02-20 11:54:34 +00:00
Jérémy Rosen
6b2d10cb91
add water animations in their current stage (which is still very primitive)
2010-02-17 21:43:02 +00:00
Eric S. Raymond
d236a9db2e
All mainline macros are now type checked.
...
mog, if you're watching, we should talk about this chamge. I had to
modify some code generated by meta-macros, and want to make sure the
meta-macros get tweaked in whatever way is needed to preserve the
changes.
2010-02-16 16:00:26 +00:00
Eric S. Raymond
40198d42fe
More macro argument type checking.
2010-02-16 03:12:00 +00:00
Eric S. Raymond
c4374f87e3
More macro argument type checking. No mismarches in mainline.
2010-02-15 21:46:31 +00:00
Eric S. Raymond
380c8e86e7
More macro argument type checking. No mismatches in mainline.
2010-02-15 14:32:20 +00:00
Eric S. Raymond
2794e6c9ba
Yet more macro argument type checking. No mismatches in mainline.
2010-02-14 22:24:31 +00:00
Eric S. Raymond
01c943aca6
More typechecking for macro arguments. No mismatches in mainline.
2010-02-12 14:10:51 +00:00
Eric S. Raymond
1ba88575e2
More macro argument type checking. No mismatches in mainline.
2010-02-12 13:19:30 +00:00
Eric S. Raymond
10d109876f
More macro argument type checking. No mismatches in mainline.
2010-02-12 03:39:42 +00:00
Eric S. Raymond
8992dccdbd
More macro argument type abnnotations. No conflicts in mainline.
2010-02-11 14:57:19 +00:00