Lari Nieminen
2fb4fce399
Changed the MODIFY_UNIT and MOVE_UNIT macros slightly...
...
...and added two new macros to limit recruiting (mainly for AI balancing).
2006-09-18 19:10:27 +00:00
Dominic Bolin
f979e2924b
Merge team-coloring work into 1.2
2006-07-19 18:54:27 +00:00
Gunter Labes
488e861307
more line ending clean-ups
2006-06-06 00:05:03 +00:00
Scott Klempner
b49481c525
macro maintenance
2006-06-02 20:51:33 +00:00
Lari Nieminen
d49b3a1725
Added a few useful macros.
2006-05-15 12:14:36 +00:00
Scott Klempner
6536390bed
httt dialog tweaks
2006-05-12 03:09:17 +00:00
Dominic Bolin
d999e83cd8
Apply patch #523
2006-03-30 17:25:09 +00:00
Rusty Russell
65a1867eba
Space out tracks more by default, as per Timothy Pinkham's request.
...
Add wesnoth-1 and wesnoth-2 to default tracks.
2006-03-25 06:10:32 +00:00
Nils Kneuper
ea0549d528
changed the name of the macro for the default music playlist
...
from {DEFAULT_MP_MUSIC_PLAYLIST} to {DEFAULT_MUSIC_PLAYLIST}
2006-03-17 22:30:46 +00:00
Nils Kneuper
d528e1f3b9
new macro {DEFAULT_MP_MUSIC_PLAYLIST}
...
it contains all three gameplay musics plus the old menu music
2006-03-12 19:01:06 +00:00
Benoît Timbert
2bea99c257
Added a IS_HERO macro to add hero-ness icon to units
2006-03-10 22:38:54 +00:00
Scott Klempner
ab06a27010
fixed order of macro calls in game.cfg
2006-02-08 19:54:54 +00:00
Scott Klempner
ed64d8e2d9
httt story enhancements, added rumble.ogg to sounds and {TREMOR} to utils
2006-02-03 13:45:44 +00:00
Dominic Bolin
a53af49ce5
Moved ability macros to seperate cfg
2006-01-12 16:23:31 +00:00
Dominic Bolin
3c8364ece2
Removed duplicate macro
2006-01-12 15:30:02 +00:00
Dominic Bolin
db3b24ace9
Added ability macros
2006-01-11 23:25:29 +00:00
Jérémy Rosen
fa8fb4593b
fix range animation at last,
...
...also fix special items, and some special cases in campaigns all
related to the range change
2006-01-07 12:55:47 +00:00
Scott Klempner
cd1c463d8f
added new villages to starting_villages macro
2006-01-02 04:24:29 +00:00
Richard Kettering
3374b6d157
Slight modification of utils.cfg...
...
...to set a proper luminosity value for the team color macro.
2005-12-21 08:14:41 +00:00
Richard Kettering
96b61b1018
Added macro for team color conversions.
2005-12-07 06:38:20 +00:00
Jérémy Rosen
dd9a48f4aa
urgh stupid WML mistake while upgrading defend animations
2005-11-30 21:25:58 +00:00
Jérémy Rosen
1d0bd4c199
incorrect macro, sorry about that
2005-11-28 19:15:47 +00:00
Jérémy Rosen
e6c8406c3a
deprecating image_defensive and co
2005-11-28 18:26:36 +00:00
James Spencer
38582eb6d9
Update Unit macros to support user descriptions,
...
...update TRoW to reflect that, other minor changes
2005-03-23 07:40:09 +00:00
James Spencer
7e1403b30c
Initialise the traits sooner...
...
...so they can be used from utils.cfg, then use it in the UNIT macro
2005-03-23 03:45:35 +00:00
James Spencer
2493c7ef2e
Add UNIT & PLACE_IMAGE macros to utils.cfg
...
as per the ML, and update TRoW to use this (HttT comes Next)
2005-03-20 09:36:16 +00:00
Yann Dirson
f9b291f695
added improved version of silene's macros...
...
...to hide column separators from campaign writers, use them in all
campaigns, and switch from , to = as separator to match C++ code
2004-12-11 17:04:55 +00:00
Guillaume Melquiond
b5faaba20e
More and more translatable strings. And remove a macro not used anymore (I hope).
2004-10-19 18:55:51 +00:00
Dave White
dcd7199597
added macro ATTACK_DEPTH
2004-09-19 20:44:21 +00:00
Dave White
03ba6323a2
added ending sequence for 'Heir to the Throne'
2004-08-28 23:00:13 +00:00
Isaac Clerencia Perez
dacbfc39f8
New DOT and CROSS for new [story]
2004-07-28 17:49:03 +00:00
Dave White
2f8e298c4f
attempt to fix OoS ...
...
...that could occur with a network player immediately following an AI
2004-05-27 19:33:55 +00:00
Dave White
16995d0cf5
made it possible to resize/change video modes from the lobby, ...
...
...and made other basic keyboard shortcuts work from the lobby. Made
it so the client in a multiplayer game can see basic game settings.
2004-05-24 20:24:57 +00:00
Dave White
6274d5914f
added new WML commands
2004-04-30 18:24:26 +00:00
Dave White
0d9d0ccf7c
restructure of lobby system...
...
...which allows chatting to lobby members during the first step of
creating a game, and chatting with other game members during the
second step
2004-04-27 21:55:13 +00:00
Dave White
5238dcc75a
[[Game[lay fixes]]
...
- added randomization of temples in Muff Malal's peninsula
- made it so in MP games, players can receive labels and messages while it's their turn
- added patch to 'show possible enemy moves'
2004-04-05 19:29:23 +00:00
Dave White
362a48bca6
made 'Swamp of Dread' more challenging
2004-03-12 16:28:44 +00:00
uid68803
c38a116833
made minimap display fog and units
2004-01-09 22:23:38 +00:00
uid66289
32f66ee7ca
v0.6rc2
2003-12-23 20:48:23 +00:00