Steven Panek
15bf6ea1a1
Fixed some spelling errors; made wmllint shut up about 'misspellings'.
2010-10-18 07:46:06 +00:00
Steven Panek
e5c6907bc3
'Albert' -> 'Alber' upon esr's request.
2010-10-18 07:23:06 +00:00
Steven Panek
a91ac1fe5e
Converted some apostrophes.
2010-10-18 07:03:30 +00:00
Steven Panek
b6733c410e
Standardized ids, names, and so forth in SotBE.
2010-10-18 06:58:47 +00:00
Steven Panek
bb4daea64c
Got rid of an Americanizing pofix rule.
2010-10-18 06:04:14 +00:00
Steven Panek
f78380b813
Fixed a couple of [endlevel] codeblocks.
2010-10-18 04:54:46 +00:00
Ignacio R. Morelle
3fc1fc16e1
Initial implementation of the [select_unit] tag per bug #16819
...
Optional attributes: fire_event (def. no), hilight (def. yes)
Part of this is broken since I haven't figured out yet how to make it
possible to draw the movement ranges etc. when hilight=yes; apparently
some pathfinder stuff is required per mouse_events.cpp:280 and 284...
2010-10-18 03:17:15 +00:00
Ignacio R. Morelle
31c3fc7ddc
Expose .hilight_hex and .select_hex methods in Lua
...
These correspond to their display/game_display equivalent member
methods, highlight_hex() and select_hex().
2010-10-18 03:16:57 +00:00
Ignacio R. Morelle
921a346ddc
Translatable strings are not supposed to be here
2010-10-18 02:10:04 +00:00
Ignacio R. Morelle
4620c4b784
const is good
2010-10-18 02:03:15 +00:00
Ignacio R. Morelle
76ee36d721
Fix duplicate terrain names NAME/NAME in editor caused by t_string's...
...
...design -- polishes 2010-10-18T00:44:43Z!shadowm@wesnoth.org.
2010-10-18 02:01:34 +00:00
Ignacio R. Morelle
e6b12cfe1c
Kill some redundant refactoring introduced in 2010-10-18T00:44:43Z!shadowm@wesnoth.org
...
(My fault for not getting rid of a dumb prototype of the patch first.)
2010-10-18 01:57:58 +00:00
J.W. Bjerk
62f082151d
Wave animations on sand-- concave only for now.
2010-10-18 00:59:54 +00:00
Ignacio R. Morelle
e30195e1a6
Verbose terrain names can be specified using terrain.editor_name...
...
...to be displayed in the editor as "<verbose name>/<common name>
(<underlying>)" (bug #16450 )
2010-10-18 00:44:43 +00:00
Ignacio R. Morelle
44c0c283d7
Replace "Illegal character in map" with "Illegal tile in map"
2010-10-18 00:43:52 +00:00
Lari Nieminen
2b1f6ee244
Added a temporary custom macro for the animated beach waves... for real this time.
2010-10-17 21:36:32 +00:00
Lari Nieminen
d47a5fddf4
Added a temporary custom macro for the animated beach waves.
2010-10-17 21:35:18 +00:00
J.W. Bjerk
19145dcd83
Waves... monstruously ugly ones from only 1 direction
2010-10-17 21:13:08 +00:00
Lari Nieminen
7b2002befa
Added a commented-out terrain rule for corner-based beach wave animations.
2010-10-17 20:18:19 +00:00
Lari Nieminen
a0a32e3cef
Cleaned up some unnecessary macro usage...
...
...and fixed the walls coming down around empty player sides.
2010-10-17 18:57:10 +00:00
Lari Nieminen
983628dcbb
Made IF_ALLIED use [store_side] instead of [store_unit]...
...
...and prevented the condition from passing if neither side
exists. Probably fixes the macro being broken.
2010-10-17 18:16:26 +00:00
Gunter Labes
b2d92a0f9b
fixed regression from 2010-09-11T20:04:18Z!guillaume.melquiond@gmail.com;
...
fixes bug #16866 : Shroud is on by default in 'use map settings'
2010-10-17 17:15:07 +00:00
Jérémy Rosen
028001a441
fix units without standing animations always facing eastward,
...
...fix for bug #16877
2010-10-17 13:44:02 +00:00
J.W. Bjerk
1041ce9784
much refined submerged land-to-water transitions...
...
...for most terrains, and layering glitch fixes.
2010-10-17 01:21:16 +00:00
Steven Panek
481b368d2c
Standardized filenames, ids, and so forth in NR.
2010-10-17 00:40:11 +00:00
Eric S. Raymond
6de791167f
More spelling-mistake fixes.
2010-10-16 22:54:45 +00:00
Alexander van Gessel
336e0d17ae
Exit if failing to run pngcheck
2010-10-16 23:33:19 +01:00
Alexander van Gessel
bb8ce8ec6b
Get rid of a bashism
2010-10-16 23:33:15 +01:00
Nils Kneuper
67c397c90d
ran utils/wesnoth-optipng
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 71209 KiB on 4533 files
Optimized size: 64830 KiB
Total saving: 6379 KiB = 8% decrease
2010-10-16 21:11:53 +00:00
J.W. Bjerk
2af6bd0db9
further refinement of the sand to water transition.
2010-10-16 20:36:42 +00:00
Nils Kneuper
6c8ec2a496
updated Japanese translation
2010-10-16 20:35:32 +00:00
Mark de Wever
29fecbd162
Remove the now unused titlescreen.* files.
2010-10-16 19:53:45 +00:00
Mark de Wever
2df6e82a8d
Move title screen results to title screen dialog.
...
Might move later again after deciding how to handle automatic
assignment of named buttons.
2010-10-16 19:53:41 +00:00
Mark de Wever
f9466d049d
Implement the unit filter in the tips of day.
...
Don't implement the count yet, want to discuss it with alink first
whether really wanted, or needed.
2010-10-16 19:53:29 +00:00
Nils Kneuper
82234291bf
fix typo in pofix.py
...
apply pofix.py
2010-10-16 19:19:23 +00:00
Eric S. Raymond
15051ee066
More spelling fixes.
2010-10-16 18:47:30 +00:00
Eric S. Raymond
7568ef9fe9
Fix SpellingMistakes glitches.
2010-10-16 18:33:34 +00:00
Nils Kneuper
5b20dac674
updated Portuguese (Brazil) translation
2010-10-16 14:38:12 +00:00
J.W. Bjerk
155548250c
more work on the sand-to-water corner transitions.
2010-10-16 02:46:47 +00:00
Lari Nieminen
1a6c481f99
Fixed current beaches being broken due to activation of the WIP beach.
2010-10-15 10:58:46 +00:00
Nils Kneuper
da1ed08d4d
updated Japanese translation
2010-10-15 09:08:09 +00:00
Lari Nieminen
60c51b682c
Slight tweak to which tiles are used next to the 3-way corners.
2010-10-15 09:04:37 +00:00
Lari Nieminen
eb4a31a0df
Further developed the NEW:BEACH macro.
2010-10-15 08:41:48 +00:00
J.W. Bjerk
16d9f32d64
updating shore transitions to proper naming convention.
2010-10-15 01:55:33 +00:00
Sergey Popov
306cccfef5
Made scons not pass -DPREFERENCES_DIR= by default.
...
Pass it only if prefsdir or version_suffix is set. That is consistent
with other buildsystems and enables XDG compliant locations for user
configuration, user data and cache if prefsdir/version_suffix are not
set.
2010-10-15 01:24:24 +00:00
Lari Nieminen
fb10a9c4a4
Added a WIP macro for corner-based beach transitions...
...
...split into 12 tiles.
2010-10-14 23:31:23 +00:00
J.W. Bjerk
cf52b7b6dd
preliminary corner based sand-to-water transitions.
...
for now convex only.
2010-10-14 22:13:07 +00:00
Mark de Wever
cdb1731d48
Add new tips code for gui2.
...
It doesn't implement the filtering of the tips yet, but that's not used in
mainline at the moment.
2010-10-14 19:33:06 +00:00
Alexander van Gessel
34a49740e3
Port json.dumps usage from wmlparser2 to python wmlparser
2010-10-14 17:44:59 +01:00
Nils Kneuper
6ae77316bf
updated Japanese translation
2010-10-14 14:09:36 +00:00