J.W. Bjerk
09b60ce637
tweaked some mountain tiles to blend better with hill trans.
2007-04-22 18:27:13 +00:00
Ali El Gariani
b7534cfa9a
simpler way to use wait cursor during loading screen
2007-04-22 18:19:26 +00:00
Martin Renold
da5892f587
fine-tuning scrolling (shorter acceleration time)
2007-04-22 16:53:02 +00:00
Elias Pschernig
0dec55d4be
added short instructions to the crosscompile script
2007-04-22 16:43:40 +00:00
Ali El Gariani
2181d521c7
Use a waiting cursor when loading the game.
2007-04-22 15:45:08 +00:00
Ali El Gariani
dc9feae2a2
Fix bug #8915 , don't change the wait cursor when moving on the map
2007-04-22 15:33:16 +00:00
Ali El Gariani
4ffb56b631
Add a function to get the current cursor state
2007-04-22 15:30:53 +00:00
Martin Renold
4732a01a0a
revert my off-by-one "correction" (outside_area() is not what I expected)
2007-04-22 12:21:48 +00:00
Martin Renold
545d418118
animated scrolling with acceleration
...
- accel_time and decel_time might need tuning
- scrolling tracks real-time now on fast PCs
- maximum timeskip 200ms (might need tuning)
- commented-out code to simulate a slow PC when drawing tiles
2007-04-22 10:40:12 +00:00
J.W. Bjerk
2bb1e93891
modified snow transitions, less overlap and mirroring.
2007-04-22 05:23:40 +00:00
J.W. Bjerk
190eb713fc
improved sand-rubble and added an alternate tile.
2007-04-22 04:41:23 +00:00
Benoît Timbert
a2ab1770d0
Update Vendanna's name
2007-04-21 22:10:53 +00:00
Benoît Timbert
cc16da3921
New Naga Hunter ranged attack frames from Vendanna
2007-04-21 21:28:22 +00:00
Patrick Parker
48a75a0b3a
Update the Visual Studio project files
...
note: your directory structures and defines may differ
2007-04-21 20:50:42 +00:00
Patrick Parker
7911500190
various minor bug/warning fixes
2007-04-21 19:53:05 +00:00
Patrick Parker
c8b9f7dfe3
fix struct/class mismatch
2007-04-21 19:45:45 +00:00
Mark de Wever
73736b3a74
Fixed the description of slow fixes bug #8862
2007-04-21 19:22:27 +00:00
Jérémy Rosen
80f270b70a
remove spurious logging
2007-04-21 16:09:46 +00:00
Jérémy Rosen
ea12c80a68
attempt to fix log flooding (and maybe freeze) in mp games
2007-04-21 16:02:49 +00:00
Eric S. Raymond
3669dfee94
Three numbered music file names changed to descriptive ones...
...
...based on their titles. This is both a cleanup and a field test of
the upconvert utility.
2007-04-21 15:27:27 +00:00
Eric S. Raymond
ea67ac221a
Dryrun mode of upconvert seems to work.
2007-04-21 15:19:49 +00:00
Mark de Wever
47bd175adc
Added the translation table for 1.3.1 to 1.3.2 format
...
Changed the internal constants for the terrains to the 1.3.2 format
Both changes are protected by and ifdef and are disabled but this
allows mog to use the changes. The ifdefs need to be removed before
tagging 1.3.2
2007-04-21 12:33:08 +00:00
John W. C. McNabb
7e654b56e8
fixed check in ai move...
...
to make sure that the chosen path actually moves off the initial
starting point before checking to see if there are units along the
path.
2007-04-21 12:04:59 +00:00
Mark de Wever
b1cbb50134
small cleanup, the NO_LAYER is the default value
2007-04-21 09:08:32 +00:00
Mark de Wever
9036b8082f
Applied cycholka's patch a total rewrite of the flooding code fixes bug #8942
2007-04-21 08:53:44 +00:00
Martin Renold
feefb2648a
Scrolling review:
...
* fights should now always be fully on-screen (before, only the rectangle
between the upper left corners was moved on-screen)
* checking map bounds before scrolling now: if the scrolling speed is
set slow(!) enough, there will be no more direction changes
* center the tile center instead of the tile upper left bbox corner
2007-04-21 07:17:51 +00:00
Elias Pschernig
1999197f21
synchronized translation of arcane in UtBS with main de.po
2007-04-20 21:31:04 +00:00
Nils Kneuper
1bbad7764e
updated German translation
2007-04-20 21:29:00 +00:00
Nils Kneuper
0ed0b20e55
updated Czech translation
2007-04-20 21:06:08 +00:00
Elias Pschernig
07f06b02ce
unfuzzied 3 strings in German UtBS translation
2007-04-20 15:53:28 +00:00
Lari Nieminen
25a874b257
Restored the transparency of the movement markers
...
(it's now defined by the images themselves, as the hardcoded
transparency level has been removed).
2007-04-20 08:18:55 +00:00
Patrick Parker
c764f78d63
fix bug #8951 : [command] in [set_menu_item] doesn't invalidate undo
2007-04-20 03:17:15 +00:00
Patrick Parker
f3ef861e8a
fix the "nightstalk" glitch. thanks to mordante for the tips.
2007-04-20 02:42:03 +00:00
Patrick Parker
4853c26f7e
allow compilation if SVNREV is not defined
2007-04-20 02:37:53 +00:00
Gunter Labes
608f637d81
change MP server port from 14998 to 15000
2007-04-19 23:19:01 +00:00
Gunter Labes
15bf6e5aa1
remove the 'quick' trait from the Clasher line
2007-04-19 23:15:01 +00:00
Eric S. Raymond
b93ebd2cbc
Timothy Pinkham has supplied titles for gameplay0[12].ogg.,
...
so I added them to the Ogg Vorbis tags in the files.
2007-04-19 22:13:13 +00:00
Nils Kneuper
5ec231448e
potupdate (holy-->arcane, many changes...)
...
added Italian manpages
2007-04-19 21:03:56 +00:00
Mark de Wever
c5e41b8705
added some more comment
2007-04-19 19:08:44 +00:00
Mark de Wever
7574fb4375
found some old terrain letters, converted to the new format
2007-04-19 16:36:38 +00:00
Eric S. Raymond
4a230bc80c
upconvert logic is complete but untested.
2007-04-19 12:43:06 +00:00
Ali El Gariani
7737d8ce0c
In mouse_motion, spare some find_unit by re-using previous results
2007-04-19 11:50:59 +00:00
Eric S. Raymond
5e23271f03
Properly conditionalize the SVNREV code when the #define is not available.
2007-04-19 05:16:12 +00:00
Eric S. Raymond
0d5f4e63f4
SVN revision is now displayed where appropriate.
2007-04-19 04:14:21 +00:00
Patrick Parker
a9650c3e98
allow compilation when SVNREV is not available
2007-04-19 04:14:01 +00:00
Eric S. Raymond
9979b2ac77
This is more of the SVNREV machinery.
...
SVN version will now be both available from game_config.cpp and
properly updated from each svn up or local mod operation.
2007-04-19 03:40:21 +00:00
Eric S. Raymond
ccf1d0779d
The magic to create a version-stamp file.
2007-04-19 02:46:13 +00:00
Patrick Parker
dd69f644a7
don't use int __cdecl ::abs() as direct parameter to maximum<int>()
2007-04-19 01:57:45 +00:00
Patrick Parker
bcc9f5eb92
using 'goto' is considered poor style when do/while would have the same effect
2007-04-19 01:45:06 +00:00
Eric S. Raymond
f6ed9b28aa
First step towards making the SVN revision available for display;
...
teach the build machinery to include a SVNREV definition in compiles,
and use it to initialize a 'svnrev' constant in game_config.cpp.
This needs two more pieces. First, we need to coax SVN into touching a
revision-stamp file on every commit, and make that an ancestor of
game_config.cpp. (As it is now, the 'svnrev' constant will only
be refreshed when game_config.cpp is recompiled.)
Second, we actually need to find the right place to display this.
Or we need to paste the svnrev constant onto the end of the
version string, but only when the former ends in 'svn'.
2007-04-18 22:51:16 +00:00