Commit Graph

1061 Commits

Author SHA1 Message Date
Ignacio R. Morelle
a13684285a Made Delfador's thunderbolt missile animations reusable by UMC 2008-03-19 19:26:51 +00:00
Ignacio R. Morelle
89e9d0ea6e Oops, corrected alignment so that it really shows up 2008-03-19 15:57:29 +00:00
Ignacio R. Morelle
e79357de8f Added a third city terrain variation by Syn_Err 2008-03-19 15:52:09 +00:00
Nils Kneuper
e1382b2d28 run utils/wesnoth-optipng
*** Total saved: 35 KB on 34 files
2008-03-19 12:58:39 +00:00
Lari Nieminen
9cb9d35f5e Wired in the new human city village. 2008-03-18 12:25:54 +00:00
Ignacio R. Morelle
1d67ad3515 Add RusHHouR to art contributors 2008-03-17 17:32:26 +00:00
Ignacio R. Morelle
b7d4fad1b0 New signpost item by RusHHouR (Aug. 2007) 2008-03-17 17:28:51 +00:00
Ignacio R. Morelle
c3da3df551 Move 2 unused graphics to our attic 2008-03-17 16:29:30 +00:00
Eric S. Raymond
39733d0ed1 wmllint had a bug. Fix it, and commit the resulting lifts. 2008-03-17 12:12:18 +00:00
Eric S. Raymond
f62d7491e0 Deprecate SET_IMAGE, move PLACE_IMAGE. 2008-03-16 19:11:26 +00:00
Lari Nieminen
20368e4cd7 A fix by mesilliac to a mountain<->castle glitch. 2008-03-16 14:17:12 +00:00
Eric S. Raymond
4ec05d32b7 Fix up WML variable references...
...to track the SingleUnitWML attribute name changes.  These cannot be
lifted mechanically, but wmllint warns about possible problems.
2008-03-15 21:55:05 +00:00
Eric S. Raymond
b2b55e5996 description= -> name in [unit]
This will cause unit names to be displayed incorrectly from savefiles made 
since 2008-03-14T01:38:17Z!esr@thyrsus.com.  It was either that or break compatibility with 1.3/1.4 
savefiles.
2008-03-15 20:30:45 +00:00
Eric S. Raymond
f1c78b1c1b Address bug #11263. 2008-03-15 18:10:07 +00:00
Lari Nieminen
069838e0a6 Revert patch #992 (it introduced a glitch). 2008-03-15 08:10:47 +00:00
Eric S. Raymond
2aaf916b14 Leave open the possibility that drake populations may still be present...
...on islands in the Great Ocean.
2008-03-14 19:26:17 +00:00
Eric S. Raymond
17c9e1e0ad user_description= -> description=
Code for SUF and reading unit configs has been modified
so things should work backward-compatibly.
2008-03-14 01:38:17 +00:00
Ignacio R. Morelle
9e72f42a47 Fixed transport-galleon's TC 2008-03-13 13:43:08 +00:00
Ignacio R. Morelle
da55844f4d Fixed TC of Walking Corpse - drake variation 2008-03-13 10:23:28 +00:00
Eric S. Raymond
dff0a94c41 Teach wmllint to fix up macros containing description=...
...filters, and do that on mainline.
2008-03-13 09:32:07 +00:00
Eric S. Raymond
c66aa1eb74 Various cleanups related to description= -> id=, mostly comment fixes. 2008-03-13 09:14:15 +00:00
Eric S. Raymond
aae5a0cb7c description= -> id= in Standard Unit Fliters and SingleUnitWML.
For backward compatibility, description= is still accepted, 
but this will change when it is merged with unit_description.
2008-03-13 06:22:01 +00:00
Eric S. Raymond
4398693df3 Move Troll Shaman under the trolls where it belongs. 2008-03-12 08:26:23 +00:00
Eric S. Raymond
9655d59081 [unit] enclosing UnitWML becomes [unit_type]
Note: This change breaks backward compatibility with the 1.4 branch!
2008-03-12 08:08:37 +00:00
Benoît Timbert
8fc65b0871 Give a better name to random-enemy.png
For the sake of backwards compatibility this change should *not* be
ported to 1.4
2008-03-11 20:09:09 +00:00
Ignacio R. Morelle
2ad925ff1f Update (megane) 2008-03-11 14:43:56 +00:00
Ignacio R. Morelle
01231444cd Megane's corrected dice icon 2008-03-11 13:06:13 +00:00
Richard Kettering
e5d9f5b849 New, TC images for the Shadow. 2008-03-11 08:43:37 +00:00
Richard Kettering
d9a13d6db2 New, TC images for the Shadow. 2008-03-11 08:35:55 +00:00
Nils Kneuper
0b18861940 credits update as requested by Noy 2008-03-10 19:12:29 +00:00
David Philippi
a371e80c04 font update 2008-03-10 13:01:15 +00:00
Ignacio R. Morelle
4ff59f6988 Shadow updates for various units:
Skeleton, Dwarvish Steelclad, Dwarvish Thunderer animation frames
2008-03-10 11:25:31 +00:00
Eric S. Raymond
91d6d8bd8a Move the Troll Shan into core, since both DiD and UtBS use it. 2008-03-10 10:38:19 +00:00
Eric S. Raymond
15187c0e65 Enabke wmllint to check for newlines in message strings,
...and implement a new kind of magic comment to suppress the warning.
2008-03-10 02:42:35 +00:00
Benoît Timbert
6bcc6d52bf Apply patch #993 by caslav.ilic : wmlxgettext improvements 2008-03-09 23:26:32 +00:00
Benoît Timbert
a913047622 Add and wire the Elvish sorceress portrait 2008-03-08 22:32:31 +00:00
Lari Nieminen
c12964d7fc Fixed some small glitches between swamp transitions and other transitions. 2008-03-08 19:18:15 +00:00
Eric S. Raymond
364a4decbd wmlindent strikes again. 2008-03-07 21:26:44 +00:00
Benoît Timbert
7fa20f7c84 Terrain type revamp step #1:
Use some proper terrain type names:

- "grassland" becomes "flat"

- "tundra" (which was displayed as "snow") becomes "frozen" (not sure
  it's the optimal name here - can be changed if we find a bettter
  name)

- "canyon" (which was displayed as "chasm") becomes "unwalkable"

- "cavewall" becomes "impassable"

- The renamings of the wml key used in the stats will probably stay.

- The 4 added "virtual" terrains will be axed by the next step, once
  we get proper terrain type support.

- The labels might be changed (Noy had some ideas about it, it will be
  easier when we have terrain types)
2008-03-07 20:50:06 +00:00
Benoît Timbert
2e623c0eb7 Revert the road hack.
A more complete, less instrusive fix for the bug it address is going
to follow
2008-03-07 19:31:28 +00:00
Ignacio R. Morelle
1af3fadd70 Move orphaned Wesbowl graphics to the attic 2008-03-07 17:49:14 +00:00
Lari Nieminen
f50b91847b Added a new music macro which makes specifying playlists more convenient. 2008-03-06 19:03:07 +00:00
Eric S. Raymond
183919d8de Implement Ivanovic's suggestion of changing the ABILITY_LEADERSHIP_* macros...
...so the generate different ability IDs.  Relates to bug #11189.
2008-03-06 19:03:03 +00:00
Ignacio R. Morelle
23d7fc8d42 Fix bug #11209; former fix was using an incorrect WML syntax 2008-03-06 13:29:45 +00:00
Lari Nieminen
2e4795c2bb Implement the minimal patch #992. 2008-03-06 10:51:40 +00:00
Lari Nieminen
3de9a5a1ea Made the default AMLA clear poisoned and slowed status.
Some code bug still seems to prevent this from actually working, but
the WML is correct according to the reference.
2008-03-06 00:13:37 +00:00
Eric S. Raymond
512c996f22 New wmllint test and some minor cleanliness fixes to go with it. 2008-03-05 22:36:00 +00:00
Jordà Polo
500f4acd9f Brief description of my contributions. 2008-03-05 20:27:48 +00:00
Eric S. Raymond
581cfa2f03 Fix a bug that made dirt temporarily impassable. 2008-03-05 00:25:39 +00:00
Benoît Timbert
31d20e87ea Revert 2008-03-04T03:14:09Z!esr@thyrsus.com since the side effect of this change cause more trouble...
...than the bug it addresses.

Never user several different description for the same ability :

- it causes trouble in the help

- it's not KISS and can confuse beginners
2008-03-04 20:26:07 +00:00
Nils Kneuper
b6bc27ea40 updated Credits for Chinese (Taiwan) translation 2008-03-04 16:09:50 +00:00
Eric S. Raymond
149d6fb932 Separate 'Road' so it's no longer an alias of Grassland;...
...it now has its own attribute in all movetypes in mainline,
currently with stats identical to grassland.  This fixes the "Road
(Grassland)" problem in the game and editor status bars.
2008-03-04 08:54:37 +00:00
Eric S. Raymond
79a0b8fcfb Address bug #11189. 2008-03-04 03:14:09 +00:00
Jan Rietema
dde60a049a Adding the VICTORY_AND_DEFEAT_MUSIC macro...
...for use while we lack proper engine support for this, but not
wiring it into any scenarios (that's up to the campaign designers for
now).
2008-03-03 19:02:18 +00:00
Richard Kettering
e50f9b0b95 New images for the deathblade, also added a proper death and recruit animation. 2008-03-03 06:35:50 +00:00
Richard Kettering
d765bb807a New images for the deathblade, also added a proper death and recruit animation. 2008-03-03 06:33:08 +00:00
David White
ba2a4c2ad4 merged in formula AI branch 2008-03-03 05:40:29 +00:00
Eric S. Raymond
c8cd30de19 Clear errors described on SpellingMistakes. (Change for 1.4 and 1.5.) 2008-03-02 18:32:17 +00:00
Eric S. Raymond
1a43511b37 Address bug #11079. (Change for 1.4 and 1.5.) 2008-03-02 18:04:18 +00:00
Karol Nowak
503759f290 Added missing Polish translators. 2008-03-02 10:55:29 +00:00
Eric S. Raymond
7495ca861b Fix some arambled map headers. 2008-03-01 23:36:41 +00:00
David Philippi
4dced60c99 added new hungarian translators 2008-03-01 14:31:09 +00:00
Eric S. Raymond
1206de9ddf Clean up some canrecruit macros. 2008-03-01 10:40:21 +00:00
Eric S. Raymond
303a039679 Use cancrecruit={yes,no} rather than canrecruit={1,0} everywhere,
...because it's a good example mainline should set for UMC.
This change was done mechanically with a wmllint enhancement.
2008-03-01 08:42:40 +00:00
Eric S. Raymond
32f5f8a4fe Two trivial corrections. 2008-03-01 08:11:00 +00:00
Benoît Timbert
e8b120ad12 One more lovely portrait from Kitty
+ pngcrush in that directory
2008-02-28 22:57:05 +00:00
Nils Kneuper
89dabbff24 added new russian translator 2008-02-28 16:51:52 +00:00
Mattias Westlund
53a5bda0ea added Rain to the credits and removed two obsolete music contributors 2008-02-28 12:58:25 +00:00
Eric S. Raymond
0b50fc03f9 Revert 2008-02-27T03:33:55Z!esr@thyrsus.com, alas. Parts of 1.3 UMC need it after all. 2008-02-28 03:35:21 +00:00
Eric S. Raymond
92fe16e9ec Add export-property comments to _main.cfgs.
These will control whether or not wmlscope expects each namespace to
export names.  Presently, core exports but campaigns do not.
2008-02-27 11:11:54 +00:00
Mattias Westlund
a78354b4d0 added new tracks from jeremy2 and dkaufman,
...updated sound-utils.cfg and changelogs
2008-02-27 05:06:58 +00:00
Eric S. Raymond
a232da49ba Remove a macro that had been scheduled for deprecation in 1.3.17. 2008-02-27 03:33:55 +00:00
Eric S. Raymond
1f46aed17c UNDEAD_UNIT -> LOYAL_UNDEAD_UNIT. Because he old name was a bit misleading.
Also, change to the canonical order of arguments for unit generators.
2008-02-27 03:21:26 +00:00
Eric S. Raymond
5c42bd2fc7 Give LOYAL_UNIT the canonical order of arguments for unit-creation macros.
It was introduced recently and is not used by UMC, so this is a safe change.
2008-02-27 02:51:07 +00:00
Eric S. Raymond
2765baafba Get rid of MP_GENERIC_UNIT. 2008-02-27 02:20:28 +00:00
Gunter Labes
1b08410547 change NOTRAIT_UNIT to actually have no traits...
...and get a random name and gender
2008-02-27 01:44:05 +00:00
Eric S. Raymond
53c0d4c3e7 Move some unit macros without dependencies,
...in order to reduce the tangle in utils.cfg
2008-02-26 23:58:43 +00:00
Eric S. Raymond
50b729ce29 DiD: Use the FADE macros just moved into core,
...rather than hand-rolled equivalents.
2008-02-26 22:35:17 +00:00
Lari Nieminen
75e834d126 Changed the default story screen music to revelation.ogg. 2008-02-26 20:48:41 +00:00
Nils Kneuper
8e1e3631e6 updated Dutch translation 2008-02-26 20:14:37 +00:00
Nils Kneuper
9cdbad0421 running wesnoth-pngcrush:
total saved: 46 KB, 23 files
2008-02-26 18:55:00 +00:00
Lari Nieminen
92d819215c Added a new music macro for specifying both the scenario and intro screen tracks. 2008-02-26 16:59:31 +00:00
Eric S. Raymond
504d14f4c1 Incorporate fade macros from WML Dialog Tools. 2008-02-26 15:47:36 +00:00
Mattias Westlund
1c9614658f added new tracks to playlist 2008-02-25 23:15:12 +00:00
Lari Nieminen
f04c111b27 Scaled the druid portrait down to the standard size. 2008-02-25 20:02:59 +00:00
Benoît Timbert
f7edb63bbd In fact a dice doesn't work here either. 2008-02-25 19:48:30 +00:00
Benoît Timbert
8d67976100 Since the old random-enemy.png was used in some places...
...where a dice doesn't fit and we're in RC so it's too late to break
stuff, restore the old one image and wire everywhere the new one as a
new image.
2008-02-25 17:29:06 +00:00
Nils Kneuper
29879316ba updated Slovak and German translation
added Spanish translator to credits

recreate html files of the manual (new german file added)
2008-02-25 14:44:51 +00:00
Mattias Westlund
9088fd84ae [[TRoW: prevent a hero from getting random traits]] 2008-02-25 14:08:22 +00:00
Richard Kettering
4cc8d150c7 New icon for random choices. 2008-02-25 04:48:45 +00:00
Benoît Timbert
2da8eb16d7 Two more portraits from Kitty: High Lord & Heros...
...(alias champignon.png -- champignon means mushroom in French)

+ wesnoth-pngcrush in this directory: total saved: 6 KB, 11 files
2008-02-24 23:18:35 +00:00
Jérémy Rosen
47b2d4eb86 fix some female units using male frames during missile attacks 2008-02-24 15:23:08 +00:00
Nils Kneuper
4a8f987c2c add border fade-out to the editor
code changes by mordante, gimp-magic/theming by me
2008-02-24 14:06:37 +00:00
Jérémy Rosen
00f590c7af fix my previous commit 2008-02-24 09:41:32 +00:00
Jérémy Rosen
ef2c082d39 fix all users of MISSILE_FIREBALL to be correctly synchronyzed,
...zookeeper: please proofread
2008-02-24 09:18:25 +00:00
Eric S. Raymond
aaf712ed3b Remove nasty artifact, looking like a planet shadow, that I fat-fingered in :-( 2008-02-24 05:19:57 +00:00
Eric S. Raymond
45dba65a73 ESR's first art fix: a simple GIMP flip of a select rectangle fixes bug #11137. 2008-02-24 05:12:39 +00:00
Lari Nieminen
d49131d099 Fix lightbeam and fireball missile animation start timings. 2008-02-23 17:10:10 +00:00
Lari Nieminen
d8b4e890d8 Fix the LIMIT_CONTEMPORANEOUS_RECRUITS macro. 2008-02-19 21:48:05 +00:00
Dimitar Ilccov
864dceb510 A macro update 2008-02-19 01:34:01 +00:00
Nils Kneuper
6f73f976c7 post release version bump + updated Czech translation 2008-02-18 21:25:08 +00:00
Dimitar Ilccov
9f7f073217 An update of a portrait as per author's request 2008-02-18 12:47:09 +00:00
Nils Kneuper
bd15074b09 just another run of utils/wesnoth-pngcrush
saved: 45 KB, 37 files
2008-02-17 23:09:19 +00:00
Jan Rietema
a334137855 Rewired shaman portrait, plus the new druid portrait from Kitty. 2008-02-17 22:52:47 +00:00
Benoît Timbert
2888a76b0c Apply patch #954 by Vladimir Slavik : svn:ignore tweaks 2008-02-17 20:54:17 +00:00
Benoît Timbert
a20118e903 More elvish portraits from Kitty:
* fighter (update)
* shaman
* scout
* ranger (male & female)
* marksman (male & female)
* lord
* lady

(commented the old portraits for the Shaman & the lady)
2008-02-17 20:25:44 +00:00
Nils Kneuper
9e234b7a0e running utils/wesnoth-pngcrush:
total saved: 66 KB, 67 files
2008-02-17 18:33:43 +00:00
Nils Kneuper
4ec550135a change editor theme to work in 800x600, too
move minimap to the topright to increase space for the terrain list

decrease center button area to increase available space for terrain list

comment out unused/broken items in the editor theme

add TODO markers for enhancement of themeability for the editor
2008-02-17 16:38:40 +00:00
Eric S. Raymond
26bb580d9f Eliminate [comment] tags. 2008-02-17 16:31:52 +00:00
Eric S. Raymond
5c14ad6109 Restore typechecking on PLACE_IMAGE. 2008-02-16 23:34:59 +00:00
Benoît Timbert
c98d2d398d French translation update 2008-02-16 22:12:47 +00:00
Eric S. Raymond
edc5f856b2 Movin gohere-ellipse to attic;...
...it's not used by mainline or UMC, doesn't overlay or underlay well
with other images, and would basically only be useful for producing
variants of the gohere graphic. This change meands all item/ graphics
have actual uses in mainline.
2008-02-16 18:21:27 +00:00
Eric S. Raymond
c9d86da3f7 Get rid of the FAKE_REFERENCE kluge. 2008-02-16 10:48:20 +00:00
Eric S. Raymond
f97409480c Macro prprocessor chokes on {} under unknown other circumstances.
Avoid this.
2008-02-16 10:25:44 +00:00
Eric S. Raymond
5e83a9cf7d Fix a couple of glitches picked up by my improved regexp. 2008-02-16 09:46:23 +00:00
Mark de Wever
52824b354e And another version of the same bug as my previous commit. 2008-02-16 07:37:29 +00:00
Eric S. Raymond
a6a2660d36 Give the football image a more specific name. 2008-02-16 00:03:43 +00:00
Eric S. Raymond
617894178e More minor errors caughtb by wmlscope. 2008-02-15 23:27:05 +00:00
Eric S. Raymond
75f84a9e80 Implementing SCATTER_IMAGE turns out to be simpler than I thought;...
...MAP_DIMENSIONS is not needed.
2008-02-15 23:18:36 +00:00
Eric S. Raymond
d58b192981 The alpha hack I had in mind won't work, so remove a macro argument. 2008-02-15 22:46:01 +00:00
Lari Nieminen
e93de2236d Added a new utility macro for transferring control of all villages...
...from one side to another.
2008-02-15 18:31:10 +00:00
Eric S. Raymond
7ffdd45d16 Fix bug noted by zookeeper. 2008-02-15 17:36:33 +00:00
Eric S. Raymond
01a8954706 RANDOM_FEATURE_PLACEMENT_ON works,
...but my attempt to write RANDOM_FEATURE_PLACEMENT with the map
dimensions as implicit arguments completely failed.  Maybe one of the
real WML wizards can do better.
2008-02-15 15:37:46 +00:00
Eric S. Raymond
7065e5a6a9 Corrected version of RANDOM_FEATURE_PLACEMENT_ON. 2008-02-15 07:38:08 +00:00
Eric S. Raymond
bc30893edd Added RANDOM_FEATURE_PLACEMENT_ON. 2008-02-15 06:06:13 +00:00
Eric S. Raymond
5f05e0f487 Remove a duplicated UtBS image -- UtBS coffin2 -> mainline cffin-closed.
Add some scenery to the laboratory room.

Move an unused macro to the attic.
2008-02-14 22:07:43 +00:00
Nils Kneuper
eb065b5e63 add support for a resolution of 800x480...
...(only possible to use if --enable-small-gui is set at configure
time), it is not active by default because several places are
currently rather broken (mp creation/lobby, load dialog and
preferences show many glitches), there is currently no support in the
editor for such a low resolution

fix support of 800x600 be decreasing the minimap size when at a
resolution below 1000x620 improve tinygui display
2008-02-14 18:50:50 +00:00
Eric S. Raymond
51dd6e3dab Move move things unused in mainline or 1.3 UMC to attic. 2008-02-14 16:31:51 +00:00
Eric S. Raymond
f1b67199aa Renumber the still-used elf-hit sounds. 2008-02-14 14:44:00 +00:00
Lari Nieminen
0e51879979 Made the chasm bridge and lava chasm bridge...
...be aliases of chasm and lava as well (instead of only cave).
2008-02-14 14:43:46 +00:00
Eric S. Raymond
c530a63aae Continuing cleanup of unused sounds. 2008-02-14 14:41:32 +00:00
Eric S. Raymond
9748200fab Clean up male elf-hit sounds as suggested by zookeeper. 2008-02-14 14:29:37 +00:00
Eric S. Raymond
5657ddeb10 Move unused maps to the attic, delete some unused sounds of zookeeper's. 2008-02-14 13:59:16 +00:00
Eric S. Raymond
34d528064a Macro and documentation-comment cleanup; remove some unused cruft. 2008-02-14 13:21:03 +00:00
Richard Kettering
80b586fad9 Borrowed some item graphics from Allacrost. 2008-02-14 07:21:39 +00:00
Eric S. Raymond
948bc32489 Fix brown-paper-bag bug in argument checking. 2008-02-14 05:13:32 +00:00
Eric S. Raymond
608ded4239 More macro typechecking improvements. 2008-02-14 04:56:52 +00:00
Eric S. Raymond
06d31fba2b More scenery tweaks. 2008-02-14 03:39:05 +00:00
Lari Nieminen
2b16a2e6ef Revert 2008-02-13T17:00:03Z!esr@thyrsus.com...
...using a slightly biggerized and better shadowed version of the original.
2008-02-13 19:46:53 +00:00
Eric S. Raymond
e08b3742eb Replace crappy 1.2-sized armor.png...
...with a copy of armor-golden.png that's had its color GIMP-tweaked
to iron gray.
2008-02-13 17:00:03 +00:00
Eric S. Raymond
b98a5ba1d1 Scenery for the bad guy's keep.
Create a new standard macro for a glowing brazier.
2008-02-13 11:27:21 +00:00
Eric S. Raymond
6f88e87671 This should have been part of the commit that moved utils directories. 2008-02-13 03:56:42 +00:00
Eric S. Raymond
a7f2cf4b3b Fix a large number of macro syntax errors involving misplaced commas. 2008-02-13 02:20:46 +00:00
Eric S. Raymond
0fd8975c94 More macro type checking. 94% of calls in mainline are now checked. 2008-02-13 02:04:50 +00:00
Eric S. Raymond
4c4f802989 More macro type checking.
Replace a South Guard macro that duplicates one in the core library.
2008-02-13 01:11:52 +00:00
Eric S. Raymond
dc37c53a87 Change somme formals.
Also, fix a typo; Jetryl's two macros were defined to
the same name, but one of them needed a _RANGE suffix.
2008-02-12 21:48:41 +00:00
Eric S. Raymond
1981d43bad Teach wmllint to convert letter= to terrain= when appropriate.
Fix a comment.
2008-02-12 13:16:22 +00:00
Eric S. Raymond
52001c6ca7 Introduce terrain= as a synonym for letter= in the [terrain] tag.
Change all instances in mainline.  (We'll drop letter= in 1.5.)
2008-02-12 12:51:01 +00:00
Eric S. Raymond
4c6f5f1e3e More macro typechecking. Clean up the terrain-types mess. 2008-02-12 11:55:52 +00:00
Eric S. Raymond
ef4a692367 More macro typechecking. A terrain code is now a recognized actual type. 2008-02-12 11:16:54 +00:00