Ignacio R. Morelle
a13684285a
Made Delfador's thunderbolt missile animations reusable by UMC
2008-03-19 19:26:51 +00:00
Ignacio R. Morelle
89e9d0ea6e
Oops, corrected alignment so that it really shows up
2008-03-19 15:57:29 +00:00
Ignacio R. Morelle
e79357de8f
Added a third city terrain variation by Syn_Err
2008-03-19 15:52:09 +00:00
Nils Kneuper
e1382b2d28
run utils/wesnoth-optipng
...
*** Total saved: 35 KB on 34 files
2008-03-19 12:58:39 +00:00
Lari Nieminen
9cb9d35f5e
Wired in the new human city village.
2008-03-18 12:25:54 +00:00
Ignacio R. Morelle
1d67ad3515
Add RusHHouR to art contributors
2008-03-17 17:32:26 +00:00
Ignacio R. Morelle
b7d4fad1b0
New signpost item by RusHHouR (Aug. 2007)
2008-03-17 17:28:51 +00:00
Ignacio R. Morelle
c3da3df551
Move 2 unused graphics to our attic
2008-03-17 16:29:30 +00:00
Eric S. Raymond
39733d0ed1
wmllint had a bug. Fix it, and commit the resulting lifts.
2008-03-17 12:12:18 +00:00
Eric S. Raymond
f62d7491e0
Deprecate SET_IMAGE, move PLACE_IMAGE.
2008-03-16 19:11:26 +00:00
Lari Nieminen
20368e4cd7
A fix by mesilliac to a mountain<->castle glitch.
2008-03-16 14:17:12 +00:00
Eric S. Raymond
4ec05d32b7
Fix up WML variable references...
...
...to track the SingleUnitWML attribute name changes. These cannot be
lifted mechanically, but wmllint warns about possible problems.
2008-03-15 21:55:05 +00:00
Eric S. Raymond
b2b55e5996
description= -> name in [unit]
...
This will cause unit names to be displayed incorrectly from savefiles made
since 2008-03-14T01:38:17Z!esr@thyrsus.com. It was either that or break compatibility with 1.3/1.4
savefiles.
2008-03-15 20:30:45 +00:00
Eric S. Raymond
f1c78b1c1b
Address bug #11263 .
2008-03-15 18:10:07 +00:00
Lari Nieminen
069838e0a6
Revert patch #992 (it introduced a glitch).
2008-03-15 08:10:47 +00:00
Eric S. Raymond
2aaf916b14
Leave open the possibility that drake populations may still be present...
...
...on islands in the Great Ocean.
2008-03-14 19:26:17 +00:00
Eric S. Raymond
17c9e1e0ad
user_description= -> description=
...
Code for SUF and reading unit configs has been modified
so things should work backward-compatibly.
2008-03-14 01:38:17 +00:00
Ignacio R. Morelle
9e72f42a47
Fixed transport-galleon's TC
2008-03-13 13:43:08 +00:00
Ignacio R. Morelle
da55844f4d
Fixed TC of Walking Corpse - drake variation
2008-03-13 10:23:28 +00:00
Eric S. Raymond
dff0a94c41
Teach wmllint to fix up macros containing description=...
...
...filters, and do that on mainline.
2008-03-13 09:32:07 +00:00
Eric S. Raymond
c66aa1eb74
Various cleanups related to description= -> id=, mostly comment fixes.
2008-03-13 09:14:15 +00:00
Eric S. Raymond
aae5a0cb7c
description= -> id= in Standard Unit Fliters and SingleUnitWML.
...
For backward compatibility, description= is still accepted,
but this will change when it is merged with unit_description.
2008-03-13 06:22:01 +00:00
Eric S. Raymond
4398693df3
Move Troll Shaman under the trolls where it belongs.
2008-03-12 08:26:23 +00:00
Eric S. Raymond
9655d59081
[unit] enclosing UnitWML becomes [unit_type]
...
Note: This change breaks backward compatibility with the 1.4 branch!
2008-03-12 08:08:37 +00:00
Benoît Timbert
8fc65b0871
Give a better name to random-enemy.png
...
For the sake of backwards compatibility this change should *not* be
ported to 1.4
2008-03-11 20:09:09 +00:00
Ignacio R. Morelle
2ad925ff1f
Update (megane)
2008-03-11 14:43:56 +00:00
Ignacio R. Morelle
01231444cd
Megane's corrected dice icon
2008-03-11 13:06:13 +00:00
Richard Kettering
e5d9f5b849
New, TC images for the Shadow.
2008-03-11 08:43:37 +00:00
Richard Kettering
d9a13d6db2
New, TC images for the Shadow.
2008-03-11 08:35:55 +00:00
Nils Kneuper
0b18861940
credits update as requested by Noy
2008-03-10 19:12:29 +00:00
David Philippi
a371e80c04
font update
2008-03-10 13:01:15 +00:00
Ignacio R. Morelle
4ff59f6988
Shadow updates for various units:
...
Skeleton, Dwarvish Steelclad, Dwarvish Thunderer animation frames
2008-03-10 11:25:31 +00:00
Eric S. Raymond
91d6d8bd8a
Move the Troll Shan into core, since both DiD and UtBS use it.
2008-03-10 10:38:19 +00:00
Eric S. Raymond
15187c0e65
Enabke wmllint to check for newlines in message strings,
...
...and implement a new kind of magic comment to suppress the warning.
2008-03-10 02:42:35 +00:00
Benoît Timbert
6bcc6d52bf
Apply patch #993 by caslav.ilic : wmlxgettext improvements
2008-03-09 23:26:32 +00:00
Benoît Timbert
a913047622
Add and wire the Elvish sorceress portrait
2008-03-08 22:32:31 +00:00
Lari Nieminen
c12964d7fc
Fixed some small glitches between swamp transitions and other transitions.
2008-03-08 19:18:15 +00:00
Eric S. Raymond
364a4decbd
wmlindent strikes again.
2008-03-07 21:26:44 +00:00
Benoît Timbert
7fa20f7c84
Terrain type revamp step #1 :
...
Use some proper terrain type names:
- "grassland" becomes "flat"
- "tundra" (which was displayed as "snow") becomes "frozen" (not sure
it's the optimal name here - can be changed if we find a bettter
name)
- "canyon" (which was displayed as "chasm") becomes "unwalkable"
- "cavewall" becomes "impassable"
- The renamings of the wml key used in the stats will probably stay.
- The 4 added "virtual" terrains will be axed by the next step, once
we get proper terrain type support.
- The labels might be changed (Noy had some ideas about it, it will be
easier when we have terrain types)
2008-03-07 20:50:06 +00:00
Benoît Timbert
2e623c0eb7
Revert the road hack.
...
A more complete, less instrusive fix for the bug it address is going
to follow
2008-03-07 19:31:28 +00:00
Ignacio R. Morelle
1af3fadd70
Move orphaned Wesbowl graphics to the attic
2008-03-07 17:49:14 +00:00
Lari Nieminen
f50b91847b
Added a new music macro which makes specifying playlists more convenient.
2008-03-06 19:03:07 +00:00
Eric S. Raymond
183919d8de
Implement Ivanovic's suggestion of changing the ABILITY_LEADERSHIP_* macros...
...
...so the generate different ability IDs. Relates to bug #11189 .
2008-03-06 19:03:03 +00:00
Ignacio R. Morelle
23d7fc8d42
Fix bug #11209 ; former fix was using an incorrect WML syntax
2008-03-06 13:29:45 +00:00
Lari Nieminen
2e4795c2bb
Implement the minimal patch #992 .
2008-03-06 10:51:40 +00:00
Lari Nieminen
3de9a5a1ea
Made the default AMLA clear poisoned and slowed status.
...
Some code bug still seems to prevent this from actually working, but
the WML is correct according to the reference.
2008-03-06 00:13:37 +00:00
Eric S. Raymond
512c996f22
New wmllint test and some minor cleanliness fixes to go with it.
2008-03-05 22:36:00 +00:00
Jordà Polo
500f4acd9f
Brief description of my contributions.
2008-03-05 20:27:48 +00:00
Eric S. Raymond
581cfa2f03
Fix a bug that made dirt temporarily impassable.
2008-03-05 00:25:39 +00:00
Benoît Timbert
31d20e87ea
Revert 2008-03-04T03:14:09Z!esr@thyrsus.com since the side effect of this change cause more trouble...
...
...than the bug it addresses.
Never user several different description for the same ability :
- it causes trouble in the help
- it's not KISS and can confuse beginners
2008-03-04 20:26:07 +00:00
Nils Kneuper
b6bc27ea40
updated Credits for Chinese (Taiwan) translation
2008-03-04 16:09:50 +00:00
Eric S. Raymond
149d6fb932
Separate 'Road' so it's no longer an alias of Grassland;...
...
...it now has its own attribute in all movetypes in mainline,
currently with stats identical to grassland. This fixes the "Road
(Grassland)" problem in the game and editor status bars.
2008-03-04 08:54:37 +00:00
Eric S. Raymond
79a0b8fcfb
Address bug #11189 .
2008-03-04 03:14:09 +00:00
Jan Rietema
dde60a049a
Adding the VICTORY_AND_DEFEAT_MUSIC macro...
...
...for use while we lack proper engine support for this, but not
wiring it into any scenarios (that's up to the campaign designers for
now).
2008-03-03 19:02:18 +00:00
Richard Kettering
e50f9b0b95
New images for the deathblade, also added a proper death and recruit animation.
2008-03-03 06:35:50 +00:00
Richard Kettering
d765bb807a
New images for the deathblade, also added a proper death and recruit animation.
2008-03-03 06:33:08 +00:00
David White
ba2a4c2ad4
merged in formula AI branch
2008-03-03 05:40:29 +00:00
Eric S. Raymond
c8cd30de19
Clear errors described on SpellingMistakes. (Change for 1.4 and 1.5.)
2008-03-02 18:32:17 +00:00
Eric S. Raymond
1a43511b37
Address bug #11079 . (Change for 1.4 and 1.5.)
2008-03-02 18:04:18 +00:00
Karol Nowak
503759f290
Added missing Polish translators.
2008-03-02 10:55:29 +00:00
Eric S. Raymond
7495ca861b
Fix some arambled map headers.
2008-03-01 23:36:41 +00:00
David Philippi
4dced60c99
added new hungarian translators
2008-03-01 14:31:09 +00:00
Eric S. Raymond
1206de9ddf
Clean up some canrecruit macros.
2008-03-01 10:40:21 +00:00
Eric S. Raymond
303a039679
Use cancrecruit={yes,no} rather than canrecruit={1,0} everywhere,
...
...because it's a good example mainline should set for UMC.
This change was done mechanically with a wmllint enhancement.
2008-03-01 08:42:40 +00:00
Eric S. Raymond
32f5f8a4fe
Two trivial corrections.
2008-03-01 08:11:00 +00:00
Benoît Timbert
e8b120ad12
One more lovely portrait from Kitty
...
+ pngcrush in that directory
2008-02-28 22:57:05 +00:00
Nils Kneuper
89dabbff24
added new russian translator
2008-02-28 16:51:52 +00:00
Mattias Westlund
53a5bda0ea
added Rain to the credits and removed two obsolete music contributors
2008-02-28 12:58:25 +00:00
Eric S. Raymond
0b50fc03f9
Revert 2008-02-27T03:33:55Z!esr@thyrsus.com, alas. Parts of 1.3 UMC need it after all.
2008-02-28 03:35:21 +00:00
Eric S. Raymond
92fe16e9ec
Add export-property comments to _main.cfgs.
...
These will control whether or not wmlscope expects each namespace to
export names. Presently, core exports but campaigns do not.
2008-02-27 11:11:54 +00:00
Mattias Westlund
a78354b4d0
added new tracks from jeremy2 and dkaufman,
...
...updated sound-utils.cfg and changelogs
2008-02-27 05:06:58 +00:00
Eric S. Raymond
a232da49ba
Remove a macro that had been scheduled for deprecation in 1.3.17.
2008-02-27 03:33:55 +00:00
Eric S. Raymond
1f46aed17c
UNDEAD_UNIT -> LOYAL_UNDEAD_UNIT. Because he old name was a bit misleading.
...
Also, change to the canonical order of arguments for unit generators.
2008-02-27 03:21:26 +00:00
Eric S. Raymond
5c42bd2fc7
Give LOYAL_UNIT the canonical order of arguments for unit-creation macros.
...
It was introduced recently and is not used by UMC, so this is a safe change.
2008-02-27 02:51:07 +00:00
Eric S. Raymond
2765baafba
Get rid of MP_GENERIC_UNIT.
2008-02-27 02:20:28 +00:00
Gunter Labes
1b08410547
change NOTRAIT_UNIT to actually have no traits...
...
...and get a random name and gender
2008-02-27 01:44:05 +00:00
Eric S. Raymond
53c0d4c3e7
Move some unit macros without dependencies,
...
...in order to reduce the tangle in utils.cfg
2008-02-26 23:58:43 +00:00
Eric S. Raymond
50b729ce29
DiD: Use the FADE macros just moved into core,
...
...rather than hand-rolled equivalents.
2008-02-26 22:35:17 +00:00
Lari Nieminen
75e834d126
Changed the default story screen music to revelation.ogg.
2008-02-26 20:48:41 +00:00
Nils Kneuper
8e1e3631e6
updated Dutch translation
2008-02-26 20:14:37 +00:00
Nils Kneuper
9cdbad0421
running wesnoth-pngcrush:
...
total saved: 46 KB, 23 files
2008-02-26 18:55:00 +00:00
Lari Nieminen
92d819215c
Added a new music macro for specifying both the scenario and intro screen tracks.
2008-02-26 16:59:31 +00:00
Eric S. Raymond
504d14f4c1
Incorporate fade macros from WML Dialog Tools.
2008-02-26 15:47:36 +00:00
Mattias Westlund
1c9614658f
added new tracks to playlist
2008-02-25 23:15:12 +00:00
Lari Nieminen
f04c111b27
Scaled the druid portrait down to the standard size.
2008-02-25 20:02:59 +00:00
Benoît Timbert
f7edb63bbd
In fact a dice doesn't work here either.
2008-02-25 19:48:30 +00:00
Benoît Timbert
8d67976100
Since the old random-enemy.png was used in some places...
...
...where a dice doesn't fit and we're in RC so it's too late to break
stuff, restore the old one image and wire everywhere the new one as a
new image.
2008-02-25 17:29:06 +00:00
Nils Kneuper
29879316ba
updated Slovak and German translation
...
added Spanish translator to credits
recreate html files of the manual (new german file added)
2008-02-25 14:44:51 +00:00
Mattias Westlund
9088fd84ae
[[TRoW: prevent a hero from getting random traits]]
2008-02-25 14:08:22 +00:00
Richard Kettering
4cc8d150c7
New icon for random choices.
2008-02-25 04:48:45 +00:00
Benoît Timbert
2da8eb16d7
Two more portraits from Kitty: High Lord & Heros...
...
...(alias champignon.png -- champignon means mushroom in French)
+ wesnoth-pngcrush in this directory: total saved: 6 KB, 11 files
2008-02-24 23:18:35 +00:00
Jérémy Rosen
47b2d4eb86
fix some female units using male frames during missile attacks
2008-02-24 15:23:08 +00:00
Nils Kneuper
4a8f987c2c
add border fade-out to the editor
...
code changes by mordante, gimp-magic/theming by me
2008-02-24 14:06:37 +00:00
Jérémy Rosen
00f590c7af
fix my previous commit
2008-02-24 09:41:32 +00:00
Jérémy Rosen
ef2c082d39
fix all users of MISSILE_FIREBALL to be correctly synchronyzed,
...
...zookeeper: please proofread
2008-02-24 09:18:25 +00:00
Eric S. Raymond
aaf712ed3b
Remove nasty artifact, looking like a planet shadow, that I fat-fingered in :-(
2008-02-24 05:19:57 +00:00
Eric S. Raymond
45dba65a73
ESR's first art fix: a simple GIMP flip of a select rectangle fixes bug #11137 .
2008-02-24 05:12:39 +00:00
Lari Nieminen
d49131d099
Fix lightbeam and fireball missile animation start timings.
2008-02-23 17:10:10 +00:00
Lari Nieminen
d8b4e890d8
Fix the LIMIT_CONTEMPORANEOUS_RECRUITS macro.
2008-02-19 21:48:05 +00:00
Dimitar Ilccov
864dceb510
A macro update
2008-02-19 01:34:01 +00:00
Nils Kneuper
6f73f976c7
post release version bump + updated Czech translation
2008-02-18 21:25:08 +00:00
Dimitar Ilccov
9f7f073217
An update of a portrait as per author's request
2008-02-18 12:47:09 +00:00
Nils Kneuper
bd15074b09
just another run of utils/wesnoth-pngcrush
...
saved: 45 KB, 37 files
2008-02-17 23:09:19 +00:00
Jan Rietema
a334137855
Rewired shaman portrait, plus the new druid portrait from Kitty.
2008-02-17 22:52:47 +00:00
Benoît Timbert
2888a76b0c
Apply patch #954 by Vladimir Slavik : svn:ignore tweaks
2008-02-17 20:54:17 +00:00
Benoît Timbert
a20118e903
More elvish portraits from Kitty:
...
* fighter (update)
* shaman
* scout
* ranger (male & female)
* marksman (male & female)
* lord
* lady
(commented the old portraits for the Shaman & the lady)
2008-02-17 20:25:44 +00:00
Nils Kneuper
9e234b7a0e
running utils/wesnoth-pngcrush:
...
total saved: 66 KB, 67 files
2008-02-17 18:33:43 +00:00
Nils Kneuper
4ec550135a
change editor theme to work in 800x600, too
...
move minimap to the topright to increase space for the terrain list
decrease center button area to increase available space for terrain list
comment out unused/broken items in the editor theme
add TODO markers for enhancement of themeability for the editor
2008-02-17 16:38:40 +00:00
Eric S. Raymond
26bb580d9f
Eliminate [comment] tags.
2008-02-17 16:31:52 +00:00
Eric S. Raymond
5c14ad6109
Restore typechecking on PLACE_IMAGE.
2008-02-16 23:34:59 +00:00
Benoît Timbert
c98d2d398d
French translation update
2008-02-16 22:12:47 +00:00
Eric S. Raymond
edc5f856b2
Movin gohere-ellipse to attic;...
...
...it's not used by mainline or UMC, doesn't overlay or underlay well
with other images, and would basically only be useful for producing
variants of the gohere graphic. This change meands all item/ graphics
have actual uses in mainline.
2008-02-16 18:21:27 +00:00
Eric S. Raymond
c9d86da3f7
Get rid of the FAKE_REFERENCE kluge.
2008-02-16 10:48:20 +00:00
Eric S. Raymond
f97409480c
Macro prprocessor chokes on {} under unknown other circumstances.
...
Avoid this.
2008-02-16 10:25:44 +00:00
Eric S. Raymond
5e83a9cf7d
Fix a couple of glitches picked up by my improved regexp.
2008-02-16 09:46:23 +00:00
Mark de Wever
52824b354e
And another version of the same bug as my previous commit.
2008-02-16 07:37:29 +00:00
Eric S. Raymond
a6a2660d36
Give the football image a more specific name.
2008-02-16 00:03:43 +00:00
Eric S. Raymond
617894178e
More minor errors caughtb by wmlscope.
2008-02-15 23:27:05 +00:00
Eric S. Raymond
75f84a9e80
Implementing SCATTER_IMAGE turns out to be simpler than I thought;...
...
...MAP_DIMENSIONS is not needed.
2008-02-15 23:18:36 +00:00
Eric S. Raymond
d58b192981
The alpha hack I had in mind won't work, so remove a macro argument.
2008-02-15 22:46:01 +00:00
Lari Nieminen
e93de2236d
Added a new utility macro for transferring control of all villages...
...
...from one side to another.
2008-02-15 18:31:10 +00:00
Eric S. Raymond
7ffdd45d16
Fix bug noted by zookeeper.
2008-02-15 17:36:33 +00:00
Eric S. Raymond
01a8954706
RANDOM_FEATURE_PLACEMENT_ON works,
...
...but my attempt to write RANDOM_FEATURE_PLACEMENT with the map
dimensions as implicit arguments completely failed. Maybe one of the
real WML wizards can do better.
2008-02-15 15:37:46 +00:00
Eric S. Raymond
7065e5a6a9
Corrected version of RANDOM_FEATURE_PLACEMENT_ON.
2008-02-15 07:38:08 +00:00
Eric S. Raymond
bc30893edd
Added RANDOM_FEATURE_PLACEMENT_ON.
2008-02-15 06:06:13 +00:00
Eric S. Raymond
5f05e0f487
Remove a duplicated UtBS image -- UtBS coffin2 -> mainline cffin-closed.
...
Add some scenery to the laboratory room.
Move an unused macro to the attic.
2008-02-14 22:07:43 +00:00
Nils Kneuper
eb065b5e63
add support for a resolution of 800x480...
...
...(only possible to use if --enable-small-gui is set at configure
time), it is not active by default because several places are
currently rather broken (mp creation/lobby, load dialog and
preferences show many glitches), there is currently no support in the
editor for such a low resolution
fix support of 800x600 be decreasing the minimap size when at a
resolution below 1000x620 improve tinygui display
2008-02-14 18:50:50 +00:00
Eric S. Raymond
51dd6e3dab
Move move things unused in mainline or 1.3 UMC to attic.
2008-02-14 16:31:51 +00:00
Eric S. Raymond
f1b67199aa
Renumber the still-used elf-hit sounds.
2008-02-14 14:44:00 +00:00
Lari Nieminen
0e51879979
Made the chasm bridge and lava chasm bridge...
...
...be aliases of chasm and lava as well (instead of only cave).
2008-02-14 14:43:46 +00:00
Eric S. Raymond
c530a63aae
Continuing cleanup of unused sounds.
2008-02-14 14:41:32 +00:00
Eric S. Raymond
9748200fab
Clean up male elf-hit sounds as suggested by zookeeper.
2008-02-14 14:29:37 +00:00
Eric S. Raymond
5657ddeb10
Move unused maps to the attic, delete some unused sounds of zookeeper's.
2008-02-14 13:59:16 +00:00
Eric S. Raymond
34d528064a
Macro and documentation-comment cleanup; remove some unused cruft.
2008-02-14 13:21:03 +00:00
Richard Kettering
80b586fad9
Borrowed some item graphics from Allacrost.
2008-02-14 07:21:39 +00:00
Eric S. Raymond
948bc32489
Fix brown-paper-bag bug in argument checking.
2008-02-14 05:13:32 +00:00
Eric S. Raymond
608ded4239
More macro typechecking improvements.
2008-02-14 04:56:52 +00:00
Eric S. Raymond
06d31fba2b
More scenery tweaks.
2008-02-14 03:39:05 +00:00
Lari Nieminen
2b16a2e6ef
Revert 2008-02-13T17:00:03Z!esr@thyrsus.com...
...
...using a slightly biggerized and better shadowed version of the original.
2008-02-13 19:46:53 +00:00
Eric S. Raymond
e08b3742eb
Replace crappy 1.2-sized armor.png...
...
...with a copy of armor-golden.png that's had its color GIMP-tweaked
to iron gray.
2008-02-13 17:00:03 +00:00
Eric S. Raymond
b98a5ba1d1
Scenery for the bad guy's keep.
...
Create a new standard macro for a glowing brazier.
2008-02-13 11:27:21 +00:00
Eric S. Raymond
6f88e87671
This should have been part of the commit that moved utils directories.
2008-02-13 03:56:42 +00:00
Eric S. Raymond
a7f2cf4b3b
Fix a large number of macro syntax errors involving misplaced commas.
2008-02-13 02:20:46 +00:00
Eric S. Raymond
0fd8975c94
More macro type checking. 94% of calls in mainline are now checked.
2008-02-13 02:04:50 +00:00
Eric S. Raymond
4c4f802989
More macro type checking.
...
Replace a South Guard macro that duplicates one in the core library.
2008-02-13 01:11:52 +00:00
Eric S. Raymond
dc37c53a87
Change somme formals.
...
Also, fix a typo; Jetryl's two macros were defined to
the same name, but one of them needed a _RANGE suffix.
2008-02-12 21:48:41 +00:00
Eric S. Raymond
1981d43bad
Teach wmllint to convert letter= to terrain= when appropriate.
...
Fix a comment.
2008-02-12 13:16:22 +00:00
Eric S. Raymond
52001c6ca7
Introduce terrain= as a synonym for letter= in the [terrain] tag.
...
Change all instances in mainline. (We'll drop letter= in 1.5.)
2008-02-12 12:51:01 +00:00
Eric S. Raymond
4c6f5f1e3e
More macro typechecking. Clean up the terrain-types mess.
2008-02-12 11:55:52 +00:00
Eric S. Raymond
ef4a692367
More macro typechecking. A terrain code is now a recognized actual type.
2008-02-12 11:16:54 +00:00