16828 Commits

Author SHA1 Message Date
Ignacio R. Morelle
18aecfcb6d gui2/tmp_connect: Lay out dialog control buttons separately...
...and align them to the right
2012-02-04 05:55:50 +00:00
Ignacio R. Morelle
0933f459b3 gui2/tmp_create_game: UI consistency changes
* Use "OK" for the OK button label instead of "Create game" (sic)
 * Right-align dialog control buttons
2012-02-04 05:55:20 +00:00
Ignacio R. Morelle
a8bbd00166 gui2/tlanguage_selection: Some consistency changes
* Replace "Change Language" button label with the shorter "OK"

 * Right-align dialog control buttons correctly
2012-02-04 04:26:24 +00:00
Ignacio R. Morelle
602eec78f4 gui2/tgame_save*: Various consistency changes
* Give the three dialogs a maximum size of 500x600

 * Lay out the dialog control buttons separately from the rest

 * Right-align the dialog control buttons

 * Removed the now unnecessary spacers
2012-02-04 04:20:01 +00:00
Ignacio R. Morelle
28cd33537d gui2/tgame_save_message: We don't really need a placeholder...
...for a label's contents here

In particular, we don't need a single translatable "x" to confuse
translators.
2012-02-04 03:52:30 +00:00
Ignacio R. Morelle
73c3e54de1 gui2/tgame_save: Right-align dialog control buttons correctly,
...eliminating the large gap between them
2012-02-04 03:46:21 +00:00
Ignacio R. Morelle
d66169f9da gui2/tgame_load: Some UI consistency changes
* Vertically align the dialog to the center, not the top edge of the screen

 * Gave various widgets a standard margin
2012-02-04 03:29:12 +00:00
Ignacio R. Morelle
41eb90818e gui2/tgame_load: Will people ever pay attention to capitalization guidelines? 2012-02-04 03:19:53 +00:00
Ignacio R. Morelle
9809b728fd gui2/tgame_delete: Right-align dialog control buttons correctly,
...eliminating the large gap between them
2012-02-04 03:19:32 +00:00
Ignacio R. Morelle
867a9e1842 gui2/tfolder_create: Right-align dialog control buttons correctly,
...eliminating the large gap between them
2012-02-04 03:16:36 +00:00
Ignacio R. Morelle
25ef4fed16 gui2/teditor_set_starting_position: Right-align dialog control...
...buttons correctly
2012-02-04 03:13:57 +00:00
Ignacio R. Morelle
d9a3b6b3f5 gui2/teditor_resize_map: Various UI consistency changes
* Gave the expand/shrink direction box label a trailing colon, and
   removed gratuituous blanks

 * Gave certain widgets a standard margin

 * Right-aligned dialog control buttons

 * Shortened "Resize Map" button label to just "Resize"
2012-02-04 02:51:48 +00:00
Ignacio R. Morelle
583bc109f6 gui2/teditor_generate_map: Right-align dialog control buttons correctly 2012-02-04 02:51:27 +00:00
Ignacio R. Morelle
65188917ae gui2/tcampaign_difficulty: Right-align dialog control buttons correctly,
...eliminating the large gap between them
2012-02-04 02:40:00 +00:00
Ignacio R. Morelle
020a07894a gui2/taddon_connect: Lay out the dialog control buttons independently...
...of the rest of the dialog
2012-02-04 02:38:27 +00:00
Ignacio R. Morelle
9cc53a86bf gui2/taddon_list: Right-align dialog control buttons correctly,
...eliminating the large gap between them
2012-02-04 02:31:55 +00:00
Ignacio R. Morelle
a78f81f465 gui2/taddon_uninstall_list: Right-align dialog control buttons correctly 2012-02-04 02:28:15 +00:00
Ignacio R. Morelle
f730161174 gui2/teditor_new_map: Couple of consistency changes
* Separated button layout so they can be right-aligned independently of
   other widgets in the dialog
 
* Replaced OK button label with a single word
2012-02-04 02:25:24 +00:00
Ignacio R. Morelle
ad401c5cfd gui2/tedit_label: Right-align dialog control buttons,
...give the checkbox a standard margin
2012-02-04 02:19:47 +00:00
Ignacio R. Morelle
c77565ae76 gui2/teditor_settings: Right-align dialog control buttons 2012-02-04 02:19:23 +00:00
Ignacio R. Morelle
55c8f83bf4 gui2/tmessage: Right-align dialog control buttons 2012-02-04 02:18:46 +00:00
Simon Forsyth
fde98f1884 Reduce animation overhead for animated walls 2012-02-03 02:03:00 +00:00
Iurii Chernyi
2bf6a8fa21 Allow save_index.gz to be gzipped. Patch by Oleg Tsarev. Bug #19396 2012-02-02 19:07:20 +00:00
Fabian Müller
154477cee0 Implemented the feature request in bug #10978 2012-02-02 16:55:59 +00:00
Simon Forsyth
c894369e45 Fix mud-swamp transition when small swamp images used 2012-02-02 02:49:52 +00:00
Simon Forsyth
5b21ae2749 Improve ford-swamp/mud transitions 2012-02-02 02:41:29 +00:00
Simon Forsyth
570563ae74 Drop terrain deprecated in 1.9 2012-02-02 01:11:40 +00:00
Simon Forsyth
a833566383 Add fancy new tropical forests by Mephisto again 2012-02-02 01:05:05 +00:00
Elvish_Hunter
94764d066e Added support for new extra_define ENABLE_TROLL_SHAMAN,
...to optionally allow Troll Whelps advancing as Shamans, but not in multiplayer
2012-02-01 09:10:35 +00:00
Elvish_Hunter
1c6a235fe4 Added support for new extra_define ENABLE_WOLF_ADVANCEMENT,
...to optionally allow Wolves advancing to level 2 and 3
2012-02-01 09:03:32 +00:00
Steven Panek
eb9816e657 Killed 'christenings'. 2012-01-31 23:22:18 +00:00
Ignacio R. Morelle
651d4b9bcf gui2/tcampaign_dialog: convert dialog title label to Title Case 2012-01-31 05:33:37 +00:00
Ignacio R. Morelle
334d978c3a gui2/tmp_host_game_prompt: Converted the initial...
...Host Networked Game/wesnothd launch prompt to GUI2
2012-01-31 04:43:34 +00:00
Ignacio R. Morelle
dd0c7e4f18 gui: Use "Do not show again" instead of "Don't show again"...
...or "Don't ask me again!"
2012-01-31 04:17:06 +00:00
Ignacio R. Morelle
7ddba073ee gui2/tgame_delete: Use more standard (i.e. tmessage) geometry specs...
...for the action buttons for now

This aligns the action buttons at the center of the bottom row instead
of aligning them to the right along with some extra padding (!) at the
left.

It isn't clear to me whether this is the most appropriate layout, but
it's used in other standard GUI2 message/prompt dialogs.
2012-01-31 04:16:51 +00:00
Ignacio R. Morelle
1c8fddb5b1 gui2/tgame_delete: Removed some unusual geometry specifications
* A "spacer label" which is really not required (standard borders
   should be enough to make the dialog look nice)

 * A right-aligned checkbox, which should really be left-aligned
2012-01-31 04:06:01 +00:00
Anonymissimus
242a62c46d Improve goto algorithm for Darken Volk (fix for bug #15750)
Using [find_path], this should work for most of the imaginable
"deadlock" cases.

Since the bug wasn't game-breaking and the fix is partly a feature
and rather complicated I decide to not backport this.
2012-01-30 21:01:58 +00:00
Mark de Wever
3b71fb3f64 Properly show narrator messages in the tutorial.
This breaks the string-freeze, so not ported to 1.10.

A better fix for bug #19316.
2012-01-30 18:35:13 +00:00
Steven Panek
d58c7cb706 Updated Old English translation's credits. 2012-01-30 03:27:40 +00:00
Steven Panek
e093fc6b5c Killed 'colour'. 2012-01-30 01:40:30 +00:00
Anonymissimus
791e90a2c9 Revert "Deprecate the macro MESSAGE."
This reverts 2012-01-29T22:52:34Z!anonymissimus@arcor.de.
Since I got beaten to it.
2012-01-29 23:41:31 +00:00
Steven Panek
da838f498a Some harmless capitalization fixes... 2012-01-29 23:16:45 +00:00
Anonymissimus
982aa77399 Deprecate the macro MESSAGE.
Translatable message strings passed to it cannot be spellchecked by
wmllint, and we don't wanna encourage this. Was already used nowhere in
mainline.
2012-01-29 22:52:34 +00:00
Chusslove Illich
f20b030045 Updated localized images for Italian (provided by Antonio Rosella). 2012-01-29 17:04:06 +00:00
Mark de Wever
dfc1d985e9 Add the native client porter to the credits. 2012-01-29 09:27:44 +00:00
Mark de Wever
85c3935923 Fixed the translation of some tutorial messages.
The second part of the narrator messages were not translated, not sure
why. This patch is a work-around not a proper fix. Once 1.10 is in its
own branch a proper fix can be committed. That fix will change
translatable strings, and is the reason for a work-around in the trunk.

Fixes bug #19316.
2012-01-29 09:27:40 +00:00
Lari Nieminen
5284ddad8a Fixes bug #19334: ON_SIGHTING macro too often blocking undo. 2012-01-27 21:17:20 +00:00
Steven Panek
f768c307a4 Made it so that Kaleh gets the default AMLA after he's been fully upgraded. 2012-01-25 21:08:05 +00:00
Elvish_Hunter
645ba5032e SotBE::15: fixed objectives that reported death of Al'Brock and Flar'Tar...
...as a defeat condition
2012-01-25 19:54:49 +00:00
Ignacio R. Morelle
e1299030db Fixed SOUND:SLOW and SOUND:POISON animation sound macros,
...also suffering from the same behavior described in bug #19274

This makes e.g. the Elvish Shaman's slowing attack hit sound trigger at
the correct time (frame zero).

SOUND:HIT_AND_MISS needs to be fixed more carefully; at least one unit
(Highwayman) relies on the current, broken behavior.
2012-01-24 01:25:17 +00:00