Ignacio R. Morelle
18aecfcb6d
gui2/tmp_connect: Lay out dialog control buttons separately...
...
...and align them to the right
2012-02-04 05:55:50 +00:00
Ignacio R. Morelle
0933f459b3
gui2/tmp_create_game: UI consistency changes
...
* Use "OK" for the OK button label instead of "Create game" (sic)
* Right-align dialog control buttons
2012-02-04 05:55:20 +00:00
Ignacio R. Morelle
a8bbd00166
gui2/tlanguage_selection: Some consistency changes
...
* Replace "Change Language" button label with the shorter "OK"
* Right-align dialog control buttons correctly
2012-02-04 04:26:24 +00:00
Ignacio R. Morelle
602eec78f4
gui2/tgame_save*: Various consistency changes
...
* Give the three dialogs a maximum size of 500x600
* Lay out the dialog control buttons separately from the rest
* Right-align the dialog control buttons
* Removed the now unnecessary spacers
2012-02-04 04:20:01 +00:00
Ignacio R. Morelle
28cd33537d
gui2/tgame_save_message: We don't really need a placeholder...
...
...for a label's contents here
In particular, we don't need a single translatable "x" to confuse
translators.
2012-02-04 03:52:30 +00:00
Ignacio R. Morelle
73c3e54de1
gui2/tgame_save: Right-align dialog control buttons correctly,
...
...eliminating the large gap between them
2012-02-04 03:46:21 +00:00
Ignacio R. Morelle
d66169f9da
gui2/tgame_load: Some UI consistency changes
...
* Vertically align the dialog to the center, not the top edge of the screen
* Gave various widgets a standard margin
2012-02-04 03:29:12 +00:00
Ignacio R. Morelle
41eb90818e
gui2/tgame_load: Will people ever pay attention to capitalization guidelines?
2012-02-04 03:19:53 +00:00
Ignacio R. Morelle
9809b728fd
gui2/tgame_delete: Right-align dialog control buttons correctly,
...
...eliminating the large gap between them
2012-02-04 03:19:32 +00:00
Ignacio R. Morelle
867a9e1842
gui2/tfolder_create: Right-align dialog control buttons correctly,
...
...eliminating the large gap between them
2012-02-04 03:16:36 +00:00
Ignacio R. Morelle
25ef4fed16
gui2/teditor_set_starting_position: Right-align dialog control...
...
...buttons correctly
2012-02-04 03:13:57 +00:00
Ignacio R. Morelle
d9a3b6b3f5
gui2/teditor_resize_map: Various UI consistency changes
...
* Gave the expand/shrink direction box label a trailing colon, and
removed gratuituous blanks
* Gave certain widgets a standard margin
* Right-aligned dialog control buttons
* Shortened "Resize Map" button label to just "Resize"
2012-02-04 02:51:48 +00:00
Ignacio R. Morelle
583bc109f6
gui2/teditor_generate_map: Right-align dialog control buttons correctly
2012-02-04 02:51:27 +00:00
Ignacio R. Morelle
65188917ae
gui2/tcampaign_difficulty: Right-align dialog control buttons correctly,
...
...eliminating the large gap between them
2012-02-04 02:40:00 +00:00
Ignacio R. Morelle
020a07894a
gui2/taddon_connect: Lay out the dialog control buttons independently...
...
...of the rest of the dialog
2012-02-04 02:38:27 +00:00
Ignacio R. Morelle
9cc53a86bf
gui2/taddon_list: Right-align dialog control buttons correctly,
...
...eliminating the large gap between them
2012-02-04 02:31:55 +00:00
Ignacio R. Morelle
a78f81f465
gui2/taddon_uninstall_list: Right-align dialog control buttons correctly
2012-02-04 02:28:15 +00:00
Ignacio R. Morelle
f730161174
gui2/teditor_new_map: Couple of consistency changes
...
* Separated button layout so they can be right-aligned independently of
other widgets in the dialog
* Replaced OK button label with a single word
2012-02-04 02:25:24 +00:00
Ignacio R. Morelle
ad401c5cfd
gui2/tedit_label: Right-align dialog control buttons,
...
...give the checkbox a standard margin
2012-02-04 02:19:47 +00:00
Ignacio R. Morelle
c77565ae76
gui2/teditor_settings: Right-align dialog control buttons
2012-02-04 02:19:23 +00:00
Ignacio R. Morelle
55c8f83bf4
gui2/tmessage: Right-align dialog control buttons
2012-02-04 02:18:46 +00:00
Simon Forsyth
fde98f1884
Reduce animation overhead for animated walls
2012-02-03 02:03:00 +00:00
Iurii Chernyi
2bf6a8fa21
Allow save_index.gz to be gzipped. Patch by Oleg Tsarev. Bug #19396
2012-02-02 19:07:20 +00:00
Fabian Müller
154477cee0
Implemented the feature request in bug #10978
2012-02-02 16:55:59 +00:00
Simon Forsyth
c894369e45
Fix mud-swamp transition when small swamp images used
2012-02-02 02:49:52 +00:00
Simon Forsyth
5b21ae2749
Improve ford-swamp/mud transitions
2012-02-02 02:41:29 +00:00
Simon Forsyth
570563ae74
Drop terrain deprecated in 1.9
2012-02-02 01:11:40 +00:00
Simon Forsyth
a833566383
Add fancy new tropical forests by Mephisto again
2012-02-02 01:05:05 +00:00
Elvish_Hunter
94764d066e
Added support for new extra_define ENABLE_TROLL_SHAMAN,
...
...to optionally allow Troll Whelps advancing as Shamans, but not in multiplayer
2012-02-01 09:10:35 +00:00
Elvish_Hunter
1c6a235fe4
Added support for new extra_define ENABLE_WOLF_ADVANCEMENT,
...
...to optionally allow Wolves advancing to level 2 and 3
2012-02-01 09:03:32 +00:00
Steven Panek
eb9816e657
Killed 'christenings'.
2012-01-31 23:22:18 +00:00
Ignacio R. Morelle
651d4b9bcf
gui2/tcampaign_dialog: convert dialog title label to Title Case
2012-01-31 05:33:37 +00:00
Ignacio R. Morelle
334d978c3a
gui2/tmp_host_game_prompt: Converted the initial...
...
...Host Networked Game/wesnothd launch prompt to GUI2
2012-01-31 04:43:34 +00:00
Ignacio R. Morelle
dd0c7e4f18
gui: Use "Do not show again" instead of "Don't show again"...
...
...or "Don't ask me again!"
2012-01-31 04:17:06 +00:00
Ignacio R. Morelle
7ddba073ee
gui2/tgame_delete: Use more standard (i.e. tmessage) geometry specs...
...
...for the action buttons for now
This aligns the action buttons at the center of the bottom row instead
of aligning them to the right along with some extra padding (!) at the
left.
It isn't clear to me whether this is the most appropriate layout, but
it's used in other standard GUI2 message/prompt dialogs.
2012-01-31 04:16:51 +00:00
Ignacio R. Morelle
1c8fddb5b1
gui2/tgame_delete: Removed some unusual geometry specifications
...
* A "spacer label" which is really not required (standard borders
should be enough to make the dialog look nice)
* A right-aligned checkbox, which should really be left-aligned
2012-01-31 04:06:01 +00:00
Anonymissimus
242a62c46d
Improve goto algorithm for Darken Volk (fix for bug #15750 )
...
Using [find_path], this should work for most of the imaginable
"deadlock" cases.
Since the bug wasn't game-breaking and the fix is partly a feature
and rather complicated I decide to not backport this.
2012-01-30 21:01:58 +00:00
Mark de Wever
3b71fb3f64
Properly show narrator messages in the tutorial.
...
This breaks the string-freeze, so not ported to 1.10.
A better fix for bug #19316 .
2012-01-30 18:35:13 +00:00
Steven Panek
d58c7cb706
Updated Old English translation's credits.
2012-01-30 03:27:40 +00:00
Steven Panek
e093fc6b5c
Killed 'colour'.
2012-01-30 01:40:30 +00:00
Anonymissimus
791e90a2c9
Revert "Deprecate the macro MESSAGE."
...
This reverts 2012-01-29T22:52:34Z!anonymissimus@arcor.de.
Since I got beaten to it.
2012-01-29 23:41:31 +00:00
Steven Panek
da838f498a
Some harmless capitalization fixes...
2012-01-29 23:16:45 +00:00
Anonymissimus
982aa77399
Deprecate the macro MESSAGE.
...
Translatable message strings passed to it cannot be spellchecked by
wmllint, and we don't wanna encourage this. Was already used nowhere in
mainline.
2012-01-29 22:52:34 +00:00
Chusslove Illich
f20b030045
Updated localized images for Italian (provided by Antonio Rosella).
2012-01-29 17:04:06 +00:00
Mark de Wever
dfc1d985e9
Add the native client porter to the credits.
2012-01-29 09:27:44 +00:00
Mark de Wever
85c3935923
Fixed the translation of some tutorial messages.
...
The second part of the narrator messages were not translated, not sure
why. This patch is a work-around not a proper fix. Once 1.10 is in its
own branch a proper fix can be committed. That fix will change
translatable strings, and is the reason for a work-around in the trunk.
Fixes bug #19316 .
2012-01-29 09:27:40 +00:00
Lari Nieminen
5284ddad8a
Fixes bug #19334 : ON_SIGHTING macro too often blocking undo.
2012-01-27 21:17:20 +00:00
Steven Panek
f768c307a4
Made it so that Kaleh gets the default AMLA after he's been fully upgraded.
2012-01-25 21:08:05 +00:00
Elvish_Hunter
645ba5032e
SotBE::15: fixed objectives that reported death of Al'Brock and Flar'Tar...
...
...as a defeat condition
2012-01-25 19:54:49 +00:00
Ignacio R. Morelle
e1299030db
Fixed SOUND:SLOW and SOUND:POISON animation sound macros,
...
...also suffering from the same behavior described in bug #19274
This makes e.g. the Elvish Shaman's slowing attack hit sound trigger at
the correct time (frame zero).
SOUND:HIT_AND_MISS needs to be fixed more carefully; at least one unit
(Highwayman) relies on the current, broken behavior.
2012-01-24 01:25:17 +00:00