Excludes level 0 units from being affected, removes the unnecessary prerecruit,prerecall part from an event name, adds handling of leveling and removes a [kill] that could possibly cause problems for other die events.
This should ensure that accessing the page via https will cause the style to also be referenced via https,
thus preventing security warnings from browsers.
Note that this will not take effect on the live copy until it is regenerated.
Desert mountains left unchanged, as they require a different solution. Also, one subtle glitch still exists between the lower ends of 1x3 mountains and adjacent restricted single mountains, but that is impossible to fix without breaking layering with forests or cutting the tiles differently.
This removes the need for custom corner images (flat/shore*), and instead uses NEW:GENERIC_CORNER_TRANSITION to create the tiles by masking a single image (water/bottom.png). This results in a pretty subtle visual change.
Fixes the hard cut in the middle of horizontal walls between different castle types. This reworks NEW:CASTLEWALL and other related macros quite a bit. Removed NEW:CASTLEWALL_INTERNAL_OPEN_ENDS and moved its contents directly into NEW:CASTLEWALL.
The n,ne,se,s,sw,nw-style transitions don't work well with transparency, so this makes the transitions corner-based which allows the fade to be longer and smoother.
- Druid receives a winged lvl4 Shyde advancement, mainly to help Zhul's underground mobility.
- Sun Shyde renamed to Sun Sylph.
- Moon Singer branch disabled.
- Some XP level adjustments.
* use do_not_list about everywhere where hide_help is used
* change Khalif to race=khalifate
* use of the "new" staff sounds
* organize the unit_types to look more like the other ones in mainline
* replaced true/false with yes/no
* bone captain: got hit sound and correct small_profile
* sailor/sea captain/bone captain: renamed attack to saber
* sailor: changed attack icon to the saber icon
- Replaced {FOREACH} with [for]
- Replaced multiline {REPEAT} with [repeat] (left single-line ones intact)
- Removed {MAGENTA_IS_THE_TEAM_COLOR} declarations from units
- Use {CAMPAIGN_DIFFICULTY} instead of difficulty_descriptions
- Use {ABILITY_LEADERSHIP} instead of level-specific versions
- Use {FLAG_VARIANT6} for the ragged flag
- Add missing {SPECIAL_NOTES} for Bone Bird
- Remove textdomain path
- A few other minor changes from running wmllint
- Fix missing custom menu items
The right-click menu items, "Hide/Show Sails and Rigging," were missing
from the two scenarios that have a ship.
- Fix sails and rigging don't stay hidden
If you hide the sails and rigging in the first scenario with a ship,
they should still be hidden in the next scenario.
- Add wooden table background to bigmap
- Fix comment that referred to something that existed in an older version.
- Fix an incorrectly scaled image
There is a message that says "You can now recruit skeletons and
skeleton archers!", and the image shown with it only showed half of
the skeleton because of scaling issues.
- Reformatting and improvements to objectives
- Made the objectives for all scenarios match the mainline style better.
- Move some adverbs in objective notes
- Change narration of recruit ability into objectives note
- Rewrite "sighted" events to work better
There were two "sighted" events that were written from side 1's point
of view even though they were meant to apply to side 2. That was much
simpler, but it meant that hidden units like shadows could trigger the
events, which they shouldn't have been able to do. The events have been
rewritten in a way that takes hidden units into account.
There was also a dwarf who used to vanish into the shroud and return
with gold. He didn't actually pick anything up though, because the
player couldn't see what he was doing anyway. With these changes, a
shadow could be in a position to watch him, so he does actually unlock
a gate and pick up a chest now.
- Remove skeleton from the opening
Skeletons are useless in this scenario, and one of the leaders can do
what the skeleton used to.
Changes relative to add-on server:
- Add numbers to map filenames
- Convert 'add-on' to 'campaigns' in file references.
- Set campaign rank
- Remove an unused map
- Remove some images that had been mainlined or had mainline equivalents
- Remove isthiniel portrait since it doesn't match mainline art and is only used briefly
- Updated dwarvish miner and orcish shaman sprites to match SoF and SotBE respectively
- Ran wesnoth optipng on the campaign's images, using:
optipng 0.7.6
advancecomp 1.23
imagemagick 6.9.6.7
- Re-centre bone-bird.png
- Ran wmlindent