23153 Commits

Author SHA1 Message Date
Jyrki Vesterinen
1914ba3488 New add-on manager: initial implementation of add-on installing 2017-01-07 20:05:32 +02:00
Severin Glöckner
9c2bedcec5 DW, maps: On maps which use tropical water (Wwt), changed the villages from Ww^Vm to Wwt^Vm 2017-01-05 21:29:27 +02:00
Severin Glöckner
0a7e147759 DW, scenario 1: avoid zombie spawning if the village from the starting sequence get's recaptured midgame 2017-01-05 21:29:27 +02:00
Severin Glöckner
b4ee041f2e DW, scenario 1: set the villiage flag when the unit moves there, not shortly before. 2017-01-05 21:29:27 +02:00
ln-zookeeper
cbcc4f1c29 UtBS: Tweaks to the support ability
Excludes level 0 units from being affected, removes the unnecessary prerecruit,prerecall part from an event name, adds handling of leveling and removes a [kill] that could possibly cause problems for other die events.
2017-01-05 18:54:07 +02:00
jostephd
278d83feda Fix grammar in Drake Flare description 2017-01-04 03:28:08 +00:00
Celtic Minstrel
e1c3808a81 Macro reference: Drop some protocol+domain prefixes
This should ensure that accessing the page via https will cause the style to also be referenced via https,
thus preventing security warnings from browsers.

Note that this will not take effect on the live copy until it is regenerated.
2017-01-03 19:04:12 -05:00
Elvish_Hunter
795624ab4e Teach wmlscope how to handle the square braces notation 2017-01-03 12:10:22 +01:00
ln-zookeeper
f75dc8d172 UtBS: Changed the support ability to only lower upkeep costs by 1 2016-12-31 20:01:06 +02:00
ln-zookeeper
0f601f7253 UtBS: Commented out the tip about Kaleh taking the Ring of Speed
...because he has 6 MP now and won't particularly need it.
2016-12-31 13:00:17 +02:00
ln-zookeeper
baabaacc45 UtBS: Added some TODO notes for things that need updating 2016-12-31 12:57:12 +02:00
ln-zookeeper
32ae3d3501 Removed stray pixels from tropical forest tiles
...but only from images causing unnecessary blits because of them.
2016-12-30 18:22:31 +02:00
ln-zookeeper
309944f079 Removed stray pixels from forest tiles
...but only from images causing unnecessary blits because of them.
2016-12-30 15:06:18 +02:00
ln-zookeeper
1815030bff Removed some more stray pixels 2016-12-29 17:40:25 +02:00
ln-zookeeper
1373b7cdbe Removed some stray pixels and tweaked a volcano tile to fill whole hex 2016-12-29 17:02:50 +02:00
ln-zookeeper
7e99452fc6 Fixed most remaining layering glitches with mountains
Desert mountains left unchanged, as they require a different solution. Also, one subtle glitch still exists between the lower ends of 1x3 mountains and adjacent restricted single mountains, but that is impossible to fix without breaking layering with forests or cutting the tiles differently.
2016-12-29 16:08:28 +02:00
sigurdfdragon
e6f833ca24 T S2: Add turn limit reminder dialog 2016-12-28 23:37:25 -05:00
sigurdfdragon
05134e71b9 T S1: Make advancement to S2 require defeat of all quintains 2016-12-28 23:37:24 -05:00
ln-zookeeper
8ed34446b9 Subtle tweak to a tree I always felt looked a bit motion-blurry 2016-12-28 19:53:59 +02:00
Charles Dang
c8304d9ff8 Merge pull request #905 from sigurdfdragon/HttT_Lisar_Konrad_Speech
HttT: Add Lisar's speech about power to CoT/UC branch
2016-12-27 15:23:47 -05:00
sigurdfdragon
fe51874b4d HttT: Grammer fix for 19 a & b 2016-12-27 14:16:38 -05:00
sigurdfdragon
efb022e493 HttT: Add Lisar's speech about power to CoT/UC branch
Slight variant of speech in 19 a & b.
2016-12-27 14:14:49 -05:00
ln-zookeeper
19d5267ee4 Replaced remaining TERRAIN_BASE* and KEEP_BASE calls
...with NEW:BASE and NEW:OVERLAY.
2016-12-27 11:43:14 +02:00
ln-zookeeper
34428485ff DiD: Minor aesthetic map updates 2016-12-26 03:51:18 +02:00
ln-zookeeper
70cda2d3da Re-implemented the beach part of land-water bank transitions
This removes the need for custom corner images (flat/shore*), and instead uses NEW:GENERIC_CORNER_TRANSITION to create the tiles by masking a single image (water/bottom.png). This results in a pretty subtle visual change.
2016-12-24 20:54:26 +02:00
ln-zookeeper
5c6902f3a8 Improved connections between different castles
Fixes the hard cut in the middle of horizontal walls between different castle types. This reworks NEW:CASTLEWALL and other related macros quite a bit. Removed NEW:CASTLEWALL_INTERNAL_OPEN_ENDS and moved its contents directly into NEW:CASTLEWALL.
2016-12-24 00:25:04 +02:00
ln-zookeeper
3830e7a580 Avoided use of a separate NEW:WATER_342_180 call for aquatic castles 2016-12-23 13:23:05 +02:00
ln-zookeeper
2519c43d61 Supersede probability/animation village macros with optional arguments 2016-12-23 13:11:06 +02:00
ln-zookeeper
5dbff70e15 UtBS: Fixed capitalization and a few other details in objectives
(old scenario files not affected)
2016-12-21 15:01:28 +02:00
ln-zookeeper
e02df2f21c Improved the fade transitions between [time_area]s
The n,ne,se,s,sw,nw-style transitions don't work well with transparency, so this makes the transitions corner-based which allows the fade to be longer and smoother.
2016-12-19 21:10:32 +02:00
pentarctagon
b991c320a4 Delete additional resources 2016-12-18 23:07:11 -05:00
ln-zookeeper
c3ed1c75aa Added Lich's idle animation to Ancient Lich as well 2016-12-18 19:14:50 +02:00
ln-zookeeper
fd34c289fd Fixed Lich's broken idle animation
Broken by e1590a4254da0d9c3462da10602a2fc38a414d25
2016-12-18 18:58:01 +02:00
Charles Dang
fc91f5df10 GUI2: initial basic implementation of a GUI2 Attack Predictions dialog (WIP) 2016-12-18 11:10:24 +11:00
ln-zookeeper
491e9d6aa2 Fixed broken macro arguments introduced in a53090d64 2016-12-17 14:29:10 +02:00
Charles Dang
320e85d907 GUI2: renamed text size macros
[ci skip]
2016-12-17 00:45:01 +11:00
Charles Dang
0fc5ab92a3 GUI2: added a background for filter text boxes instead of using a 'Filter' label
[ci skip]
2016-12-17 00:45:00 +11:00
ln-zookeeper
0de9292319 UtBS: Reshaped the Quenoth Mystic line somewhat
- Druid receives a winged lvl4 Shyde advancement, mainly to help Zhul's underground mobility.
- Sun Shyde renamed to Sun Sylph.
- Moon Singer branch disabled.
- Some XP level adjustments.
2016-12-16 14:40:36 +02:00
Severin Glöckner
bfd80bc30c UTBS: use textdomain wesnoth-units for attacks which exist already there, rather than adding them to wesnoth-utbs
[ci skip]
2016-12-16 12:44:19 +02:00
Celtic Minstrel
ca4972467a Merge pull request #896 from sigurdfdragon/(WIP)Add_SotA_to_Mainline
Add new campaign "Secrets of the Ancients" to mainline.

closes #896
2016-12-15 19:53:15 -05:00
Severin Glöckner
2778feaa3c SotA: Final round of cleanup for mainlining
* use do_not_list about everywhere where hide_help is used
* change Khalif to race=khalifate
* use of the "new" staff sounds
* organize the unit_types to look more like the other ones in mainline
* replaced true/false with yes/no
* bone captain: got hit sound and correct small_profile
* sailor/sea captain/bone captain: renamed attack to saber
* sailor: changed attack icon to the saber icon
2016-12-15 19:35:13 -05:00
Celtic Minstrel
c3487b0392 SotA: Cleanup of deprecated things
- Replaced {FOREACH} with [for]
- Replaced multiline {REPEAT} with [repeat] (left single-line ones intact)
- Removed {MAGENTA_IS_THE_TEAM_COLOR} declarations from units
- Use {CAMPAIGN_DIFFICULTY} instead of difficulty_descriptions
- Use {ABILITY_LEADERSHIP} instead of level-specific versions
- Use {FLAG_VARIANT6} for the ragged flag
- Add missing {SPECIAL_NOTES} for Bone Bird
- Remove textdomain path
- A few other minor changes from running wmllint
2016-12-15 19:34:45 -05:00
beetlenaut
cfc2025332 SotA: Cleanup and bugfixes for mainlining
- Fix missing custom menu items
  The right-click menu items, "Hide/Show Sails and Rigging," were missing
  from the two scenarios that have a ship.

- Fix sails and rigging don't stay hidden
  If you hide the sails and rigging in the first scenario with a ship,
  they should still be hidden in the next scenario.

- Add wooden table background to bigmap

- Fix comment that referred to something that existed in an older version.

- Fix an incorrectly scaled image
  There is a message that says "You can now recruit skeletons and
  skeleton archers!", and the image shown with it only showed half of
  the skeleton because of scaling issues.

- Reformatting and improvements to objectives
  - Made the objectives for all scenarios match the mainline style better.
  - Move some adverbs in objective notes
  - Change narration of recruit ability into objectives note

- Rewrite "sighted" events to work better
  There were two "sighted" events that were written from side 1's point
  of view even though they were meant to apply to side 2. That was much
  simpler, but it meant that hidden units like shadows could trigger the
  events, which they shouldn't have been able to do. The events have been
  rewritten in a way that takes hidden units into account.

  There was also a dwarf who used to vanish into the shroud and return
  with gold. He didn't actually pick anything up though, because the
  player couldn't see what he was doing anyway. With these changes, a
  shadow could be in a position to watch him, so he does actually unlock
  a gate and pick up a chest now.

- Remove skeleton from the opening
  Skeletons are useless in this scenario, and one of the leaders can do
  what the skeleton used to.
2016-12-15 19:34:20 -05:00
sigurdfdragon
61e1b9650d SotA: Initial check-in of version 1.1.2 from BfW 1.13 add-on server
Changes relative to add-on server:
- Add numbers to map filenames
- Convert 'add-on' to 'campaigns' in file references.
- Set campaign rank
- Remove an unused map
- Remove some images that had been mainlined or had mainline equivalents
- Remove isthiniel portrait since it doesn't match mainline art and is only used briefly
- Updated dwarvish miner and orcish shaman sprites to match SoF and SotBE respectively
- Ran wesnoth optipng on the campaign's images, using:
  optipng 0.7.6
  advancecomp 1.23
  imagemagick 6.9.6.7
- Re-centre bone-bird.png
- Ran wmlindent
2016-12-15 19:32:50 -05:00
ln-zookeeper
6fae58afba Fixed abrupt offset change in Dwarvish Guardsman melee animation
Unit movement shouldn't be baked into melee frames like that, because it causes abrupt movement during animation when combined with melee sliding.
2016-12-15 17:22:54 +02:00
ln-zookeeper
5b04f7207a UtBS: Some map aesthetic tweaks
[ci skip]
2016-12-15 09:50:19 +02:00
ln-zookeeper
0a0c7ddde5 SoF: Some very minor map aesthetic tweaks 2016-12-14 00:47:28 +02:00
ln-zookeeper
65ee6e6f3c HttT: Some very minor map aesthetic tweaks
[ci skip]
2016-12-14 00:06:28 +02:00
Celtic Minstrel
5fdb73b92f Fix an error in [for] if step not specified 2016-12-11 18:06:51 -05:00
gfgtdf
3cc386d0cd TRoW: simplify wml by using [remove_object] 2016-12-11 21:56:35 +01:00