CC: issue #4543
(N.B. This is a monolithic mega-commit because of a bunch of
experimental phase changes that necessitated constant changes to both
engine code and UI WML.)
This redesigns the campaign selection dialog implementing a
campaign-defined background image that changes depending on the selected
campaign, specified by the [campaign] background= attribute; adding a
menu button for selecting the RNG mechanism in use (default RNG vs.
predictable RNG a.k.a. "save random seed"); and finally, adding a menu
button for selecting the campaign difficulty without having to go
through the campaign difficulty selection dialog.
A huge amount of changes to the UI WML were required for this to say the
least.
This also adds the following new widget definitions:
* toggle_button: listbox_header_centered, listbox_header_bg,
listbox_header_centered_bg
* panel: panel_listbox_bg, campaign_menu_bg
As a side effect, two private methods in
gui2::dialogs::campaign_selection() are no longer const-qualified. No
idea why they were const-qualified in the first place, but it
interferred with some of the new code in a major way.
Back when link awareness was first added (https://github.com/wesnoth/wesnoth/pull/300), this key was added
globally to label definitions alongside link_color. This had the unintended side effect of making *all* labels
link aware, leading to issues such as being able to open a do-you-want-to-open prompt from an instance of the
same ad-infinitum.
This became an active issue after 213453e6cf78371360471ac4d110602aafecd9f3, since now that labels could capture
focus if link_aware was true - which it always was for most labels - labels in toggle panels would always
grab mouse_motion events and no longer allow their parent toggle panels to gain their hovered states. That
appears to be in keeping with the design of GUI2, and a further evaluation of that issue is needed at a later
time. However, the fact remains that almost every single label was marked as link-aware, even when in almost every
case that was not the desired behavior.
This change move the link_aware config option to individual label and scroll_label instances. The following uses
had this explicitly enabled:
- Addon license prompt
- Addon descriptions
- Campaign descriptions
- The Server Info popup
- The chatbox
These changes to the data/gui subdirectories make it so that above a certain
screen pixel dimensions (currently 1200x900), text font sizes will be scaled
with the pixel pitch of the SDL video device. In addition, several dialogues
(such as the unit recall window, for example) are allowed to take on larger
pixel dimensions to accommodate the larger (in pixel size) fonts.
This makes it so all states of the text box widget have borders again.
The colours are changed, however, so that the focused state has the
brightest border.
This turned out to be necessary because otherwise the chat input textbox
in the MP lobby completely blends with the chat log box, making it seem
as though it disappears whenever it doesn't have the keyboard focus.
[ci skip]
The old design was heavily based on the old GUI0 loadscreen, inheriting
the weird blocky 3D shading effect reminiscent of the old Windows 9x
times. This makes it look very obviously out of place with the current
Wesnoth UI look and feel.
We increase the default width of the progress bar to reduce visual gaps
between different phases of the add-ons client's initial connection
sequence, and decrease the height to something that is more in
proportion with the font size without taking up more space than
necessary. The colours are inspired by the current textbox and button
widgets while keeping consistency with the rest of the game's UI.
[ci skip]
This gives GUI2 textboxes (and password boxes since they are a subclass)
a simple hover effect by extending the canvas definitions for the widget
accordingly.
Icon [short_arrow_left_25-pressed.png] exists, but is not used anywhere.
Widgets in [menu_button_default.cfg] and [multimenu_button_default.cfg]
were using [short_arrow_left_25-active.png] for the "pressed" state.
Previously, I had implemented the hint text ("Search)" and image (the magnifying glass)
as a custom text box definition. This caused some problems, though. Since the string was
hard-coded as part of a WFL formula, it couldn't be translated (see #2709 and #2732). It
also wasn't expandable to any other usecase.
Instead, I've added two new hint_text= and hint_image= keys to [text_box], wrapped the
"Search" text and magnifying image path in a helper macro, and refactored the default
definition to display the hint text and image when appropriate.
This also fixes a minor issue where selected text wouldn't remain highlighted when the
box wasn't focused when using the filter definition (it did with the default one).
This should fix the untranslatable "Search" text issue mentioned in both issues above.
The new string is in the wesnoth-lib textdomain.
(cherry-picked from commit db5abb7e637fd87699fce49a9543faafc3f58068)
* Flipped the arrow on the Update icon set to point downwards, since it's a download operation.
* Renamed existing small Update icon set Publish, and added downwards version to replace Update.
* Renamed all addon manager icons and their respective button definitions to be clearer.
* Moved unused small icon versions to their own subfolder.
* Added separate Publish inline button to image list. This is now used in all cases to publish,
regardless of whether the addon has been uploaded previously or not. Prior to this, the Install
button was used for non-published addons, and the Update one for published ones. This means the
* Refactor addon_list inline button setup to be clearer.
* Made inline Uninstall button display in all cases where an addon was installed, instead of just
INSTALLED and NSTALLED_UPGRADABLE. It will not display if a publishable addon has not been
published, however.
* Changed is_local check to match the ADDON_INSTALLED_LOCAL_ONLY. I figured this is a bit more
robust. TODO: do the same in the addon manager itself?
Art assets credit to @Lordbob
[ci skip]
This prevents private chat logs being saved in your preferences file. History isn't
currently working anyway, and it seems weird to be saving logs this way, especially
since it also records private messages.
The old GUI1 addon manager displayed both local and published versions of the addon directly in the list
if the addon was upgradable or outdated on the server. It seems to have gotten lost in the transition, so
this restores it.
just liek the other fixes of this type this only 'reverts' multimenu buttons to the prviusly behaviour which is that the smallest resolution is only chosen for 600x800 resolutions, for other bigger resolutions like 601x801 the medium resolution is chosen.
Not sure why, but in some cases the overlay calculations were getting screwed up. This makes them use
the general centered image macro, with accompanying fallback safety checks.
We don't want markup in any of the other fields. I still need to find a slightly better solution for the name
field, though. We don't want users to be able to use markup unnecessairly, but we do need markup to highlight
the names of ready-to-upload addons.
This fixes warnings about unescaped ampersands in the Author field.