The gcc-9 shipped with the Scout runtime forces the use of -static-libstdc++ which is what allows this to work. However, LTO is not yet able to be enabled since as of right now it simply crashes immediately with `free(): invalid pointer`.
The first issue was difficulty_dialog::show being called twice. The second issue was that show_difficulty_dialog
was called from both load_game_ingame and load_game. The latter is called after the former (this should probably
be refactored), so if you selected Change Difficulty when loading from within a game, the dialog prompt would be
shown when both functions were called. Fixed this by toggling off the show_difficulty flag once a difficulty had
been selected.
This reverts commit f29ff0518034284610e057009aa380e6b6fe0da6. Since ENABLE_KRAKEN is defined in one of
the DW unit files, this causes the preprocessor to fail on game start.
This adds a new overload of get_adjacent_tiles that returns the array instead of taking the address of
the first element (a C paradigm). This also converts the use of the result to range-for loops when possible,
which is enabled b the fact that we're using std::array here instead of C arrays.
NOTE: This does not do any validation of the existing documentation for whether it's correct or complete. That would be the job of someone who actually knows the code being documented. This is simply a format conversion to have everything now use the doxygen format.
A comment containing a string [advancefrom] was causing wmllint to get confused
../../data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg, line 22: [advancefrom] needs to be manually updated to [modify_unit_type] and moved into the _main.cfg file
The following wmllint error was caused by the fact that the campaign definition is split into two and wmllint is not smart enough to understand that.
"../../data/campaigns/Dead_Water/_main.cfg", line 76: campaign requires an ID attribute but has none
wmllint saw [side] inside a comment and incorrectly assumed it is reading a side definition
"../../data/multiplayer/scenarios/4p_A_New_Land.cfg", line 484: side number 5 is out of sequence (11 expected)
"../../data/multiplayer/scenarios/4p_A_New_Land.cfg", line 488: side number 5 is out of sequence (11 expected)
"../../data/multiplayer/scenarios/4p_A_New_Land.cfg", line 512: side number 6 is out of sequence (11 expected)
"../../data/multiplayer/scenarios/4p_A_New_Land.cfg", line 516: side number 6 is out of sequence (11 expected)
"../../data/multiplayer/scenarios/4p_A_New_Land.cfg", line 540: side number 7 is out of sequence (11 expected)
"../../data/multiplayer/scenarios/4p_A_New_Land.cfg", line 544: side number 7 is out of sequence (11 expected)
"../../data/multiplayer/scenarios/4p_A_New_Land.cfg", line 568: side number 8 is out of sequence (11 expected)
"../../data/multiplayer/scenarios/4p_A_New_Land.cfg", line 572: side number 8 is out of sequence (11 expected)
"../../data/multiplayer/scenarios/4p_A_New_Land.cfg", line 805: side number 1 is out of sequence (11 expected)
"../../data/multiplayer/scenarios/4p_A_New_Land.cfg", line 818: side number 2 is out of sequence (11 expected)
"../../data/multiplayer/scenarios/4p_A_New_Land.cfg", line 831: side number 3 is out of sequence (11 expected)
"../../data/multiplayer/scenarios/4p_A_New_Land.cfg", line 844: side number 4 is out of sequence (11 expected)
"../../data/multiplayer/maps/6p_Team_Survival.map", line 2: warning, fog or shroud in map file
"../../data/multiplayer/maps/Dark_Forecast_drought.map", line 2: warning, fog or shroud in map file
"../../data/multiplayer/maps/Dark_Forecast_firstsnow.map", line 2: warning, fog or shroud in map file
"../../data/multiplayer/maps/Dark_Forecast_secondsnow.map", line 2: warning, fog or shroud in map file