Gunter Labes
1be058cfce
use different join/leave sounds for the game lobby
2008-02-08 08:10:07 +00:00
Gunter Labes
31bb485002
fix config streaming
2008-02-08 07:57:48 +00:00
Gunter Labes
e19ff27789
refactor sending and recording of server messages,
...
...all public server messages should also get recorded now
remove the relaying of unknown/unhandled data (doesn't appear to
happen anymore atm anyway)
2008-02-08 07:33:29 +00:00
Eric S. Raymond
358cf05fb9
Avoid spurious messages.
2008-02-08 05:46:19 +00:00
Elias Pschernig
8609817b3b
Applied patch patch #971 :
...
Tommy fixed two bugs in the Python AI: There was a possible crash if
Python AIs would somehow try to attack non-existing units (or attack
with a non existing unit?), and unit.name used the C++ ::name() method
but ::underlying_description() (the patch had ::description() but this
seems the right one) is the WML description tag which should be
returned according to documentation.
2008-02-07 22:08:22 +00:00
Moritz Göbelbecker
934b071747
Added stone bridge terrain over lava and chasm
2008-02-07 20:26:13 +00:00
Dimitar Ilccov
59e80d4c40
Another partial fix for the bug #10998 .
...
Enemy chambers #3 & #4 had the same problem as the one described in
the bug.
2008-02-07 19:47:08 +00:00
Eric S. Raymond
8e65de51ed
Address bug #10998 . A second chamber had the same problem.
2008-02-07 19:12:12 +00:00
Dimitar Ilccov
fa5d88cec0
An update of {DEFAULT_MUSIC_PLAYLIST} - more tunes included
2008-02-07 18:03:53 +00:00
Eric S. Raymond
cf16fb85e2
Put a goal signpost the north end of the exit tunnel.
2008-02-07 17:39:48 +00:00
uso
1dd7050437
check for linger mode first to prevent a crash if the game runs out of turns
2008-02-07 17:32:58 +00:00
Mark de Wever
324bfdb415
Unified the two different max_loop counters and used highest maximum (65536).
2008-02-07 17:32:16 +00:00
Mark de Wever
baa482be0c
Add a warning in scroll_to_tile if the tile isn't on the map.
2008-02-07 17:27:17 +00:00
Mark de Wever
008325e504
small code simplification
2008-02-07 17:23:39 +00:00
Nils Kneuper
c9056e2456
running make update-po4a -> updated man pages
2008-02-07 16:39:38 +00:00
Nils Kneuper
f03a5fab5d
updated German translation
2008-02-07 16:23:00 +00:00
Lari Nieminen
ddf781c040
A new sound for when a player takes a slot in a game.
2008-02-07 10:46:46 +00:00
Gunter Labes
6a65dd6db0
[[Balancing changes]]
...
* decreased the forest defense of the Ranger from 70% to 60%
* decreased the forest movement cost of the Ranger from 2 to 1
* decreased the shallow water, mountain, swamp and snow movement cost of
the Ranger from 3 to 2
2008-02-07 10:06:17 +00:00
Gunter Labes
b21ac48cdf
put the new category at a more appropriate place
2008-02-07 09:56:47 +00:00
Gunter Labes
ed39d5b27f
make a new termination category "not started" to differentiate aborted games
2008-02-07 09:38:50 +00:00
Nils Kneuper
7985ce4b97
updated Turkish translation
2008-02-07 09:21:06 +00:00
Richard Kettering
5ec5ec9438
Separated off halo images from shaman healing frames.
2008-02-07 07:00:37 +00:00
Richard Kettering
4beac31373
Separated off halo images from shaman healing frames.
2008-02-07 06:58:11 +00:00
Richard Kettering
e891a2bc41
Added halo images for the elvish shaman's healing.
2008-02-07 06:54:34 +00:00
Richard Kettering
434ec7b1d6
Added second defense frame to dwarven guardsman.
2008-02-07 05:43:02 +00:00
Richard Kettering
1c3a1afa11
Added second defense frame to dwarven guardsman.
2008-02-07 05:40:45 +00:00
Jan Rietema
de1b494745
Added a comment for the random spawn coordinate hack.
2008-02-07 01:08:28 +00:00
uso
f23b1550d1
silence a compiler warning about a variable may be used uninitialized
2008-02-06 22:54:23 +00:00
Eric S. Raymond
f359860e07
Wire in Pelias's portrait.
2008-02-06 22:47:45 +00:00
Eric S. Raymond
e5a737f2f5
Add another variable so the door-opening sequence won't fire twice.
2008-02-06 22:32:12 +00:00
Mark de Wever
1a0cc7cc28
Small optimization, send the parameter by reference instead of a copy.
2008-02-06 21:52:32 +00:00
Mark de Wever
b5ca65c6e9
While fixing bug #10133 it appeared an extra [scroll_to] was needed.
2008-02-06 21:47:57 +00:00
Mark de Wever
e1db1b8d3f
Fixed an off by one error in [scroll_to].
...
Since the caged unit was on the bottom row this caused the engine to
think the location was off the map and thus the scroll_to didn't
scroll. (bug #10133 )
2008-02-06 21:44:17 +00:00
Eric S. Raymond
e849504a0c
Remove unused transformation.
2008-02-06 20:57:07 +00:00
Eric S. Raymond
7eb3510fca
Implement checking of range, span, and filter types in macros.
...
Show the type signatures in ythe wmlscope error messages for the mismatches.
2008-02-06 20:22:44 +00:00
Eric S. Raymond
8a2db11ceb
Implement the IMAGE argument type for macros.
...
This involved changing a bunch of formal args in the terrain graphics
macros from IMAGE to IMAGESTEM or IMAGELINE to avoid false positives.
2008-02-06 19:28:56 +00:00
Gunter Labes
28079dcd08
send a server message when the game ended
2008-02-06 17:15:53 +00:00
Gunter Labes
00e1b8d240
revised map: The Freelands
...
decreased the village defense of Bats from 60% to 40%
2008-02-06 14:34:15 +00:00
Gunter Labes
4821afe448
[[MP bug fixes]]
...
* check the side= of player messages and correct if necessary
(partially fixes bug #9675 : :droid'ing your side makes your chat
status that of an observer)
* check team_name= to prevent sending to other teams than your own
* log a warning for bug #6523 : team messages are sometimes relayed to
everyone. If it still occurs this should make it easy to figure out
why and fix it client side (the client should just send messages
alone always, no need for the server to deal with repackaging..)
2008-02-06 14:05:59 +00:00
Nils Kneuper
6870a68d9c
updated German translation
2008-02-06 12:07:40 +00:00
Eric S. Raymond
f5a323e8c3
Improved macro argument type checking,
...
and change some formals to convey type expectations.
2008-02-06 12:06:24 +00:00
Eric S. Raymond
3bf19bb1f1
wmlscope now does some argument type checking of macros.
...
The logic for deducing expected types from formals needs work.
2008-02-06 11:47:20 +00:00
Eric S. Raymond
a058c0ea21
Checkpoint before implementing argument type matching.
2008-02-06 10:39:46 +00:00
Pauli Nieminen
2cf1c920ef
Fixed a typo
2008-02-06 10:34:22 +00:00
Pauli Nieminen
e3c4f6c1bc
Fixed some ability filtering
2008-02-06 10:29:42 +00:00
Eric S. Raymond
2f30f121cc
Implement zookeeper's FR #5 from bug #10990
...
check macro calls for mismatches in argument number. Fix a few
glitches found in mainline using this test.
2008-02-06 08:17:57 +00:00
uso
779ea775e5
don't throw all players and observers out of an MP game (and abort it)...
...
...when the host leaves the game in linger mode
2008-02-06 03:48:04 +00:00
Eric S. Raymond
25c42f052f
Less intrusive way to quiet down wmllint's #textdomain sanity check
2008-02-06 03:14:03 +00:00
Eric S. Raymond
cc6d19f0d8
Impplement noyga's FR in bug #10990 :
...
detect unknown movetypes and rwaces in units.
2008-02-06 03:01:37 +00:00
Ali El Gariani
9f9471b4a1
revert 2008-02-06T01:44:30Z!alinkmaze@gmail.com (fixing sharing info with ally not using fog/shroud)
...
Having a consistent handling of this case have more implications than
I thought Need more carefull analysis to decide if this little stupid
case worth the WML check
2008-02-06 02:52:31 +00:00