The idea being that this could then also be included as a sheet in the multiplayer activity report, which would then be an easy way to view add-on downloads over time. This would of course not be especially useful until 1.18, since for 1.17 the database count would be starting at 0 even though existing add-ons would have a non-zero download count.
Reasoning being:
* The result_set and other APIs are nicer to use.
* We use mariadb on our server rather than mysql, so this would minimize the chance of any incompatibilities.
* The mysql C++ connector 1.1 isn't compatible with with c++17 (https://stackoverflow.com/q/47284705).
* Whether the game allows observers.
* Whether the game's replay should be publicly available (currently the same as whether observers are allowed pending the second part of #3909).
* Whether the game had a password set.
* The side's name - this differs from what can be retrieved from USER_ID since it will have the name of any AI used.
Add a "BSD Repository" option.
Add data/dist to .gitignore.
Delete data/dist from git.
Error conditions reading data/dist just set the value to Default.
Remove a leftover TODO comment.
Add description comments for the two new database columns.
This will make it easier to add/remove people to/from the group, and also ensure that the list of actual moderators matches up with the list available to users.
New config attributes added for this are:
* db_group_table - should be, based on the phpbb documentation I found, phpbb_user_group
* mp_mod_group - should be set to Multiplayer Moderators group ID
This requires three more tables to be added to any database with the forum user handler enabled, the structures of which are defined in the wesnothd man page:
* `db_game_info_table` - stores information about each game.
* `db_game_player_info_table` - stores information about each player in the game.
* `db_game_modification_info_table` - stores information about any modifications that are enabled for the game.
If we try to send a message immediately after signaling SIGHUP to
wesnothd, it won't get caught by wesnothd, probably because the control
socket is being reopened just as the message arrives. Thus, we need a 1
second delay after the signal.
This was fixed in production a while ago but I forgot to commit the
change.
At least on baldras' version of screen, the stuff command argument here
absolutely needs to be wrapped in single or double quotes to work.
I actually fixed this months ago but forgot to commit.