36 Commits

Author SHA1 Message Date
Dave White
1c6cb6adbe [[Multiplayer improvements]]
- added in possibility to customize the experience requirements in a
  multiplayer game

- added in 'eras' feature for multiplayer games
2004-04-15 21:24:57 +00:00
Dave White
27f43ec122 [[Multiplayer fixes]]
- fixed bug where if the host changed their name, it would show that
  name to users connecting to the game

- fixed bug in lobby where top-left of screen would not be drawn properly

- made private messaging work
2004-04-09 17:53:53 +00:00
Dave White
8c0662fd39 added borders to cave tiles and script to generate borders 2004-04-02 00:18:11 +00:00
Dave White
4ccc9cc647 added command line options 2004-02-27 19:18:55 +00:00
uid68803
0515272375 fixed problems in .cfg files 2004-02-23 22:55:25 +00:00
uid68698
41b9ae5795 Updated the widget class a bit, the slider is now useing it as well
changed the source code to reflect the changes.
2004-02-22 07:13:49 +00:00
uid68803
1a7b6c4b60 attempt to fix 'red line' when a unit is killed
made it that a unit's ellipse fades when it is killed
2004-02-20 19:42:38 +00:00
uid68803
bd66afd324 made it so flop() works properly 2004-02-20 05:51:45 +00:00
uid68803
ed7b903712 attempt to workaround SDL bug 2004-02-19 22:45:17 +00:00
uid68803
fbca080233 checked in bug for isaac to test (current code will crash) 2004-02-18 22:27:08 +00:00
uid68803
bb015bc819 checkin of code for testing with Valgrind (this code is bad and will crash) 2004-02-17 20:26:14 +00:00
uid68803
207ae624d8 added alpha channel 2004-02-16 16:11:01 +00:00
uid68803
b1f5695d1c added menus at top left of screen 2004-01-30 23:04:39 +00:00
uid68803
e86039e94f merged conflicts in about.cpp and font.cpp 2004-01-29 17:05:16 +00:00
uid68803
0f6469349c tweaked ellipse dimensions 2004-01-09 06:00:15 +00:00
uid68803
2607a59db4 increased ellipses to 2 pixels thick 2004-01-09 05:52:37 +00:00
uid68803
f25376565a initial implementation of unit ellipses 2004-01-09 05:01:56 +00:00
uid68803
fc284c17f3 ellipse improvements 2004-01-08 23:59:19 +00:00
uid68803
4b5d14c86a added in basic ellipse algorithm 2004-01-08 22:14:41 +00:00
uid68803
0521c59b88 some fixes to multiplayer setup screens 2004-01-08 18:22:40 +00:00
uid68803
e28a726d77 changed drawing routines to use more SDL routines, ...
...and less direct manipulation of surfaces
2004-01-03 03:54:10 +00:00
uid68803
e33a45f397 added in checkboxes 2003-12-31 22:34:23 +00:00
uid68803
8b2f14bd01 added basic theme support 2003-12-27 02:27:28 +00:00
uid68803
b8169c7f72 removed unused code 2003-12-23 23:33:12 +00:00
uid66289
b1c76bcb5b importing devsrv CVS to Savannah CVS 2003-12-23 22:45:30 +00:00
uid66289
7299c63e74 v0.6.1rc1 2003-12-23 21:42:56 +00:00
uid66289
150597ab0f v0.6rc1 2003-12-23 20:16:21 +00:00
Dave White
9e4d3db7b3 refactored code to add surface_restorer object 2003-11-23 05:41:47 +00:00
Dave White
dfecabb119 fixed energy bar display problem 2003-10-05 13:19:13 +00:00
Dave White
3e52d44e2b added in colour cycling for day/night 2003-10-05 11:51:01 +00:00
Dave White
4e954b84c9 Fixed bug which caused buttons not to be displayed and game to crash 2003-09-26 09:16:42 +00:00
Dave White
c3c0cc50c5 added in locking/unlocking of surfaces when accessing underlying pixel data 2003-09-26 03:41:08 +00:00
Dave White
21f26373bb When attempting to change video modes, if none are available...
...an error message will be displayed
2003-09-19 23:39:03 +00:00
zas
a5e93584fa game.hpp was added, it contains common stuff.
is_odd() and is_even() fast macros were added to it, and code was
populated with them.
2003-09-19 17:29:32 +00:00
Dave White
8402f0e0c1 Finished implementing resolution changes 2003-09-19 13:08:15 +00:00
zas
ffa8b0bf4e Step1 of source move. 2003-09-19 10:21:25 +00:00