Dave White
1c6cb6adbe
[[Multiplayer improvements]]
...
- added in possibility to customize the experience requirements in a
multiplayer game
- added in 'eras' feature for multiplayer games
2004-04-15 21:24:57 +00:00
Dave White
27f43ec122
[[Multiplayer fixes]]
...
- fixed bug where if the host changed their name, it would show that
name to users connecting to the game
- fixed bug in lobby where top-left of screen would not be drawn properly
- made private messaging work
2004-04-09 17:53:53 +00:00
Dave White
8c0662fd39
added borders to cave tiles and script to generate borders
2004-04-02 00:18:11 +00:00
Dave White
4ccc9cc647
added command line options
2004-02-27 19:18:55 +00:00
uid68803
0515272375
fixed problems in .cfg files
2004-02-23 22:55:25 +00:00
uid68698
41b9ae5795
Updated the widget class a bit, the slider is now useing it as well
...
changed the source code to reflect the changes.
2004-02-22 07:13:49 +00:00
uid68803
1a7b6c4b60
attempt to fix 'red line' when a unit is killed
...
made it that a unit's ellipse fades when it is killed
2004-02-20 19:42:38 +00:00
uid68803
bd66afd324
made it so flop() works properly
2004-02-20 05:51:45 +00:00
uid68803
ed7b903712
attempt to workaround SDL bug
2004-02-19 22:45:17 +00:00
uid68803
fbca080233
checked in bug for isaac to test (current code will crash)
2004-02-18 22:27:08 +00:00
uid68803
bb015bc819
checkin of code for testing with Valgrind (this code is bad and will crash)
2004-02-17 20:26:14 +00:00
uid68803
207ae624d8
added alpha channel
2004-02-16 16:11:01 +00:00
uid68803
b1f5695d1c
added menus at top left of screen
2004-01-30 23:04:39 +00:00
uid68803
e86039e94f
merged conflicts in about.cpp and font.cpp
2004-01-29 17:05:16 +00:00
uid68803
0f6469349c
tweaked ellipse dimensions
2004-01-09 06:00:15 +00:00
uid68803
2607a59db4
increased ellipses to 2 pixels thick
2004-01-09 05:52:37 +00:00
uid68803
f25376565a
initial implementation of unit ellipses
2004-01-09 05:01:56 +00:00
uid68803
fc284c17f3
ellipse improvements
2004-01-08 23:59:19 +00:00
uid68803
4b5d14c86a
added in basic ellipse algorithm
2004-01-08 22:14:41 +00:00
uid68803
0521c59b88
some fixes to multiplayer setup screens
2004-01-08 18:22:40 +00:00
uid68803
e28a726d77
changed drawing routines to use more SDL routines, ...
...
...and less direct manipulation of surfaces
2004-01-03 03:54:10 +00:00
uid68803
e33a45f397
added in checkboxes
2003-12-31 22:34:23 +00:00
uid68803
8b2f14bd01
added basic theme support
2003-12-27 02:27:28 +00:00
uid68803
b8169c7f72
removed unused code
2003-12-23 23:33:12 +00:00
uid66289
b1c76bcb5b
importing devsrv CVS to Savannah CVS
2003-12-23 22:45:30 +00:00
uid66289
7299c63e74
v0.6.1rc1
2003-12-23 21:42:56 +00:00
uid66289
150597ab0f
v0.6rc1
2003-12-23 20:16:21 +00:00
Dave White
9e4d3db7b3
refactored code to add surface_restorer object
2003-11-23 05:41:47 +00:00
Dave White
dfecabb119
fixed energy bar display problem
2003-10-05 13:19:13 +00:00
Dave White
3e52d44e2b
added in colour cycling for day/night
2003-10-05 11:51:01 +00:00
Dave White
4e954b84c9
Fixed bug which caused buttons not to be displayed and game to crash
2003-09-26 09:16:42 +00:00
Dave White
c3c0cc50c5
added in locking/unlocking of surfaces when accessing underlying pixel data
2003-09-26 03:41:08 +00:00
Dave White
21f26373bb
When attempting to change video modes, if none are available...
...
...an error message will be displayed
2003-09-19 23:39:03 +00:00
zas
a5e93584fa
game.hpp was added, it contains common stuff.
...
is_odd() and is_even() fast macros were added to it, and code was
populated with them.
2003-09-19 17:29:32 +00:00
Dave White
8402f0e0c1
Finished implementing resolution changes
2003-09-19 13:08:15 +00:00
zas
ffa8b0bf4e
Step1 of source move.
2003-09-19 10:21:25 +00:00