Patrick Parker
7b1438071e
Fix the fix for exp tracking in the tutorial
2008-08-16 07:57:42 +00:00
Eric S. Raymond
71758e4b5c
Address bug #11234 : prefer leveled-up fighters, if any.
2008-08-15 22:04:06 +00:00
Pauli Nieminen
b998f1b974
Fixed players side name to same as leaders name (bug: #10114 )
2008-06-29 16:22:41 +00:00
Nils Kneuper
b0b0724021
do *not* use \" in strings, wmlxgettext does fail detecting it!
...
(better use just single quotes (') )
2008-06-29 11:53:25 +00:00
Benoît Timbert
6993b63412
Fix a broken string in the tutorial
2008-06-28 22:03:58 +00:00
Piotr Cychowski
589ea4d31c
Edits by Deciero. Spelling, punctuation, wording etc.
2008-06-27 09:13:32 +00:00
Piotr Cychowski
56390250f8
Edits by Deciero. Spelling, punctuation, wording etc.
2008-06-27 09:06:28 +00:00
Piotr Cychowski
da127382bf
Edits by Deciero. Spelling, punctuation, wording etc.
2008-06-27 07:09:28 +00:00
Pauli Nieminen
d882725ca0
Fixing recall problems in tutorial scenario 2
2008-06-20 17:52:13 +00:00
Ali El Gariani
2785af7cc9
fix a typo in tutorial ("refresh" instead of "redraw")
2008-06-19 12:19:01 +00:00
Nils Kneuper
62686fec1e
fixing implicit paths for konrad and lisar in selection
2008-06-18 19:48:15 +00:00
Ignacio R. Morelle
de7804b55c
Fixed sprite locations not to use image subpath guessing
2008-06-16 23:34:21 +00:00
Benoît Timbert
2067380744
Fix Konrad being recognised as Lis'ar un the tutorial
2008-05-15 17:23:32 +00:00
Gunter Labes
1b8d44e84d
revert 2008-04-23T19:07:49Z!esr@thyrsus.com
2008-04-23 20:34:59 +00:00
Gunter Labes
8c61572b07
revert 2008-04-23T19:31:40Z!esr@thyrsus.com, something went wrong there...
2008-04-23 20:27:27 +00:00
Eric S. Raymond
9db68b9b88
Back out my previous commit; I misunderstood the spec for the name change.
2008-04-23 19:31:40 +00:00
Eric S. Raymond
6921485048
campaigns -> add-ons.
...
This has been tested with the game, but the campaign-server client may
need work.
2008-04-23 19:07:49 +00:00
Eric S. Raymond
c06064cbad
Clear SpellingMistakes.
2008-04-15 20:04:09 +00:00
Patrick Parker
14247b09cd
patch #1037 : Filter_x renaming
2008-04-08 07:15:25 +00:00
Eric S. Raymond
700c5aaa28
Repair a map that apparently took damage from some scewed-up wmllint run.
2008-04-05 22:15:28 +00:00
Eric S. Raymond
83ae0b3bc8
Apply wmlindent.
2008-03-26 14:04:37 +00:00
Eric S. Raymond
e5e500ca60
[unit_type] unit_description -> description
2008-03-21 03:26:09 +00:00
Eric S. Raymond
1ac399f9bf
generate_description -> generate_name.
2008-03-17 17:11:19 +00:00
Eric S. Raymond
4ec05d32b7
Fix up WML variable references...
...
...to track the SingleUnitWML attribute name changes. These cannot be
lifted mechanically, but wmllint warns about possible problems.
2008-03-15 21:55:05 +00:00
Eric S. Raymond
b2b55e5996
description= -> name in [unit]
...
This will cause unit names to be displayed incorrectly from savefiles made
since 2008-03-14T01:38:17Z!esr@thyrsus.com. It was either that or break compatibility with 1.3/1.4
savefiles.
2008-03-15 20:30:45 +00:00
Eric S. Raymond
43e2048246
No need for the speaker canomicalizatuin any more.
2008-03-15 07:08:07 +00:00
Eric S. Raymond
17c9e1e0ad
user_description= -> description=
...
Code for SUF and reading unit configs has been modified
so things should work backward-compatibly.
2008-03-14 01:38:17 +00:00
Eric S. Raymond
5d11edbd83
description= -> id= in SideWML.
...
description= is still accepted for backward compatibility.
2008-03-13 07:44:33 +00:00
Eric S. Raymond
aae5a0cb7c
description= -> id= in Standard Unit Fliters and SingleUnitWML.
...
For backward compatibility, description= is still accepted,
but this will change when it is merged with unit_description.
2008-03-13 06:22:01 +00:00
Piotr Cychowski
21f53e3349
Remove debug messages :P
2008-03-12 10:59:41 +00:00
Piotr Cychowski
9d8ce5eb06
Do some work on tutorial as a follow-up of #11234 .
...
Adapt first scenario to possibility of player fooling around -
Instructions and hints are now sequenced and strictly dependent of one
another not on turn number.
2008-03-12 10:51:57 +00:00
Eric S. Raymond
9655d59081
[unit] enclosing UnitWML becomes [unit_type]
...
Note: This change breaks backward compatibility with the 1.4 branch!
2008-03-12 08:08:37 +00:00
Eric S. Raymond
06b7f7b1d9
Consistently use "speaker" rather than "description" in [message];...
...
...change by wmllint. This is a step towards cleaning up the mess
around "description", which is translatable in some contexts and not
in others.
2008-03-11 11:10:59 +00:00
Nils Kneuper
a3af37c796
fix another location problem in the tutorial
2008-03-10 15:27:36 +00:00
Eric S. Raymond
15187c0e65
Enabke wmllint to check for newlines in message strings,
...
...and implement a new kind of magic comment to suppress the warning.
2008-03-10 02:42:35 +00:00
Benoît Timbert
af814596d1
Fix #11230 : Incorrect instructions in Tutorial Part II
2008-03-10 00:23:03 +00:00
Eric S. Raymond
364a4decbd
wmlindent strikes again.
2008-03-07 21:26:44 +00:00
Eric S. Raymond
7495ca861b
Fix some arambled map headers.
2008-03-01 23:36:41 +00:00
Nils Kneuper
2079129db4
fix the tutorial, moving the map_data= is a *bad* idea in this case
2008-03-01 22:32:01 +00:00
Eric S. Raymond
303a039679
Use cancrecruit={yes,no} rather than canrecruit={1,0} everywhere,
...
...because it's a good example mainline should set for UMC.
This change was done mechanically with a wmllint enhancement.
2008-03-01 08:42:40 +00:00
Eric S. Raymond
92fe16e9ec
Add export-property comments to _main.cfgs.
...
These will control whether or not wmlscope expects each namespace to
export names. Presently, core exports but campaigns do not.
2008-02-27 11:11:54 +00:00
Eric S. Raymond
a7f2cf4b3b
Fix a large number of macro syntax errors involving misplaced commas.
2008-02-13 02:20:46 +00:00
Eric S. Raymond
4c6f5f1e3e
More macro typechecking. Clean up the terrain-types mess.
2008-02-12 11:55:52 +00:00
Jan Rietema
031153fb60
[[Improving the tutorial.]]
...
1. removed the quintain in the forest from scenario 1 - terrain
defense isn't part of the lesson, and it's possible to advance a
fighter and level 2 recalls aren't handled in scenario 2
2. fixed the problem with turn 2+ recruits in scenario 2
3. changed the map: moved the recalls to prevent quick recalled units
from dealing a death blow to torc in turn 2 (from the shallow water
hex), and used elf-castle, stone path etc terrains
4. added a check to the scripted moves to see if units are standing in
the path (prevents bug #6745 )
5. fixed orc counter attack event/dialog
2008-02-11 18:47:21 +00:00
Eric S. Raymond
0ee463c8cf
Enrich macro type checking some more and simplify the type inference rules.
...
Also head off a potential bug noted by Mordante with WML that
looks like {X_SPAN},{Y_SPAN}.
2008-02-10 09:38:07 +00:00
Eric S. Raymond
28bee542c6
More formal-argument fixups and macro type checking.
2008-02-10 08:05:32 +00:00
Eric S. Raymond
a600ade30e
Regularize use of macro formal arguments so we can do better typechecking.
2008-02-10 04:30:18 +00:00
Jan Rietema
48e0ab14eb
Fix refunding and returning to recall list of wrong recalls (fixes bug #10993 ).
2008-02-08 16:47:31 +00:00
Jan Rietema
ba0cb39575
Added Elvish Fighter to the initial recruit list,
...
...then remove it again in prestart (probable fix for bug #8791 ).
2008-02-01 11:50:29 +00:00
Eric S. Raymond
e0b5cfbe0d
Copy the HttT Elder Mage here to fix a broken animation.
2008-01-28 19:11:22 +00:00