Nils Kneuper
1d30bf0b86
updated German translation
2006-02-09 16:32:20 +00:00
Nils Kneuper
47c7e225fb
updated German translation
2006-02-09 16:29:24 +00:00
Benoît Timbert
3377cf0197
Quite useless commit: Made a few macros local, using #undef
2006-02-08 22:17:53 +00:00
Isaac Clerencia Perez
c2fde62cc1
Include icons/wesnoth-icon.png in the tarball
2006-02-08 21:35:52 +00:00
Scott Klempner
f08d9f5aee
changelog update
2006-02-08 19:56:16 +00:00
Scott Klempner
ab06a27010
fixed order of macro calls in game.cfg
2006-02-08 19:54:54 +00:00
Benoît Timbert
c9f35c81b5
Added a #undef directive
...
This will allow to make scenario-specific macros without interference
with other scenario-specific macros with the same name. This would be
useful for multiplayer scenarios.
2006-02-08 19:43:27 +00:00
Dominic Bolin
8457e887f0
Change filter to be more like standard ones.
2006-02-08 18:12:27 +00:00
Gunter Labes
2c79b1f025
hopefully corrected a phrase in the rockbound cave description
2006-02-08 18:02:31 +00:00
Gunter Labes
c5851ae6ce
fixed a typo
2006-02-08 16:52:34 +00:00
J.W. Bjerk
fbe23dbdee
renamed the yet unused menu-buttons to test aSVN GUI client.
2006-02-08 15:32:09 +00:00
Joseph Simmons
1c6efb5bdc
New time limits for several scenarios.
2006-02-07 23:46:48 +00:00
Isaac Clerencia Perez
7f39972411
1.1.1+svn
2006-02-07 18:14:08 +00:00
Dominic Bolin
bb4a039df9
Added key 'ignore_race_traits' to [unit].
2006-02-07 15:40:23 +00:00
Dominic Bolin
f52f2a12d2
Disallow whitespace on ends of nicks; show total number of game slots.
2006-02-07 14:49:54 +00:00
Dominic Bolin
c8c49818e7
Allow [clear_variable] to work on sub-variables.
2006-02-07 14:48:29 +00:00
Isaac Clerencia Perez
34de5b97df
Add upload_log.hpp to Makefile.am
1.1.1
1.1.1-rc3
2006-02-07 08:21:27 +00:00
Isaac Clerencia Perez
fd56e491cd
We had too long names...
...
...so tar choked on some of them when run in the old-v7 mode:
[[The backslash continuations were not in the original message.]]
tar:
wesnoth-1.1.1/data/campaigns/The_Rise_Of_Wesnoth/images/units/\
neutral-outlaw-princess-attack-sling1.png: file name is too long \
(max 99); not dumped
Added tar-ustar option to have the tar created correctly, this
requires automake 1.9 now
1.1.1-rc2
2006-02-07 08:02:20 +00:00
Isaac Clerencia Perez
106a283a2d
Get ready for release 1.1.1
1.1.1-rc1
2006-02-07 07:47:00 +00:00
Joseph Simmons
5301a02230
wolf rider movement animation.
2006-02-07 03:09:01 +00:00
Benoît Timbert
e9a386494d
Preferences.cpp : changed the default time limit values to 300/150
...
Changelog : update for this change and the Drake Warden animation too,
reformated to 80 cols
2006-02-06 20:40:37 +00:00
Dominic Bolin
b34178a74f
Fixed default mp timer.
2006-02-06 20:20:43 +00:00
J.W. Bjerk
cb7be82eb3
updated the changelog with several of my recent commits.
2006-02-06 19:01:48 +00:00
Nils Kneuper
e87aa94368
make sure there are only 80 chars per line used
2006-02-06 17:29:50 +00:00
Gunter Labes
3e43d18bc8
removed obsolete entry
2006-02-06 17:23:33 +00:00
Dominic Bolin
7df9b867f5
Changelog update.
2006-02-06 17:10:30 +00:00
Rusty Russell
43d5705fee
Restore headings to columns in Show Units etc (bug #5213 )...
...
...by reverting some of r2006-01-24T01:17:58Z!rusty@rustcorp.com.au.
I broke this in trying to change the menu width and height to be
unsigned, with 0 meaning "don't care" instead of -1.
2006-02-06 14:38:42 +00:00
Rusty Russell
8ce54ea906
Fix AI skirmisher landing on same tile (bug #5214 ).
...
In last episode (2006-01-19T09:50:19Z!rusty@rustcorp.com.au fixing bug #4191 ) our hero had removed the
check in ai.cpp's move_unit_partial which stopped a skirmisher from
triggering an ambush.
Unfortunately, this now meant that the AI move stopped on passing by
*any* enemy unit, in the assumption it was ambushed. Not true: AI
unit could be a skirmisher. This resulted in aborting a move while
over our own unit: this cannot happen by ambush because an invisible
unit cannot be adjacent one of our units.
This introduces the correct fix: ONLY abort the move if the adjacent
enemy unit has a ZOC and is actually invisible, otherwise continue (in
which case the AI unit must be a skirmisher, or the AI should not have
tried such a move).
2006-02-06 11:49:36 +00:00
Dominic Bolin
c26396d3bb
Division by zero safety.
2006-02-06 01:40:19 +00:00
Gunter Labes
9a0bdee79e
fix crash on missing time (done by allefant)
2006-02-05 23:40:17 +00:00
Gunter Labes
359bc569f2
yet another new version of Den of Onis now featuring mushrooms! ;-)
2006-02-05 22:19:43 +00:00
Nils Kneuper
91bba4710d
updated Turkish translation
2006-02-05 21:56:45 +00:00
Nils Kneuper
645a4105d0
updated Turkish translation
2006-02-05 21:55:57 +00:00
Joseph Simmons
58bd56dc20
New wolf rider movement animation. Will wire it into the config file later.
2006-02-05 16:12:54 +00:00
John W. C. McNabb
c52fade0be
removed useless graphics
2006-02-05 16:00:22 +00:00
Dominic Bolin
53b6b8c656
config::merge_with now appends tag which are not found.
2006-02-05 14:53:51 +00:00
Jérémy Rosen
66a2560f09
remove old team flags
2006-02-05 14:22:52 +00:00
Jérémy Rosen
0efec7c308
use TColor for status bar flags
2006-02-05 14:13:11 +00:00
Nils Kneuper
d5b09524ae
cleaning up the changelog
2006-02-05 13:44:39 +00:00
Nils Kneuper
7dab79f2df
updated changelog
2006-02-05 13:38:28 +00:00
Nils Kneuper
c5a04e4336
new music by aleksi
2006-02-05 13:35:20 +00:00
Benoît Timbert
2b94427943
config::merge_with fix : Skip unknown elements while merging ...
...
This would allow male & female to have a different number of frames in
animation for example.
2006-02-05 13:14:03 +00:00
Isaac Clerencia Perez
16dc1158dc
I guess this was a typo
2006-02-05 13:13:01 +00:00
Rusty Russell
e2b9d54c77
Undo resilient snapshot load breakage caused by 2006-01-26T15:57:56Z!dominic.bolin@exong.net,
...
...and finally close bug #4962 good and dead.
(Resilient adds 10%, then 3hp. hitpoints_ gets reduced to
maxHitpoints_ after the first effect, leaving us 3hp short).
2006-02-05 12:08:41 +00:00
Gunter Labes
560ebbe173
made Walking Corpse and Soulless variants now also differ in HP
2006-02-05 04:56:47 +00:00
Bartek Waresiak
e539054882
Credits update - added Doc Paterson to MP Devs section, and corrected his name
2006-02-05 03:30:35 +00:00
Joseph Simmons
e0b4130aaa
Hopefully a fix for an oft-reported but not gna-ized bug.
...
Also cleaned up the code.
2006-02-05 02:32:58 +00:00
David White
647af0ac49
fixed compile errors on VC++
2006-02-05 02:00:12 +00:00
Jérémy Rosen
d5db8ede04
add a command to clear all labels in mp games
2006-02-05 00:34:03 +00:00
Nils Kneuper
6ddaa52645
updated Slovenian translation
2006-02-04 22:38:57 +00:00