mattsc
1d4bde10f6
Update Xcode project file
2015-09-02 07:19:25 -07:00
Ignacio R. Morelle
b68686eb45
Add include guards
2015-09-01 16:35:59 -03:00
Charles Dang
6c333d8278
Updated cb projectfile for 0abde389dc1a
2015-09-01 22:56:10 +11:00
gfgtdf
1748d78e13
Merge pull request #480 from gfgtdf/quit_confirmation
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show confirmation dialog when quitting
2015-09-01 13:43:28 +02:00
Ignacio R. Morelle
2971916edb
i18n: Fix typo in log message
2015-08-31 21:59:05 -03:00
Ignacio R. Morelle
85cf364ea0
i18n: Skip and warn about textdomain names with a slash (bug #23839 )
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boost::locale::generator::add_messages_domain() interprets the slash
specially, interpreting everything after it as an encoding name.
It's not clear to me why providing a textdomain with an erroneous name
like this causes Boost.Locale to throw a boost::locale::conv exception
(invalid_charset_error, apparently) when handling t_strings bound to
completely different textdomain, but if we can avoid the issue
altogether then that's good enough.
Made the legacy implementation skip and warn about these names too even
if bindtextdomain(3) says nothing about slashes having a meaning.
2015-08-31 21:58:57 -03:00
Ignacio R. Morelle
1bd91e75f5
i18n/legacy: Fix typo
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No functional changes.
2015-08-31 21:33:46 -03:00
Ignacio R. Morelle
185aa1a2f0
i18n: Fix typo
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No functional changes.
2015-08-31 21:22:07 -03:00
gfgtdf
e5920a1240
fix warning
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previously this happened when bringing up the quit dialog with the
Objectives (GUI2) dialog active: warning gui/event: Unhandled event 12.
2015-09-01 00:43:20 +02:00
Elvish_Hunter
b23e93a823
GUI.pyw: added exit confirmation dialog
2015-08-31 23:12:06 +02:00
gfgtdf
a247fae572
add comments
2015-08-31 22:59:08 +02:00
gfgtdf
0abde389dc
show confirmation dialog when quitting
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when quitting (for example by clicking on the red cross in the corner) the
game now asks for a confirmation, if there is currently a (re-)play or
the editor running.
2015-08-31 22:45:57 +02:00
Elvish_Hunter
8db92e9af3
wmllint-1.4: replaced backticks with repr()
2015-08-31 22:05:03 +02:00
Charles Dang
50aeac6e30
Prefix help topic sections with bullets as well
2015-08-31 23:51:00 +11:00
aquileia
f986fe7063
Fixup Finnish translation in 10023c9290de
2015-08-31 12:46:11 +02:00
Ignacio R. Morelle
385cd42215
Merge pull request #440 from pquentin/master
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Fix get_exe_dir on OS X
2015-08-31 02:12:42 -03:00
aquileia
10023c9290
Windows uninstaller: Add option to delete userdata dir
2015-08-31 03:15:03 +02:00
Elvish_Hunter
2bc6aadd49
wmllint-1.4: map, str and dir are Python internal function
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Added underscores to distinguish variable names.
2015-08-30 11:06:22 +02:00
Elvish_Hunter
e5bcb79ac8
wmllint-1.4: used Python 3 filter() and map()
2015-08-30 10:50:56 +02:00
Quentin Pradet
f71784a05b
Fix get_exe_dir on OS X
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Except on Windows, this detects procfs before using it instead of trying
to detect the OS.
2015-08-30 10:05:28 +04:00
Nils Kneuper
358ffb7277
updated Japanese translation
2015-08-29 10:41:25 +02:00
aquileia
de799cfe6b
Update Italian translation
2015-08-29 05:26:36 +02:00
gfgtdf
6e14fc46c3
Remove unused carryover data from saves
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Ths removes the content of [variables] and [menu_item]s from
[carryover_sides] in mid-scenario saves. This data is not needed becasue
it is already merged in the scenario data.
2015-08-28 23:39:07 +02:00
gfgtdf
a245f0e14e
Update changelog
2015-08-28 20:45:22 +02:00
gfgtdf
2fb119d964
revert 'option to disable most of spmp patch'
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That commit was meant as a plan b in case we couldn't fix the spmp
related bugs which are now fixed.
2015-08-27 15:25:21 +02:00
gfgtdf
30dc78636b
allow [event] (and [lua]) inside [campaign]
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Those tags will be copied into each scenario of the campaign.
http://gna.org/bugs/?23769
2015-08-26 21:53:58 +02:00
gfgtdf
9821133533
Fix savegame compability for [advance]->[advancement] patch
2015-08-26 21:20:06 +02:00
Charles Dang
66b6ca39a1
Merge pull request #476 from Wedge009/Spelling_Corrections
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Spelling corrections
2015-08-26 18:34:05 +11:00
Wedge009
e37ee6a192
Spelling corrections
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recieve -> receive
intepolate -> interpolate
2015-08-26 17:31:03 +10:00
Wedge009
f05557a7d9
Spelling corrections
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recieve -> receive
intepolate -> interpolate
2015-08-26 17:30:44 +10:00
mattsc
f8dc5d027c
Merge pull request #464 from CelticMinstrel/trans
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XCode: Copy translations to target if they have been built
2015-08-25 20:02:32 -07:00
gfgtdf
7cdeafd1e0
Add savegame compability for [advancement]->[advance] patch
2015-08-26 01:04:00 +02:00
Elvish_Hunter
b3a42b4c9b
wmlscope: removed dependency from Pillow library
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This was possible because the documentation of the PNG format is quite clear, and the code doesn't need to check JPG images.
2015-08-25 21:12:52 +02:00
gfgtdf
6270e0a620
remove outcommented code.
2015-08-25 17:05:34 +02:00
gfgtdf
9ba49ddf0e
savegame compability code for era_blank change.
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adds compability code for c2e1d71fc2
.
2015-08-25 17:01:31 +02:00
Elvish_Hunter
def724816f
wmllint: fixed an error when trying to check if a file is a savegame
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The error was caused by the fact that opening a file with codecs.open() is much stricter than using open(mode=rb), and throws a UnicodeDecodeError if a file can't be read as UTF-8 - which is the case for binary files.
2015-08-25 14:07:26 +02:00
Ignacio R. Morelle
a55bc98630
Make hanging, chasm stone, and plank bridges conform to naming conventions
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Namely, make the long descriptive name be displayed only in the editor,
and use the "Bridge" shorthand in-game instead.
2015-08-25 02:31:21 -03:00
Ignacio R. Morelle
1e32ae69f5
Fix hanging, chasm stone, and plank bridge elevations
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The N-S hanging bridge variant does not need an elevation shift, and
all diagonal variants of the other two were missing their own.
2015-08-25 02:31:17 -03:00
Charles Dang
58b0697b00
DiD S7: apply TC to dummy images
2015-08-25 08:54:53 +11:00
Ignacio R. Morelle
d9d57cf801
Merge pull request #473 from aginor/sdl2graphics
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Fix cmake on OSX and fix alpha blending issue with SDL2 while scrolling
2015-08-24 18:51:21 -03:00
Andreas Löf
75035a04f2
Fix alpha blending issue when scrolling under SDL2
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SDL2 has a workaround for a broken blitting operation, and on some
hardware accelerated systems this led to an alpha blending issue where
map regions that were frequently redrawn would grow progressively
darker until the alpha blended aspects are black. This disables
alpha-blending on the copy of the scrolled map area as no further
alpha composition should be done without a complete redraw of the
affected area.
2015-08-24 22:33:24 +12:00
Andreas Löf
c42ba83b82
Fix cmake scripts for use on OSX with homebrew.
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It seems that cmake won't pick up on the FindPackageHandleStandardArgs
macro on its on from homebrew so I've updated the script to include it.
2015-08-24 19:05:28 +12:00
Charles Dang
bd6f488931
Two more new item icons by doofus-01
2015-08-24 15:30:53 +11:00
Charles Dang
e5d496694e
Added several new item icons by doofus-01
2015-08-24 13:53:12 +11:00
Ignacio R. Morelle
870987886c
wmllint: Add plain-text substitution rule for [/advance] -> [/advancement]
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I forgot these are plain-text substitutions, so of course we need a
matching rule for closing tags.
2015-08-23 21:54:34 -03:00
Ignacio R. Morelle
863fb3fd2d
wmllint: Add plain-text substitution rule for [advance] -> [advancement]
2015-08-23 21:52:57 -03:00
Ignacio R. Morelle
df9908932d
Merge branch 'amla' of https://github.com/CelticMinstrel/wesnoth into staging/pr-468
2015-08-23 21:40:31 -03:00
Ignacio R. Morelle
80ec273c99
Merge pull request #471 from CelticMinstrel/labels
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Fix hidden/empty sides showing in Label Settings
2015-08-23 21:37:06 -03:00
Celtic Minstrel
bd1b1e45a9
Add final fallback case for side label display names
2015-08-23 18:17:47 -04:00
Celtic Minstrel
e3c38d8e53
Fix hidden sides showing in Label Settings, and some sides showing up as empty
2015-08-23 17:10:08 -04:00