Eric S. Raymond
c6448e4137
Beginning of new tool for transforming coordinates in WML.
2009-02-26 17:50:01 +00:00
Lari Nieminen
729d6dfcb0
Made better use of the various cave terrains.
2009-02-26 11:28:55 +00:00
Lari Nieminen
08898f4014
Removed an unnecessary profile=.
2009-02-26 11:05:15 +00:00
Lari Nieminen
92b5fe6013
Fixed a transition tile being off by 1px.
2009-02-26 10:38:05 +00:00
Eric S. Raymond
99c91ebc89
Most of the UtBS to-dos have been accomplished.
2009-02-26 10:31:12 +00:00
Lari Nieminen
506ec700b0
Fixed a great many small transition glitches...
...
...by making everything use TRANSITION_BASE_L instead of
TRANSITION_BASE to make transitions layer with each other properly.
2009-02-26 09:50:11 +00:00
Gunter Labes
285ec8c663
Revert "Removed scan for python files when uploading campaigns...
...
...this only was needed before the routing of python scripts through
safe.py. Also removed the validation mechanism for python scripts - it
never was used as far as I know."
2009-02-24 22:44:30 +00:00
Lari Nieminen
69364188fe
Fixed the bomb not activating...
...
...if the player has happened to step on the hex before paying the trolls.
2009-02-24 18:35:22 +00:00
Eric S. Raymond
fd5c54fbb3
Notice addition requested by Ivanovic.
2009-02-24 00:18:42 +00:00
Nils Kneuper
3e42662bc0
really remove the python ai stuff (the advanded prefs option this time)
2009-02-23 22:35:02 +00:00
Lari Nieminen
ac7e5b1d3e
Added some variation to the warlord portraits.
2009-02-23 21:54:04 +00:00
Lari Nieminen
70d6df3f3f
Improved some cutscenes, removed a slab and fixed some [endlevel]s.
2009-02-23 21:46:24 +00:00
Guillaume Melquiond
07c2b0e0f8
Revert "Jetryl's new deciduous forest tiles and a new forest floor...
...
...base used on all Gs^F* terrains instead of the regular savannah
graphics." (2009-02-23T07:49:48Z!lari.nieminen@iki.fi) on behalf of zookeeper.
2009-02-23 20:47:45 +00:00
Eric S. Raymond
1398478d4d
Rename the wesnoth small icon to avoid lots of spurious messages from wmllint.
2009-02-23 19:00:28 +00:00
Lari Nieminen
ac45ab83ec
Fixed a bad image reference and changed a couple of other ones...
...
...that might break easily in the future.
2009-02-23 14:11:52 +00:00
Lari Nieminen
3f8c66c489
Fixed bad image reference.
2009-02-23 14:05:50 +00:00
Lari Nieminen
61360f935d
Jetryl's new deciduous forest tiles and a new forest floor base...
...
...used on all Gs^F* terrains instead of the regular savannah graphics.
2009-02-23 07:49:48 +00:00
Daniel Franke
d2d21276a2
Remove Python AI, resolving bug #13047 and #13048 .
2009-02-23 07:05:50 +00:00
Ignacio R. Morelle
3ea848c6f7
Make the Elvish Sylph portrait be displayed only at the right side.
2009-02-23 00:52:23 +00:00
Ignacio R. Morelle
d3c74f041e
New portrait for the Elvish Sylph, from Kitty (optimized).
...
http://www.wesnoth.org/forum/viewtopic.php?p=341540#p341540
2009-02-22 22:59:48 +00:00
Nils Kneuper
ea56b8eb4d
ran (the new version of) utils/wesnoth-optipng
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 2419 KiB on 118 files
Optimized size: 2256 KiB
Total saving: 162 KiB = 6% decrease
2009-02-22 22:06:10 +00:00
Ignacio R. Morelle
626f0eb5c3
New campfire sound file for use with [sound_source]s,
...
...from wesnoth-umc-dev trunk/Invasion_from_the_Unknown/sounds/ambient
.
2009-02-22 21:16:53 +00:00
Jérémy Rosen
5c3c770e9d
third stupid mistake commit of the day:
...
...forgot to remove the merge markers in about.cfg
2009-02-22 20:07:33 +00:00
Jérémy Rosen
27671cca88
add a hidden= attribute to make a side invisible in the status table,
...
...patch by nital
2009-02-22 19:39:32 +00:00
Lari Nieminen
3e7ea91e91
Some visual tweaks to cutscenes...
...
...and disabled carryover reports and linger mode in story scenarios.
2009-02-22 18:16:56 +00:00
Mark de Wever
5e22259f19
Fix a broken reference to the Myrmidon portrait.
...
The problem was spotted by stikonas.
2009-02-22 15:41:27 +00:00
Lari Nieminen
a7fa231a29
Removed kamikaze.py and replaced it with a crude WML workaround for now.
2009-02-22 14:52:51 +00:00
Tomasz Śniatowski
b9198d41ec
Make the scroll behavior change from 2008-11-21T21:05:43Z!kailoran@gmail.com...
...
...(that fulfilled fr #12604 ) optional, changeable in advanced
preferences. Defaults to old behavior, fixing bug #13046 .
New string added for the advanced preference.
2009-02-22 13:43:44 +01:00
Nils Kneuper
bef011d04f
unify the string with the one available in utils/death,
...
...thanks stikonas for spotting this one
2009-02-22 12:13:36 +00:00
Lari Nieminen
ede305aa87
Fixed submersion problem.
2009-02-22 10:48:29 +00:00
Lari Nieminen
579bed74f9
Made flying drakes not use the flying standing animation on fords,
...
...reefs and water villages, and removed the flies=true movetype
attribute to allow normal submersion on those terrains.
2009-02-22 09:56:45 +00:00
Mark de Wever
cce9f9da1d
Added experimental new addon download dialog.
...
This dialog is only available when started with --new-widgets and shouldn't
add new strings. The dialog is added to ease the testing the listbox
alignment feature that still needs to be added before 1.6. This dialog won't
be finished before 1.6.
2009-02-22 08:17:46 +00:00
Alexander van Gessel
46cd652c7f
Get the python ai in DiD:03 to work again. (bug #13039 )
2009-02-22 01:46:34 +01:00
Lari Nieminen
8ce4a3149f
Updates to forest variation usage by Doc Paterson.
2009-02-21 22:57:16 +00:00
Lari Nieminen
3d3e267242
Made the mountains not layer on top of units...
...
...except where it makes sense. Also tried to simplify some of the
mountains WML a little bit.
2009-02-21 22:32:59 +00:00
Ignacio R. Morelle
b7b6ae706f
Forgot to mention the titlescreen/landscapebattlefield.jpg ->
...
...story/landscape-battlefield.jpg step in the changelog and Rel. Notes
entries, and in wmllint's code.
Thanks Ivanovic for spotting this.
2009-02-21 19:16:52 +00:00
Ignacio R. Morelle
39abdc314b
Per Kitty's and Dave's request, the Great Continent (central) map...
...
...is now the only titlescreen background again.
The old titlescreen files were moved into story/ and renamed as well;
wmllint has been updated to update existing content due to these
changes. Fixed mainline WML referencing those files, and added a release
note along with a quiet changelog entry.
2009-02-21 19:04:12 +00:00
Ignacio R. Morelle
595b6b8a97
Since santi is a collective of the three Alexiou people,
...
...compressed them under their single nickname for core
about.cfg. This also solves the alphabetical ordering issue.
2009-02-21 19:03:12 +00:00
Ignacio R. Morelle
938ae42375
Update entries for Shadow_Master/ShikadiLord in credits.
2009-02-21 18:59:51 +00:00
Lari Nieminen
39b5299c2c
Revert the non-functional fix of 2009-02-21T12:22:43Z!esr@thyrsus.com.
2009-02-21 14:11:39 +00:00
Eric S. Raymond
1248d14605
Address bug #13007 .
...
Ordinarily I'd be worried about the risk of UMC breakage from renaming
macros, but one of these was broken for a long time until recently so
we're probably not increasing any lossage here.
2009-02-21 12:47:05 +00:00
Mark de Wever
17e49133e5
Fix an invalid about entry.
2009-02-21 12:34:01 +00:00
Eric S. Raymond
8fcdb6b0b6
Apply patch #1119 , THoT map fix by turuk.
2009-02-21 12:33:25 +00:00
Eric S. Raymond
06f27ceec7
Apply patch #1121 by turuk, fixing cosmetic recruitment error in EI.
2009-02-21 12:22:43 +00:00
Jérémy Rosen
cf5222414d
add dfranke in misc contributors
2009-02-21 12:07:29 +00:00
Eric S. Raymond
65fa269706
Apply LOW spelling fix via pofix.
2009-02-21 11:57:00 +00:00
Patrick Parker
158c7a7b01
wmliterator now allows unbalanced tags inside macro-call (parameters).
2009-02-21 05:13:30 +00:00
Eric S. Raymond
c57baa861a
Fix for fatal markup error.
2009-02-20 22:08:39 +00:00
Mark de Wever
dd3e853ec3
Add the framework to allow gui sounds.
2009-02-20 19:30:48 +00:00
Alexander van Gessel
9d6d6fe9a2
Add a testcase for bug #12428 .
...
Since the fix for #12990 , this only occurs when the attacker has no
attacks left. To reproduce, attack the warlord with the DA named
Warlord attacker.
2009-02-20 02:16:11 +01:00
Mark de Wever
9b74df726d
Add some space for right side messages.
...
Discussed with Kitty and 10 pixels space looks much better.
2009-02-19 21:37:24 +00:00
Eric S. Raymond
e416be0a22
Address bug #12996...
...
(TRoW needs undead flags), also adding loyalist and
knalgan flag variants where appropriate.
2009-02-19 21:13:33 +00:00
Mark de Wever
364c61e484
Make the maximum used width for the message text 650 pixels.
2009-02-19 20:21:20 +00:00
Eric S. Raymond
f2b40ee356
Address bug #12994 (Inappropriate message timing in LoW: Battle of the Book)
...
by suppressing Olurf's last line of dialogue if the troll leader is
still alive.
2009-02-19 16:49:52 +00:00
Eric S. Raymond
195aed06f0
Add a useful macro and remove a spurious one.
2009-02-19 16:43:55 +00:00
Eric S. Raymond
58a578ca11
Fix bug #13001 : [THoT] The Underlevels - no music is played.
2009-02-19 16:23:54 +00:00
Gunter Labes
28a9ab4269
typo fix and useless textdomain declaration removal
2009-02-19 15:31:37 +00:00
Lari Nieminen
bc31e8eccf
TC'd the caged mermen.
2009-02-19 11:12:42 +00:00
Lari Nieminen
e60b0d156f
Converted OBJ_POTION_HOLY to use PICKUPPABLE_ITEM.
2009-02-19 11:09:36 +00:00
Lari Nieminen
825a14163c
Changed Li'sar's sword animation filter from name=saber to...
...
...range=melee so that the animation will get used for the sword of fire.
2009-02-19 10:49:54 +00:00
Lari Nieminen
4968f6ced9
Converted the holy amulets in EI to use PICKUPPABLE_ITEM.
2009-02-19 10:24:32 +00:00
Lari Nieminen
b29fc739b3
Made the PICKUPPABLE_ITEM macro allow picking up items...
...
...with the same id in different scenarios.
2009-02-19 10:24:04 +00:00
Nils Kneuper
8b2822c454
convert most die events in two brothers to "last breath" events
...
zookeeper: please check if i have done it correctly...
2009-02-19 09:57:45 +00:00
Lari Nieminen
c0fd8a076a
Converted most die events to last breath events.
2009-02-19 09:29:18 +00:00
Lari Nieminen
6eccb97bf6
Gave the elves a bit more varied recruits.
2009-02-19 09:22:06 +00:00
Ignacio R. Morelle
60069dcfb2
Make the Giant Scorpion portrait appear on the right side.
2009-02-18 20:24:52 +00:00
Phil Barber
f2f9684f20
Add and wire Kitty's Gryphon portrait, update changelogs, portrait credits.
2009-02-18 18:44:23 +00:00
Richard Kettering
2ca9eb135a
Added transparent version of scorpion portrait.
2009-02-18 03:34:20 +00:00
Richard Kettering
b1e62983ae
Added idle animation to HI and stripped blurry shadows.
2009-02-18 02:02:56 +00:00
Lari Nieminen
df34a32413
Fixed the story screen not showing up (thanks to teddy from the forums).
2009-02-17 21:59:11 +00:00
Lari Nieminen
6ef9789757
Dropped the turn limit from 60,50,45 to 50,45,40,
...
...since the scenario should be a lot easier now.
2009-02-17 15:35:20 +00:00
Lari Nieminen
efc71b4ab4
Made M'Brin appear as a lvl3 lich on all difficulties...
...
...(instead of as an ancient lich on hard).
2009-02-17 15:31:01 +00:00
Richard Kettering
4b2edc5906
New TC base frames for the merman fighter line.
2009-02-17 05:39:31 +00:00
Richard Kettering
fc86e27e13
New TC base frames for the merman hunter line.
2009-02-17 03:01:05 +00:00
Richard Kettering
9c30f193fc
New TC base frames for the merman hunter line.
2009-02-17 02:59:47 +00:00
Ignacio R. Morelle
bcedfdc72a
Revert "Fixed broken portrait image path."
...
This reverts commit 32859.
2009-02-17 00:10:37 +00:00
Phil Barber
23aa2013fb
Add LordBob's Javelineer portrait, update changelogs, portrait credits.
2009-02-16 23:03:12 +00:00
Lari Nieminen
08c15b5165
Prevent an unnecessary undo invalidation.
2009-02-16 21:35:18 +00:00
Ignacio R. Morelle
f331a66b31
Fix a regression from editor2: the map borders for the editor theme...
...
...should be less opaque than the regular in-game map borders.
2009-02-16 19:36:01 +00:00
Lari Nieminen
a9200a5f84
Fixed broken portrait image path.
2009-02-16 18:46:49 +00:00
Eric S. Raymond
a039554559
Address bug #13006 .
2009-02-16 18:12:51 +00:00
Eric S. Raymond
7131e75edc
Address bug #13000 : Use Karrag's large portrait.
2009-02-16 17:43:25 +00:00
Chris Hopman
026c2c7ed6
fix for bug #12990 -- refresh battle context after firing attack_end event
...
also reenable FORCE_CHANCE_TO_HIT now that bug is fixed
2009-02-16 17:01:29 +00:00
Nils Kneuper
9c74de0b0e
apply patch by stikonas to have serbian and russian sorted correctly
2009-02-16 14:46:03 +00:00
Nils Kneuper
ee217078ae
updated Russian translation
2009-02-16 11:28:59 +00:00
Nils Kneuper
ac5c8605c3
updated Russian translation
2009-02-16 11:22:39 +00:00
Lari Nieminen
b01c634afa
Improved yeti's attack animation.
2009-02-15 21:01:31 +00:00
Lari Nieminen
2570218a53
Commented out all the FORCE_CHANCE_TO_HIT calls...
...
...since apparently the WML crashes on some systems.
2009-02-15 20:35:42 +00:00
Lari Nieminen
5870da7c7c
Added two sparse variants for the mixed forests.
2009-02-15 20:03:12 +00:00
Lari Nieminen
24651f07e9
Converted occurrences of Aa^Fdw to Aa^Fda.
2009-02-15 17:48:10 +00:00
Fabian Müller
48bebd086a
Extended the ai_location stub with a label for the location.
2009-02-15 17:09:59 +00:00
Lari Nieminen
21c7d9a2d4
Reworked the winter and hill forests...
...
...to properly include all the necessary variant terrains.
2009-02-15 17:09:54 +00:00
Fabian Müller
b33f2c1a35
LoW::7: Removed the early finish bonus from the scenario.
2009-02-15 17:02:34 +00:00
Lari Nieminen
b940ce202a
Map updates from Doc Paterson.
2009-02-15 16:59:40 +00:00
Alexander van Gessel
e37c66fe0f
Add myself as the maintainer of the dutch translation.
2009-02-15 17:44:32 +01:00
George Birthisel
44e3d1629b
Removed Necrophage from MP Leader List
2009-02-15 16:36:05 +00:00
Thomas Baumhauer
803c29f54d
removing the password box and the remember password checkbox...
...
...from the mp method selection dialog
2009-02-14 17:27:39 +00:00
Lari Nieminen
d16e2ea7f2
Added the new water villages by Cernunnos.
2009-02-14 09:46:55 +00:00
Richard Kettering
ece93785b8
Added idle animation to the naga fighter.
2009-02-13 03:08:36 +00:00
Lari Nieminen
b8da4ada45
Refactored the deciduous forest image filenames and WML a bit...
...
...and wired in some adjacent-to-castle variants.
2009-02-12 22:09:50 +00:00
Eric S. Raymond
44e00a3224
"lodged loose" -> "dislodged" again...
...
...(evidently pofix.py needs some work).
Also, fix two fuzzies in en_GB.po.
2009-02-12 19:00:18 +00:00
Ignacio R. Morelle
1942023dc8
Add some 'wmlindent: * ignoring' pragmas around...
...
...to make wmlindent leave Kaleh.cfg in peace next time mainline is
reindented.
Please do *not* attempt to rewrite this file for wmlindent if you don't
entirely know how the WML here works.
2009-02-12 15:16:08 +00:00
Ignacio R. Morelle
2a1ef253a9
Fix another part of bug #12911...
...
...and the subject of
http://www.wesnoth.org/forum/viewtopic.php?f=4&t=24028 : Kaleh's AMLAs
don't do anything but HP/XP changes.
Reverted 2008-12-08T02:57:06Z!esr@thyrsus.com for causing this.
I actually reverted to the 1.5.6 state and merged revisions
2008-12-06T00:12:07Z!lari.nieminen@iki.fi, 2008-12-08T17:45:47Z!esr@thyrsus.com and 2009-01-06T18:20:28Z!esr@thyrsus.com by hand. Revision
2009-01-30T21:40:54Z!crazy-ivanovic@gmx.net doesn't apply somehow. This doesn't fix, however, the
problem that in the saved game attached to bug #12911 Kaleh may be
offered 2 or 3 AMLAs depending on some random condition.
2009-02-12 15:15:06 +00:00
Christian Bielert
dc4cf54b60
wmllint_gui: Make the Stop button work.
2009-02-12 12:59:50 +00:00
Nils Kneuper
6650272e68
complete the fix for httt (including pot-update)...
2009-02-12 11:41:32 +00:00
Eric S. Raymond
7448e30072
More minor translation-string fixes...
...
...(typos, capitalization errors, and other meaning-preserving
changes) and an enhanced pofix.py to do the mechanically.
2009-02-12 11:09:55 +00:00
Phil Barber
f6325bcb90
Minor update to Human General portrait.
2009-02-12 08:50:20 +00:00
Richard Kettering
1449e2b5c5
Added thunderer idle animation by redeth, and removed the blurred shadows.
2009-02-12 07:20:49 +00:00
Eric S. Raymond
78a5e89269
Clean up remaining fuzzy strings in en_GB.
2009-02-12 06:40:57 +00:00
Eric S. Raymond
84e2f40d12
More use of *_MUSIC macro wrappers.
2009-02-12 02:57:19 +00:00
Eric S. Raymond
8d3b1d88bd
Use the standard music macros for Two Brothers scenarios.
...
This is a pure refactoring and should not cause behavioral changes.
2009-02-12 00:39:25 +00:00
Eric S. Raymond
65cb819a03
Use suspense.ogg where appropriaye in mainline canmpaigns.
2009-02-11 23:06:30 +00:00
Phil Barber
d36b170223
Add my Dwarf Ulfserker portrait, update changelogs, portrait credits.
2009-02-11 21:58:20 +00:00
Christian Bielert
2911814496
Add a wxpython GUI frontend for wmllint.
...
Has not been tested under Win32/Mac OS yet.
2009-02-11 20:10:29 +00:00
Alexander van Gessel
dde034142a
Properly prevent div0.
2009-02-11 17:39:56 +01:00
Lari Nieminen
18d6046327
Scroll to show the surprise nagas.
2009-02-11 11:28:36 +00:00
Richard Kettering
e86391143c
Slightly thinned naga fighter,
...
...and backported the attack trajectory of the warrior, which is more
agreeable with the transparent water overlays which will often be
applied to naga units.
2009-02-11 10:40:00 +00:00
Richard Kettering
bba252e5e3
New TC images for the naga myrmidon.
2009-02-11 06:10:28 +00:00
Patrick Parker
95f4ca0690
possible fix for bug #12963 :
...
...Floating-point exception in sample.py
(Ready for Test)
2009-02-11 04:51:53 +00:00
Ignacio R. Morelle
f083a7296e
Since the three Santis never did any maintenance to LoW...
...
...in mainline and they will never do anyway, removed them from
"Campaign Maintenance" and updated their "Creator and Lead Designer"
(should be Designers... but that breaks stringfreeze)
entry/entries/whatever.
2009-02-11 03:27:19 +00:00
Phil Barber
3e23b8a777
Revise LordBob's Halberdier portrait
2009-02-10 22:34:15 +00:00
Mark de Wever
9efa34b263
Implement the keyboard focus for the text widget.
...
Now it should be clear which widget has the keyboard focus.
2009-02-10 19:47:39 +00:00
Mark de Wever
b229bccd15
Allow the first item to be an empty image.
...
It's a bit kludgy but it works, needs a proper cleanup later.
2009-02-10 19:15:59 +00:00
Lari Nieminen
f4393e6120
Made "Into the Depths" easier.
2009-02-10 17:50:32 +00:00
Lari Nieminen
ad6d40c0f4
Simplified the (expanded) WML a bit...
...
...and made the platoon a bit tougher on harder difficulties.
2009-02-10 14:30:42 +00:00
Tomasz Śniatowski
233c3dacd7
[replace_map] now requires a expand=yes or shrink=yes...
...
...if the new map is larger or smaller (otherwise it'll drop a wml
error). Also, off-map units are put in the recall list, and if there
isn't one, an error message is shown.
2009-02-10 09:27:28 +01:00
Tomasz Śniatowski
b34fb365e0
slight editor2 display tweaks
2009-02-10 09:19:35 +01:00
Phil Barber
8c9bc9d0ff
Minor update to Dwarf Sentinel portrait
2009-02-09 22:56:37 +00:00
Jérémy Rosen
a3ef5bf63d
make all standing animations where the unit is flying...
...
...be on layer 60, so they are drawn over castles and stuff...
2009-02-09 21:06:47 +00:00
Mark de Wever
de9c3ea240
Implement the old dialog backslash behaviour.
...
I'm not sure whether the old backslash behaviour is really a good idea
but now we keep backwards compatibility. Also added a test case.
2009-02-09 20:22:04 +00:00
Ignacio R. Morelle
1d8addc51c
Set advance=no when unstoring rehydrated units...
...
...during the "advance" event monitor.
This prevents 3-step recursive advancement.
2009-02-09 18:41:05 +00:00
Ignacio R. Morelle
9d0ac153fe
Set unrenamable=yes on Greateful Merman.
2009-02-09 04:37:54 +00:00
Ignacio R. Morelle
7ada6738ee
Set unrenamable=yes on the rescued merfolk.
2009-02-09 04:36:40 +00:00
Ignacio R. Morelle
ef159f5b90
Set unrenamable=yes on Esanoo.
2009-02-09 04:35:08 +00:00
Ignacio R. Morelle
334ae65528
Set unrenamable=yes on Noy, er Nog. ;)
2009-02-09 04:33:51 +00:00
Ignacio R. Morelle
7fcb068565
Set unrenamable=yes on Jarl.
2009-02-09 04:33:35 +00:00
Ignacio R. Morelle
c47b956c26
Set unrenamable=yes on Grog.
2009-02-09 04:33:17 +00:00
Ignacio R. Morelle
cb38a07df2
Grimnir is a side=1 in the move_unit_fake statement,
...
...but in reality he is side=2. Of course this fix doesn't help a lot
since the unit lacks TC.
2009-02-09 04:31:24 +00:00
Ignacio R. Morelle
4a062a6ede
Add unrenamable=yes to Rogrimir.
2009-02-09 04:31:02 +00:00
Ignacio R. Morelle
2ccd0b7e5c
Kaleh, Garak, Zhul, Nym and Elyssa don't have unrenamable=yes.
...
Imagine that!
2009-02-09 04:27:18 +00:00
Ignacio R. Morelle
b0344642fa
Made the Dust Devil stop its dance in a less abrupt fashion.
2009-02-09 04:08:58 +00:00
Ignacio R. Morelle
ff91e172d3
Kill the Dust Devil before animating its "dance around Nym".
...
Also, restore it when finished.
2009-02-09 04:08:16 +00:00
Ignacio R. Morelle
a2d22cfcc1
Replace "The City Falls" with "Nunc Dimittis" in UtBS...
...
...first scenario's initial playlist.
2009-02-09 04:07:37 +00:00
Ignacio R. Morelle
6635301930
Ran wmlindent.
2009-02-09 01:56:42 +00:00
Ignacio R. Morelle
23c8843f0c
Normalize usage of Darawf/Dawarf.
2009-02-09 01:51:54 +00:00
Ignacio R. Morelle
1745a440ad
Add myself as a new co-maintainer.
2009-02-09 01:45:01 +00:00
Ignacio R. Morelle
9d148f8c9f
Run wmlindent.
2009-02-09 01:44:45 +00:00
Ignacio R. Morelle
0b1fd5ccbc
Add myself to the artwork credits.
2009-02-09 01:44:30 +00:00
Ignacio R. Morelle
1bdd6ce582
Put the graphic and artwork credits section for UtBS...
...
...in alphabetical order.
2009-02-09 01:44:15 +00:00
Jörg Hinrichs
9c7884f6fb
Adding support for observers in multiplayer to pause...
...
...and continue the game at any time (special greetings to boucman ;-).
2009-02-08 22:15:06 +00:00
Lari Nieminen
9f3c57786a
A map update to 4p Clash.
2009-02-08 18:11:20 +00:00
Lari Nieminen
a540b05605
Fixed a filtering problem.
2009-02-08 15:50:41 +00:00
Alexander van Gessel
ab6fa4fcb0
Remove forbidden import from standard python AIs.
2009-02-08 16:05:54 +01:00
Alexander van Gessel
1db74585f9
Fix python AIs, they never worked properly...
...
...since their path got moved, due to a lack of trailing slash.
2009-02-08 16:05:42 +01:00
Bartek Waresiak
f281d58fe2
Attack info for formula fixed along with typos in faifiles
2009-02-08 14:27:08 +00:00
Lari Nieminen
8e7c3ee62d
Added Girgistian's slayer attack animation.
2009-02-08 12:35:47 +00:00
Tomasz Śniatowski
9dd79a1490
editor toolbar tweaks
2009-02-08 12:04:46 +01:00
Richard Kettering
5576dcddb4
New TC images for enchantress.
2009-02-08 09:26:28 +00:00
Ignacio R. Morelle
a08fcdb2d4
Fix a small regression from 2009-02-07T23:12:32Z!shadowm@wesnoth.org:
...
Mages were impossible to recruit even when storywise that should be
possible.
2009-02-07 23:15:38 +00:00
Ignacio R. Morelle
1498957a79
The CONDITIONAL_MAGE_RECRUITING macro sets a flag to not run its code...
...
...in more than one occasion in the campaign, to disable Mage
recruitment. However, subsequent scenarios have "Mage" in the side 1
declaration's recruit list, thus the engine keeps inserting that in
the recruit list.
Fix bug #12852 by removing those forced declarations.
2009-02-07 23:12:32 +00:00
Ignacio R. Morelle
f152b175de
Fix bug #12928 .
2009-02-07 22:36:56 +00:00
Fabian Müller
021d7cba34
LoW::22: Fixed Landar not retreating in every case.
2009-02-07 18:20:07 +00:00
Phil Barber
0795407008
Put halos into Karrag's animations in THoT
2009-02-07 16:37:49 +00:00
Tomasz Śniatowski
523384bc63
make the replace_map events in the test scenario use first_time_only=no
2009-02-07 16:26:19 +01:00
Fabian Müller
d84e9b04b8
LoW::1, LoW::2: Code cleanup and balancing.
2009-02-07 15:12:41 +00:00
Alexander van Gessel
9c5ce95fe1
Add 'transparent' wesnoth icon. (difference is doubled resolution)
2009-02-07 15:26:53 +01:00
Phil Barber
9889abdc51
Minor update to Karrag's animation in tHoT
2009-02-07 13:38:53 +00:00
Phil Barber
7d2cd05b8b
Add LordBob's Halberdier portrait, update changelogs, portrait credits.
2009-02-07 11:55:56 +00:00
Phil Barber
af50b623ad
Minor update to Karrag's animation in tHoT
2009-02-06 23:05:41 +00:00
Lari Nieminen
e93f90fd95
Sanitized Karrag's animations.
2009-02-06 22:38:51 +00:00
Lari Nieminen
9f1109e6ee
Enabled the mixed forests in the editor.
2009-02-06 22:30:19 +00:00
Fabian Müller
b498089855
Added new forest to LoW maps.
2009-02-06 22:19:30 +00:00
Ignacio R. Morelle
d5e2e2c8b0
Converted file with charset Windows codepage 1252 (US) to UTF-8.
2009-02-06 21:07:43 +00:00
Nils Kneuper
d9afbec912
updated Marathi translation
2009-02-05 21:45:30 +00:00
Ignacio R. Morelle
6a1d1b6071
LordBob: be more specific about the "human" units tree.
2009-02-05 20:45:43 +00:00
Ignacio R. Morelle
6f4a65da79
I've been told I also do improvements.
...
Adding that to the entry comments...
2009-02-05 20:43:42 +00:00
Eric S. Raymond
561bf606c7
Fix a bit of Dwarvish dialect - in translation, too.
2009-02-05 08:04:36 +00:00
Alexander van Gessel
8e7cf022bd
Fix portrait path in test scenario.
2009-02-05 00:33:22 +01:00
Fabian Müller
724b9928f3
fixed bug #12912
2009-02-04 22:43:00 +00:00
Alexander van Gessel
62542371d9
Run pofix on TRoW and its pofiles.
2009-02-04 15:04:50 +01:00
Alexander van Gessel
9f9a1c589f
Run pofix on THoT and its pofiles.
2009-02-04 15:01:44 +01:00
Alexander van Gessel
66514bb4c5
Run pofix on Northern Rebirth and its po files.
2009-02-04 14:57:52 +01:00
Lari Nieminen
89ec29c3b0
Changed the player's starting gold back to 200/150/100...
...
...in the early scenarios, and compensated mostly by lowering enemy
gold and tweaking their recruits.
2009-02-04 12:09:30 +00:00
Alexander van Gessel
aecb8c9147
Fix a spelling error in NR, including pofix and po updates.
2009-02-04 12:20:58 +01:00
Eric S. Raymond
0c209716fa
NR string fixes to match the .po ones.
2009-02-04 10:56:55 +00:00
Eric S. Raymond
40a27a25cc
en_GB updates for TRoW, TSG, and tutorial.
...
Also, more string fixes. Here is the cumulative list:
"get of her high horse", "get off her high horse", "wesnoth-nr",
"Edition", "Editing", "wesnoth",
"the godly city of Tath", "the goodly city of Tath", "wesnoth-did",
"2 000 gold", "2,000 gold", "wesnoth-nr",
"attack my loyal duelist", "attack, my loyal duelist", "wesnoth-httt",
"have good defences in water", "have good defenses in water", "wesnoth",
"have a low defence", "have a low defense", "wesnoth",
"chop pieces of meat", "chop pieces of flesh", "wesnoth-manual"
"Northern Elves extremely few", "Northern Elves are extremely few", "wesnoth-nr"
"Thank god you are free!", "Thank the Bright Gods you are free!", "wesnoth-nr",
"It sees that guard". "It seems that guard", "wesnoth-thot",
"Go thorough that rubble", "Go through that rubble", "wesnoth-thot",
"Young Prince Haldric.", "young Prince Haldric.", "wesnoth-trow",
"funny that the lich-Lord", "funny that the lich-Lord", "wesnoth-trow",
"trapped an evil Lich in the catacombs", "trapped an evil lich in the catacombs", "wesnoth-trow",
"The Lich was carrying", "The lich was carrying", "wesnoth-trow",
"defeated the Lich and returned", "defeated the lich and returned",
"know that Lich you", "know that lich you", "wesnoth-trow",
"Lich. Maybe you", "Lich. Maybe you", "wesnoth-trow",
"Now Deoran, take", "Now, Deoran, take", "wesnoth-tsg"
"can you do against the dead!", "can you do against the dead?", "wesnoth-tsg",
"undead are hiding in the forest.", "undead are hiding in the forest?", "wesnoth-tsg",
"menfolk", "humans", "wesnoth-tsg",
As before field 1 is the old string, field 2 is the nws string, and
field 3 is the domain. Actual translations should be unaffected except
possibly by "god" -> "Bright Gods", which I believe is required by
our content policy on religion.
2009-02-04 01:37:34 +00:00
Ignacio R. Morelle
ffe759a518
Updated my credits entry.
2009-02-03 22:18:52 +00:00
Ignacio R. Morelle
b9656096af
Sleepwalker's art contributor entry was not put in alphabetical order...
...
...by thespaceinvader. Fixing that.
2009-02-03 22:18:37 +00:00
Alexander van Gessel
ee2e9b00c1
Remove workaround for engine bug.
2009-02-03 22:24:29 +01:00
Mark de Wever
9beece3808
Add some more tests for the dialogs.
2009-02-03 21:07:02 +00:00
Lari Nieminen
5024a466bc
Lower the turn limit to decrease the early finish bonus.
2009-02-03 20:49:55 +00:00
Nils Kneuper
adf00aa1c6
add Marathi translation
2009-02-03 20:04:39 +00:00
Eric S. Raymond
54f37fffb8
NR eng_GB translation and some meaning-preserving string fixes.
...
Here is the cumulative list:
"get of her high horse", "get off her high horse", "wesnoth-nr",
"Edition", "Editing", "wesnoth"
"the godly city of Tath", "the goodly city of Tath", "wesnoth-did"
"2 000 gold", "2,000 gold", "wesnoth-nr"
"attack my loyal duelist", "attack, my loyal duelist", "wesnoth-httt",
"have good defences in water", "have good defenses in water", "wesnoth",
"have a low defence", "have a low defense", "wesnoth"
"chop pieces of meat", "chop pieces of flesh", "wesnoth-manual"
"Northern Elves extremely few", "Northern Elves are extremely few", "wesnoth-nr"
"Thank god you are free!", "Thank the Bright Gods you are free!", "wesnoth-nr",
First column is old string, second is replacement, third is domain.
These should be applied to all incoming .po files.
2009-02-03 15:35:34 +00:00
Lari Nieminen
36a6b44a88
Fixed Owaec missing his portrait.
2009-02-03 10:12:50 +00:00
Lari Nieminen
14a07d6545
Upped the player starting gold a bit on the hardest difficulty,
...
...added a few recruitment_patterns and fixed some village bandit
messages from appearing when they shouldn't.
2009-02-03 10:10:44 +00:00
Alexander van Gessel
e03f55ca22
Changed [set_variable] to work with floats properly. (bug #12546 )
...
Specification at http://www.wesnoth.org/forum/viewtopic.php?p=336743#p336743
2009-02-03 01:34:57 +01:00
Alexander van Gessel
8d0bb53956
Update test scenario for new [set_variable] functionality.
...
Also test case for GUI validation failure.
2009-02-02 22:02:41 +01:00
Nils Kneuper
8579168d28
updated Slovenian translation
2009-02-02 17:17:27 +00:00
Gunter Labes
a43ce50f35
removed disabled maps; they can be added again once they're ready
2009-02-02 14:52:51 +00:00
Lari Nieminen
dbd90837b4
Updated beetlenaut's credits.
2009-02-02 09:57:26 +00:00