Commit Graph

22534 Commits

Author SHA1 Message Date
Moritz Göbelbecker
934b071747 Added stone bridge terrain over lava and chasm 2008-02-07 20:26:13 +00:00
Dimitar Ilccov
59e80d4c40 Another partial fix for the bug #10998.
Enemy chambers #3 & #4 had the same problem as the one described in
the bug.
2008-02-07 19:47:08 +00:00
Eric S. Raymond
8e65de51ed Address bug #10998. A second chamber had the same problem. 2008-02-07 19:12:12 +00:00
Dimitar Ilccov
fa5d88cec0 An update of {DEFAULT_MUSIC_PLAYLIST} - more tunes included 2008-02-07 18:03:53 +00:00
Eric S. Raymond
cf16fb85e2 Put a goal signpost the north end of the exit tunnel. 2008-02-07 17:39:48 +00:00
uso
1dd7050437 check for linger mode first to prevent a crash if the game runs out of turns 2008-02-07 17:32:58 +00:00
Mark de Wever
324bfdb415 Unified the two different max_loop counters and used highest maximum (65536). 2008-02-07 17:32:16 +00:00
Mark de Wever
baa482be0c Add a warning in scroll_to_tile if the tile isn't on the map. 2008-02-07 17:27:17 +00:00
Mark de Wever
008325e504 small code simplification 2008-02-07 17:23:39 +00:00
Nils Kneuper
c9056e2456 running make update-po4a -> updated man pages 2008-02-07 16:39:38 +00:00
Nils Kneuper
f03a5fab5d updated German translation 2008-02-07 16:23:00 +00:00
Lari Nieminen
ddf781c040 A new sound for when a player takes a slot in a game. 2008-02-07 10:46:46 +00:00
Gunter Labes
6a65dd6db0 [[Balancing changes]]
* decreased the forest defense of the Ranger from 70% to 60%
* decreased the forest movement cost of the Ranger from 2 to 1
* decreased the shallow water, mountain, swamp and snow movement cost of
  the Ranger from 3 to 2
2008-02-07 10:06:17 +00:00
Gunter Labes
b21ac48cdf put the new category at a more appropriate place 2008-02-07 09:56:47 +00:00
Gunter Labes
ed39d5b27f make a new termination category "not started" to differentiate aborted games 2008-02-07 09:38:50 +00:00
Nils Kneuper
7985ce4b97 updated Turkish translation 2008-02-07 09:21:06 +00:00
Richard Kettering
5ec5ec9438 Separated off halo images from shaman healing frames. 2008-02-07 07:00:37 +00:00
Richard Kettering
4beac31373 Separated off halo images from shaman healing frames. 2008-02-07 06:58:11 +00:00
Richard Kettering
e891a2bc41 Added halo images for the elvish shaman's healing. 2008-02-07 06:54:34 +00:00
Richard Kettering
434ec7b1d6 Added second defense frame to dwarven guardsman. 2008-02-07 05:43:02 +00:00
Richard Kettering
1c3a1afa11 Added second defense frame to dwarven guardsman. 2008-02-07 05:40:45 +00:00
Jan Rietema
de1b494745 Added a comment for the random spawn coordinate hack. 2008-02-07 01:08:28 +00:00
uso
f23b1550d1 silence a compiler warning about a variable may be used uninitialized 2008-02-06 22:54:23 +00:00
Eric S. Raymond
f359860e07 Wire in Pelias's portrait. 2008-02-06 22:47:45 +00:00
Eric S. Raymond
e5a737f2f5 Add another variable so the door-opening sequence won't fire twice. 2008-02-06 22:32:12 +00:00
Mark de Wever
1a0cc7cc28 Small optimization, send the parameter by reference instead of a copy. 2008-02-06 21:52:32 +00:00
Mark de Wever
b5ca65c6e9 While fixing bug #10133 it appeared an extra [scroll_to] was needed. 2008-02-06 21:47:57 +00:00
Mark de Wever
e1db1b8d3f Fixed an off by one error in [scroll_to].
Since the caged unit was on the bottom row this caused the engine to
think the location was off the map and thus the scroll_to didn't
scroll. (bug #10133)
2008-02-06 21:44:17 +00:00
Eric S. Raymond
e849504a0c Remove unused transformation. 2008-02-06 20:57:07 +00:00
Eric S. Raymond
7eb3510fca Implement checking of range, span, and filter types in macros.
Show the type signatures in ythe wmlscope error messages for the mismatches.
2008-02-06 20:22:44 +00:00
Eric S. Raymond
8a2db11ceb Implement the IMAGE argument type for macros.
This involved changing a bunch of formal args in the terrain graphics
macros from IMAGE to IMAGESTEM or IMAGELINE to avoid false positives.
2008-02-06 19:28:56 +00:00
Gunter Labes
28079dcd08 send a server message when the game ended 2008-02-06 17:15:53 +00:00
Gunter Labes
00e1b8d240 revised map: The Freelands
decreased the village defense of Bats from 60% to 40%
2008-02-06 14:34:15 +00:00
Gunter Labes
4821afe448 [[MP bug fixes]]
* check the side= of player messages and correct if necessary
  (partially fixes bug #9675: :droid'ing your side makes your chat
  status that of an observer)

* check team_name= to prevent sending to other teams than your own

* log a warning for bug #6523: team messages are sometimes relayed to
  everyone. If it still occurs this should make it easy to figure out
  why and fix it client side (the client should just send messages
  alone always, no need for the server to deal with repackaging..)
2008-02-06 14:05:59 +00:00
Nils Kneuper
6870a68d9c updated German translation 2008-02-06 12:07:40 +00:00
Eric S. Raymond
f5a323e8c3 Improved macro argument type checking,
and change some formals to convey type expectations.
2008-02-06 12:06:24 +00:00
Eric S. Raymond
3bf19bb1f1 wmlscope now does some argument type checking of macros.
The logic for deducing expected types from formals needs work.
2008-02-06 11:47:20 +00:00
Eric S. Raymond
a058c0ea21 Checkpoint before implementing argument type matching. 2008-02-06 10:39:46 +00:00
Pauli Nieminen
2cf1c920ef Fixed a typo 2008-02-06 10:34:22 +00:00
Pauli Nieminen
e3c4f6c1bc Fixed some ability filtering 2008-02-06 10:29:42 +00:00
Eric S. Raymond
2f30f121cc Implement zookeeper's FR #5 from bug #10990
check macro calls for mismatches in argument number.  Fix a few
glitches found in mainline using this test.
2008-02-06 08:17:57 +00:00
uso
779ea775e5 don't throw all players and observers out of an MP game (and abort it)...
...when the host leaves the game in linger mode
2008-02-06 03:48:04 +00:00
Eric S. Raymond
25c42f052f Less intrusive way to quiet down wmllint's #textdomain sanity check 2008-02-06 03:14:03 +00:00
Eric S. Raymond
cc6d19f0d8 Impplement noyga's FR in bug #10990:
detect unknown movetypes and rwaces in units.
2008-02-06 03:01:37 +00:00
Ali El Gariani
9f9471b4a1 revert 2008-02-06T01:44:30Z!alinkmaze@gmail.com (fixing sharing info with ally not using fog/shroud)
Having a consistent handling of this case have more implications than
I thought Need more carefull analysis to decide if this little stupid
case worth the WML check
2008-02-06 02:52:31 +00:00
Ali El Gariani
a0f6180354 for unclear reasons, "share_view=yes" automatically set share_maps to "no"
So we also need to check share_view to decide if we share shroud info
2008-02-06 02:46:03 +00:00
Ali El Gariani
bedfc70928 sharing map/view with a side not using shroud/fog was not working. Fix it
It may remove the fog/shroud of unclean SP (2 in mainline)
2008-02-06 01:44:30 +00:00
Eric S. Raymond
5f883d14bd Implement FR #4 in bug #10990, checking side sequence numbers.
Fix a couple of glitches this revealed in mainline
2008-02-06 01:41:18 +00:00
Eric S. Raymond
b2061f6180 Code cleanup. 2008-02-06 01:07:55 +00:00
Eric S. Raymond
9d233369f5 Clean up another misplaced #tesxdomain declaration. 2008-02-06 00:49:11 +00:00