Lukas Jox
02a1203998
fix missing word in troll race description
2020-03-08 08:31:59 +01:00
nemaara
4cfe36f645
Elvish Lady: description wording
2020-03-07 18:55:06 -05:00
gfgtdf
cd75931f7f
don't call error() on invalid toplevel tag
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this code handles wesnoth.persistent_tags which is used by all addons. The previous behviour would mean that an addon that uses wesnoth.persistent_tags wrongly would also break other code that uses wesnoth.persistent_tags like the [item] implementation.
2020-03-08 00:04:25 +01:00
nemaara
94dcdc4816
Elvish Lady: new description
2020-03-07 17:06:41 -05:00
nemaara
b807b71858
Elvish Outrider: fix meter in description again
2020-03-07 15:27:34 -05:00
nemaara
d8099ca51f
Elvish Lady: give unit attack and abilities
2020-03-07 14:12:33 -05:00
nemaara
9cd6086870
Liberty S7: balancing pass
2020-03-07 11:41:44 -05:00
nemaara
d2bb3fb103
Correct some outdated credit listings
2020-03-07 03:21:22 -05:00
nemaara
a7a49993ca
Liberty S7: redraw and rebalance scenario
2020-03-07 03:02:10 -05:00
nemaara
385599b5bc
Elvish Sylph: description wording
2020-03-06 23:07:32 -05:00
nemaara
d4144068fa
Elvish Sylph: new description
2020-03-06 23:00:44 -05:00
nemaara
4e99ca80bf
Merge pull request #4788 from UnwiseOwl/new_terrain_again
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UtBS S1: Use undead camp
2020-03-06 20:59:19 -05:00
Thom Diment
e1575c29ef
UtBS S1: Use undead camp
2020-03-06 18:12:24 +00:00
Thom Diment
befa44eb0b
SoTBE: Map changes to use new terrain
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S3: Add troll camp
S5: Add undead camp
S14: Add new trollish terrain
2020-03-06 12:26:39 -05:00
nemaara
5e56c17274
Elvish High Lord: new description
2020-03-06 12:24:03 -05:00
nemaara
9cd55958ac
Elvish Lord: modify description
2020-03-06 01:25:46 -05:00
nemaara
38a17269b9
Elvish Enchantress: new description
2020-03-06 00:39:27 -05:00
nemaara
b39874007a
Elvish Outride: remove comma
2020-03-05 18:17:23 -05:00
nemaara
79cd941689
Elvish Outrider: fix some rhythm
2020-03-05 16:05:09 -05:00
nemaara
d1ac3e8a8a
Elvish Outrider: new description
2020-03-05 14:43:51 -05:00
Thom Diment
2a8b450a48
LoW: Use new tiles
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Add Troll camps to 2,6,7 (mask),10,11,14
Add ruined Elvish keeps to 4
Add naga camp to 7 (mask)
2020-03-05 09:19:24 -05:00
Thom Diment
215458d034
TRoW: Use new terrains
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Add undead camp to 04a
Add troll camps to 17c and 19
Add ruined castle to 20 and 22
Note: 17c uses 1.15 mushrooms
2020-03-05 09:19:14 -05:00
nemaara
c72dc2ee49
Elvish Sorceress: new description
2020-03-05 02:43:46 -05:00
nemaara
9bdde17b4f
Merge pull request #4782 from UnwiseOwl/use_new_terrains
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Use new terrains in campaigns (#4121 ) - WIP
2020-03-04 12:38:49 -05:00
mattsc
fefe431360
AI: fix remove castle_switch CA from default AI
2020-03-04 06:55:35 -08:00
mattsc
e36e8e1ac3
AI: remove castle_switch CA from default AI
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It causes more harm than good in many singleplayer scenarios, for example when there is an allied AI keep close to the player's AI.
The candidate action is still part of the Experimental AI, and its marco remains available, so it can easily be included in a scenario if desired.
2020-03-04 06:49:43 -08:00
Thom Diment
4f94750559
Update 04_Unlawful_Orders.cfg
2020-03-03 22:19:36 +00:00
Severin Glöckner
2efe5c4e1c
Revert "Dunefolk: remove L4 Paragon"
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This reverts commit 3c6b15f22b021841f842c9cd4b8c887b2b76d847.
[ci skip]
2020-03-03 21:36:16 +01:00
Thom Diment
704fa2efa8
EI: add new terrains
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Ruined camps for UD to 1,3,4b,4c,6,14,16,17b
Troll camps to 10 (for trolls and griffs) and 12
Changed castles to ruined castles in 2,5
2020-03-03 12:52:45 +00:00
Thom Diment
0e898d3d84
LS4: Add undead camp
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A bit silly and unneccessary, but it feels very thematic and looks pretty neat when the camp changes form along with the units in this one.
2020-03-03 12:09:05 +00:00
Thom Diment
534b44dd8e
Use ruined elvish castle
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This elf has fallen on such hard times that he's considering being turned into a thrall by a necromancer as an upgrade. I'm thinking his keep is probably a bit rubbish. It's certainly not likely to be a human castle, which is what it was.
2020-03-03 00:01:24 +00:00
nemaara
21199519c9
Elvish Ranger/Avenger: modify special note again
2020-03-02 02:47:48 -05:00
nemaara
e0a2b1afae
Elvish Ranger/Avenger: modify special note
2020-03-02 02:45:40 -05:00
nemaara
abc69accc4
Elvish Shyde: new description
2020-03-02 02:35:21 -05:00
nemaara
6f851fc22f
Elvish Druid: new description
2020-03-02 01:40:51 -05:00
nemaara
33ea1f9e74
Elvish Shaman: fix typo
2020-03-01 22:08:57 -05:00
nemaara
4a24aebdf7
Elvish Shaman: new description
2020-03-01 20:29:15 -05:00
nemaara
e985356be3
Elvish Champion: update description
2020-03-01 20:29:04 -05:00
nemaara
e1596288ac
Elvish Hero: update description
2020-03-01 20:28:50 -05:00
nemaara
18c0066809
Elvish Marshal: update description
2020-03-01 03:41:37 -05:00
nemaara
371bf558fa
Elvish Captain: description wording
2020-03-01 03:16:22 -05:00
nemaara
91d778e365
Split [avoid] locations with [or]
2020-02-29 21:14:12 -05:00
Thom Diment
a03ee49ccf
Fix instances of multiple [avoid]s in [side]s ( #4776 )
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* Avoid using multiple [avoid] tags
2020-02-29 18:35:24 -05:00
nemaara
6bc4b4e1b3
Merge pull request #4770 from UnwiseOwl/utbs2_dehydration
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Changes to dehydration (UtBS 2)
2020-02-29 14:59:13 -05:00
Thom Diment
a029ad071c
Beserker teamcolor fix ( #4769 )
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* Beserker and masked berserker teamcolor fix
Edited version of berserker bob animations to correct a couple of pixels of incorrect teamcolor.
2020-02-29 14:44:21 -05:00
Thom Diment
014efaa4d2
Make dehydration only affect the player side
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Seems like a controversial choice that will affect this scenario balance, but easy enough to do in wml at the cost.
2020-02-28 22:38:50 +00:00
Thom Diment
2367685db4
Sun shydes no longer dehydrate themselves at night
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Uses time_of_time_id instead of time_of_day, making it unaffected by illumination.
This means this version of dehydration will only work in scenarios with these TODs, which seems like a reasonable price to pay to me.
2020-02-28 22:30:54 +00:00
nemaara
54b827632c
Elvish Scout: revise description
2020-02-27 02:57:52 -05:00
nemaara
3edc3dd077
Elvish Rider: tweak description
2020-02-26 19:11:40 -05:00
Nils Kneuper
9a153d724f
updated Dutch translation
2020-02-26 22:45:45 +01:00