32114 Commits

Author SHA1 Message Date
Sergey Popov
1f2baadc6f Removed import of unused module 'sets'. 2009-03-31 14:42:45 +00:00
Iurii Chernyi
de17bf7dc8 updated changelog to reflect the addition of a new test map ( small AI Arena ) 2009-03-31 14:23:22 +00:00
Iurii Chernyi
52d15a17aa AI Arena - interactive AI testing framework 2009-03-31 13:49:34 +00:00
Iurii Chernyi
3bd899c402 allow hot-redeployment of the side AI using [modify_side] WML function 2009-03-31 13:49:15 +00:00
Sergey Popov
b8b042b788 No longer run config checks on scons -h. 2009-03-31 12:34:50 +00:00
Gunter Labes
ffd670c459 don't try to move_unit() when we got no path 2009-03-31 03:07:44 +00:00
Gunter Labes
2e0deae49b removed spurious character;...
...fixes bug #13296: Assertion failure and abort in Caverns of Flame scenario

asserting on invalid move_unit_fake coordinates is still a bad idea
though and should be changed
2009-03-31 02:29:15 +00:00
Eric S. Raymond
2fc3eb541a Generate po headers. 2009-03-31 01:27:49 +00:00
Gunter Labes
a766a9c380 default to level 0 (like wesnoth) also on ValueError 2009-03-31 01:01:44 +00:00
Eric S. Raymond
c20896690c Beginnings of attribute filtering. 2009-03-31 00:59:42 +00:00
Eric S. Raymond
8f3b65075c More improvements in convenience methods.
The tag for a macro opener has had '}' removed, to make it
visually clear that it is unbalanced.
2009-03-31 00:53:35 +00:00
Eric S. Raymond
54c8c733c3 Speed up and improve parsing. 2009-03-30 23:59:05 +00:00
Eric S. Raymond
51dc220f3a Parsing stage for new wmlgettext is working. 2009-03-30 23:26:47 +00:00
Ignacio R. Morelle
eb0bfe1a78 Add a note about ~NOP() to the changelog (for no real reason at all). 2009-03-30 23:06:33 +00:00
Ignacio R. Morelle
7a501d60e7 Began refactoring of story screens,
...which will also change their WML structures in the future.

For now there is only a minimal set of stubs in the new code, which is
also disabled for normal builds unless -DSHADOWM_STORYSCREEN is used.
If you find "bugs" in the new code in storyscreen.?pp, talk with me first,
I may be aware of them already...
2009-03-30 23:06:12 +00:00
Ignacio R. Morelle
b1f1c34806 Implement the ~NOP() image functor, which takes a surface...
...and returns the same (not copied) surface.

I'll later decide whether WML authors need to know about this or not.
2009-03-30 23:05:58 +00:00
Ignacio R. Morelle
f2ab08d573 s/construcotr/constructor/ and some whitespace cleanup.
This is what I get for writing that code at 6 AM without having slept a
single minute: typoed doxygen comments and random excess of whitespace.
But hey, it *works*! :-)
2009-03-30 23:05:44 +00:00
Ignacio R. Morelle
4e6b4ed53e Fix punctuation in a doxygen comment. 2009-03-30 23:05:29 +00:00
Patrick Parker
9eab7cb5bb wmliterator : upgrade closeMacroType to actual element 2009-03-30 22:16:37 +00:00
Guillaume Melquiond
c5d129ba91 Removed some bloat. 2009-03-30 21:33:24 +00:00
Guillaume Melquiond
9d33da66c4 Added missing files. 2009-03-30 21:33:20 +00:00
Mark de Wever
0a41d9acc3 Comment out an unused parameter. 2009-03-30 21:12:39 +00:00
Mark de Wever
83709d0bc2 Fix a compiler warning. 2009-03-30 21:12:34 +00:00
Mark de Wever
f14afc1a4b Fix a compiler warning. 2009-03-30 21:12:28 +00:00
Eric S. Raymond
15c5cfb0a3 Some old markup can't be lifted aotomatically. 2009-03-30 21:12:25 +00:00
Mark de Wever
5ee18bd6b2 Comment out some unused variables. 2009-03-30 21:12:20 +00:00
Eric S. Raymond
502a52b8f5 Improved convenience methods for testing element types. 2009-03-30 20:49:38 +00:00
Iurii Chernyi
4a3516aafe added basic history and hot-redeployment capabilities to in-game console.
changed AI lifecycle management to use the new ai_manager
implementation

changed AI configuration parsing to use the new ai_configuration
implementation
2009-03-30 20:08:28 +00:00
Jérémy Rosen
d66b9adb91 display bars during recruiting anims to avoid flickering 2009-03-30 18:28:26 +00:00
Iurii Chernyi
5f0482f8ab removed team_formula elements from multiplayer faction...
...configuration files, for they use a broken fai script
2009-03-30 17:50:29 +00:00
Sergey Popov
9bc4dde7f7 Committed McShark's projectfiles update. 2009-03-30 17:16:11 +00:00
Nils Kneuper
9796026aea updated Czech translation 2009-03-30 14:31:23 +00:00
Nils Kneuper
46ef1f8367 updated Russian translation 2009-03-30 14:18:21 +00:00
Nils Kneuper
db60db5d9a updated Russian translation 2009-03-30 12:43:44 +00:00
Eric S. Raymond
15c9a6f1df Address bug #13292: Installation problem caused by unknown find arguments. 2009-03-30 11:01:35 +00:00
Eric S. Raymond
99c562baaa Address bug #13291: Compilation problem in multiplayer_connect.cpp. 2009-03-30 10:56:58 +00:00
Eric S. Raymond
59a6ec2937 Address bug #13293. 2009-03-30 10:53:37 +00:00
Eric S. Raymond
47b7a82e46 A start on a wmlgettexct replacement in Python. 2009-03-30 10:48:54 +00:00
Nils Kneuper
1ea2b0aa9d updated Icelandic and Russian translation 2009-03-30 09:23:30 +00:00
Eric S. Raymond
36db78198c Improved documentation. 2009-03-30 09:14:06 +00:00
Eric S. Raymond
a777b64fac Remove most of the machinery relevant to obsolete 1.2 terrains,
we'll clean up the rest on the next pass.
2009-03-30 09:07:16 +00:00
Eric S. Raymond
4c1dec12c4 Pry the difficulty ratings loose from the campaign summary descriptions.
This minimizes the translators' work when we re-grade campaigns.
2009-03-30 07:26:07 +00:00
Eric S. Raymond
8b5da17ad5 Give the Wesfolk raid a bit more backstory as suggested on the forums. 2009-03-30 07:11:37 +00:00
Daniel Franke
0052c41ea4 Add an input_blocker during init_turn(), closing various race windows.
Please observe a moment of silence for the long-awaited passing of bug #9496.

[[Split portion of a mixed commit.]]
2009-03-30 06:53:24 +00:00
Eric S. Raymond
5feb9927bc Address feature request at bug #13096: check for space in email names. 2009-03-30 03:23:41 +00:00
Eric S. Raymond
ff722d201f Two more character renames:
Marcus is Earth-human: Father Marcus -> Father Morvin

Spanish doesn't have a "th" sound; ShadowMaster tells me that
Sister Theta's name sounds a lot like "Sister Tit" in that
language.  So Theta -> Thera.
2009-03-30 02:59:22 +00:00
Eric S. Raymond
0ef3d48fab Character name change in NR: Anita -> Eryssa
My chief playtester commented that for an princess of Wesnoth elves,
"Anita" sounds way too Earth-Human.  I should have noticed this sooner.
2009-03-30 02:38:05 +00:00
Eric S. Raymond
28fa71f718 Add transformations requested in bug #13246. 2009-03-30 02:12:13 +00:00
Eric S. Raymond
963249b101 For bug #13095, warn on files with a tilde *anywhere*. 2009-03-30 01:40:36 +00:00
Eric S. Raymond
2a84210a82 Address bug #13095 by having wmllint throw a warning...
...on filenames ending in tilde.
2009-03-30 01:36:22 +00:00