Sergey Popov
1f2baadc6f
Removed import of unused module 'sets'.
2009-03-31 14:42:45 +00:00
Iurii Chernyi
de17bf7dc8
updated changelog to reflect the addition of a new test map ( small AI Arena )
2009-03-31 14:23:22 +00:00
Iurii Chernyi
52d15a17aa
AI Arena - interactive AI testing framework
2009-03-31 13:49:34 +00:00
Iurii Chernyi
3bd899c402
allow hot-redeployment of the side AI using [modify_side] WML function
2009-03-31 13:49:15 +00:00
Sergey Popov
b8b042b788
No longer run config checks on scons -h.
2009-03-31 12:34:50 +00:00
Gunter Labes
ffd670c459
don't try to move_unit() when we got no path
2009-03-31 03:07:44 +00:00
Gunter Labes
2e0deae49b
removed spurious character;...
...
...fixes bug #13296 : Assertion failure and abort in Caverns of Flame scenario
asserting on invalid move_unit_fake coordinates is still a bad idea
though and should be changed
2009-03-31 02:29:15 +00:00
Eric S. Raymond
2fc3eb541a
Generate po headers.
2009-03-31 01:27:49 +00:00
Gunter Labes
a766a9c380
default to level 0 (like wesnoth) also on ValueError
2009-03-31 01:01:44 +00:00
Eric S. Raymond
c20896690c
Beginnings of attribute filtering.
2009-03-31 00:59:42 +00:00
Eric S. Raymond
8f3b65075c
More improvements in convenience methods.
...
The tag for a macro opener has had '}' removed, to make it
visually clear that it is unbalanced.
2009-03-31 00:53:35 +00:00
Eric S. Raymond
54c8c733c3
Speed up and improve parsing.
2009-03-30 23:59:05 +00:00
Eric S. Raymond
51dc220f3a
Parsing stage for new wmlgettext is working.
2009-03-30 23:26:47 +00:00
Ignacio R. Morelle
eb0bfe1a78
Add a note about ~NOP() to the changelog (for no real reason at all).
2009-03-30 23:06:33 +00:00
Ignacio R. Morelle
7a501d60e7
Began refactoring of story screens,
...
...which will also change their WML structures in the future.
For now there is only a minimal set of stubs in the new code, which is
also disabled for normal builds unless -DSHADOWM_STORYSCREEN is used.
If you find "bugs" in the new code in storyscreen.?pp, talk with me first,
I may be aware of them already...
2009-03-30 23:06:12 +00:00
Ignacio R. Morelle
b1f1c34806
Implement the ~NOP() image functor, which takes a surface...
...
...and returns the same (not copied) surface.
I'll later decide whether WML authors need to know about this or not.
2009-03-30 23:05:58 +00:00
Ignacio R. Morelle
f2ab08d573
s/construcotr/constructor/ and some whitespace cleanup.
...
This is what I get for writing that code at 6 AM without having slept a
single minute: typoed doxygen comments and random excess of whitespace.
But hey, it *works*! :-)
2009-03-30 23:05:44 +00:00
Ignacio R. Morelle
4e6b4ed53e
Fix punctuation in a doxygen comment.
2009-03-30 23:05:29 +00:00
Patrick Parker
9eab7cb5bb
wmliterator : upgrade closeMacroType to actual element
2009-03-30 22:16:37 +00:00
Guillaume Melquiond
c5d129ba91
Removed some bloat.
2009-03-30 21:33:24 +00:00
Guillaume Melquiond
9d33da66c4
Added missing files.
2009-03-30 21:33:20 +00:00
Mark de Wever
0a41d9acc3
Comment out an unused parameter.
2009-03-30 21:12:39 +00:00
Mark de Wever
83709d0bc2
Fix a compiler warning.
2009-03-30 21:12:34 +00:00
Mark de Wever
f14afc1a4b
Fix a compiler warning.
2009-03-30 21:12:28 +00:00
Eric S. Raymond
15c5cfb0a3
Some old markup can't be lifted aotomatically.
2009-03-30 21:12:25 +00:00
Mark de Wever
5ee18bd6b2
Comment out some unused variables.
2009-03-30 21:12:20 +00:00
Eric S. Raymond
502a52b8f5
Improved convenience methods for testing element types.
2009-03-30 20:49:38 +00:00
Iurii Chernyi
4a3516aafe
added basic history and hot-redeployment capabilities to in-game console.
...
changed AI lifecycle management to use the new ai_manager
implementation
changed AI configuration parsing to use the new ai_configuration
implementation
2009-03-30 20:08:28 +00:00
Jérémy Rosen
d66b9adb91
display bars during recruiting anims to avoid flickering
2009-03-30 18:28:26 +00:00
Iurii Chernyi
5f0482f8ab
removed team_formula elements from multiplayer faction...
...
...configuration files, for they use a broken fai script
2009-03-30 17:50:29 +00:00
Sergey Popov
9bc4dde7f7
Committed McShark's projectfiles update.
2009-03-30 17:16:11 +00:00
Nils Kneuper
9796026aea
updated Czech translation
2009-03-30 14:31:23 +00:00
Nils Kneuper
46ef1f8367
updated Russian translation
2009-03-30 14:18:21 +00:00
Nils Kneuper
db60db5d9a
updated Russian translation
2009-03-30 12:43:44 +00:00
Eric S. Raymond
15c9a6f1df
Address bug #13292 : Installation problem caused by unknown find arguments.
2009-03-30 11:01:35 +00:00
Eric S. Raymond
99c562baaa
Address bug #13291 : Compilation problem in multiplayer_connect.cpp.
2009-03-30 10:56:58 +00:00
Eric S. Raymond
59a6ec2937
Address bug #13293 .
2009-03-30 10:53:37 +00:00
Eric S. Raymond
47b7a82e46
A start on a wmlgettexct replacement in Python.
2009-03-30 10:48:54 +00:00
Nils Kneuper
1ea2b0aa9d
updated Icelandic and Russian translation
2009-03-30 09:23:30 +00:00
Eric S. Raymond
36db78198c
Improved documentation.
2009-03-30 09:14:06 +00:00
Eric S. Raymond
a777b64fac
Remove most of the machinery relevant to obsolete 1.2 terrains,
...
we'll clean up the rest on the next pass.
2009-03-30 09:07:16 +00:00
Eric S. Raymond
4c1dec12c4
Pry the difficulty ratings loose from the campaign summary descriptions.
...
This minimizes the translators' work when we re-grade campaigns.
2009-03-30 07:26:07 +00:00
Eric S. Raymond
8b5da17ad5
Give the Wesfolk raid a bit more backstory as suggested on the forums.
2009-03-30 07:11:37 +00:00
Daniel Franke
0052c41ea4
Add an input_blocker during init_turn(), closing various race windows.
...
Please observe a moment of silence for the long-awaited passing of bug #9496 .
[[Split portion of a mixed commit.]]
2009-03-30 06:53:24 +00:00
Eric S. Raymond
5feb9927bc
Address feature request at bug #13096 : check for space in email names.
2009-03-30 03:23:41 +00:00
Eric S. Raymond
ff722d201f
Two more character renames:
...
Marcus is Earth-human: Father Marcus -> Father Morvin
Spanish doesn't have a "th" sound; ShadowMaster tells me that
Sister Theta's name sounds a lot like "Sister Tit" in that
language. So Theta -> Thera.
2009-03-30 02:59:22 +00:00
Eric S. Raymond
0ef3d48fab
Character name change in NR: Anita -> Eryssa
...
My chief playtester commented that for an princess of Wesnoth elves,
"Anita" sounds way too Earth-Human. I should have noticed this sooner.
2009-03-30 02:38:05 +00:00
Eric S. Raymond
28fa71f718
Add transformations requested in bug #13246 .
2009-03-30 02:12:13 +00:00
Eric S. Raymond
963249b101
For bug #13095 , warn on files with a tilde *anywhere*.
2009-03-30 01:40:36 +00:00
Eric S. Raymond
2a84210a82
Address bug #13095 by having wmllint throw a warning...
...
...on filenames ending in tilde.
2009-03-30 01:36:22 +00:00