9632 Commits

Author SHA1 Message Date
Rusty Russell
1f5a42781c Don't log debug games for upload.
Fixes bug #5227 https://gna.org/bugs/?func=detailitem&item_id=5227
2006-02-11 04:37:00 +00:00
Scott Klempner
b0bde42242 music swap 2006-02-11 04:27:10 +00:00
J.W. Bjerk
fc5b20f4bc Attack Icons:
deleted some uneeded icons, made units use new icons, and renamed some icons.
2006-02-11 02:20:59 +00:00
Scott Klempner
d89b390ff1 changelog update 2006-02-11 01:36:14 +00:00
Scott Klempner
41cd9f3e4d updated HttT to [music] tag 2006-02-11 01:27:40 +00:00
Richard Kettering
0e9d5c9b00 Added large batch of new attack icons to repository. 2006-02-10 23:52:15 +00:00
Joseph Simmons
a95304d3c5 Some more error fixes in EI... 2006-02-10 22:29:40 +00:00
Joseph Simmons
33d8afc1f0 Oops. Some WML typos. Fixed them all 2006-02-10 22:17:52 +00:00
Scott Klempner
7dca0bc1d3 httt story enhancements, added armor.png placeholder image 2006-02-10 22:15:34 +00:00
Dominic Bolin
80fb1c6b7a Ambush works in both forest and snow forest. 2006-02-10 21:44:45 +00:00
Joseph Simmons
74b785cfc9 Changelog update for last commit 2006-02-10 21:33:00 +00:00
Joseph Simmons
98fa7afa30 Rewriting of dialogue...
...in Lake Vrug, Evacuation, The Drowned Plains, some others. Updates
to almost all of the maps. Music might have been accidentally
reverted; will fix that in next commit.
2006-02-10 21:30:26 +00:00
Nils Kneuper
60f16e3e88 pot-update 2006-02-10 16:20:39 +00:00
David Philippi
f3fb88632c update-po run 2006-02-10 15:40:04 +00:00
Joseph Simmons
cccac300e5 Made the map more interesting 2006-02-10 15:34:32 +00:00
Benoît Timbert
729c88ccd6 Changelog update for 2006-02-10T11:06:08Z!benoit.timbert@free.fr & Xan's latest changes 2006-02-10 11:12:44 +00:00
Benoît Timbert
e1b4952654 "traits_description" shall be read before "random_traits"
...so we don't have an empty traits description using "random_traits"
2006-02-10 11:06:08 +00:00
Dominic Bolin
351efba133 Show a message when a player leaves a game. 2006-02-09 22:59:36 +00:00
Dominic Bolin
1660ffa1c0 Send message on player ban or kick. 2006-02-09 22:51:06 +00:00
Dominic Bolin
e58490b85b Added 'profile' key to [unit] variables, and [label] to [event]. 2006-02-09 21:40:33 +00:00
Nils Kneuper
1d30bf0b86 updated German translation 2006-02-09 16:32:20 +00:00
Nils Kneuper
47c7e225fb updated German translation 2006-02-09 16:29:24 +00:00
Benoît Timbert
3377cf0197 Quite useless commit: Made a few macros local, using #undef 2006-02-08 22:17:53 +00:00
Isaac Clerencia Perez
c2fde62cc1 Include icons/wesnoth-icon.png in the tarball 2006-02-08 21:35:52 +00:00
Scott Klempner
f08d9f5aee changelog update 2006-02-08 19:56:16 +00:00
Scott Klempner
ab06a27010 fixed order of macro calls in game.cfg 2006-02-08 19:54:54 +00:00
Benoît Timbert
c9f35c81b5 Added a #undef directive
This will allow to make scenario-specific macros without interference
with other scenario-specific macros with the same name.  This would be
useful for multiplayer scenarios.
2006-02-08 19:43:27 +00:00
Dominic Bolin
8457e887f0 Change filter to be more like standard ones. 2006-02-08 18:12:27 +00:00
Gunter Labes
2c79b1f025 hopefully corrected a phrase in the rockbound cave description 2006-02-08 18:02:31 +00:00
Gunter Labes
c5851ae6ce fixed a typo 2006-02-08 16:52:34 +00:00
J.W. Bjerk
fbe23dbdee renamed the yet unused menu-buttons to test aSVN GUI client. 2006-02-08 15:32:09 +00:00
Joseph Simmons
1c6efb5bdc New time limits for several scenarios. 2006-02-07 23:46:48 +00:00
Isaac Clerencia Perez
7f39972411 1.1.1+svn 2006-02-07 18:14:08 +00:00
Dominic Bolin
bb4a039df9 Added key 'ignore_race_traits' to [unit]. 2006-02-07 15:40:23 +00:00
Dominic Bolin
f52f2a12d2 Disallow whitespace on ends of nicks; show total number of game slots. 2006-02-07 14:49:54 +00:00
Dominic Bolin
c8c49818e7 Allow [clear_variable] to work on sub-variables. 2006-02-07 14:48:29 +00:00
Isaac Clerencia Perez
34de5b97df Add upload_log.hpp to Makefile.am 1.1.1 1.1.1-rc3 2006-02-07 08:21:27 +00:00
Isaac Clerencia Perez
fd56e491cd We had too long names...
...so tar choked on some of them when run in the old-v7 mode:

[[The backslash continuations were not in the original message.]]

tar:
wesnoth-1.1.1/data/campaigns/The_Rise_Of_Wesnoth/images/units/\
neutral-outlaw-princess-attack-sling1.png: file name is too long \
(max 99); not dumped

Added tar-ustar option to have the tar created correctly, this
requires automake 1.9 now
1.1.1-rc2
2006-02-07 08:02:20 +00:00
Isaac Clerencia Perez
106a283a2d Get ready for release 1.1.1 1.1.1-rc1 2006-02-07 07:47:00 +00:00
Joseph Simmons
5301a02230 wolf rider movement animation. 2006-02-07 03:09:01 +00:00
Benoît Timbert
e9a386494d Preferences.cpp : changed the default time limit values to 300/150
Changelog : update for this change and the Drake Warden animation too,
reformated to 80 cols
2006-02-06 20:40:37 +00:00
Dominic Bolin
b34178a74f Fixed default mp timer. 2006-02-06 20:20:43 +00:00
J.W. Bjerk
cb7be82eb3 updated the changelog with several of my recent commits. 2006-02-06 19:01:48 +00:00
Nils Kneuper
e87aa94368 make sure there are only 80 chars per line used 2006-02-06 17:29:50 +00:00
Gunter Labes
3e43d18bc8 removed obsolete entry 2006-02-06 17:23:33 +00:00
Dominic Bolin
7df9b867f5 Changelog update. 2006-02-06 17:10:30 +00:00
Rusty Russell
43d5705fee Restore headings to columns in Show Units etc (bug #5213)...
...by reverting some of r2006-01-24T01:17:58Z!rusty@rustcorp.com.au.

I broke this in trying to change the menu width and height to be
unsigned, with 0 meaning "don't care" instead of -1.
2006-02-06 14:38:42 +00:00
Rusty Russell
8ce54ea906 Fix AI skirmisher landing on same tile (bug #5214).
In last episode (2006-01-19T09:50:19Z!rusty@rustcorp.com.au fixing bug #4191) our hero had removed the
check in ai.cpp's move_unit_partial which stopped a skirmisher from
triggering an ambush.

Unfortunately, this now meant that the AI move stopped on passing by
*any* enemy unit, in the assumption it was ambushed.  Not true: AI
unit could be a skirmisher.  This resulted in aborting a move while
over our own unit: this cannot happen by ambush because an invisible
unit cannot be adjacent one of our units.

This introduces the correct fix: ONLY abort the move if the adjacent
enemy unit has a ZOC and is actually invisible, otherwise continue (in
which case the AI unit must be a skirmisher, or the AI should not have
tried such a move).
2006-02-06 11:49:36 +00:00
Dominic Bolin
c26396d3bb Division by zero safety. 2006-02-06 01:40:19 +00:00
Gunter Labes
9a0bdee79e fix crash on missing time (done by allefant) 2006-02-05 23:40:17 +00:00