16145 Commits

Author SHA1 Message Date
Iurii Chernyi
1f667d3bf8 Fix bug #18122:
AI leaders set to defensive will now follow human-set leader goals
anyway, even to the death.
2011-08-11 21:36:17 +00:00
Mark de Wever
bd354685df Fix an invalid key.
Found by Sytyi's validation tool.
2011-08-11 19:55:18 +00:00
Mark de Wever
251ce7207d Fix an invalid key.
Found by Sytyi's validation tool.
2011-08-11 19:55:14 +00:00
Mark de Wever
d007c9aaa3 Implement chat log again.
Applies patch #2892 and fixes bug #7254.
2011-08-11 19:37:25 +00:00
Derek Hoagland
7da50438ee Moved PLAYER_GOLD_04 and MULTIPLAYER_GOLD_04...
...into utils/low-macros.cfg so that all LoW scenarios have access to them.
2011-08-11 14:38:43 +00:00
Fabian Müller
af8fb48ebe LoW::17+22: Fixed a reference to a util wml file. 2011-08-11 13:33:49 +00:00
Fabian Müller
284320f7b6 LoW more scenario file movement. 2011-08-11 13:09:59 +00:00
Fabian Müller
c2b5832b41 LoW: _main.cfg file for the scenario folder. 2011-08-11 12:58:45 +00:00
Fabian Müller
faf7bc4f4a LoW: Grouped scenarios into chapters at file system level. 2011-08-11 12:17:16 +00:00
Iurii Chernyi
d1a25e542f Fixed bug #18356: AI leaders now won't move to avoided keeps.
Also, bumped up leader_aggression in EI:13
2011-08-11 02:34:48 +00:00
Anonymissimus
499b1ef292 introduced [endlevel]replay_save=yes|no parameter
(patch #2820 by SigurdTheDragon, FR bug #18026)
2011-08-08 15:37:46 +00:00
Elias Pschernig
1d11b66d57 [wmlunits] Use the english text as fallback for missing translations.
Use fixed width for unit details page.
2011-08-07 21:45:43 +00:00
Anonymissimus
bde138ba94 fixed key wording (this one should not have had effect though) 2011-08-07 19:34:53 +00:00
Anonymissimus
1eba2559ad removed unused macro HAVE_UNDEAD_VETERANS 2011-08-07 19:34:37 +00:00
Anonymissimus
94196c3b71 fixed not matching variable name 2011-08-07 19:34:21 +00:00
Anonymissimus
55773d9b94 fixed condition checking for undead in recall list based...
...on already cleared variable

fixed key wording

(fix for bug #17365)
2011-08-07 19:33:44 +00:00
Steven Panek
6d421cb1ba We don't need to use the narrator anymore to prevent scrolling...
...thanks to scroll=no; fixes bug #18459.
2011-08-07 15:18:24 +00:00
Fabian Müller
d7df1471e3 LoW: Unified the story parts for the startings of each chapter. 2011-08-06 18:15:06 +00:00
Dmitry Kovalenko
2a9a663980 Lua backed goals now available(docs to be updated tomorrow)
//some minor fixes
2011-08-06 16:06:24 +00:00
George Birthisel
64fdd28e94 Changed Rasikh xp from 40 to 150 (which was an unreported bug).
Updated changelog, players changelog.
2011-08-05 20:49:05 +00:00
Derek Hoagland
b824d4a394 Troll walking corpses get 10% defense in deep water.
(http://forums.wesnoth.org/viewtopic.php?f=4&t=34643)
2011-08-05 16:26:53 +00:00
Dmitry Kovalenko
8dc1551d30 Exposed the target list to Lua // minor fixes 2011-08-05 13:25:35 +00:00
Steven Panek
8593049f5d Aliased some English locales to en_GB. 2011-08-05 09:30:33 +00:00
Gunter Labes
616fdfa5cf Updated maps: Aethermaw, Hornshark Island, Sablestone Delta,
...Thousand Stings Garrison
2011-08-04 22:28:23 +00:00
Anonymissimus
bad5d3db18 fixed tod image referred to as above minimap (bug #18022) 2011-08-04 18:14:05 +00:00
Anonymissimus
556638a3b4 let units submerge in swamp merfolk village (fix for bug #18140) 2011-08-04 18:13:46 +00:00
Anonymissimus
c56b0bb72d more terrain types for wolf and wolf rider...
...water standing animations (fix for bug #18138)
2011-08-04 18:13:24 +00:00
Anonymissimus
2b7e36c4b1 Revert "let wolfs advance to Great Wolfs and to Direwolfs" 2011-08-03 20:05:30 +00:00
Jérémy Rosen
058732340f apply patch #2857: Implemented sub= and divide=...
...for weapon special codeblocks by Espreon
2011-08-02 08:25:22 +00:00
Ignacio R. Morelle
f0a3854f1b wmllint: Handle deprecated implicit side=1 in more actions;...
...run the new code in mainline

Shame on you, esr.

This commit handles [remove/place_shroud], [gold] and [modify_side/ai]...

...using modified code derived from patch #2666
2011-08-02 00:38:36 +00:00
Ignacio R. Morelle
97da3fcaa3 Teach wmllint to fix deprecated implicit side=1 in [store_gold] actions
This uses esr's rule from 2011-07-03T10:55:21Z!esr@thyrsus.com rather than patch #2666's.
2011-08-02 00:38:06 +00:00
Ignacio R. Morelle
53e260ca6b Ran wmlindent in mainline except for data/gui 2011-08-02 00:01:08 +00:00
George Birthisel
03fa03835f Updated Khalifate faction to include all current balance changes...
...(many changes).  

Removed khalifatelightfoot movetype (converted units to khalifatefoot
movetype).  Updated changelog and players changelog.
2011-08-01 23:17:26 +00:00
Anonymissimus
a47748b79a let wolfs advance to Great Wolfs and to Direwolfs
(it could be guarded by an #ifdef ENABLE_WOLF_ADVANCEMENTS passed to
extra_defines=)
2011-08-01 13:38:38 +00:00
Lari Nieminen
4cfa45d16f Better not replace add=-1 with sub=1 in weapon specials. 2011-08-01 07:53:56 +00:00
Steven Panek
49517d8b09 Made units for the Great Wolf and the Direwolf. 2011-08-01 07:45:48 +00:00
Fabian Müller
a8559852fb Added the "Elvish Archer" to the recruit filter of Kalenz and Landar.
Fixes bug #18400
2011-07-31 21:17:57 +00:00
Dmitry Kovalenko
de07362204 Persistant data storage now is local to the lua_ai_context 2011-07-31 00:45:49 +00:00
Elias Pschernig
38e7b63844 [units.wesnoth.org] Not ang_GB@latin but ang_GB...
...was the language to remove for now.
2011-07-30 11:59:42 +00:00
Elias Pschernig
c5eec58b3f [units.wesnoth.org] As requested by Espreon,
...remove ang_GB@latin from the language selection.
2011-07-30 11:22:07 +00:00
Elias Pschernig
61536effc1 [about_cfg_to_wiki] Updated outdated comment...
...at the top with instructions how to run it after the previous
change.
2011-07-30 11:13:45 +00:00
Steven Panek
90d6ecb8fc Made it so that ruined desert castle-desert castle transitions...
...draw properly; did the same for ruined desert keep-desert keep
transitions.
2011-07-30 07:44:19 +00:00
Anonymissimus
d03b0d70bd inserted missing victory_when_enemies_defeated=no 2011-07-28 17:40:46 +00:00
Eric S. Raymond
8a5ebb392d Prose improvement. 2011-07-28 04:51:12 +00:00
Eric S. Raymond
8fdc2d4036 Prose improvement. 2011-07-27 18:51:41 +00:00
Eric S. Raymond
5b7c6e64ea Prose cleanup requested by fendrin. 2011-07-27 18:49:09 +00:00
Steven Panek
9052a3576e 'The unit' -> 'This unit' in magical's special notes. 2011-07-27 05:09:26 +00:00
Steven Panek
4a7ec6b8c3 Made it so that AI_CONTROLLER_ALLOW_LEADER_CONTROL's menu item...
...only appears if the leader it's supposed to control is alive.
2011-07-26 20:19:32 +00:00
Steven Panek
22cfb93509 Unhyphenated more directional words. 2011-07-25 23:36:33 +00:00
Steven Panek
b2cbebacdf Unhyphenate words such as 'South-East'. 2011-07-25 23:34:10 +00:00