Philippe Plantier
1f7b6ef0b5
Fixed "bug" 9168: builder code failing when asked for hexed outside the map.
2004-06-08 20:52:34 +00:00
Dave White
17f2998d27
change to make auto-saves contain replay data again
2004-06-08 19:17:14 +00:00
Dave White
8e79c1abbe
rebalancing, made saved games smaller, right-aligned 'tip of the day'
2004-06-08 18:21:33 +00:00
Mark Michelsen
8d8b0e81d2
Updated French translation (Guillaume)
2004-06-08 15:15:44 +00:00
Pauli Manninen
53143b0da9
updated changelog
2004-06-08 10:02:56 +00:00
Dave White
2bab557566
balancing changes
2004-06-08 00:19:38 +00:00
Cédric Duval
19e7927420
As a part of the ongoing "tidying the images tree" effort, ...
...
...moved all projectiles to their own hierarchy.
2004-06-08 00:11:25 +00:00
Philippe Plantier
54393fd46b
Added Gamma Correction in preferences
2004-06-07 21:29:15 +00:00
Philippe Plantier
1514ef0dc9
Fixed the "random probability" in "terrain-graphics" rules...
...
...not being random enough
2004-06-07 21:27:52 +00:00
Dave White
a65fc1ea97
fixed compile error
2004-06-07 20:37:30 +00:00
Dave White
c34a31cfa4
rebalanced 'Valley of Death' and 'Ford of Abez'. Made 'Skip AI Moves' option
2004-06-07 20:19:27 +00:00
Philippe Plantier
0f9214b565
Fixed bug #9237 : terrain not updating correctly...
...
...when dynamically changed via the WML [terrain] event.
2004-06-07 20:10:14 +00:00
Philippe Plantier
0deb7786bc
Fixed a bug in builder optimizations, ...
...
...where large multi-hex tiles should be erroneously placed.
2004-06-07 19:41:15 +00:00
Philippe Plantier
6ae2f76219
Adding back castle-to-forest transitions that were removed by error.
2004-06-07 19:39:54 +00:00
Philippe Plantier
90c55b97e3
Added encampment graphics
...
Added the tools I use to build castles, and my XCF source files, in
the "tools" subdirectory
Updated castle graphics
2004-06-07 19:21:04 +00:00
Philippe Plantier
b98af7489a
Optimizing the terrain builder code.
...
Made it much faster, but also much more complex.
2004-06-07 19:18:27 +00:00
Pauli Manninen
d7d42a7a83
updated changelog
2004-06-07 07:01:40 +00:00
John Muccigrosso
4eee2a21dd
Changed race to lizard.
2004-06-06 22:16:21 +00:00
John Muccigrosso
86a25c972f
Renamed unit image for Goblin Direwolver
2004-06-06 22:13:08 +00:00
Dave White
4479dfadcd
added 'Show Haloing Effects' option. Tweaks to Valley of Death
2004-06-06 21:01:27 +00:00
John Muccigrosso
964691db38
[[saurian->lizard]]
2004-06-06 20:08:58 +00:00
Francisco Muñoz
850d6cbf17
Updated wose images to use turin's ones
2004-06-06 19:03:20 +00:00
Francisco Muñoz
ffb6fac988
Forgotten to add throwing knife to cfg file.
2004-06-06 18:10:37 +00:00
Francisco Muñoz
a4276a303b
Add defend image for Konrad Lord
2004-06-06 18:01:40 +00:00
Cédric Duval
d9f7a62d77
Fixed #endif missing
2004-06-06 17:41:24 +00:00
Francisco Muñoz
9fcc3ce5e8
Added orc assassin throwing knife image.
2004-06-06 17:31:10 +00:00
Cédric Duval
e7a668189a
Added two paths of advancement for Drake Fighter
...
* Drake Warrior
* Drake Guard
* Drake Petit has been given a more classical flying defense
* Balanced some units
* Oh, and... Drakonians are now called Drakes!
2004-06-06 16:32:22 +00:00
Kristoffer Erlandsson
33681e609a
Made the editor use the default image for the terrains...
...
...while drawing them so that updates are visible immediately, but
things do not have to be rebuilt. (Fixes some CVS-only issues)
Changed rebuild_terrain() to set the image for that location to the
default image of the terrain. It would still be nice to be able to
rebuild locations on the fly, but if it really is too complicated,
this solution is not that bad.
2004-06-06 12:49:27 +00:00
Francisco Muñoz
74530fadcd
Added Jethril assassin images
2004-06-06 11:27:51 +00:00
Philippe Plantier
00688b0452
Fixed a bug where alpha disappeared from multi-hex .png files...
...
...on loading sub-tiles. (code) Added a cut_surface function in
sdl_utils, that extracts a surface "subset" from another surface.
2004-06-06 11:12:37 +00:00
Kristoffer Erlandsson
1db4441e65
Made the editor handle different color depths correctly.
2004-06-06 10:54:30 +00:00
Pauli Manninen
a79f3181c6
updated changelog
2004-06-06 07:30:25 +00:00
Mark Michelsen
5eb02aadfe
Updated Dutch translation (Pieter V.)
2004-06-06 02:13:29 +00:00
Dave White
ab45847722
made Crossroads easier
2004-06-06 01:32:29 +00:00
Dave White
a0b35a3ea2
made userdata/data/utils loaded in early in game.cfg ...
...
...to allow scenario designers to define utility files
2004-06-05 23:43:06 +00:00
Isaac Clerencia Perez
d947aca4f9
Added missing #endifs
2004-06-05 23:20:11 +00:00
Dave White
daba6d9a51
fixed clashing IDs
2004-06-05 22:59:26 +00:00
John Muccigrosso
6a34372c14
Adjusted for name change of Cavalry to Cavalryman.
2004-06-05 21:09:34 +00:00
John Muccigrosso
8d8d672fc2
Name changes to Goblin Direwolver and Cavalry.
2004-06-05 21:05:58 +00:00
Cédric Duval
ca6dc258b9
New assassin defend frame.
2004-06-05 13:16:56 +00:00
Dave White
570a8a2661
Added some new haloing effects
2004-06-05 00:31:42 +00:00
Dave White
5d3a4f5b3b
implemented 'load game' option
2004-06-04 22:45:36 +00:00
Dave White
ad0a51e494
gave an additional day in crossroads
2004-06-04 20:49:27 +00:00
Dave White
ff620f6ca4
tweaked 'Crossroads' scenario
2004-06-04 20:20:41 +00:00
Francisco Muñoz
dd52d765e5
Added 2nd attack image for assasin.
...
Minor change in Rogue (+1 damage to smooth change from thief to assassin)
2004-06-04 19:26:52 +00:00
Pauli Manninen
0a9274f257
s/Drakonina/Drakonian/
2004-06-04 07:52:39 +00:00
Pauli Manninen
bdcdaa7f2a
updated and tweaked changelog
2004-06-04 07:51:27 +00:00
Dave White
26ac82e7f6
fixed crash in wesnothd
2004-06-04 02:57:00 +00:00
Cédric Duval
1d76a328fb
Completed conversion to new AI syntax.
...
Now the support for the old syntax can (should) be dropped.
2004-06-04 02:02:56 +00:00
Dave White
866ad17423
added support for different colour depths
2004-06-03 22:31:53 +00:00