29107 Commits

Author SHA1 Message Date
Mark de Wever
1fc818664e Also extract the id for comments.
In trunk the [message]description has been renamed to [message]id. At
the moment when a message id is used it's not extracted to the comment
in the po files. This untested patch should fix that. The description
still seems to be used for [race] so didn't remove that.
2008-11-29 11:22:41 +00:00
Fabian Müller
9e81b92c41 LoW::13: This is a story scenario, so added snapshot=no 2008-11-29 10:46:28 +00:00
Nils Kneuper
ab411a4e95 updated German translation 2008-11-29 10:09:12 +00:00
Mark de Wever
1cce9af1fe Setting a variable now also dirties a canvas.
When not the next drawing cycle might show the old canvas. This problem
is hidden by the fact that the current drawing routine always forces a
redraw. (The drawing routine is rewritten so this bug won't be fixed for
the old routine.)
2008-11-29 10:08:20 +00:00
Fabian Müller
27da7ced72 LoW::14: removed a {CLEAR_VARIABLE i} which is already done by {NEXT i} 2008-11-29 09:37:24 +00:00
Ignacio R. Morelle
93d82bf2aa s/Ok/OK/ 2008-11-29 00:06:53 +00:00
Fabian Müller
e57008dafc split the abouts for LoW in three entries. 2008-11-29 00:05:48 +00:00
Lari Nieminen
b184f99e5d Attempted to simplify the code handling...
...finding random elves in the outer villages.
2008-11-28 23:51:51 +00:00
Alexander van Gessel
acf79f0e82 Redirect some information from ERR_AI to LOG_AI. 2008-11-29 00:24:18 +01:00
Ali El Gariani
90bea21bd5 Make the info in sidebar also use "swarm_attacks_max".
And fix a mathematical error there, but was probably hidden by bug #12630
2008-11-28 21:40:21 +00:00
Ali El Gariani
afb6433d6f Fix bug #12630...
...(Swarm number of attacks not updated in unit overview) At least for
the standard case. The code checking max and min seems inconsistent
and is not documented in wiki. I will clean this part later.
2008-11-28 21:25:42 +00:00
Lari Nieminen
41baed939f Dropped the turn limit by 5. 2008-11-28 21:07:28 +00:00
Fabian Müller
3f9fffb46b UtbS 1: code cleanups,
...fixed a bug that trows a unit several times to the recall list.

The latter is part of bug #12643
2008-11-28 20:37:04 +00:00
Ignacio R. Morelle
a7761e7223 Mention Elyssa's stats changes in UtBS 2008-11-28 19:08:37 +00:00
Ignacio R. Morelle
ca6267e050 Downsampled the_deep_path.ogg from 48 KHz to 44.1 KHz...
...since SDL_mixer uses 44.1 by default and does not do runtime
resampling, making the_deep_path.ogg sound awful in Wesnoth. Note that
there seems to be no other pieces here not at 44.1 KHz.
2008-11-28 19:06:07 +00:00
Ignacio R. Morelle
4cf4b2f68e Fix unintended double-blurring pass on story screens' text background 2008-11-28 18:46:41 +00:00
Nils Kneuper
a33509ada0 updated Polish translation 2008-11-28 18:25:00 +00:00
Alexander van Gessel
3f85673d5a Switch [kill] from locations to unit types and ids,
...this should fix a missing story-character bug.
2008-11-28 18:49:34 +01:00
Fabian Müller
abaeb65245 tuned the oasises in UtBS::2 2008-11-28 15:53:13 +00:00
Eric S. Raymond
89cde97889 Comment typo fixes. 2008-11-28 13:53:20 +00:00
Eric S. Raymond
4cce68059a Workaround for bug #12632
avoid feeding a bad argument to the pathfinding code.  Unanswered is
why the previous expression got a NaN value.
2008-11-28 02:26:26 +00:00
Alexander van Gessel
acb5bfd861 Fix sling projectile animations for the footpad line. 2008-11-28 00:41:53 +01:00
Alexander van Gessel
62d91312e6 Add 'round' key to [set_variable]...
...(http://www.wesnoth.org/forum/viewtopic.php?f=10&t=22879)
2008-11-28 00:17:03 +01:00
Lari Nieminen
a1d02c7657 Fixed the sling projectile animation. 2008-11-27 22:01:59 +00:00
Lari Nieminen
100588ed3c Fixed team mismatch. 2008-11-27 21:39:46 +00:00
Sergey Popov
99ec63f13f Added functionality to place userdata...
...in an appropriante place on windows: if a relative path is passed
as argument to --config-dir it will be relative to My Documents\My
Games.
2008-11-27 21:11:52 +00:00
Mark de Wever
ae1cec2467 Remove an unused variable. 2008-11-27 20:08:04 +00:00
Nils Kneuper
450d45ab29 pot-update
regenerated doc files
2008-11-27 19:56:24 +00:00
Sergey Popov
4dbf2f4687 Committed McShark's projectfiles update. 2008-11-27 19:41:08 +00:00
Nils Kneuper
a3fa64a07a updated German translation 2008-11-27 18:52:54 +00:00
Mark de Wever
e71347aef3 Move tevent_executor to its own header. 2008-11-27 18:10:14 +00:00
Mark de Wever
7256873571 Move tselectable_ to its own header. 2008-11-27 17:54:08 +00:00
Mark de Wever
f92ec60b51 Move tinteger_selector_ to its own header. 2008-11-27 17:41:18 +00:00
Mark de Wever
e129908df6 Included extra headers for certain g++ versions (patch #1113). 2008-11-27 16:58:26 +00:00
Mark de Wever
b217903c07 Remove old wrapping code's obsolete remains. 2008-11-27 16:24:15 +00:00
Mark de Wever
bdac6c4fe5 Include its own header. 2008-11-27 16:23:56 +00:00
Fabian Müller
68cc538d4e added a intro music and deleted a dublicate macro in UtBS::1 2008-11-27 16:21:06 +00:00
Ignacio R. Morelle
94f0b3e166 Noticed that the revenant changes...
...are bigger than a simple attack animation. Mention that in changelogs
2008-11-27 15:49:25 +00:00
Fabian Müller
6d6ba11807 adds a lint-utbs target to the pytools makefile 2008-11-27 15:46:25 +00:00
Ignacio R. Morelle
0d734060dd Mention new revenant attack animation, and Oasis tile variations 2008-11-27 15:46:09 +00:00
Ignacio R. Morelle
affc6ac380 Update changelogs for the critical bugfix and minor bugfixes in TRoW 2008-11-27 15:38:16 +00:00
Ignacio R. Morelle
9a794b738e Revert esr's 2008-11-27T03:27:35Z!esr@thyrsus.com...
...and use a solution that doesn't include trow-deaths.cfg
at top-level (macroified).

Note that it does NOT make sense to have those included in cutscene
scenarios!
2008-11-27 15:32:52 +00:00
Lari Nieminen
99607ecd2b New sling projectile animation. 2008-11-27 15:28:46 +00:00
Ignacio R. Morelle
c6c3de10ea Update credits of TRoW 2008-11-27 15:19:05 +00:00
Ignacio R. Morelle
c636e2706b Add [leading_anim]s for Jessica's unit line...
...except for Wesfolk Leader (L3), these are placeholders

Added the female^ prefix to a translatable unit type name
2008-11-27 15:17:36 +00:00
Ignacio R. Morelle
8f06201155 Remove deprecated WML and convert it to new [animation*] style.
This restores Noble Commander and Lord's leadership animation
2008-11-27 15:16:14 +00:00
Ignacio R. Morelle
6b5897473f Fix missing leadership animation...
...(the default one provided by the engine doesn't work well)
2008-11-27 15:15:09 +00:00
Ignacio R. Morelle
5c65cc3bce Make Jessica not lose her experience after "changing" her "variation" 2008-11-27 15:12:17 +00:00
Fabian Müller
08392e43c3 removed newlines 2008-11-27 14:34:35 +00:00
Fabian Müller
28d588c9fb fixed the INCIDENTAL_MUSIC macro from repeating it's song endless 2008-11-27 14:28:53 +00:00