Celtic Minstrel
c19a24783b
SotBE: Update special notes syntax
2019-09-15 11:20:50 -04:00
Celtic Minstrel
1bd77e83bd
SotA: Update special notes syntax
2019-09-15 11:19:18 -04:00
Celtic Minstrel
a5cfee8742
SoF: Update special notes syntax
2019-09-15 11:17:05 -04:00
Nils Kneuper
855734f4c6
updated Portuguese (Brazil) translation
2019-09-15 14:27:20 +02:00
Nils Kneuper
c563808365
updated Czech translation
2019-09-15 14:25:23 +02:00
josteph
42ee622554
Add #1111 to changelog.
2019-09-15 06:30:42 +00:00
josteph
2543fc67a2
Enable chat in SP and local MP.
...
Fixes #1111 .
Quoting the issue:
> The implications would be, e.g., that you could chat (to yourself, i.e. "for the record", i.e. for the replay) in SP mode, thus making notes in the chatlog about the gameplay.
2019-09-15 06:27:33 +00:00
pentarctagon
2eccbab970
Add UI button to stop a game.
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This adds a button along side the kick/kickban/ban buttons to stop the game the selected user is in.
Fixes #3635
2019-09-14 11:10:05 -05:00
josteph
1e221469d2
fixup! Help: Add screenshots to "income and upkeep"
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Crop the images.
2019-09-14 13:39:18 +00:00
josteph
ea16e832ed
Help: Add screenshots to "income and upkeep"
2019-09-14 13:30:38 +00:00
josteph
4912c5e934
help: Add a screenshot to the combat screen
2019-09-14 13:00:09 +00:00
josteph
b4e977555b
themes: Remove the brief top bar tooltips
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These are the tooltips of the images. Mousing over the figures next to
the images shows a more verbose tooltip.
For #1068/#1060
2019-09-14 12:44:24 +00:00
josteph
de8a913374
Add #4329 #4334 #4337 to changelog.
2019-09-14 08:01:33 +00:00
josteph
d26076d59a
Fix upkeep report tooltip
2019-09-14 07:58:12 +00:00
josteph
a42a256ca0
fixup! Clarify descriptions of income and upkeep.
2019-09-14 07:58:12 +00:00
josteph
0a0b70c5a9
Clarify descriptions of income and upkeep.
2019-09-14 07:58:12 +00:00
josteph
78db7f2c31
HttT S15: Add po comment
2019-09-14 07:57:37 +00:00
josteph
1c481c7c2b
HttT S15: Improve dialog flow when Geldar survives
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Fixes #4333
2019-09-14 07:57:37 +00:00
josteph
43fb5fa17c
HttT S15: Tweak the hint to be more explicit.
2019-09-14 07:57:12 +00:00
josteph
4a76d0b9b3
HttT S15: Add a hint about the Guardsmen.
2019-09-14 07:57:12 +00:00
josteph
973a3ee320
HttT S23: Give a more explicit hint on EASY
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Thanks to forum user "Poison".
2019-09-14 07:57:12 +00:00
pentarctagon
ae73e5cd15
Forbid the "moderator" username by default as well.
2019-09-13 14:08:36 -05:00
gfgtdf
cad013c4de
fix UB in story_viewer
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previously the first image timer would not be cleared when the user restarted
the part, which in particular caused UB if the story_viewer was closed
before all timers have finished.
fixes #3838 fixes #3837
2019-09-13 19:01:38 +02:00
Severin Glöckner
7baad6ea41
HttT 04: use a portrait for the Sea Orc
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The same before and after advancement
2019-09-13 17:59:17 +02:00
Martin Hrubý
1b24c3ab8e
Fix game crash when user click on Cancel while connecting to add-ons server from multiplayer lobby
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Fixes issue #3859
(cherry picked from commit 856183067f0999e228338c4ebf402165b198fbf6)
2019-09-13 18:42:42 +10:00
pentarctagon
14c0272948
Add optional reason when using the stopgame command.
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So now: `/query stopgame <nick> [<reason>]`. The reason is displayed to the players of the game on the savegame prompt dialog.
2019-09-13 09:32:20 +02:00
Celtic Minstrel
7ac903c238
NR\: Update special notes syntax
2019-09-12 21:20:55 -04:00
Celtic Minstrel
5556f697bd
L: Update special notes syntax
2019-09-12 21:20:26 -04:00
Celtic Minstrel
636d864bde
HttT: Update special notes syntax
2019-09-12 21:18:36 -04:00
Celtic Minstrel
769ce27f92
EI: Update special notes syntax
2019-09-12 21:15:18 -04:00
Celtic Minstrel
a951269069
DiD: Update special notes syntax
2019-09-12 21:14:46 -04:00
Celtic Minstrel
1365669fee
DM: Update special notes syntax
2019-09-12 21:13:55 -04:00
Celtic Minstrel
73afb645f2
DW: Update special notes syntax
2019-09-12 21:12:53 -04:00
Steve Cotton
d0a3376a3a
UtBS: Replacing ^Uf mushrooms with ^Tf mushrooms ( #4336 )
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The code for flooding in 08_Out_of_the_Frying_Pan uses a list of impassible terrains,
anything not in that list can flood so there's no change needed to that code.
The Sun Sylph's animation code now recognises both types of mushroom, in case the
Quenoth elves are used in UMC campaigns.
2019-09-12 22:41:51 +02:00
Steve Cotton
cef41e6128
EI: Replacing ^Uf mushrooms with ^Tf mushrooms ( #4335 )
2019-09-12 22:41:22 +02:00
Celtic Minstrel
4dd7824353
Redo the special notes macros so that the new ones won't trigger deprecation warnings
2019-09-12 08:51:05 -04:00
Celtic Minstrel
c0210efb6d
Move all core units to the new special notes system
2019-09-12 08:51:05 -04:00
Celtic Minstrel
15f431785a
Add [special_note] tag in [unit_type] as a neater way of specifying special notes for the unit's description
2019-09-12 08:51:05 -04:00
Celtic Minstrel
b378449bbd
Redo the special notes macros so that the new ones won't trigger deprecation warnings
2019-09-12 08:50:40 -04:00
Celtic Minstrel
67473b0262
Move all core units to the new special notes system
2019-09-12 08:50:39 -04:00
Celtic Minstrel
e1cabedc03
Add [special_note] tag in [unit_type] as a neater way of specifying special notes for the unit's description
2019-09-12 08:50:38 -04:00
Steve Cotton
a064d7e32d
UtBS: Replacing ^Uf mushrooms with ^Tf mushrooms
...
The code for flooding in 08_Out_of_the_Frying_Pan uses a list of impassible terrains,
anything not in that list can flood so there's no change needed to that code.
The Sun Sylph's animation code now recognises both types of mushroom, in case the
Quenoth elves are used in UMC campaigns.
2019-09-11 16:21:08 +02:00
Celtic Minstrel
d9cebd634e
Add new mushroom base terrain and make the overlay have mixed defense ( #4299 )
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Thanks to @doofus-01 for the mycelium terrain graphics.
2019-09-11 09:07:15 -04:00
Nobun
0cf8da9357
typefix
2019-09-11 14:32:16 +02:00
Nobun
e1c7c84957
wmlxgettext: fix #4275 : not handle objectives.lua's turn counter
2019-09-11 14:32:16 +02:00
josteph
90f69b0494
Add/Extend help for :theme, :create, :unit, :create, :gold, :throw ( #2500 )
2019-09-11 11:08:27 +00:00
Martin Hrubý (hrubymar10)
6a300e63c0
Finally fix notarization and wesnothd
2019-09-11 12:30:34 +02:00
Steve Cotton
06dd9a140c
Add [find_path] option "nearest_by", and simple_find_path test
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Adding this is issue 2 of #4177 , changing the behavior when [find_path]
is given a SLF which matches multiple hexes.
The map and tests here should be easy enough for manually editing them. It
duplicates some of the functionality of the existing characterize_pathfinding
tests, however those tests need their expected values to be calculated and
can't be changed by hand.
'''nearest_by''': {DevFeature1.15|2} possible values "movement_cost"
(default), "steps", "hexes". If the [destination] SLF matches multiple hexes,
the one that would need the least movement points to reach may not be the one
that's closest as measured by '''hexes''', or closest as measured by steps,
from the starting point.
Behavior in 1.14 depended on which hex was checked first.
2019-09-11 11:17:56 +02:00
Gunter Labes
2d16a3b410
Typo fix
2019-09-10 19:03:28 +02:00
Earth-Cake
2d18598863
Gray Woods -> Grey Woods
2019-09-10 09:05:03 -04:00