50313 Commits

Author SHA1 Message Date
Mark de Wever
20de726f8a Add -Wredundant-decls to the pedantic flags. 2012-07-17 19:50:56 +00:00
Mark de Wever
0bba0e5afb Add -Wmissing-declarations to the pedantic flags. 2012-07-17 18:42:06 +00:00
Simon Forsyth
0db12a3414 Adjust turn limit before showing objectives. Fixes bug #19949. 2012-07-17 02:57:02 +00:00
Nils Kneuper
12182724cf updated Lithuanian translation 2012-07-16 19:34:25 +00:00
Anja Keicher
30e3ef2ee1 Fixes savegame incompatibility with campaigns that don't use save_id 2012-07-16 16:28:30 +00:00
Simon Forsyth
aa82d990ed Make a macro to shake the screen.
Fixes several instances where the direction was incorrect on the
second shake.
2012-07-16 02:10:18 +00:00
Simon Forsyth
70e1a52d22 Make movement of Zurg actually visible...
...instead of before the tunnel is revealed.
2012-07-16 01:58:56 +00:00
Simon Forsyth
c7512463a4 Zurg is a Troll Shaman not a Whelp 2012-07-16 01:47:43 +00:00
Simon Forsyth
0eda3eeb64 The terrain id grass has been flat for a long time.
Also, there is no shallow water nearby.
2012-07-16 01:42:30 +00:00
Simon Forsyth
7e5afec533 Some tunnel expansion.
The slight increase in movement this provides should help balance the
delay caused by not killing the other dwarf earlier.
2012-07-16 01:21:16 +00:00
Simon Forsyth
2248d1cfcb Use move_unit instead of move_unit_fake to retreat Zurg 2012-07-16 00:02:56 +00:00
Simon Forsyth
3339d3f15a Realize some commented out dialog 2012-07-15 23:28:00 +00:00
Simon Forsyth
324412ced1 Units that can recruit already have free upkeep 2012-07-15 23:17:43 +00:00
Simon Forsyth
fd34fe1284 do not store the same set of locations 3 times in a row 2012-07-15 23:10:33 +00:00
Simon Forsyth
3cc9d0262e Further cleanup of tentacle spawning 2012-07-15 23:05:22 +00:00
Simon Forsyth
35bd584b61 no more tentacles on dry land 2012-07-15 22:49:33 +00:00
Simon Forsyth
e9c9de1930 Delete variables for amulet and secret door opening 2012-07-15 22:41:05 +00:00
Simon Forsyth
5c79ae147c Delete two more empty sides 2012-07-15 22:20:58 +00:00
Simon Forsyth
c25ea99e3a Remove empty side 7 and replace it with side 9.
Recolour side 9 to maintain appearance.
2012-07-15 21:59:41 +00:00
Simon Forsyth
10b7d0f872 Restore fast movement for desert shyde/star in caves 2012-07-15 21:58:58 +00:00
Simon Forsyth
c4168e7f69 Create dwarf leader and assign villages at scenario start
helps reduce amount of stuff that appears on movement
2012-07-15 21:49:51 +00:00
Mark de Wever
6f0ffcf9df Fix some issues when using MSVC.
There are still issues remaining, but this fixes some of them. The other
issues are still being investigated.
2012-07-15 20:48:32 +00:00
Mark de Wever
a9732b47fb Add -Wlogical-op to the pedantic flags. 2012-07-15 20:48:27 +00:00
Anonymissimus
cebf7772c3 add scripting/debug_lua.cpp to cmake 2012-07-15 18:56:04 +00:00
Simon Forsyth
f755546e5e Make Kaleh attack on Eloh after restoration...
...do the same damage as his actual attack
2012-07-15 13:55:04 +00:00
Timotei Dolean
5ee761ada1 Fix the 'ReleaseDEBUG' configuration to include the missing source files 2012-07-15 09:19:23 +00:00
Simon Forsyth
8e13641e48 Allow desert elves to look over deep water and walkable terrain.
Allows removal of commented out blob of WML in Domain of the Dwarves
2012-07-15 02:28:50 +00:00
Simon Forsyth
4bd32bf7d5 Put code for undead arrival in its own event 2012-07-15 02:10:30 +00:00
Simon Forsyth
9f33f0e802 No need for fancy placement to avoid having Nym placed in cave walls anymore. 2012-07-15 02:02:13 +00:00
Simon Forsyth
2d0721870a Replace souless with water serpents to match comments 2012-07-14 22:22:24 +00:00
Anonymissimus
5280d7351c fix compiler warning 2012-07-14 22:08:36 +00:00
Anonymissimus
4834cee0a4 add some test files which have been added since I did this the last time 2012-07-14 22:02:57 +00:00
Anonymissimus
f5f6b44d39 make tests link in MSVC 2012-07-14 22:02:46 +00:00
Timotei Dolean
43e0449a35 Remove the 'Debug (fast)' and 'Release DEBUG' configurations 2012-07-14 18:58:20 +00:00
Timotei Dolean
f9533a240b Revert "Remove the 'Release DEBG' configuration...
...and do a small cleanup to the .vcproj files"
2012-07-14 18:58:04 +00:00
Timotei Dolean
d047f4785b Revert "Fix the MSVC9 'wesnoth' project" 2012-07-14 18:57:54 +00:00
Timotei Dolean
a62a3af148 Fix the MSVC9 'wesnoth' project 2012-07-14 18:35:11 +00:00
Simon Forsyth
d47129af6e Improve explanation of dehydration 2012-07-14 18:27:51 +00:00
Simon Forsyth
da55370fbc Rewrite some shroud definitions with ranges 2012-07-14 18:24:16 +00:00
Simon Forsyth
43d7daa5c1 Update Xcode project to include akihara/ 2012-07-14 17:43:34 +00:00
Timotei Dolean
94fba06fa9 Fix the --preprocess-output-macros to work as intended if no output filename is supplied 2012-07-14 17:43:26 +00:00
Timotei Dolean
d81beb3f70 Remove the 'Release DEBG' configuration...
...and do a small cleanup to the .vcproj files
2012-07-14 17:43:13 +00:00
Timotei Dolean
98798757cd Add the 'ReleaseDEBUG' configuration.
It seems MSVC has problems using configurations that have spaces in
their names.  This replaces the previous 'Release DEBUG' configuration
2012-07-14 17:42:54 +00:00
Timotei Dolean
6ffa1df438 Add MSVC9 configuration: Release with DEBUG 2012-07-14 17:42:36 +00:00
Timotei Dolean
65edbc572a Update the man page. Fixes bug #19248 2012-07-14 17:41:48 +00:00
Simon Forsyth
34bf079342 Update changelogs, RELEASE_NOTES,
...for another scenario now could benefit from playtesting.
2012-07-14 17:23:32 +00:00
Simon Forsyth
4a7ca46565 Healers do not remove dehydration effects.
Effectively the same as before, but damage remains reduced.
2012-07-14 17:06:37 +00:00
Anonymissimus
da6b8563a8 vc project update 2012-07-14 15:58:59 +00:00
Anonymissimus
ef70a0923b cb project update 2012-07-14 15:58:38 +00:00
Simon Forsyth
cb080a9ae2 Remove the ghost cap based on number of units recruited.
It could be exploited by not recruiting until dusk.

Given 2 rounds of recruiting based on starting gold, this may make
easy and normal slightly more difficult (depending on number of
recalls) and will not affect hard at all.
2012-07-14 15:44:34 +00:00