Nils Kneuper
2213b4dd85
pot-update (not the final one for the hard freeze)
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next pot-update: tomorrow right with the start of the hard stringfreeze
2008-02-02 20:26:10 +00:00
Mark de Wever
b3fc6b3367
Fix a typo
2008-02-02 20:18:59 +00:00
Martin Renold
c65409fdeb
During ai turn, do highlight the hex where the unit moved from
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(consistent with multiplayer).
The unit being moved is still shown in the sidebar.
2008-02-02 20:17:20 +00:00
Gunter Labes
68f148c398
add a note about the special meaning of 0 for connections_allowed
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correct some wrong/misleading statements about healing
2008-02-02 19:55:00 +00:00
Eric S. Raymond
53ec280c72
Unit text fixes for meta-bug #10960 .
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I'm still unhappy with this text; it needs a careful rewrite when I'm
not under time pressure. But it least we can ship this without
looking like illiterate dimwits.
2008-02-02 19:42:04 +00:00
Eric S. Raymond
759f1dc262
Spelling, typo and text fixes related to meta-bug #10960 .
2008-02-02 19:14:38 +00:00
Jérémy Rosen
31ac71533a
attempt to fix 10851, bits of wings left behind by gryphons
2008-02-02 15:25:08 +00:00
Jérémy Rosen
052b3a88b7
default anmiations are now based on standing animations...
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...instead of standing frames. Also removed anims in bats and ghost
caused by that bug (fix bug 10898)
2008-02-02 14:53:37 +00:00
Elias Pschernig
d1b7b257c6
Applied patch #962 by Tommy (yobbo):
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Fixed missing unit.slowed and unit.max_movement properties in the Python AI.
2008-02-02 14:42:19 +00:00
Pauli Nieminen
5579c291a0
Added some unit testing for netoworking. I will work more on it later
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Added changelog entry that was missing from my previous commit (note
for me: never do svn ci in src)
2008-02-02 12:47:33 +00:00
Nils Kneuper
2864d82915
updated Italian translation
2008-02-02 11:36:43 +00:00
Eric S. Raymond
66faf84465
Re-typo fix.
2008-02-02 11:30:26 +00:00
Eric S. Raymond
2b10f77c54
Typo fix.
2008-02-02 11:29:40 +00:00
Eric S. Raymond
9c7005d08d
Adde extended translation-mark checking and fixed some bugs it found.
2008-02-02 11:20:25 +00:00
Eric S. Raymond
727f8d6116
Expect description= within [trait] to have a translation mark.
2008-02-02 10:47:40 +00:00
Jérémy Rosen
42f62e9ecc
more reorganisation of unit animation initialisation,
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...preparation work for bug fixing
2008-02-02 10:39:38 +00:00
Eric S. Raymond
793b94b23b
New logic in wmllint for checking tags that should have translation marks...
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(such as [message]) and tags that should not (such as
[speaker]). Also, fixes for all but one of the glitches found with
this code.
2008-02-02 10:35:44 +00:00
Mark de Wever
64d9943f7b
Add more translation markers.
2008-02-02 09:42:34 +00:00
Eric S. Raymond
0ec39f727a
Fix incorrect string mark.
2008-02-02 09:16:50 +00:00
Martin Renold
e1c58d546b
moving myself to Programming
2008-02-02 09:03:43 +00:00
Mark de Wever
01db02a5e0
Fix a typo.
2008-02-02 08:46:29 +00:00
Mark de Wever
3c63b48df9
Add another translation marker.
2008-02-02 08:46:00 +00:00
Martin Renold
1bf7f3321b
fix a glitch with the reach highlight when selecting the unit before undo/redo
2008-02-02 08:13:23 +00:00
Eric S. Raymond
db01a26f0e
WML typo fix.
2008-02-02 05:09:27 +00:00
Eric S. Raymond
8e486eea22
Restore --oldversion.
2008-02-02 04:59:36 +00:00
Eric S. Raymond
55cee08b61
Address the bandit-popup bug reported by Mordante and attached to bug #10953 ;
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clear the village even if the number of bandits generates is 0.
2008-02-02 04:40:04 +00:00
Ali El Gariani
efedfafd56
The dialog of the settings from the random map generator...
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...was refreshed every 10ms which used a lot of cpu. Now do it only
every 100ms.
2008-02-02 03:55:32 +00:00
Ali El Gariani
cb20acdd71
Hide race sections having only units with "hide_help=true"
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Optimize roads placing of random map
2008-02-02 03:42:09 +00:00
Ali El Gariani
dfd3cc3931
Continue to optimize the road drawing of map generator.
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After draw road from A to B, stop try drawing road form B to A. The
path finding almost always give the same road and when not, it's
barely add few extra road hexes. Now roads are ~2x faster, a bit less
for total time.
2008-02-02 03:10:33 +00:00
Ali El Gariani
5d51bfc97c
Fix bug #3508 : "Large random maps don't work well"
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Optimize the road placing which took 95% of the time. Now, ~10 faster.
Trick was to kill a expensive cache storing terrain_cost(x,y) * rand()
and instead drectly use a simple terrain_cost(x,y) *
pseudo-random(x,y)
2008-02-02 02:58:27 +00:00
Eric S. Raymond
b5c52be244
Avoid some false his on the keyword 'usage'.
2008-02-01 23:29:58 +00:00
Eric S. Raymond
ecef4e1a91
Avoid some false positives in the reference checking.
2008-02-01 23:28:55 +00:00
Eric S. Raymond
bba6c7376b
Address issue 2 in bug #10953 .
2008-02-01 23:14:17 +00:00
Eric S. Raymond
b527bc665b
Properly conditionalize another conversion.
2008-02-01 23:12:38 +00:00
Gunter Labes
d43d693c7c
add Rhonda as a debian packager
2008-02-01 23:10:50 +00:00
Eric S. Raymond
c12273529e
Translation string mark fixes.
2008-02-01 22:27:44 +00:00
Eric S. Raymond
e41fb3fc77
Use the --nolift option when doing normal sanity checks;
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...this avoids invoking all the logic for converting from old dialects
of WML and speeds things up considerably.
2008-02-01 22:27:05 +00:00
Jordà Polo
3dfc10be03
Include manpage and manual translation files in the tarball.
2008-02-01 22:23:40 +00:00
Ali El Gariani
87eade6e93
give the human-fist attack icon to the Elve Lady.
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This fix the dialog bug.
PS: Also remove the only "wmllint: no-icon" in core
2008-02-01 21:42:49 +00:00
Ali El Gariani
b4434048ae
fix a bad copy-paste
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(used hp_scaling for xp_scaling, but was almost the same values)
2008-02-01 20:46:47 +00:00
Ali El Gariani
a5e4b566ad
fix previous commit (forgot to clean my trunk before working again)
2008-02-01 19:20:22 +00:00
Ali El Gariani
55e9e2984c
Tune a little the hp scaling (from 0.667 to 0.6),
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...because the capping was around ~70hp and many level 3 units are near
80hp. Now cap at 80hp. Bar of low hp unit are slightly shorter but
the tiny difference seems ok (9 px for each 15 hp instead of 10px)
2008-02-01 19:03:15 +00:00
Ali El Gariani
97c116a3d1
Move hp/xp bars scaling to game_config (keys : hp_bar_scaling, xp_bar_scaling)
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but we continue to also divide the xp bar by the level (even if I
think it's an odd idea)
2008-02-01 18:52:15 +00:00
Ali El Gariani
b16b3ac26a
Make hp/xp bar 1 pixel longer
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There is enough space and it makes the capping slightly less frequent.
2008-02-01 18:48:19 +00:00
Mark de Wever
f013833955
Added another header for gcc-4.3, spotted by Rhonda.
2008-02-01 16:20:18 +00:00
Eric S. Raymond
b55fd6f648
Remove remaining version check
2008-02-01 15:49:44 +00:00
Ali El Gariani
a238951ca7
Fix bug #9120 : XP bar on leader units too short
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Move the bars 1 pixel down, so now you can see its upper edge under
the crown.
2008-02-01 15:44:16 +00:00
Eric S. Raymond
26033be54c
Reove the --oldversions option, It was never very useful.
2008-02-01 15:12:19 +00:00
Nils Kneuper
ab786da272
updated German translation
2008-02-01 14:50:49 +00:00
Jan Rietema
6259d95e64
Made all Spirit-type units copy from their mainline base counterparts.
2008-02-01 14:14:21 +00:00