Commit Graph

22298 Commits

Author SHA1 Message Date
Pauli Nieminen
e7426b9340 reverted problematic change to attack:attack.
It needs better fix for attack_end observer crash
2008-01-30 22:11:22 +00:00
Eric S. Raymond
b0768d4c0e Address bug #9680. Wrap the time-intensive part of the operation. 2008-01-30 20:14:47 +00:00
Pauli Nieminen
dba1b6c4d5 Removed shared_ptr from network_worker to prevent race conditions in server 2008-01-30 19:24:09 +00:00
Eric S. Raymond
efbcb03bd6 Address bug #10885.
This actually seems to be a problem in the theme definition, not the
underlying display engine -- the theme defines a fixed-sized report
area that assumes position numbers will always be at most two digits.
We can live with not fixing it, as none of the mainline maps are
anywhere near large enough to trigger this minor glitch.
2008-01-30 18:37:05 +00:00
Eric S. Raymond
76558d9b82 Address bug #10910. Replace assert() with a normal fatal error message. 2008-01-30 18:21:51 +00:00
David Philippi
832f4b4a8b Lithuanian translation update 2008-01-30 18:06:45 +00:00
Pauli Nieminen
b979c5b58d Fixed control change when giving own team (bug #6639) 2008-01-30 15:35:18 +00:00
Pauli Nieminen
45aa783438 Fixed era loading from saved game. 2008-01-30 09:08:09 +00:00
Richard Kettering
51653e81cc Added second defend frame to the orcish warlord. 2008-01-30 04:56:27 +00:00
Richard Kettering
37508e5439 Added second defend frame to the orcish warlord. 2008-01-30 04:54:39 +00:00
David Philippi
6eb6c56152 dutch translation update 2008-01-30 00:48:55 +00:00
Pauli Nieminen
46da84d84b Fixed a reference to invalid pointer in attack code
(crash after removing one of units)
2008-01-29 23:18:31 +00:00
Eric S. Raymond
86598c9327 Remove the restriction described in bug #10922. 2008-01-29 22:07:02 +00:00
Pauli Nieminen
0bacd9630f Fixed not to require era for saved game 2008-01-29 21:45:24 +00:00
Eric S. Raymond
67175d706a Disable note checks if we see a base_unit. 2008-01-29 20:00:38 +00:00
uso
c1506b8a93 display reloaded games in yellow instead of green in the game list...
...as they are also a kind of already running games and to make it
more visible that they are games with predefined and usually also
occupied slots
2008-01-29 17:30:00 +00:00
Elias Pschernig
d7253c84fb slightly adjusted German AOI translation 2008-01-29 16:24:16 +00:00
Nils Kneuper
366cd9801a updated German translation 2008-01-29 15:19:50 +00:00
Pauli Nieminen
20386c6b82 removed a debug output that I forgot to remove before earlier commit 2008-01-29 14:34:04 +00:00
Pauli Nieminen
5ff66b4273 Moved destruction of conditional object before the mutex.
This should fix random crash in network disconnect.

Fixed intention in changelog
2008-01-29 14:14:02 +00:00
Lari Nieminen
5946f6a110 Fix a WML typo. 2008-01-29 12:04:01 +00:00
Lari Nieminen
19d42b9914 Revise and fix LIMIT_RECRUITS. 2008-01-29 11:02:54 +00:00
Pauli Nieminen
af0bdd6c0d Fixed MP saves loadind to choose correct human side (bug #10894) 2008-01-29 10:25:08 +00:00
Pauli Nieminen
893ce898bc Fixed attack_end fire inanycase 2008-01-29 08:10:05 +00:00
Pauli Nieminen
577a5671d1 Fixed attack::fire to use game_events::entity_location 2008-01-29 07:39:12 +00:00
Pauli Nieminen
bbc6e494cd Fixed concurrent access to shared_ptr 2008-01-29 07:37:55 +00:00
David Philippi
0f96343b0a spanish translation update 2008-01-29 01:07:24 +00:00
uso
11a326ad10 use a more robust method to check for the savegame attribute, thanks Soliton 2008-01-28 23:57:38 +00:00
Jérémy Rosen
01b208448b add a select anim to bats, fixes bug 10837 2008-01-28 23:01:27 +00:00
Jérémy Rosen
4d09f05618 fix animation wide color blending not working properly 2008-01-28 22:59:58 +00:00
uso
25a7e1dcd6 don't display 'Remote scenario' for reloaded games in the multiplayer lobby
which is wrong in most cases (fixes bug #10882), the display of
'Reloaded game' is disabled for now because we have a string freeze
and there is no good string to re-use
2008-01-28 22:43:31 +00:00
Mark de Wever
ad3d695923 Erase should use a post increment. 2008-01-28 21:20:15 +00:00
Gunter Labes
c8d45d21e0 * fix attack animation listing 2008-01-28 20:55:51 +00:00
Jérémy Rosen
54d8df7460 recruit now make unit appear facing random direction, should help with #10837 2008-01-28 20:36:27 +00:00
Eric S. Raymond
dc35a4411c Small tweak to macro use detector,
...will avoid spurious matches on filemanes containing . and lead with
capital letter.
2008-01-28 19:59:59 +00:00
Jérémy Rosen
4091dfa9b3 add a recruit anim to bats, partial fix for #10837 2008-01-28 19:47:47 +00:00
Eric S. Raymond
4d073f8def Comment out a spurious macro call. It may need to actually be fixed. 2008-01-28 19:36:22 +00:00
Eric S. Raymond
63945ce689 Fix a trivially brokeb CREATE_MINIONS macro. 2008-01-28 19:30:41 +00:00
Eric S. Raymond
e0b5cfbe0d Copy the HttT Elder Mage here to fix a broken animation. 2008-01-28 19:11:22 +00:00
Eric S. Raymond
cbe5f13da2 Fixes for macro typos and trivially unresolved names. 2008-01-28 18:53:51 +00:00
Eric S. Raymond
dc3703711c Fix indentation error that was causing unresolved macros to be missed. 2008-01-28 18:30:23 +00:00
Jan Rietema
36d629ce40 Better attack sounds for Human Commander and Ixthala Demon
(and hit/death sounds for the Demon).
2008-01-28 18:29:39 +00:00
Jan Rietema
d0c182c52e Removed some unused variables and a broken macro reference. 2008-01-28 18:19:59 +00:00
Elias Pschernig
f43ec4222f typo gold={120 160 200} -> {GOLD 120 160 200} 2008-01-28 17:38:03 +00:00
Lari Nieminen
e40fadf47e Fix little WML bugs (Ixthala Demon changed to use normal AMLA and XP). 2008-01-28 17:30:30 +00:00
Elias Pschernig
33594dcd7f two more mis-spelled CLEAR_VARIABLE 2008-01-28 17:27:06 +00:00
Elias Pschernig
bfe64f3841 changed 6 occurences of CLEAR VARIABLE to CLEAR_VARIABLE 2008-01-28 17:13:39 +00:00
Elias Pschernig
7a420c55a3 slightly updated the python parser, for what it's worth 2008-01-28 17:06:48 +00:00
Lari Nieminen
81a620aa65 Fix a leftover AMLA id bug. 2008-01-28 17:06:33 +00:00
Elias Pschernig
da37ae7b0d Fixed two small typos: ClEAR_VARIABLE and #undef WEATHER_MAP MAP 2008-01-28 17:02:37 +00:00