Pauli Nieminen
e7426b9340
reverted problematic change to attack:attack.
...
It needs better fix for attack_end observer crash
2008-01-30 22:11:22 +00:00
Eric S. Raymond
b0768d4c0e
Address bug #9680 . Wrap the time-intensive part of the operation.
2008-01-30 20:14:47 +00:00
Pauli Nieminen
dba1b6c4d5
Removed shared_ptr from network_worker to prevent race conditions in server
2008-01-30 19:24:09 +00:00
Eric S. Raymond
efbcb03bd6
Address bug #10885 .
...
This actually seems to be a problem in the theme definition, not the
underlying display engine -- the theme defines a fixed-sized report
area that assumes position numbers will always be at most two digits.
We can live with not fixing it, as none of the mainline maps are
anywhere near large enough to trigger this minor glitch.
2008-01-30 18:37:05 +00:00
Eric S. Raymond
76558d9b82
Address bug #10910 . Replace assert() with a normal fatal error message.
2008-01-30 18:21:51 +00:00
David Philippi
832f4b4a8b
Lithuanian translation update
2008-01-30 18:06:45 +00:00
Pauli Nieminen
b979c5b58d
Fixed control change when giving own team (bug #6639 )
2008-01-30 15:35:18 +00:00
Pauli Nieminen
45aa783438
Fixed era loading from saved game.
2008-01-30 09:08:09 +00:00
Richard Kettering
51653e81cc
Added second defend frame to the orcish warlord.
2008-01-30 04:56:27 +00:00
Richard Kettering
37508e5439
Added second defend frame to the orcish warlord.
2008-01-30 04:54:39 +00:00
David Philippi
6eb6c56152
dutch translation update
2008-01-30 00:48:55 +00:00
Pauli Nieminen
46da84d84b
Fixed a reference to invalid pointer in attack code
...
(crash after removing one of units)
2008-01-29 23:18:31 +00:00
Eric S. Raymond
86598c9327
Remove the restriction described in bug #10922 .
2008-01-29 22:07:02 +00:00
Pauli Nieminen
0bacd9630f
Fixed not to require era for saved game
2008-01-29 21:45:24 +00:00
Eric S. Raymond
67175d706a
Disable note checks if we see a base_unit.
2008-01-29 20:00:38 +00:00
uso
c1506b8a93
display reloaded games in yellow instead of green in the game list...
...
...as they are also a kind of already running games and to make it
more visible that they are games with predefined and usually also
occupied slots
2008-01-29 17:30:00 +00:00
Elias Pschernig
d7253c84fb
slightly adjusted German AOI translation
2008-01-29 16:24:16 +00:00
Nils Kneuper
366cd9801a
updated German translation
2008-01-29 15:19:50 +00:00
Pauli Nieminen
20386c6b82
removed a debug output that I forgot to remove before earlier commit
2008-01-29 14:34:04 +00:00
Pauli Nieminen
5ff66b4273
Moved destruction of conditional object before the mutex.
...
This should fix random crash in network disconnect.
Fixed intention in changelog
2008-01-29 14:14:02 +00:00
Lari Nieminen
5946f6a110
Fix a WML typo.
2008-01-29 12:04:01 +00:00
Lari Nieminen
19d42b9914
Revise and fix LIMIT_RECRUITS.
2008-01-29 11:02:54 +00:00
Pauli Nieminen
af0bdd6c0d
Fixed MP saves loadind to choose correct human side (bug #10894 )
2008-01-29 10:25:08 +00:00
Pauli Nieminen
893ce898bc
Fixed attack_end fire inanycase
2008-01-29 08:10:05 +00:00
Pauli Nieminen
577a5671d1
Fixed attack::fire to use game_events::entity_location
2008-01-29 07:39:12 +00:00
Pauli Nieminen
bbc6e494cd
Fixed concurrent access to shared_ptr
2008-01-29 07:37:55 +00:00
David Philippi
0f96343b0a
spanish translation update
2008-01-29 01:07:24 +00:00
uso
11a326ad10
use a more robust method to check for the savegame attribute, thanks Soliton
2008-01-28 23:57:38 +00:00
Jérémy Rosen
01b208448b
add a select anim to bats, fixes bug 10837
2008-01-28 23:01:27 +00:00
Jérémy Rosen
4d09f05618
fix animation wide color blending not working properly
2008-01-28 22:59:58 +00:00
uso
25a7e1dcd6
don't display 'Remote scenario' for reloaded games in the multiplayer lobby
...
which is wrong in most cases (fixes bug #10882 ), the display of
'Reloaded game' is disabled for now because we have a string freeze
and there is no good string to re-use
2008-01-28 22:43:31 +00:00
Mark de Wever
ad3d695923
Erase should use a post increment.
2008-01-28 21:20:15 +00:00
Gunter Labes
c8d45d21e0
* fix attack animation listing
2008-01-28 20:55:51 +00:00
Jérémy Rosen
54d8df7460
recruit now make unit appear facing random direction, should help with #10837
2008-01-28 20:36:27 +00:00
Eric S. Raymond
dc35a4411c
Small tweak to macro use detector,
...
...will avoid spurious matches on filemanes containing . and lead with
capital letter.
2008-01-28 19:59:59 +00:00
Jérémy Rosen
4091dfa9b3
add a recruit anim to bats, partial fix for #10837
2008-01-28 19:47:47 +00:00
Eric S. Raymond
4d073f8def
Comment out a spurious macro call. It may need to actually be fixed.
2008-01-28 19:36:22 +00:00
Eric S. Raymond
63945ce689
Fix a trivially brokeb CREATE_MINIONS macro.
2008-01-28 19:30:41 +00:00
Eric S. Raymond
e0b5cfbe0d
Copy the HttT Elder Mage here to fix a broken animation.
2008-01-28 19:11:22 +00:00
Eric S. Raymond
cbe5f13da2
Fixes for macro typos and trivially unresolved names.
2008-01-28 18:53:51 +00:00
Eric S. Raymond
dc3703711c
Fix indentation error that was causing unresolved macros to be missed.
2008-01-28 18:30:23 +00:00
Jan Rietema
36d629ce40
Better attack sounds for Human Commander and Ixthala Demon
...
(and hit/death sounds for the Demon).
2008-01-28 18:29:39 +00:00
Jan Rietema
d0c182c52e
Removed some unused variables and a broken macro reference.
2008-01-28 18:19:59 +00:00
Elias Pschernig
f43ec4222f
typo gold={120 160 200} -> {GOLD 120 160 200}
2008-01-28 17:38:03 +00:00
Lari Nieminen
e40fadf47e
Fix little WML bugs (Ixthala Demon changed to use normal AMLA and XP).
2008-01-28 17:30:30 +00:00
Elias Pschernig
33594dcd7f
two more mis-spelled CLEAR_VARIABLE
2008-01-28 17:27:06 +00:00
Elias Pschernig
bfe64f3841
changed 6 occurences of CLEAR VARIABLE to CLEAR_VARIABLE
2008-01-28 17:13:39 +00:00
Elias Pschernig
7a420c55a3
slightly updated the python parser, for what it's worth
2008-01-28 17:06:48 +00:00
Lari Nieminen
81a620aa65
Fix a leftover AMLA id bug.
2008-01-28 17:06:33 +00:00
Elias Pschernig
da37ae7b0d
Fixed two small typos: ClEAR_VARIABLE and #undef WEATHER_MAP MAP
2008-01-28 17:02:37 +00:00