Commit Graph

15745 Commits

Author SHA1 Message Date
Lari Nieminen
221b875a1e Added a hint about moving Haldric to the monolith...
when any player unit steps nearby. Note: this is untested.
2007-04-02 18:31:30 +00:00
Nils Kneuper
9e739f9e9b updated Czech translation 2007-04-02 16:58:31 +00:00
Lari Nieminen
cb6f76a6f5 Changed all elvish villages on the Green Isle to normal/human villages. 2007-04-02 15:20:42 +00:00
Nils Kneuper
0884a17748 updated Makefile to support new langs for manpages being installed 2007-04-02 08:44:23 +00:00
Ali El Gariani
2243baf7b5 Tiny gui uses smaller font,
so we must resize it if we want that the movement hint fills the hex.
2007-04-02 04:59:52 +00:00
Ali El Gariani
4624461c1e In tiny gui, fix the max dialog width to 300 instead of 150 pixels.
The attack dialog has now enough room to display the second half of
its content (which can be useful :) ).
2007-04-02 03:10:07 +00:00
Ali El Gariani
e8b9cd24bf The ratio given by zoom() is now zoom/tile_size.
This make more sense (how much stretch the tiles), change nothing for
the normal gui and fix centering of units in tiny gui.
2007-04-02 03:06:14 +00:00
Ali El Gariani
cb8a12c3ca Little cleanup of the "off-map shroud" hack. 2007-04-02 02:40:15 +00:00
Patrick Parker
3cf30bb314 map update from Dr. P (now with Monsters) 2007-04-02 02:02:41 +00:00
Ali El Gariani
7fd1250244 Fix a not initialized variable in the constructor...
...and don't start the dragging when the hex change (use only the
pixel distance).
2007-04-02 00:27:01 +00:00
Gunter Labes
bd59e7ee8e updated map 2007-04-01 23:28:27 +00:00
Gunter Labes
3cb005ebee specify that Prince Haldric needs to retrieve the Fire Ruby
(fixes bug #8826)
2007-04-01 21:59:46 +00:00
Lari Nieminen
b0373eb002 Fixed the wolf raising its snout on every terrain. 2007-04-01 21:15:58 +00:00
David Philippi
113decf7a4 updated font 2007-04-01 21:06:07 +00:00
Karol Nowak
fc2dca6fcc Mention the sound= attribute of [time] in the changelog. 2007-04-01 20:32:25 +00:00
Karol Nowak
6ca472d8f6 Play ToD sounds at the beginning of first player's turn only. 2007-04-01 20:28:09 +00:00
Lari Nieminen
7bb0b4fa1e Made the wolf rider raise its snout above the surface...
...when standing on deeply submerging terrains.
2007-04-01 20:19:06 +00:00
Jordà Polo
6be72f385d Silence datarootdir warning. 2007-04-01 20:16:19 +00:00
Karol Nowak
42d886b67d Play morning.ogg and night.ogg when morning/night comes. Please test. ;) 2007-04-01 20:10:30 +00:00
Karol Nowak
2164de4999 Play sounds associated with the time of day. 2007-04-01 20:10:00 +00:00
Karol Nowak
aabb90cd54 Play a configured bell sound, instead of hardcoded "bell.wav". 2007-04-01 20:08:27 +00:00
Ali El Gariani
6f81acc0fd Fix the bug #6313 (Glitch with the new and fancy stretched story images) 2007-04-01 19:23:44 +00:00
Lari Nieminen
3fc4ccc225 Made the net in the corner of the swamp village slightly less intrusive. 2007-04-01 10:36:50 +00:00
Patrick Parker
5081d0326b remove obsoleted entries in the sound cache chunk usage map 2007-04-01 06:49:40 +00:00
Ali El Gariani
9ebaff01f1 Add transition for the shroud outsite the map. 2007-04-01 00:03:52 +00:00
Ali El Gariani
f976a3ccb9 Simple fix for border map glitches on large screens or small maps.
It just display shroud outside the real map. But with shroud off, the
edge is a bit too sharp for the moment.
2007-03-31 23:30:30 +00:00
Nils Kneuper
17b5727c00 fixed bug #8636, trunk only 2007-03-31 21:31:45 +00:00
Mark de Wever
8d043e8710 WML can be evil...
...killing a unit in a die event during an attack invalidates
iterators which are never checked again after the die event was
triggered. This caused crashes in Temple in the Deep which does that
to have some kind of plague effect.  fixes bug #8814 (for some reason
it seems to work in 1.2 :/ )
2007-03-31 21:10:45 +00:00
Ali El Gariani
f2f4e652f8 Reverse the image of the defender in the attack dialog.
Oppenents are now face to face. More dramatic tension.
2007-03-31 21:07:37 +00:00
Ali El Gariani
d9b2c4cb44 Cut the dragging if event fires during button press.
Prevent unwanted clicks after dialog with the normal use, but not
ideal for the drag use.
2007-03-31 20:15:58 +00:00
Karol Nowak
cc60bce9c9 Fix units not being drawn immediately in [unit]. 2007-03-31 18:03:55 +00:00
Ali El Gariani
85d4d6bf06 Remove the grabbing map feature (unwanted grab after some dialog click). 2007-03-31 17:48:09 +00:00
Patrick Parker
9f08e18ded silene's patch #708: appease some compiler warnings in GCC 2007-03-31 16:09:13 +00:00
Jérémy Rosen
9260a9c2e0 fix skirmisher not working properly when filtered by terrain
note that there is a similar bug with teleport, but I don't have time
to fix it right now, if someone could look into it, that would be
great
2007-03-31 14:51:17 +00:00
Ali El Gariani
435a0cfc91 Don't scale units in dialogs when zooming.
Add a parameter "bool scaled=false" in the function still_image()
2007-03-31 02:56:49 +00:00
Ali El Gariani
65a87545a6 Grab an empty tile with the left button to scroll the map. 2007-03-30 20:46:48 +00:00
Ali El Gariani
4aa5bc1acf Add dummies colored dragging cursors.
Normally not necessary, but need some change in the code to skip it. I
will do it later.
2007-03-30 19:33:08 +00:00
Ali El Gariani
b28e4e482a Fix the names of the apple dragging cursors 2007-03-30 19:25:20 +00:00
Ali El Gariani
00589f2a23 Use alternate dragging cursors if APPLE is defined 2007-03-30 19:07:46 +00:00
Ali El Gariani
741089b36a Add dummies dragging cursors for mac users 2007-03-30 19:05:07 +00:00
Nils Kneuper
ad13e75369 updated German translation 2007-03-30 18:18:40 +00:00
Nils Kneuper
1932f92099 updated Italian translation 2007-03-30 18:11:46 +00:00
Ali El Gariani
70a8220c95 New data for the dragging support 2007-03-30 17:49:31 +00:00
Mark de Wever
0b07431b1a fix the position of some halos when unit has a height offset (patch #710) 2007-03-30 17:44:37 +00:00
Ali El Gariani
a97bae57d8 Add black & white dragging cursors. 2007-03-30 17:40:11 +00:00
Ali El Gariani
d01996b915 Tiny optimization about the update of the dragging cursor state 2007-03-30 17:37:52 +00:00
Mark de Wever
53214f38b6 flying units are no longer buried in a castle (patch #709) 2007-03-30 17:08:52 +00:00
Ali El Gariani
9f525624ee Allow use of other buttons when dragging:
...right for canceling, middle and wheel for scrolling (I think it's
handy)

Add a minimal dragging distance, if not dragging don't send left-click
when the button is released (for the moment, start a dragging, coming
back to the unit and release there continue to send a second
left-click).
2007-03-30 16:20:11 +00:00
Patrick Parker
63217615f1 [set_menu_item] should work for SP now 2007-03-30 07:25:20 +00:00
Patrick Parker
2b72b674c7 patch#707 (partial)
- prevent accessing an invalidated iterator when removing enemy
  healers from potential healers (thanks silene)
2007-03-30 03:50:48 +00:00