Eric S. Raymond
22e1059892
Add a placeholder for the shadowed-football image.
2008-02-16 04:59:09 +00:00
Eric S. Raymond
a6a2660d36
Give the football image a more specific name.
2008-02-16 00:03:43 +00:00
Eric S. Raymond
617894178e
More minor errors caughtb by wmlscope.
2008-02-15 23:27:05 +00:00
Eric S. Raymond
dbf3a3401d
wmlscope caught a minoe error, comma in a range where - was needed.
2008-02-15 23:20:32 +00:00
Eric S. Raymond
75f84a9e80
Implementing SCATTER_IMAGE turns out to be simpler than I thought;...
...
...MAP_DIMENSIONS is not needed.
2008-02-15 23:18:36 +00:00
Eric S. Raymond
d58b192981
The alpha hack I had in mind won't work, so remove a macro argument.
2008-02-15 22:46:01 +00:00
Gunter Labes
9849a32839
sanitize messages not only when repackaging
2008-02-15 21:09:47 +00:00
Jan Rietema
af2c436c48
Complete refactoring / rebalancing of The Long March (6b).
...
Afalas reveals the path gradually, the ambushes are randomly placed
(like in Crossroads), and the undead re-spawn.
2008-02-15 19:40:19 +00:00
Lari Nieminen
e93de2236d
Added a new utility macro for transferring control of all villages...
...
...from one side to another.
2008-02-15 18:31:10 +00:00
Eric S. Raymond
7ffdd45d16
Fix bug noted by zookeeper.
2008-02-15 17:36:33 +00:00
Gunter Labes
f605afa332
fix turn counter when the last side is empty
...
add a missing end game message
2008-02-15 16:53:42 +00:00
Nils Kneuper
ed796892f6
add some comment about where to find explanations about how the rect stuff...
...
...of theming works.
Was not able to get higher resolutions work nicely, the ThemeWML seems
to have a problem when specifying main map values >1024x768...
2008-02-15 15:56:57 +00:00
Eric S. Raymond
01a8954706
RANDOM_FEATURE_PLACEMENT_ON works,
...
...but my attempt to write RANDOM_FEATURE_PLACEMENT with the map
dimensions as implicit arguments completely failed. Maybe one of the
real WML wizards can do better.
2008-02-15 15:37:46 +00:00
Eric S. Raymond
bd5fc78ebd
Remove a now-unnecessary #undef.
2008-02-15 15:35:19 +00:00
Nils Kneuper
6562accfc4
updated Chinese translation
2008-02-15 14:22:22 +00:00
Nils Kneuper
90b08bf414
updated German translation
2008-02-15 13:26:48 +00:00
Pauli Nieminen
d0464b3737
Fixed side_drop server message handling to correctly restart turn
2008-02-15 11:42:51 +00:00
Pauli Nieminen
5a89d98697
Fixed reference to invalid iterator in unit_cycle (bug #7991 )
2008-02-15 11:29:25 +00:00
Pauli Nieminen
d6dd5a02f8
Made scrollarea to stay in bottom if it is resized (bug #6974 )
...
Fixed random start ToD (bug #11056 )
2008-02-15 10:51:36 +00:00
Lari Nieminen
b6ce0fcf0a
Add a comment about the textdomain trick.
2008-02-15 10:46:24 +00:00
Lari Nieminen
e6478af75f
Added art credits (neo and nehuen) to SotBE. Should not add any new strings.
2008-02-15 10:21:43 +00:00
Eric S. Raymond
7065e5a6a9
Corrected version of RANDOM_FEATURE_PLACEMENT_ON.
2008-02-15 07:38:08 +00:00
Eric S. Raymond
bc30893edd
Added RANDOM_FEATURE_PLACEMENT_ON.
2008-02-15 06:06:13 +00:00
Eric S. Raymond
14c73ffba8
Generalized RANDOM_FEATURE_PLACEMENT is working.
2008-02-15 05:47:35 +00:00
Eric S. Raymond
96177d84bf
First cut at random-feature-placement macro.
2008-02-15 03:32:53 +00:00
Ali El Gariani
c40271e5ee
Fix a bug spotted by uso: a victorious unit briefly lost its hp/xp bars.
...
Now always visible. (also allow to show his xp gain)
2008-02-15 03:32:38 +00:00
Eric S. Raymond
9028935e3b
Move more unused stuff to attic, and another scenery tweak.
2008-02-15 02:56:20 +00:00
Ali El Gariani
184372e0dc
Always highlight hp bars of the slected unit,
...
...not only the one under the mouse
More consistent with the highlighting of the unit's sprite and prevent
a sort of false de-selection feeling when the bar darkening
Thanks to uso for the idea.
2008-02-15 02:53:27 +00:00
Ali El Gariani
b528e49333
remove a never-used pathfinding search
2008-02-15 00:44:53 +00:00
David Philippi
3e4575cb80
valencian translation update
2008-02-15 00:38:40 +00:00
Lari Nieminen
f258404ef0
Fix more silly stuff.
2008-02-14 23:02:58 +00:00
Lari Nieminen
edb2b1267b
Fix another breakage.
2008-02-14 23:00:14 +00:00
Lari Nieminen
8de4ba1bf8
Fix breakage.
2008-02-14 22:55:55 +00:00
Eric S. Raymond
5f05e0f487
Remove a duplicated UtBS image -- UtBS coffin2 -> mainline cffin-closed.
...
Add some scenery to the laboratory room.
Move an unused macro to the attic.
2008-02-14 22:07:43 +00:00
Ali El Gariani
bf17761f7d
Fix an assert crash when a fake_unit_move starts outside of the screen
2008-02-14 21:37:30 +00:00
Ali El Gariani
5a03a0bc84
Prevent a bug+assert crash with fake_unit_move when it needs a scrolling.
...
It seems that after the scrolling and before the move, orb & bars were
briefly visible and this also trigger an assert.
Now always hide orb and bars of fake unit, and allow the drawing unit
function to know if it's a fake (and so skip undefined stuff)
2008-02-14 21:35:30 +00:00
Nils Kneuper
1f4653e97b
oops, mixed left+right
...
the problem is that placing alignment right of level sometimes make
alignment vanish (eg when hoovering over the units in the first
scenario of two brothers)
2008-02-14 20:28:20 +00:00
Nils Kneuper
46190c5dd3
updated Esperanto translation
2008-02-14 19:29:24 +00:00
Nils Kneuper
2fb8e772af
changelog update, slight cleanup
2008-02-14 19:03:08 +00:00
Nils Kneuper
eb065b5e63
add support for a resolution of 800x480...
...
...(only possible to use if --enable-small-gui is set at configure
time), it is not active by default because several places are
currently rather broken (mp creation/lobby, load dialog and
preferences show many glitches), there is currently no support in the
editor for such a low resolution
fix support of 800x600 be decreasing the minimap size when at a
resolution below 1000x620 improve tinygui display
2008-02-14 18:50:50 +00:00
Mark de Wever
8fc1d83434
Unstoring a leader for a side without a leader...
...
...sets the leader for that side (bug #11048 ).
2008-02-14 18:16:49 +00:00
Eric S. Raymond
51dd6e3dab
Move move things unused in mainline or 1.3 UMC to attic.
2008-02-14 16:31:51 +00:00
Lari Nieminen
404dd5313b
Rework how the guards in Hide and Seek work:
...
...now if they see the player, all nearby guards are woken up to
pursue the player (and go to sleep again if the player disappears from
sight). Also, removed the starting encampment and made the player
unable to accumulate any gold.
2008-02-14 15:47:54 +00:00
Eric S. Raymond
2b5645f52e
Wire in Dwarvish Witness aninations and a new revision of Elurin.
2008-02-14 15:22:42 +00:00
Eric S. Raymond
f1b67199aa
Renumber the still-used elf-hit sounds.
2008-02-14 14:44:00 +00:00
Lari Nieminen
0e51879979
Made the chasm bridge and lava chasm bridge...
...
...be aliases of chasm and lava as well (instead of only cave).
2008-02-14 14:43:46 +00:00
Eric S. Raymond
c530a63aae
Continuing cleanup of unused sounds.
2008-02-14 14:41:32 +00:00
Eric S. Raymond
9748200fab
Clean up male elf-hit sounds as suggested by zookeeper.
2008-02-14 14:29:37 +00:00
Nils Kneuper
bc5db4faab
various tinygui improvements...
...
...tinygui should now basically look like "normal" guie beside using a
smaller font, most of the object placement at 400x300 and upwards is
exactly like normally (eg end turn) in 320x240 only display of weapons
and hp/xp is improved
2008-02-14 14:28:54 +00:00
Lari Nieminen
19633422b0
Added the magenta palette image to images/tools/.
2008-02-14 14:24:20 +00:00