Eric S. Raymond
709ea04e11
The previous attempt to keep from leaking generated journey macros...
...
...into the global macro namespace got a bit overzealous.
2009-04-29 20:59:48 +00:00
Nils Kneuper
6c0d7b4814
ran utils/wesnoth-optipng
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 3920 KiB on 59 files
Optimized size: 3722 KiB
Total saving: 197 KiB = 5% decrease
2009-04-29 17:30:53 +00:00
George Birthisel
cb341f5312
Minor balance change to MP map 4p_Clash. Committed for jb.
2009-04-29 14:44:40 +00:00
Jörg Hinrichs
9dee31d3ed
Moving the savefile overwrite dialog to gui2.
2009-04-28 20:12:39 +00:00
Eric S. Raymond
ae4ff983a9
Fix errors in trackplacer's overlap detector.
2009-04-28 17:56:17 +00:00
Eric S. Raymond
75831da950
Typo fixes.
2009-04-28 17:05:25 +00:00
Eric S. Raymond
aa5e586d6e
Don't allow generated trackplacer symbols to clutter up the global namespace.
2009-04-28 16:52:27 +00:00
Eric S. Raymond
84fe2dc2f0
Comment typo fixes.
2009-04-28 14:55:18 +00:00
Eric S. Raymond
d5cce2b0c8
Avoid exporting local utility macros.
2009-04-28 14:45:36 +00:00
Eric S. Raymond
9f2fae7a3f
Major simplification of TRoW journey macros.
2009-04-28 14:39:39 +00:00
Eric S. Raymond
df7b49deef
Allowing conditionals inside [part] and [story]...
...
...allows some major simplifications in conditional journey macros and
their calling code.
2009-04-28 12:33:31 +00:00
Eric S. Raymond
e5ff916e97
Make movement on the eastern part of the map a bit less forbidding for humans.
2009-04-28 12:31:46 +00:00
Eric S. Raymond
1d4b03e60c
Typo fix.
2009-04-28 11:25:15 +00:00
Eric S. Raymond
5d4321c748
More work on the DM TODO list.
2009-04-28 09:28:26 +00:00
Jörg Hinrichs
ffa6fde8bb
Savegame reorganization Step 1: a simpler interface to saving and loading.
...
Some more savegame.cpp refactoring.
2009-04-27 22:25:43 +00:00
Jörg Hinrichs
29a3b7d681
Adds a missing file...
2009-04-27 22:02:38 +00:00
Jörg Hinrichs
b539658983
Savegame reorganization Step 1: a simpler interface to saving and loading.
...
Implement the savegame dialog for OoS messages.
2009-04-27 20:27:15 +00:00
Gunter Labes
f0ebb55354
macrofied recurring objectives and clarified the village control objective
2009-04-27 15:31:12 +00:00
Lari Nieminen
5c636ca446
Added empty name_inactive= strings for the champion specials...
...
...so that they wouldn't show up except when attacking the
champions. Untested.
2009-04-27 14:21:29 +00:00
Elias Pschernig
bceb82753f
Made the python WML parser not choke on inline #textdomain commands.
2009-04-27 12:07:46 +00:00
Eric S. Raymond
aadb96761d
Move the mage keep nearer the south fort...
...
...so getting them into the fight happens faster.
2009-04-26 22:08:44 +00:00
Ignacio R. Morelle
7df8704662
wmllint is generating invalid WML for the ".stoned" and "[unstone]"...
...
...replacements (namely, it generates "petrified" and "[unpetrifyx]"
instead of ".petrified" and "[unpetrify]".
This commit fixes that.
2009-04-26 21:19:18 +00:00
Guillaume Melquiond
c21ea970af
Removed redundant unused file.
2009-04-26 08:29:54 +00:00
Guillaume Melquiond
9e487c125c
Fixed improper families passed to Pango. (Bug #13399 )
2009-04-26 08:12:16 +00:00
Alexander van Gessel
71ca4e1de7
Wire in doofus's orcish villages for grassland.
2009-04-26 04:01:59 +01:00
Richard Kettering
587a618834
Added graphics for some new orcish villages.
2009-04-25 19:53:16 +00:00
Fabian Müller
e73b1a556b
UtbS 01: Removed the code that assigns the village...
...
...inside the destroyed fortress to the player. It's easier to spot
the encounters for the player now.
2009-04-25 17:26:42 +00:00
Jörg Hinrichs
dce2a6c01e
Savegame reorganization Step 1: a simpler interface to saving and loading.
...
Transfer save-game dialog to gui2 and use it within savegame.cpp.
2009-04-24 21:59:53 +00:00
Iurii Chernyi
4d8e34290d
Added AI identifiers to AI config files
2009-04-24 18:38:38 +00:00
Eric S. Raymond
7f5299e1ac
wmllint and wmlscope detected some glitches.
2009-04-24 11:26:54 +00:00
Eric S. Raymond
5ed729e205
Wire in new music in appropriate places, note a TODO item.
2009-04-24 11:19:32 +00:00
Eric S. Raymond
7a836ab97b
Add some warning of a moveto trap.
2009-04-24 10:39:13 +00:00
Eric S. Raymond
840234e65d
Merge first version of second-wave patch for Terror at the Ford.
2009-04-24 09:32:39 +00:00
Gunter Labes
f59d1604fd
correct datadir option description...
...
...and also use the datadir when copying the css
2009-04-23 22:32:55 +00:00
Fabian Müller
eb5502d826
Restored the shroud=on again.
...
The missing shroud made the scenario impossible to win.
2009-04-23 19:08:36 +00:00
Fabian Müller
dfc472a77f
More framework for wml meta tags.
2009-04-23 18:29:43 +00:00
Eric S. Raymond
c58a732b08
Some TODo entries have been done.
2009-04-23 16:16:46 +00:00
Nils Kneuper
245f7f0df4
updated Noy's about entry upon his request
2009-04-23 09:49:44 +00:00
Eric S. Raymond
8ffa41056d
Deprecate two redundant macros, and change mainline to use the simpler ones.
2009-04-23 02:26:39 +00:00
Fabian Müller
235fb7af16
Added a test scenario for the lua interpreter.
2009-04-22 20:33:36 +00:00
Fabian Müller
a13632b177
New EML tag wml_action that can define new action wml tags.
2009-04-22 17:57:13 +00:00
Nils Kneuper
9fe173c1bf
updated Lithuanian translation
2009-04-20 21:13:52 +00:00
Eric S. Raymond
1f9b67a3ca
Text fixes for DM.
2009-04-20 10:50:39 +00:00
Eric S. Raymond
8ba0304aa8
Ficx a logic bug and bring the walkthrough up to date.
2009-04-20 04:10:16 +00:00
Gunter Labes
7521ea90e3
only load the test scenarios when we're in test mode
2009-04-19 21:07:47 +00:00
Alexander van Gessel
f842e9ceba
Remove duplicate event.
2009-04-19 20:53:50 +01:00
Mark de Wever
231c120b17
Remove translation markers from test scenario.
2009-04-19 19:50:44 +00:00
Eric S. Raymond
2e5beec113
Arrange for Sagus's dialog to fire properly.
2009-04-19 19:42:45 +00:00
Eric S. Raymond
951ce5b3b9
Make Delfador return with the correct class in Clash at the Manor.
2009-04-19 19:13:01 +00:00
Alexander van Gessel
0d47d1530e
[objectives][show_if] testcase.
2009-04-19 19:07:12 +01:00