11820 Commits

Author SHA1 Message Date
Eric S. Raymond
709ea04e11 The previous attempt to keep from leaking generated journey macros...
...into the global macro namespace got a bit overzealous.
2009-04-29 20:59:48 +00:00
Nils Kneuper
6c0d7b4814 ran utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 3920 KiB on 59 files
 Optimized size: 3722 KiB
   Total saving: 197 KiB = 5% decrease
2009-04-29 17:30:53 +00:00
George Birthisel
cb341f5312 Minor balance change to MP map 4p_Clash. Committed for jb. 2009-04-29 14:44:40 +00:00
Jörg Hinrichs
9dee31d3ed Moving the savefile overwrite dialog to gui2. 2009-04-28 20:12:39 +00:00
Eric S. Raymond
ae4ff983a9 Fix errors in trackplacer's overlap detector. 2009-04-28 17:56:17 +00:00
Eric S. Raymond
75831da950 Typo fixes. 2009-04-28 17:05:25 +00:00
Eric S. Raymond
aa5e586d6e Don't allow generated trackplacer symbols to clutter up the global namespace. 2009-04-28 16:52:27 +00:00
Eric S. Raymond
84fe2dc2f0 Comment typo fixes. 2009-04-28 14:55:18 +00:00
Eric S. Raymond
d5cce2b0c8 Avoid exporting local utility macros. 2009-04-28 14:45:36 +00:00
Eric S. Raymond
9f2fae7a3f Major simplification of TRoW journey macros. 2009-04-28 14:39:39 +00:00
Eric S. Raymond
df7b49deef Allowing conditionals inside [part] and [story]...
...allows some major simplifications in conditional journey macros and
their calling code.
2009-04-28 12:33:31 +00:00
Eric S. Raymond
e5ff916e97 Make movement on the eastern part of the map a bit less forbidding for humans. 2009-04-28 12:31:46 +00:00
Eric S. Raymond
1d4b03e60c Typo fix. 2009-04-28 11:25:15 +00:00
Eric S. Raymond
5d4321c748 More work on the DM TODO list. 2009-04-28 09:28:26 +00:00
Jörg Hinrichs
ffa6fde8bb Savegame reorganization Step 1: a simpler interface to saving and loading.
Some more savegame.cpp refactoring.
2009-04-27 22:25:43 +00:00
Jörg Hinrichs
29a3b7d681 Adds a missing file... 2009-04-27 22:02:38 +00:00
Jörg Hinrichs
b539658983 Savegame reorganization Step 1: a simpler interface to saving and loading.
Implement the savegame dialog for OoS messages.
2009-04-27 20:27:15 +00:00
Gunter Labes
f0ebb55354 macrofied recurring objectives and clarified the village control objective 2009-04-27 15:31:12 +00:00
Lari Nieminen
5c636ca446 Added empty name_inactive= strings for the champion specials...
...so that they wouldn't show up except when attacking the
champions. Untested.
2009-04-27 14:21:29 +00:00
Elias Pschernig
bceb82753f Made the python WML parser not choke on inline #textdomain commands. 2009-04-27 12:07:46 +00:00
Eric S. Raymond
aadb96761d Move the mage keep nearer the south fort...
...so getting them into the fight  happens faster.
2009-04-26 22:08:44 +00:00
Ignacio R. Morelle
7df8704662 wmllint is generating invalid WML for the ".stoned" and "[unstone]"...
...replacements (namely, it generates "petrified" and "[unpetrifyx]"
instead of ".petrified" and "[unpetrify]".

This commit fixes that.
2009-04-26 21:19:18 +00:00
Guillaume Melquiond
c21ea970af Removed redundant unused file. 2009-04-26 08:29:54 +00:00
Guillaume Melquiond
9e487c125c Fixed improper families passed to Pango. (Bug #13399) 2009-04-26 08:12:16 +00:00
Alexander van Gessel
71ca4e1de7 Wire in doofus's orcish villages for grassland. 2009-04-26 04:01:59 +01:00
Richard Kettering
587a618834 Added graphics for some new orcish villages. 2009-04-25 19:53:16 +00:00
Fabian Müller
e73b1a556b UtbS 01: Removed the code that assigns the village...
...inside the destroyed fortress to the player. It's easier to spot
the encounters for the player now.
2009-04-25 17:26:42 +00:00
Jörg Hinrichs
dce2a6c01e Savegame reorganization Step 1: a simpler interface to saving and loading.
Transfer save-game dialog to gui2 and use it within savegame.cpp.
2009-04-24 21:59:53 +00:00
Iurii Chernyi
4d8e34290d Added AI identifiers to AI config files 2009-04-24 18:38:38 +00:00
Eric S. Raymond
7f5299e1ac wmllint and wmlscope detected some glitches. 2009-04-24 11:26:54 +00:00
Eric S. Raymond
5ed729e205 Wire in new music in appropriate places, note a TODO item. 2009-04-24 11:19:32 +00:00
Eric S. Raymond
7a836ab97b Add some warning of a moveto trap. 2009-04-24 10:39:13 +00:00
Eric S. Raymond
840234e65d Merge first version of second-wave patch for Terror at the Ford. 2009-04-24 09:32:39 +00:00
Gunter Labes
f59d1604fd correct datadir option description...
...and also use the datadir when copying the css
2009-04-23 22:32:55 +00:00
Fabian Müller
eb5502d826 Restored the shroud=on again.
The missing shroud made the scenario impossible to win.
2009-04-23 19:08:36 +00:00
Fabian Müller
dfc472a77f More framework for wml meta tags. 2009-04-23 18:29:43 +00:00
Eric S. Raymond
c58a732b08 Some TODo entries have been done. 2009-04-23 16:16:46 +00:00
Nils Kneuper
245f7f0df4 updated Noy's about entry upon his request 2009-04-23 09:49:44 +00:00
Eric S. Raymond
8ffa41056d Deprecate two redundant macros, and change mainline to use the simpler ones. 2009-04-23 02:26:39 +00:00
Fabian Müller
235fb7af16 Added a test scenario for the lua interpreter. 2009-04-22 20:33:36 +00:00
Fabian Müller
a13632b177 New EML tag wml_action that can define new action wml tags. 2009-04-22 17:57:13 +00:00
Nils Kneuper
9fe173c1bf updated Lithuanian translation 2009-04-20 21:13:52 +00:00
Eric S. Raymond
1f9b67a3ca Text fixes for DM. 2009-04-20 10:50:39 +00:00
Eric S. Raymond
8ba0304aa8 Ficx a logic bug and bring the walkthrough up to date. 2009-04-20 04:10:16 +00:00
Gunter Labes
7521ea90e3 only load the test scenarios when we're in test mode 2009-04-19 21:07:47 +00:00
Alexander van Gessel
f842e9ceba Remove duplicate event. 2009-04-19 20:53:50 +01:00
Mark de Wever
231c120b17 Remove translation markers from test scenario. 2009-04-19 19:50:44 +00:00
Eric S. Raymond
2e5beec113 Arrange for Sagus's dialog to fire properly. 2009-04-19 19:42:45 +00:00
Eric S. Raymond
951ce5b3b9 Make Delfador return with the correct class in Clash at the Manor. 2009-04-19 19:13:01 +00:00
Alexander van Gessel
0d47d1530e [objectives][show_if] testcase. 2009-04-19 19:07:12 +01:00