560 Commits

Author SHA1 Message Date
Fabian Müller
22de76b664 Reverted the exclusion of scenarios if multiplayer is loaded.
This had lead to the campaign list being empty when a player loads
multiplayer and enters the campaign menu again.
2010-09-02 10:00:25 +00:00
Fabian Müller
62394d09bc Added the parsing of LoW in MULTIPLAYER mode. 2010-08-31 23:09:43 +00:00
Lari Nieminen
cd73bff7b2 Map update to Ruins of Terra-Dwelve from Velensk,
...the correct version this time...
2010-08-30 21:31:12 +00:00
Eric S. Raymond
b1cd6b170e wmllint/wmlscope fixes. 2010-08-30 19:02:25 +00:00
Lari Nieminen
edcc737d1a Map update to Ruins of Terra-Dwelve from Velensk. 2010-08-30 06:01:52 +00:00
Lari Nieminen
9bad98e3c6 1vs1 map updates from Doc Paterson. 2010-08-28 18:37:35 +00:00
Lari Nieminen
38c00838d8 Added Ghast to the AoH undead leaders, but not the random leaders. 2010-08-19 19:37:13 +00:00
Eric S. Raymond
a5c1eb34d8 Map fixup that goes with my previous commit. 2010-08-18 23:47:55 +00:00
J.W. Bjerk
b3da4035c3 a few mulit-player maps with terrain updates. 2010-08-18 02:20:04 +00:00
J.W. Bjerk
09fabca401 terrain enhancements to various maps. 2010-08-15 02:03:51 +00:00
J.W. Bjerk
5011987d09 converted mulitplayer maps to use the new flowers. 2010-08-14 23:14:29 +00:00
Mark de Wever
a717cd92e6 Strip trailing spaces. 2010-07-31 08:15:15 +00:00
J.W. Bjerk
abfb6e3779 adjusted random winter map to use new winter-appropriate terrain variants. 2010-07-17 03:27:47 +00:00
Eric S. Raymond
8cb06d71d1 Fixes suggested by SpellingMistakes,
...moostly with pofix.py support so as to minimize load on the
translators.
2010-07-13 05:11:23 +00:00
Eric S. Raymond
48810a50ba Conform some terrain references to the new shape of the imafes directory. 2010-07-11 15:06:12 +00:00
Lari Nieminen
a6fb333d60 Added new growl, hit and die sounds for wolves...
...and removed the old ones. Wired into all wolf units along with some
melee animation WML improvements.
2010-06-22 11:42:32 +00:00
Nils Kneuper
5faecefe75 another change in the files was forgotten... 2010-06-20 09:10:37 +00:00
Eric S. Raymond
0ffe997718 [colour_adjust] -> [color_adjust]
colour= -> color
2010-06-19 06:50:26 +00:00
Eric S. Raymond
dfb4239d83 Elinminate the redundant TERRAIN_PATTERN formal in favor of TERRAINLIST. 2010-06-18 17:15:32 +00:00
Eric S. Raymond
7dfd2550cf Fix some recruitment-pattern glitches detected by wmllint. 2010-06-17 22:14:13 +00:00
Guillaume Melquiond
5b97f6101e Replaced all occurrences of 'on' by 'yes'.
(2 in campaigns, 2 in mp maps.)
2010-05-31 05:42:21 +00:00
Steven Panek
0924c7e676 Removed more gratuitous properties. 2010-05-18 03:07:25 +00:00
Eric S. Raymond
01f2ee406b My previous change didn't include transformation of pure maps.
Fixing now.
2010-05-16 13:43:05 +00:00
Eric S. Raymond
6b7cd26142 Changes requested to fulfil the FR in bug #16029...
...(wmllint rules needed for updating maps as per 2010-05-16T07:52:30Z!lari.nieminen@iki.fi).
2010-05-16 13:06:26 +00:00
Eric S. Raymond
7557acfd21 Minor wmllint cleanups. 2010-05-16 10:58:34 +00:00
Steven Panek
bf41e69d66 Converted the remaining makeshift dashes. 2010-05-15 01:35:40 +00:00
Lari Nieminen
c77fd86a78 Updated map: Ruins of Terra-Dwelve. 2010-05-12 21:43:18 +00:00
Steven Panek
d498dce810 More 'format' -> 'value' conversions. 2010-05-12 00:49:14 +00:00
Steven Panek
5d2b5fdd2b Converted more makeshift dashes (hopefully, I got all of them). 2010-05-11 23:30:32 +00:00
George Birthisel
bb062eac76 minor edit to map description. 2010-04-23 21:07:54 +00:00
Guillaume Melquiond
cf090e0750 Removed old markup from statue names. (Fix for bug #15932.) 2010-04-23 05:11:43 +00:00
Steven Panek
b193a85aef Ran umcpropfix. 2010-04-23 02:12:27 +00:00
George Birthisel
91ebfc0e0c Added the winner of the first Wesnoth map competition,
...the 2 player map "Elensefar Courtyard" by krotop.
2010-04-20 13:40:48 +00:00
Lari Nieminen
4816af7118 Map update to Cynsaun Battlefield from Doc Paterson. 2010-03-24 10:30:54 +00:00
Tomasz Śniatowski
2069817fe7 make the lobby play music defined in a [lobby_music] wml tag...
...and set it to default_playlist + main menu theme. Fixes bug #15668.
2010-03-22 21:26:39 +01:00
Lari Nieminen
9ea7fa89e9 Likely fix for the Dark Forecast OoS. 2010-03-14 21:25:42 +00:00
Nils Kneuper
7ddd376664 replace color='#HEXCODE' by keywords, replacements done:
color='#00ff00' becomes color='green'

color='#ff0000' becomes color='red'

color='#ffff00' becomes color='yellow'
2010-03-04 15:14:46 +00:00
Ignacio R. Morelle
a89f55275e Fixed ANL causing the game to end before the start of turn 1...
...when empty sides are specified in the MP game setup - yet another
consequence of strict unit unstoring mechanics

(From http://forums.wesnoth.org/viewtopic.php?f=4&t=28961)
2010-02-20 20:48:18 +00:00
Eric S. Raymond
c4374f87e3 More macro argument type checking. No mismarches in mainline. 2010-02-15 21:46:31 +00:00
Eric S. Raymond
380c8e86e7 More macro argument type checking. No mismatches in mainline. 2010-02-15 14:32:20 +00:00
Eric S. Raymond
10d109876f More macro argument type checking. No mismatches in mainline. 2010-02-12 03:39:42 +00:00
Eric S. Raymond
c62c55e1a2 More macro argument typechecking. No mismatches in mainline. 2010-02-12 00:25:20 +00:00
Eric S. Raymond
75f2727548 More nacro argument type checking. No mismatches in mainline. 2010-02-11 22:45:04 +00:00
Lari Nieminen
810ad660d9 Made QUICK_4MP_LEADERS append the quick trait correctly...
...if the unit has other traits, and also provided an override so
individual leaders can be excluded from getting the quick trait by
giving them unit.variables.dont_make_me_quick=yes.
2010-02-08 22:17:14 +00:00
Eric S. Raymond
e45d72d31c More tweaks for macro type checking. No behavior changes. 2010-02-08 01:43:49 +00:00
Eric S. Raymond
23a425a9e4 Make it possible to type-check more macro calls.
No logic changes, this just renames some formals.
2010-02-06 18:35:10 +00:00
Eric S. Raymond
2477d557c2 Avoid an unneeded spellcheck warning. 2010-02-05 02:39:06 +00:00
Alexander van Gessel
9341377e22 Fix part of dark forecast's errors,
...remove mp_side attributes as well as side attributes before passing
the cfg to unit_creator
2010-01-27 16:47:18 +01:00
Alexander van Gessel
4611b1b095 I believe the players are supposed to share their vision on dark forecast 2010-01-27 15:43:00 +01:00
Alexander van Gessel
54b4b5296d Fix markup in dark forecast, add to pofix 2010-01-27 14:58:14 +01:00