20242 Commits

Author SHA1 Message Date
Elias Pschernig
26e1a5c50e Updated German AOI translation. 2007-10-30 21:29:13 +00:00
Nils Kneuper
52ae3a9b41 updated Czech translation 2007-10-30 19:27:00 +00:00
Dimitar Ilccov
ef4db84599 Update of the AMLA macros 2007-10-30 17:53:19 +00:00
Ali El Gariani
177ba94b13 For story screen:
- in [image], add a key "scaled=yes" to scale image with the background

- allow images to go out of the background (it was an useless restriction)
2007-10-30 17:35:49 +00:00
Ignacio R. Morelle
75b5645884 Shadow consistency updates;
also removed many almost-invisible stray pixels.
2007-10-30 16:56:22 +00:00
Jan Rietema
b55ee6f326 Added 'Void' terrain type Xv.
Added editor image for void, modified wall editor image to match font.
2007-10-30 16:48:20 +00:00
Gunter Labes
2efb613c5b add a function to remove a character from the first and last position...
...in a string (will be used in the server)
2007-10-30 16:46:15 +00:00
David Philippi
705e7375fd updated font 2007-10-30 14:21:08 +00:00
Ignacio R. Morelle
1250f261df Removed unused/deprecated unit 'Youth' (L0 Konrad) and his graphics.
(Left-overs 0.9.x or before.)
2007-10-30 14:20:48 +00:00
Ignacio R. Morelle
2a7c5ed9ac Another one that I missed in 2007-10-30T14:18:24Z!shadowm@wesnoth.org. 2007-10-30 14:19:16 +00:00
Ignacio R. Morelle
2e976c469d Removed unused, deprecated images of Li'sar's 'scepter' variation. 2007-10-30 14:18:24 +00:00
David Philippi
0a6accdc9c chinese translation update 2007-10-30 14:16:15 +00:00
David Philippi
70fad73ef0 danish translation update 2007-10-30 14:09:01 +00:00
Ignacio R. Morelle
fff096ad68 Shadow consistency updates (rock1.png, ..., rock4.png). 2007-10-30 14:01:55 +00:00
Ignacio R. Morelle
1eaa988dfb Shadow consistency updates (dummy.png). 2007-10-30 13:55:11 +00:00
Ignacio R. Morelle
31baee8fd8 Shadow consistency updates (bow.png). 2007-10-30 13:52:21 +00:00
Ignacio R. Morelle
867e96603c Shadow consistency updates (chest.png). 2007-10-30 13:50:06 +00:00
Gunter Labes
e06e8c2682 revert the enhancement part of 2007-10-29T14:39:08Z!soliton@wesnoth.org...
to paranthetical_split(), too complicated to make work right..
2007-10-30 13:46:25 +00:00
Ignacio R. Morelle
987f744d35 Shadow consistency updates (ornate1.png, ornate2.png). 2007-10-30 13:46:16 +00:00
Ignacio R. Morelle
7406c64770 Shadow consistency updates (burial.png). 2007-10-30 13:44:09 +00:00
Ignacio R. Morelle
6721646177 Shadow consistency (well.png, pine1.png, pine2.png) updates. 2007-10-30 13:40:33 +00:00
Ignacio R. Morelle
b8b4a2ed1f Shadow under units consistency. 2007-10-30 13:20:51 +00:00
Jan Rietema
48c0e22bf1 Added an explicit TERRAIN_BASE definition for shroud (void). 2007-10-30 13:01:09 +00:00
Lari Nieminen
f235254cac TC the Liberty fugitive icon. 2007-10-30 09:40:51 +00:00
Eric S. Raymond
cbf63c915c Phrasing fix. 2007-10-30 09:36:18 +00:00
Richard Kettering
e17ae1b1f1 Face and hand edits to the Dark Adept. 2007-10-30 05:46:48 +00:00
Richard Kettering
d538d4bc72 New rune hammer for use in THoT. 2007-10-30 04:41:41 +00:00
Richard Kettering
3c09199571 Added several old icons by fmunoz. 2007-10-30 04:04:13 +00:00
Eric S. Raymond
4cbf553537 Set some help strings properly. 2007-10-30 01:47:39 +00:00
Eric S. Raymond
96a7b312e8 Trigger the same save-management logic on MP defeat...
...as we do on SP and MP victory.  

MP games are live and it doesn't make sense to keep the saves
afterwards.  Suggestion by USO.
2007-10-30 00:39:54 +00:00
Nils Kneuper
be0a2779ec running utils/wesnoth-pngcrush
total saved: 410 KB, 94 files
2007-10-29 21:07:15 +00:00
Mark de Wever
94b621231a Check in a WIP version of the libsvn as backup for some heavy rewriting.
Add an initial WIP version of the wescamp sync program.
2007-10-29 20:06:21 +00:00
Benoît Timbert
c853312b9b Add some female variation for the descriptions...
because it will be required for some languages that are more
gender-sensitive than english (french, italian, spanish,
portuguese,...) or would look simply better:

- Footpad: required here because of the words the description uses

- Outlaw: required here too

- Fugitive: required here too 

- Dark Adept: since the description looks quite general it might be ok without

- Dark Sorceress: same as Dark Adept

- Necromancer: i didn't saw the use of a female variation for the
  description here

Notice than in english the only visible change would be the Dark
Sorceress, all the other description would look the same for both
gender.
2007-10-29 18:18:07 +00:00
Ignacio R. Morelle
a35dee3848 Removed additional output to stderr in multiplayer_create.cpp,
...not needed because of the exception thrown after.

Cleaned some debug code in multiplayer_connect.cpp.
2007-10-29 17:56:33 +00:00
Eric S. Raymond
75fb336054 Make load failures due to unit type renames easier to diagnose. 2007-10-29 17:26:13 +00:00
Ignacio R. Morelle
fe1536d021 Added features of FR/bug #9679,
along with the possibility to detect whether a player has fog and
shroud enabled or not.
2007-10-29 16:58:22 +00:00
Eric S. Raymond
4a5cb2a120 Cosmetic fix. 2007-10-29 16:41:46 +00:00
Nils Kneuper
112c025569 updated Portuguese (Brazil) translation 2007-10-29 16:37:27 +00:00
Ignacio R. Morelle
682d8ddbaa Oops. Fixed 2007-10-29T15:33:47Z!shadowm@wesnoth.org breaking other code. 2007-10-29 15:58:04 +00:00
Eric S. Raymond
ba37788f82 Remove misleading comment. 2007-10-29 15:41:11 +00:00
Ignacio R. Morelle
35d5be0962 Added entry about disabling NR's undead branch. (2007-10-29T15:25:52Z!esr@thyrsus.com)
Added entry about MOVE_UNIT macro updates. (2007-10-29T15:33:47Z!shadowm@wesnoth.org)

Added entry about [move_unit_fake] extension. (2007-10-29T15:33:47Z!shadowm@wesnoth.org)
2007-10-29 15:40:13 +00:00
Ignacio R. Morelle
78cd318af3 Made move_unit_fake work with variation=* specifier,
...and have an actual effect. Also, modified unit class constructor
accordingly, to make room for a variation parameter.

Also, removed an 'unused parameter: trait' warning on units.cpp,
unit::add_trait() function. Seems to have been used in code that is now
deprecated/commented there.
2007-10-29 15:33:47 +00:00
Gunter Labes
161129725e make the droid command default to the current side instead of '1'
make the control command not do anything when we change our own side to us

check whether we're in a network game for a couple of commands
2007-10-29 15:29:59 +00:00
Eric S. Raymond
afee6ed3f9 Make the "Evil Tallin" branch inaccessible for the 1.4 string freeze. 2007-10-29 15:25:52 +00:00
Gunter Labes
bea384e638 make the game recognize the debug log level
(a change i forgot to commit with 2007-10-29T14:31:03Z!soliton@wesnoth.org)
2007-10-29 15:23:56 +00:00
Gunter Labes
fd81e0fd71 remove a really old comment that apparently wasn't needed
implement a string change since the string freeze is long gone.. ;-)
2007-10-29 15:21:00 +00:00
Gunter Labes
63fb67ae10 tried to show the campaign name in the load dialog and the objectives
it doesn't work but i'm committing anyway because it doesn't really
change current behaviour and hopefully someone can figure out why it
doesn't work...
2007-10-29 15:13:54 +00:00
Gunter Labes
4d5862ffd9 change the config::debug() function to return a string,
seems easier to use that way to me..
2007-10-29 14:57:10 +00:00
Gunter Labes
94e0c29dcc improve the paranthetical_split() function to actually perform as advertised 2007-10-29 14:39:08 +00:00
Eric S. Raymond
9312c56be8 Fix a mis-edit. 2007-10-29 14:33:00 +00:00