Eric S. Raymond
270ee001bd
ADD_GOLD's time has come. Remove it.
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Generalize the DEPRECATE macro.
2007-06-29 07:40:53 +00:00
Eric S. Raymond
92dfa04938
Get rid of another pair of syntactically unbalanced macros.
2007-06-29 07:34:43 +00:00
Eric S. Raymond
a3ed36ed2c
Get riD of two syntactically unbalanced macros...
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...and replace them with one that isn't.
2007-06-29 07:24:07 +00:00
Eric S. Raymond
6a8bcbec2a
Don't touch the input file's timestamp if there are no changes.
2007-06-29 06:36:58 +00:00
Gunter Labes
9ad2774cd1
add /whisper support
2007-06-29 04:34:52 +00:00
Gunter Labes
a255a0c576
added a function to send to all but one user
2007-06-29 04:17:41 +00:00
David White
6915046927
fixed bug in wesnothd.pl which caused disconnections
2007-06-29 03:49:50 +00:00
Eric S. Raymond
0135d916a2
Minor spelling and language tweaks.
2007-06-29 03:45:01 +00:00
Eric S. Raymond
6870210902
Northern Rebirth is reindented. Campaign load has been tested.
2007-06-29 03:41:24 +00:00
Eric S. Raymond
20225e5ffc
Canonicalize runs of blank lines.
2007-06-29 03:21:25 +00:00
Gunter Labes
2a3b1087eb
add a missing return when the username is already in use
2007-06-29 02:25:53 +00:00
David White
782c899a7f
added trailing \0 to send of packets sent, to conform with what Wesnoth does
2007-06-29 02:16:16 +00:00
Eric S. Raymond
397b350a75
Don't generate spurious trailing whitespace.
2007-06-29 01:56:20 +00:00
Eric S. Raymond
a49b2cc2b9
Suppress a spurious error message, hardwire the base indent of macros,
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and fix a bug in the handling of multiline literals.
2007-06-29 01:43:03 +00:00
Eric S. Raymond
65cd453647
Make wmlindent able to traverse directories.
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Also, have it right-strip output lines and canonicalize to Unix-style \n.
2007-06-29 01:13:00 +00:00
Ali El Gariani
3ec88bdc53
quick temporary one-line fix to restore the broken "show enemy moves"
2007-06-29 00:33:01 +00:00
Patrick Parker
780cf82c17
remove the unused (and no longer building correctly) scenerio_editor files
2007-06-28 23:10:39 +00:00
Lari Nieminen
412d47eacf
Added a macro for conveniently timing arbitrary WML actions.
2007-06-28 22:11:42 +00:00
Eric S. Raymond
71676359f8
Fix a bonehead error in applying wmlindent to multiple arguments.
2007-06-28 21:48:19 +00:00
Ali El Gariani
318df43f6a
fix a tiny cursor bug:
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trying to move a enemy unit (?!) caused sometimes a briefly visible
move cursor
remove/reorder some checks
2007-06-28 21:17:45 +00:00
Gunter Labes
a62bb8911f
fixed username checking on login and sending correct errors
2007-06-28 20:21:13 +00:00
Eric S. Raymond
f74f534aad
Remove unused 'omniscient' class.
2007-06-28 20:07:09 +00:00
Mark de Wever
eb355e7600
Next step in changing the map border. Most border transitions are suppressed now.
2007-06-28 19:39:48 +00:00
Gunter Labes
3f4be3cad5
a script to login to the multiplayer server and display/log the chat
2007-06-28 17:16:15 +00:00
Mark de Wever
17d24aa380
removed support for the deprecated old keep
2007-06-28 16:34:36 +00:00
Mark de Wever
7003277d4c
removed the UNUSED definition,
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it breaks on my gcc and there's a portable way to avoid the unused
parameter warning
2007-06-28 16:31:05 +00:00
Eric S. Raymond
4439a0c763
Pry the map_label.cpp code the rest of the way loose from replay.cpp.
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If clearing of old labels during replays stops working, suspect this commit.
2007-06-28 13:04:22 +00:00
Eric S. Raymond
00c2437836
Begin prying map_labels.cpp loose from the replay maChinery.
2007-06-28 12:24:38 +00:00
Lari Nieminen
2846d69bd3
Marked the remaining editor group names as translatable
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(and renamed "the whole bunch" to "all").
2007-06-28 11:58:18 +00:00
Eric S. Raymond
9f11735f32
Split display.h up
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in order to remove the last game_display dependency from the map
editor.
2007-06-28 10:25:30 +00:00
Eric S. Raymond
9e6ec4300b
Sever another editor dependency.
2007-06-28 10:00:09 +00:00
Eric S. Raymond
1aaffa8da6
Remove references to some data types the editor no longer nneeds to know about.
2007-06-28 09:49:16 +00:00
Eric S. Raymond
d32edc0029
Oops. Restiore the build. Forgot to include this in the last commit.
2007-06-28 09:39:17 +00:00
Eric S. Raymond
753acdb77c
Break the display implementation into three separate files.
2007-06-28 09:19:37 +00:00
Eric S. Raymond
a44b9a0ac7
Map editor now uses the editor_display subclass.
2007-06-28 08:42:15 +00:00
Eric S. Raymond
43e5de9fee
Huge patch pretty much all name changes.
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display is now the base class and game_display the derived; code that
can use the base class because it doesn't need to grok units or teams
(like preferences.cpp and hotkeys.cpp) does so.
2007-06-28 05:32:36 +00:00
Eric S. Raymond
f3a5136420
Fix embarrassing editor bug (as in, duh, no display).
2007-06-28 05:14:24 +00:00
Eric S. Raymond
4110f2cd4f
Fix a minimap MP bug introduced in 2007-06-26T13:40:23Z!esr@thyrsus.com.
2007-06-28 03:09:34 +00:00
David Philippi
380abd11ca
swedish translation update
2007-06-28 00:47:40 +00:00
Eric S. Raymond
59ba86ecf4
Paciy the compiler about signedness yet again.
2007-06-27 20:37:13 +00:00
Jérémy Rosen
83624d76b6
no more frame skipping on accelerated animations
2007-06-27 18:18:16 +00:00
Eric S. Raymond
5b1d7cc2ce
vtable link bug fixed.
2007-06-27 17:31:59 +00:00
Eric S. Raymond
e648327eb3
Condition out editor_display code so Zebulon can build a Windows version.
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There's some glitch in the editor_display class definittion that gcc doesn't
obect to; I'll fix it later.
2007-06-27 17:11:45 +00:00
John W. C. McNabb
34771e8164
added macro state to prevent macro related bugs.
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Does NOT properly handle macros
2007-06-27 16:59:51 +00:00
Eric S. Raymond
ffc9498cef
The display class is now fully refactored,
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but the editor does not yet use the editor_display subclass. That's
the next step.
2007-06-27 16:23:15 +00:00
Lari Nieminen
c490eb5df3
Changed the plague weapon special to always spawn a WC.
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Left the WEAPON_SPECIAL_PLAGUE_TYPE macro in for a while for backwards
compatibility.
2007-06-27 14:43:34 +00:00
Eric S. Raymond
7c4782a86a
Define a simplified draw() mrthod for the editor. Not yet tested.
2007-06-27 12:52:05 +00:00
Eric S. Raymond
dd0ec08dad
Fold the old draw_tile() into draw();
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it had become simplified enough by the tile_stack change that
separating this code no longer makes sense.
2007-06-26 20:02:24 +00:00
Eric S. Raymond
3af6d6af60
Implement an internal tile stack
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to simplify the code for compositing multiple layers onto a tile.
2007-06-26 19:22:01 +00:00
Gunter Labes
c44ca531d1
small cosmetic tweak
2007-06-26 16:57:08 +00:00