Commit Graph

16760 Commits

Author SHA1 Message Date
Eric S. Raymond
d95532a390 Moved the tutorial into the campaigns directory. 2007-05-11 12:44:27 +00:00
Lari Nieminen
d946916a0a Fixed the somewhat broken timer display. 2007-05-11 12:29:37 +00:00
Lari Nieminen
d7334bdd61 Rewrote MOVE_UNIT in a somewhat better way. 2007-05-11 10:54:29 +00:00
Nils Kneuper
713e4194b0 wired in troll shaman animation 2007-05-11 10:08:45 +00:00
Nils Kneuper
b67c2580ee copied the troll shaman from UtBS 2007-05-11 09:53:33 +00:00
Nils Kneuper
1afef231e5 copied over the images and the animation itself from trow (more recent version) 2007-05-11 09:39:53 +00:00
Lari Nieminen
07a2ab93ba Added new macros FRAME_ON_POISON (the same as FRAME_ON_SLOW)
and more importantly, HIT_MISS_SOUNDS, which is a rather convenient
way of writing hit and miss sound variations. Orcish Assassin serves
as an example of how to use both.
2007-05-11 08:39:08 +00:00
J.W. Bjerk
19fdc75596 basic frames for the Troll shaman.
Not yet wired in.  May be suitible for addition to mainline, so
haven't added it to UtBS yet.
2007-05-11 06:23:20 +00:00
Eric S. Raymond
8f24cdfd76 Remove unused graphic, fix a comment. 2007-05-11 04:03:35 +00:00
J.W. Bjerk
a7d44b9814 fixed an kalenz shaddow edge. 2007-05-11 02:50:02 +00:00
Eric S. Raymond
aef5a429d3 Typo fix. 2007-05-11 02:32:08 +00:00
Eric S. Raymond
97993ac4c8 Cosmetic fixes. 2007-05-11 02:21:31 +00:00
Eric S. Raymond
058e97a053 Refactoring step. 2007-05-11 02:12:54 +00:00
Eric S. Raymond
a390eb9951 Initial checkin of wmlmove. This tool is not yet finished. 2007-05-11 01:55:45 +00:00
Eric S. Raymond
f1ab05f948 Fix some wmlscope messages. 2007-05-10 23:05:25 +00:00
Nils Kneuper
859561fef1 setting all .cfg and .map files to EOL style 'native' 2007-05-10 23:05:15 +00:00
Nils Kneuper
f90a21d267 set EOL style to native for all mainline campaigns 2007-05-10 23:03:01 +00:00
Nils Kneuper
0c30901b50 some dos2unix was needed to make the files appear correctly,
the filetype *should* be determined correctly by svn depending on the os used
2007-05-10 22:53:30 +00:00
Nils Kneuper
fd56e67522 moved the image into a subfolder so that it is regognised ingame 2007-05-10 22:51:22 +00:00
Ali El Gariani
49a143be5e fixed bug #9103 (AI causes crash when using static units like towers) 2007-05-10 22:44:48 +00:00
Ali El Gariani
3332dcc89e Fixed word wrapping in tooltips for Asian languages (or very long words) 2007-05-10 22:37:38 +00:00
Eric S. Raymond
8df82a97f3 Storyline prose fixes for DiD. 2007-05-10 22:17:39 +00:00
Eric S. Raymond
62ddd71193 One more try at setting the DiD campaign image. 2007-05-10 21:53:57 +00:00
Eric S. Raymond
88fb09cea0 Some image cleanup and a not-quite-working portrait setup. 2007-05-10 21:43:43 +00:00
Lari Nieminen
d68ca21b4c A minor change to where and how the elf leader starts and moves to his keep.
Should be just a little bit prettier in practise this way.
2007-05-10 21:39:11 +00:00
Eric S. Raymond
7fd5818451 Call wmlscope, not macroscope. 2007-05-10 21:08:42 +00:00
Eric S. Raymond
4c71177e34 Two name changes:
macroscope -> wmlscope
upconvert -> wmllint

This is to keep the names of our tools, insofar as possible,
within a wml* private namespace.
2007-05-10 21:01:22 +00:00
Nils Kneuper
4006f9f2d8 pot-update 2007-05-10 20:46:56 +00:00
J.W. Bjerk
e690120304 adding graphics for the 'starry void'.
I still think it's a generally dumb idea, but several people want it
so, i might as well do it right.  Happy birthday, Noy.  Actual
implementation of the terrain will follow discussion of the optimal
naming string.
2007-05-10 20:37:52 +00:00
Eric S. Raymond
769b0098af Uniform difficulty levels:
Beginner, Easy, Normal, Challenging, Difficult, Nightnare.  If these
labels need to be changed, at least it's now a search-and-replace
operation.
2007-05-10 20:37:07 +00:00
Joseph Simmons
8039c7bcc6 give the Runesmith line 4 moves, not 5, per Noyga's request 2007-05-10 19:07:03 +00:00
Mark de Wever
3b5af01f5a first part of the changes to the campaign server.
Added some hooks to execute external scripts. The hook API will
probably change. Only tested on Linux might fail on other
platforms. Should compile on Windows but the hooks won't work.
2007-05-10 19:01:41 +00:00
Eric S. Raymond
241f7c1135 Add a difficulty description. 2007-05-10 18:50:12 +00:00
Ali El Gariani
67169e261a For pseudo bug #9104
(Zoom hotkeys not working in editor, also no option for standard zoom)

Use the same default keys for zoom (+,-,0) as the game.
For some reason you need to install to activate this change.
2007-05-10 18:28:27 +00:00
Benoît Timbert
081ff94c24 Fix the troll shaman TC & fireball 2007-05-10 17:52:41 +00:00
Nils Kneuper
3f83077ca9 fixed map paths 2007-05-10 17:38:01 +00:00
Nils Kneuper
68b6c18122 changed svn:ignore tags 2007-05-10 17:37:13 +00:00
Nils Kneuper
7352e26358 fixed FINDCFG to match the new name for the folder of the campaign 2007-05-10 17:31:55 +00:00
Nils Kneuper
c945fcae6d something did not work while moving files...
...from Descent to Descent_Into_Darkness...
2007-05-10 17:29:43 +00:00
Nils Kneuper
406da6fb81 moved textdomain from wesnoth-Descent to wesnoth-did 2007-05-10 17:24:29 +00:00
Benoît Timbert
0e3f8a828f Some unit i18n improvements. 2007-05-10 17:21:33 +00:00
Ali El Gariani
d58851ce51 Apply mordante patch, better fix of AI bug #9103
Now the AI take correct account of average defense of static unit
but it don't look on what terrain exactly the unit is fixed
It's not a problem for towers, since they have the same def% for each terrains
2007-05-10 17:21:03 +00:00
Nils Kneuper
6e5d66b1d1 wescamp import of Descend into Darkness 2007-05-10 17:20:31 +00:00
David Philippi
1837271e4b german translation update 2007-05-10 17:17:26 +00:00
Eric S. Raymond
73a160ec78 Work around an automake limitation. 2007-05-10 17:11:33 +00:00
Thomas Baumhauer
9a3204fb8c Updating the changelog. 2007-05-10 17:08:24 +00:00
Thomas Baumhauer
6c6900da89 Committing the undead campaign "Descent into Darkness"
which was originally written by esci.
2007-05-10 17:07:26 +00:00
Eric S. Raymond
00943b63bd Move macroscope and upcovert to bin_scripts where they belong. 2007-05-10 16:46:40 +00:00
Lari Nieminen
6816c0bc56 Made picking the barbed lance AMLA not overwrite charge with slow,
but just add slow. Removed the +1 swing the same AMLA gives to
compensate for this (since charge+slow is rather powerful alone
already, no need for an extra swing).
2007-05-10 16:23:16 +00:00
Lari Nieminen
1b609351e0 Fixed a little WML typo. 2007-05-10 16:16:01 +00:00