7 Commits

Author SHA1 Message Date
Jérémy Rosen
3f7f8c366b allow an easy way to fix an upper limit to the number of threads used,
...limit is 1 for client and unlimited for wesnothd and
campaignd. limits for the servers can be set via CLI
2007-02-02 22:09:12 +00:00
Jérémy Rosen
3ad668e4f8 network threads are now created and destroyed when not enough/too much are available 2007-01-07 12:29:49 +00:00
David White
8466d33a37 fixed problem where disconnecting a socket could cause the server to hang 2005-10-16 00:21:44 +00:00
Jon Daniel
86b3dd06e4 Improved socket statistics with separate send and receive stats for each socket 2005-08-05 21:53:03 +00:00
András Salamon
cc1b0aecf0 add copyright notices (please change as appropriate), and deDOSify 2005-07-20 08:22:37 +00:00
Dave White
920f5b467d change to network code to make receives threaded;
changes to make the game compile on VC++
2005-02-26 22:16:34 +00:00
Dave White
a242eede5a added experimental threading code 2004-10-11 23:46:44 +00:00