Jérémy Rosen
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3f7f8c366b
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allow an easy way to fix an upper limit to the number of threads used,
...limit is 1 for client and unlimited for wesnothd and
campaignd. limits for the servers can be set via CLI
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2007-02-02 22:09:12 +00:00 |
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Jérémy Rosen
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3ad668e4f8
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network threads are now created and destroyed when not enough/too much are available
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2007-01-07 12:29:49 +00:00 |
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David White
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8466d33a37
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fixed problem where disconnecting a socket could cause the server to hang
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2005-10-16 00:21:44 +00:00 |
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Jon Daniel
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86b3dd06e4
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Improved socket statistics with separate send and receive stats for each socket
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2005-08-05 21:53:03 +00:00 |
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András Salamon
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cc1b0aecf0
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add copyright notices (please change as appropriate), and deDOSify
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2005-07-20 08:22:37 +00:00 |
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Dave White
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920f5b467d
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change to network code to make receives threaded;
changes to make the game compile on VC++
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2005-02-26 22:16:34 +00:00 |
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Dave White
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a242eede5a
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added experimental threading code
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2004-10-11 23:46:44 +00:00 |
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