Jérémy Rosen
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5d2f781f7b
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new low level animation engine,
should ease the macroification and tuning of animations once they are
converted (backward compatible).
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2006-10-15 18:19:08 +00:00 |
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Jérémy Rosen
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8d2e6ecb20
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better use of image::locator for units.
This will be improved to be used in halos at a later stage, porting to
1.2 will be done on the performance branch...
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2006-10-13 23:07:34 +00:00 |
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Jérémy Rosen
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0ba1ecfb93
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add blend with and blend color parameter
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2006-09-10 10:36:59 +00:00 |
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Jérémy Rosen
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350b7ed49b
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made halo_x and halo_y progressive parameters
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2006-09-10 10:18:09 +00:00 |
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Jérémy Rosen
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e77114fe79
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make offset a progressive param.
I have changed the Elvish Shaman line as an example, but it needs a
better missile
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2006-09-10 08:51:55 +00:00 |
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Jérémy Rosen
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e08f8d1c3c
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add alpha as animation parameter
add recruit animation
made a recruit animation for skeleton
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2006-09-04 18:15:53 +00:00 |
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Jérémy Rosen
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14cf410be7
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progessive parameter (internal use only for the moment, soon usable in WML)
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2006-09-01 22:25:00 +00:00 |
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Jérémy Rosen
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7c9a8c31bf
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more structural changes for progressive parameters
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2006-08-17 21:06:13 +00:00 |
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Patrick Parker
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eb58dd70f5
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add missing header
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2006-08-15 02:48:44 +00:00 |
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Jérémy Rosen
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cc18ff7fe2
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structural change needed for progressive parameters
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2006-08-05 13:56:12 +00:00 |
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