Ignacio R. Morelle
27cb67da57
Solve a unused variable warning
2011-10-29 19:40:07 +00:00
Ignacio R. Morelle
6182b310b5
Remove remove_local_addon() logging functionality...
...
...intended to be used by the GUI; log details of failed operations to
console only instead
2011-10-29 19:39:52 +00:00
Nils Kneuper
2cee070a75
add a clarifying message in the python wmlxgettext script...
...
...saying that it is not used for mainline since some confusion seems
to have come up there...
2011-10-29 19:38:34 +00:00
Ignacio R. Morelle
3953d976ce
gui2/taddon_uninstall_list: New add-ons...
...
...uninstall menu with multiple selection
I bet there was a FR for this in the tracker, but I couldn't find it.
2011-10-29 19:32:05 +00:00
Fabian Müller
8768e9a783
LoW::2: Removed the MP hack.
2011-10-29 19:14:15 +00:00
Fabian Müller
5cb1cde6c6
Reworked the generation of filtered recall lists.
...
This also fixes bug #18870
2011-10-29 17:18:08 +00:00
Fabian Müller
cc3d33430f
Corrected "recruit" to "recall".
2011-10-29 17:06:58 +00:00
Fabian Müller
7527fa143e
Distinguish between two kinds of "empty recall lists":
...
1. The player does not have any units left over from previous scenarios.
2. The player can't recall at the highlighted location.
2011-10-29 17:04:39 +00:00
Dan Gerhards
04d875f4f9
Increased the HP of the Great Mage from 55 to 60.
2011-10-29 16:13:49 +00:00
Nils Kneuper
f845dc448e
fixed the changelog so that only up to 80 chars per line are used
...
reformatted the misc entries to list "fixed bug #99999:" at the
beginning and sort this section alphabetically
2011-10-29 13:26:03 +00:00
Nils Kneuper
a6014d7345
updated Galician, Indonesian, Irish and Korean translation
2011-10-29 13:15:59 +00:00
Alexander van Gessel
4f316d5060
Fix an (apparently unused) codepath in wescamp.py
2011-10-29 13:16:15 +01:00
Ignacio R. Morelle
a919dbf63d
gui2/teditor_settings: Change MDI option label again
2011-10-29 05:50:47 +00:00
Simon Forsyth
512d38345a
Kill the unused CANYON macro and accoutrements.
...
The only add-on I have seen using it redefined it anyway
2011-10-29 02:47:30 +00:00
Simon Forsyth
cf16559542
treat desert hills as hills, not desert for graphics purposes
2011-10-29 01:22:09 +00:00
Steven Panek
e1d7f56b7c
Renamed r=, g=, and b=...
...
...in [objective], [gold_carryover], and [note] to red=, green=, and
blue= for consistency.
2011-10-28 23:04:45 +00:00
Steven Panek
f400ee4ac5
Implemented r=, g=, and b=...
...
...for [objective], [gold_carryover], and [note].
2011-10-28 22:31:04 +00:00
Steven Panek
f2c605e793
Implemented bullet=...
...
...in [objectives], [objective], [gold_carryover], and [note].
2011-10-28 22:10:02 +00:00
Anonymissimus
2a2cc9bb4f
CB projectfile update
2011-10-28 16:09:18 +00:00
Anonymissimus
a864beb1f3
VS projectfile update
2011-10-28 16:08:59 +00:00
Fabian Müller
f07e96ce44
The tooltip of the unit's displayed level...
...
...now shows the possible advancements in the selected language.
2011-10-28 09:52:40 +00:00
Lari Nieminen
de0ff4e926
Applied 2010-12-31T07:05:55Z!lari.nieminen@iki.fi to the "enemies defeated" dialogue as well.
2011-10-28 07:41:17 +00:00
Dan Gerhards
ff71fd6f34
Bumped up Delfador's hitpoints to 60 (since he needs more XP to AMLA).
2011-10-28 07:13:47 +00:00
Ignacio R. Morelle
58f00f63f5
gui2/tlanguage_selection: Title Case
2011-10-28 04:12:37 +00:00
Ignacio R. Morelle
6dda502450
gui2/tlanguage_selection: Set maximum dialog height to 600
2011-10-28 04:12:17 +00:00
Simon Forsyth
7151c8630d
prepare Xcode project for 1.9.10 release
2011-10-28 04:03:35 +00:00
Simon Forsyth
055760fc86
avoid std prefix so scons build on Mac works with macports
2011-10-28 04:02:48 +00:00
David Philippi
164528d3e8
korean translation update
2011-10-28 02:59:03 +00:00
Ignacio R. Morelle
a7a3599ddd
Fixed remaining time of day areas...
...
...that should affect map borders in mainline campaigns and MP
scenarios (bug #16508 )
2011-10-28 02:46:19 +00:00
Simon Forsyth
4a0df3b19b
adjust base values for narrow long mountains. Fixes bug #18874
2011-10-28 02:20:05 +00:00
Ignacio R. Morelle
431b99e3e0
gui2/teditor_set_starting_position:
...
Converted old GUI1 starting positions tool menu to GUI2
* Added a column displaying existing starting locations' coordinates to
the player numbers list
* May have made the player number entries easier to translate
* Removed overly long infodump about hotkeys that's already part of the
tooltip on the editor palette anyway.
* Ran into a lot of frustration involving adding or substracting one
from various things like map coordinates and team numbers because the
zero-based C arrays assumption doesn't seem to work here.
2011-10-28 02:12:15 +00:00
Simon Forsyth
5cb440961a
fix layering of chasms w/ bridges for all castles except dwarven.
...
Partial fix for bug #18873
2011-10-28 02:07:40 +00:00
Steven Panek
5b8824d8c0
Added missing initial space to a special notes macro.
2011-10-28 02:07:34 +00:00
Dan Gerhards
c01706a742
Added a note about the changed AMLA requirements.
2011-10-28 01:13:00 +00:00
Dan Gerhards
844be5b1f0
Added an entry about changed AMLA requirements.
2011-10-28 01:01:26 +00:00
Ignacio R. Morelle
7afb506f41
gui2/teditor_generate_map: Remove unused local macro
2011-10-27 20:25:50 +00:00
Fabian Müller
06a49792e9
Reverted commit 51664 restoring bug# 17232,
...
and hopefully closing #18868 .
2011-10-27 14:41:34 +00:00
Anonymissimus
25eb66c803
changelog update
2011-10-27 14:16:49 +00:00
Anonymissimus
1656cb48f6
make lua expect [display] to be handled by C++
2011-10-27 14:16:33 +00:00
Anonymissimus
d6ac51d4fb
save and reload [color_adjust] values (fix for bug #18676 )
2011-10-27 14:16:17 +00:00
Anonymissimus
56ffd2f2cd
make display::color_adjust_red_, green_ and blue_ private
...
No references require them to be protected.
2011-10-27 14:16:00 +00:00
Anonymissimus
70ad025577
SigurdTheDragon -> SigurdFireDragon at his request
2011-10-27 14:15:21 +00:00
Steven Panek
8062907d42
Made a string more accurate.
2011-10-27 13:50:52 +00:00
Simon Forsyth
58f1f7e759
Simplify terrain string for small forest list
2011-10-27 12:56:46 +00:00
Simon Forsyth
9d84b0f5ad
Use sparse forest on mountains
2011-10-27 12:54:09 +00:00
Ignacio R. Morelle
4fa6a776dd
gui2/teditor_settings: Make this dialog tidier
...
* Rearranged most widgets
* Switched to the Dreaded Title Case from Hell in checkboxes and
labels (because the wiki says so)
* Changed the wording in some labels
* Removed mention of "MDI", a UI design technicism which users do not
really care about and only makes things more difficult for translators
2011-10-27 08:56:17 +00:00
Elvish_Hunter
4591619ada
Added support to [harm_unit] and [find_path]
2011-10-27 08:26:33 +00:00
Ignacio R. Morelle
42c6e92679
gui2/teditor_settings: Remove unused WML macros
2011-10-27 06:28:23 +00:00
Ignacio R. Morelle
281e48942f
gui2/teditor_settings: Made sure lighting setting changes...
...
...are applied immediately when closing settings
Formerly they'd only have an effect when automatic map view updates were
enabled, or when opening the settings dialog again, or when toggling
presets.
2011-10-27 06:19:49 +00:00
Ignacio R. Morelle
11a57483b8
gui2/teditor_settings: Disable sliders on pre_show...
...
...when custom lighting isn't in use
Sliders are normally disabled when custom lighting is, when the dialog
is running. A missing function call solves the pre_show inconsistency.
2011-10-27 06:09:06 +00:00