47611 Commits

Author SHA1 Message Date
Ignacio R. Morelle
27cb67da57 Solve a unused variable warning 2011-10-29 19:40:07 +00:00
Ignacio R. Morelle
6182b310b5 Remove remove_local_addon() logging functionality...
...intended to be used by the GUI; log details of failed operations to
console only instead
2011-10-29 19:39:52 +00:00
Nils Kneuper
2cee070a75 add a clarifying message in the python wmlxgettext script...
...saying that it is not used for mainline since some confusion seems
to have come up there...
2011-10-29 19:38:34 +00:00
Ignacio R. Morelle
3953d976ce gui2/taddon_uninstall_list: New add-ons...
...uninstall menu with multiple selection

I bet there was a FR for this in the tracker, but I couldn't find it.
2011-10-29 19:32:05 +00:00
Fabian Müller
8768e9a783 LoW::2: Removed the MP hack. 2011-10-29 19:14:15 +00:00
Fabian Müller
5cb1cde6c6 Reworked the generation of filtered recall lists.
This also fixes bug #18870
2011-10-29 17:18:08 +00:00
Fabian Müller
cc3d33430f Corrected "recruit" to "recall". 2011-10-29 17:06:58 +00:00
Fabian Müller
7527fa143e Distinguish between two kinds of "empty recall lists":
1. The player does not have any units left over from previous scenarios.

2. The player can't recall at the highlighted location.
2011-10-29 17:04:39 +00:00
Dan Gerhards
04d875f4f9 Increased the HP of the Great Mage from 55 to 60. 2011-10-29 16:13:49 +00:00
Nils Kneuper
f845dc448e fixed the changelog so that only up to 80 chars per line are used
reformatted the misc entries to list "fixed bug #99999:" at the
beginning and sort this section alphabetically
2011-10-29 13:26:03 +00:00
Nils Kneuper
a6014d7345 updated Galician, Indonesian, Irish and Korean translation 2011-10-29 13:15:59 +00:00
Alexander van Gessel
4f316d5060 Fix an (apparently unused) codepath in wescamp.py 2011-10-29 13:16:15 +01:00
Ignacio R. Morelle
a919dbf63d gui2/teditor_settings: Change MDI option label again 2011-10-29 05:50:47 +00:00
Simon Forsyth
512d38345a Kill the unused CANYON macro and accoutrements.
The only add-on I have seen using it redefined it anyway
2011-10-29 02:47:30 +00:00
Simon Forsyth
cf16559542 treat desert hills as hills, not desert for graphics purposes 2011-10-29 01:22:09 +00:00
Steven Panek
e1d7f56b7c Renamed r=, g=, and b=...
...in [objective], [gold_carryover], and [note] to red=, green=, and
blue= for consistency.
2011-10-28 23:04:45 +00:00
Steven Panek
f400ee4ac5 Implemented r=, g=, and b=...
...for [objective], [gold_carryover], and [note].
2011-10-28 22:31:04 +00:00
Steven Panek
f2c605e793 Implemented bullet=...
...in [objectives], [objective], [gold_carryover], and [note].
2011-10-28 22:10:02 +00:00
Anonymissimus
2a2cc9bb4f CB projectfile update 2011-10-28 16:09:18 +00:00
Anonymissimus
a864beb1f3 VS projectfile update 2011-10-28 16:08:59 +00:00
Fabian Müller
f07e96ce44 The tooltip of the unit's displayed level...
...now shows the possible advancements in the selected language.
2011-10-28 09:52:40 +00:00
Lari Nieminen
de0ff4e926 Applied 2010-12-31T07:05:55Z!lari.nieminen@iki.fi to the "enemies defeated" dialogue as well. 2011-10-28 07:41:17 +00:00
Dan Gerhards
ff71fd6f34 Bumped up Delfador's hitpoints to 60 (since he needs more XP to AMLA). 2011-10-28 07:13:47 +00:00
Ignacio R. Morelle
58f00f63f5 gui2/tlanguage_selection: Title Case 2011-10-28 04:12:37 +00:00
Ignacio R. Morelle
6dda502450 gui2/tlanguage_selection: Set maximum dialog height to 600 2011-10-28 04:12:17 +00:00
Simon Forsyth
7151c8630d prepare Xcode project for 1.9.10 release 2011-10-28 04:03:35 +00:00
Simon Forsyth
055760fc86 avoid std prefix so scons build on Mac works with macports 2011-10-28 04:02:48 +00:00
David Philippi
164528d3e8 korean translation update 2011-10-28 02:59:03 +00:00
Ignacio R. Morelle
a7a3599ddd Fixed remaining time of day areas...
...that should affect map borders in mainline campaigns and MP
scenarios (bug #16508)
2011-10-28 02:46:19 +00:00
Simon Forsyth
4a0df3b19b adjust base values for narrow long mountains. Fixes bug #18874 2011-10-28 02:20:05 +00:00
Ignacio R. Morelle
431b99e3e0 gui2/teditor_set_starting_position:
Converted old GUI1 starting positions tool menu to GUI2

* Added a column displaying existing starting locations' coordinates to
  the player numbers list

* May have made the player number entries easier to translate

* Removed overly long infodump about hotkeys that's already part of the
  tooltip on the editor palette anyway.

* Ran into a lot of frustration involving adding or substracting one
  from various things like map coordinates and team numbers because the
  zero-based C arrays assumption doesn't seem to work here.
2011-10-28 02:12:15 +00:00
Simon Forsyth
5cb440961a fix layering of chasms w/ bridges for all castles except dwarven.
Partial fix for bug #18873
2011-10-28 02:07:40 +00:00
Steven Panek
5b8824d8c0 Added missing initial space to a special notes macro. 2011-10-28 02:07:34 +00:00
Dan Gerhards
c01706a742 Added a note about the changed AMLA requirements. 2011-10-28 01:13:00 +00:00
Dan Gerhards
844be5b1f0 Added an entry about changed AMLA requirements. 2011-10-28 01:01:26 +00:00
Ignacio R. Morelle
7afb506f41 gui2/teditor_generate_map: Remove unused local macro 2011-10-27 20:25:50 +00:00
Fabian Müller
06a49792e9 Reverted commit 51664 restoring bug# 17232,
and hopefully closing #18868.
2011-10-27 14:41:34 +00:00
Anonymissimus
25eb66c803 changelog update 2011-10-27 14:16:49 +00:00
Anonymissimus
1656cb48f6 make lua expect [display] to be handled by C++ 2011-10-27 14:16:33 +00:00
Anonymissimus
d6ac51d4fb save and reload [color_adjust] values (fix for bug #18676) 2011-10-27 14:16:17 +00:00
Anonymissimus
56ffd2f2cd make display::color_adjust_red_, green_ and blue_ private
No references require them to be protected.
2011-10-27 14:16:00 +00:00
Anonymissimus
70ad025577 SigurdTheDragon -> SigurdFireDragon at his request 2011-10-27 14:15:21 +00:00
Steven Panek
8062907d42 Made a string more accurate. 2011-10-27 13:50:52 +00:00
Simon Forsyth
58f1f7e759 Simplify terrain string for small forest list 2011-10-27 12:56:46 +00:00
Simon Forsyth
9d84b0f5ad Use sparse forest on mountains 2011-10-27 12:54:09 +00:00
Ignacio R. Morelle
4fa6a776dd gui2/teditor_settings: Make this dialog tidier
* Rearranged most widgets

* Switched to the Dreaded Title Case from Hell in checkboxes and
  labels (because the wiki says so)

* Changed the wording in some labels

* Removed mention of "MDI", a UI design technicism which users do not
  really care about and only makes things more difficult for translators
2011-10-27 08:56:17 +00:00
Elvish_Hunter
4591619ada Added support to [harm_unit] and [find_path] 2011-10-27 08:26:33 +00:00
Ignacio R. Morelle
42c6e92679 gui2/teditor_settings: Remove unused WML macros 2011-10-27 06:28:23 +00:00
Ignacio R. Morelle
281e48942f gui2/teditor_settings: Made sure lighting setting changes...
...are applied immediately when closing settings

Formerly they'd only have an effect when automatic map view updates were
enabled, or when opening the settings dialog again, or when toggling
presets.
2011-10-27 06:19:49 +00:00
Ignacio R. Morelle
11a57483b8 gui2/teditor_settings: Disable sliders on pre_show...
...when custom lighting isn't in use

Sliders are normally disabled when custom lighting is, when the dialog
is running. A missing function call solves the pre_show inconsistency.
2011-10-27 06:09:06 +00:00