3454 Commits

Author SHA1 Message Date
Ignacio R. Morelle
aef161e8e5 Correct memory saving statement in earlier commit 2008-12-04 00:48:19 +00:00
Ignacio R. Morelle
44071db8e7 Mention Sirp's allocator in changelog 2008-12-04 00:40:43 +00:00
Nils Kneuper
bc6515c54c updated Czech translation 2008-12-03 14:12:00 +00:00
Alexander van Gessel
de26624182 Fix [role] not working without type key. (bug #12660) 2008-12-03 14:30:34 +01:00
Nils Kneuper
1644753e7f updated Slovak translation 2008-12-01 21:16:04 +00:00
Ignacio R. Morelle
444abffa2d Update for the story screen memory corruption/catasthrophe bug 2008-12-01 15:17:24 +00:00
Mark de Wever
31e40469d0 Updated changelog. 2008-11-30 19:20:38 +00:00
Ignacio R. Morelle
db9a5148b8 update changelogs for 2008-11-30T13:55:59Z!shadowm@wesnoth.org. 2008-11-30 14:04:08 +00:00
Nils Kneuper
6544b9ed35 updated Lithuanian translation 2008-11-29 19:01:29 +00:00
Ignacio R. Morelle
a7761e7223 Mention Elyssa's stats changes in UtBS 2008-11-28 19:08:37 +00:00
Nils Kneuper
a33509ada0 updated Polish translation 2008-11-28 18:25:00 +00:00
Alexander van Gessel
62d91312e6 Add 'round' key to [set_variable]...
...(http://www.wesnoth.org/forum/viewtopic.php?f=10&t=22879)
2008-11-28 00:17:03 +01:00
Mark de Wever
e129908df6 Included extra headers for certain g++ versions (patch #1113). 2008-11-27 16:58:26 +00:00
Ignacio R. Morelle
94f0b3e166 Noticed that the revenant changes...
...are bigger than a simple attack animation. Mention that in changelogs
2008-11-27 15:49:25 +00:00
Ignacio R. Morelle
0d734060dd Mention new revenant attack animation, and Oasis tile variations 2008-11-27 15:46:09 +00:00
Ignacio R. Morelle
affc6ac380 Update changelogs for the critical bugfix and minor bugfixes in TRoW 2008-11-27 15:38:16 +00:00
Benoît Timbert
99b729b222 French translation update 2008-11-26 21:47:36 +00:00
Nils Kneuper
ef1687d028 updated Galician translation 2008-11-25 20:43:36 +00:00
Mark de Wever
2bb2da1e80 Improved the new ingame dialogs with portrait.
The code can now show a scrollbar if the text doesn't fit like the normal
dialog. (Note there's a redraw glitch which turns most of the dialog black.)
Also updated the changelog.
2008-11-25 19:07:06 +00:00
David Philippi
28f606a2fc danish translation update 2008-11-24 22:20:12 +00:00
Nils Kneuper
8feddea059 updated Hungarian translation 2008-11-24 16:49:50 +00:00
Ignacio R. Morelle
1b664a3c16 Mention Li'sar's (L2) idle animation 2008-11-24 14:48:55 +00:00
Ignacio R. Morelle
2c248196cb Mention Jetryl's update to Gryphon Rider line in changelogs 2008-11-24 14:46:50 +00:00
Ignacio R. Morelle
5bb94acd7f Add blurring to story screens
Fixed a possible reference-to-temporary issue (symptom might be
mordante's memory corruption)

Removed flickering when redrawing the text area's background.
2008-11-24 14:43:05 +00:00
Nils Kneuper
8bb06de803 updated Dutch translation 2008-11-24 09:43:35 +00:00
Ignacio R. Morelle
32fc05ab01 [[Story-screen tweaks]]
* Removed text wrapping around background image in story screens; it is
  better to always use the whole screen width if possible (fixes the
  first story screens in Descent into Darkness and Under the Burning Suns).

* Tweaked the algorithm that extends the darkened area below long
  story texts so that it gives a more consistent appearance.
2008-11-23 17:20:10 +00:00
Nils Kneuper
5c9d6f9156 updated Italian translation 2008-11-23 16:45:42 +00:00
Nils Kneuper
64622e5c13 updated German translation 2008-11-23 11:45:38 +00:00
Mark de Wever
1d51a60292 Fixed the font loading.
When the data directory is overridden the font path was initialized to
the initial value and never updated.
2008-11-22 23:01:33 +00:00
Mark de Wever
e5f8aeec14 Renamed the --dummylocales parameter.
--dummy-locales looks much better as --dummylocales.
2008-11-22 22:28:41 +00:00
Mark de Wever
db6036c6e1 Rewrote the layout algorithm for the new widgets.
This rewrite disables, the not so good working, wrapping. This will be
fixed later also some cleaning up has been postponed.
2008-11-22 20:42:19 +00:00
Nils Kneuper
4a4ca0816f post release version bump to 1.5.6+svn 2008-11-22 20:31:20 +00:00
Nils Kneuper
4357061f38 bump version to 1.5.6
tiny changes to the changelog...
2008-11-22 19:26:18 +00:00
Steven Panek
db4ce40fd7 Updated changelog to mention that Nym's defense animation has been fixed. 2008-11-22 19:03:37 +00:00
Lari Nieminen
879ad6ba65 Updated changelogs. 2008-11-22 17:08:23 +00:00
Tomasz Śniatowski
1589d8713c editor2 MDI feature - have more than one map open in the editor...
...with fast switching between them. Can be disabled in the editor
settings. Also changed:

* the display class now holds a pointer to the map instead of a
  reference, a pointer can be changed which permits the entire MDI
  behavior. Related bits were also changed in terrain_builder.

* mouse_handler_base no longer holds a reference to the map

* the map labels class does not hold a gamemap reference, as it can
  use the display object to access the map. Also clearing all labels
  was exposed as a public member function.

* used scoped_ptrs and forward declarations to avoid having to include
  map_label.hpp and terrain_builder.hpp in display.hpp, this reduces
  build dependencies quite a bit.

* made get_action_state use the menu index to allow a dynamic menu to
  have checkboxes. This entire chunk of code needs a rewrite.
2008-11-21 15:42:34 +01:00
David Philippi
55fd33e4a4 spanish translation update 2008-11-20 20:50:41 +00:00
David Philippi
ec9b079ca3 dutch translation update 2008-11-20 20:42:21 +00:00
Patrick Parker
fb683db59f SingleUnitFilters can now check for empty keys such as role=$null
Fixed a bug where "name=" attribute was not recognized in SUF
2008-11-19 22:21:52 +00:00
Gunter Labes
7845e8d450 Added the 'fearless' trait to the Heavy Infantryman line. 2008-11-19 10:07:18 +00:00
Ignacio R. Morelle
d421e7e6dd [[Fixes for end-of-campaign screen]]
* Added the basic C++ interfaces for custom end-of-campaign texts.
  We still need a WML interface. (feature/bug #10449 - not finished)

* Fixed unresponsiveness of color cursors on end-of-campaign screen.

* Changed EoC timeout from 4 secs. to 3.5.
2008-11-19 02:42:11 +00:00
Ignacio R. Morelle
c9ad39ddc1 Some capitalization. 2008-11-17 19:18:13 +00:00
Alexander van Gessel
cd80ad75ad [kill] fire_event=yes now also fires 'last breath'. 2008-11-17 02:08:36 +01:00
Lari Nieminen
e6ba3dd4d7 Updated changelogs. 2008-11-16 11:13:18 +00:00
Mark de Wever
b7f3df91fb Fixed a locale detection problem on OSX.
OSX has the same problem as Windows with locales.
2008-11-15 18:06:15 +00:00
Mark de Wever
bb9d01e43e Update changelog. 2008-11-15 10:19:23 +00:00
Ignacio R. Morelle
e8ca076aa5 Revert 30736, as it causes problems with bridge terrains 2008-11-15 00:00:40 +00:00
Ignacio R. Morelle
0448a9f9a5 WML variable expansion can be used in story [part]s
(feature / bug #10398).
2008-11-13 19:22:20 +00:00
Ignacio R. Morelle
9bfc7dce61 Fix the story parts with show_title=yes and story text...
...not having the black rectangle drawn behind.

(This affected A Tale of Two Brothers in mainline.)
2008-11-13 18:19:42 +00:00
Ignacio R. Morelle
3546522fb9 Fixed composed terrains not inheriting the base's submerge value...
...when the overlay doesn't impose one of its own.
2008-11-12 21:00:01 +00:00