Ignacio R. Morelle
aef161e8e5
Correct memory saving statement in earlier commit
2008-12-04 00:48:19 +00:00
Ignacio R. Morelle
44071db8e7
Mention Sirp's allocator in changelog
2008-12-04 00:40:43 +00:00
Nils Kneuper
bc6515c54c
updated Czech translation
2008-12-03 14:12:00 +00:00
Alexander van Gessel
de26624182
Fix [role] not working without type key. (bug #12660 )
2008-12-03 14:30:34 +01:00
Nils Kneuper
1644753e7f
updated Slovak translation
2008-12-01 21:16:04 +00:00
Ignacio R. Morelle
444abffa2d
Update for the story screen memory corruption/catasthrophe bug
2008-12-01 15:17:24 +00:00
Mark de Wever
31e40469d0
Updated changelog.
2008-11-30 19:20:38 +00:00
Ignacio R. Morelle
db9a5148b8
update changelogs for 2008-11-30T13:55:59Z!shadowm@wesnoth.org.
2008-11-30 14:04:08 +00:00
Nils Kneuper
6544b9ed35
updated Lithuanian translation
2008-11-29 19:01:29 +00:00
Ignacio R. Morelle
a7761e7223
Mention Elyssa's stats changes in UtBS
2008-11-28 19:08:37 +00:00
Nils Kneuper
a33509ada0
updated Polish translation
2008-11-28 18:25:00 +00:00
Alexander van Gessel
62d91312e6
Add 'round' key to [set_variable]...
...
...(http://www.wesnoth.org/forum/viewtopic.php?f=10&t=22879 )
2008-11-28 00:17:03 +01:00
Mark de Wever
e129908df6
Included extra headers for certain g++ versions (patch #1113 ).
2008-11-27 16:58:26 +00:00
Ignacio R. Morelle
94f0b3e166
Noticed that the revenant changes...
...
...are bigger than a simple attack animation. Mention that in changelogs
2008-11-27 15:49:25 +00:00
Ignacio R. Morelle
0d734060dd
Mention new revenant attack animation, and Oasis tile variations
2008-11-27 15:46:09 +00:00
Ignacio R. Morelle
affc6ac380
Update changelogs for the critical bugfix and minor bugfixes in TRoW
2008-11-27 15:38:16 +00:00
Benoît Timbert
99b729b222
French translation update
2008-11-26 21:47:36 +00:00
Nils Kneuper
ef1687d028
updated Galician translation
2008-11-25 20:43:36 +00:00
Mark de Wever
2bb2da1e80
Improved the new ingame dialogs with portrait.
...
The code can now show a scrollbar if the text doesn't fit like the normal
dialog. (Note there's a redraw glitch which turns most of the dialog black.)
Also updated the changelog.
2008-11-25 19:07:06 +00:00
David Philippi
28f606a2fc
danish translation update
2008-11-24 22:20:12 +00:00
Nils Kneuper
8feddea059
updated Hungarian translation
2008-11-24 16:49:50 +00:00
Ignacio R. Morelle
1b664a3c16
Mention Li'sar's (L2) idle animation
2008-11-24 14:48:55 +00:00
Ignacio R. Morelle
2c248196cb
Mention Jetryl's update to Gryphon Rider line in changelogs
2008-11-24 14:46:50 +00:00
Ignacio R. Morelle
5bb94acd7f
Add blurring to story screens
...
Fixed a possible reference-to-temporary issue (symptom might be
mordante's memory corruption)
Removed flickering when redrawing the text area's background.
2008-11-24 14:43:05 +00:00
Nils Kneuper
8bb06de803
updated Dutch translation
2008-11-24 09:43:35 +00:00
Ignacio R. Morelle
32fc05ab01
[[Story-screen tweaks]]
...
* Removed text wrapping around background image in story screens; it is
better to always use the whole screen width if possible (fixes the
first story screens in Descent into Darkness and Under the Burning Suns).
* Tweaked the algorithm that extends the darkened area below long
story texts so that it gives a more consistent appearance.
2008-11-23 17:20:10 +00:00
Nils Kneuper
5c9d6f9156
updated Italian translation
2008-11-23 16:45:42 +00:00
Nils Kneuper
64622e5c13
updated German translation
2008-11-23 11:45:38 +00:00
Mark de Wever
1d51a60292
Fixed the font loading.
...
When the data directory is overridden the font path was initialized to
the initial value and never updated.
2008-11-22 23:01:33 +00:00
Mark de Wever
e5f8aeec14
Renamed the --dummylocales parameter.
...
--dummy-locales looks much better as --dummylocales.
2008-11-22 22:28:41 +00:00
Mark de Wever
db6036c6e1
Rewrote the layout algorithm for the new widgets.
...
This rewrite disables, the not so good working, wrapping. This will be
fixed later also some cleaning up has been postponed.
2008-11-22 20:42:19 +00:00
Nils Kneuper
4a4ca0816f
post release version bump to 1.5.6+svn
2008-11-22 20:31:20 +00:00
Nils Kneuper
4357061f38
bump version to 1.5.6
...
tiny changes to the changelog...
2008-11-22 19:26:18 +00:00
Steven Panek
db4ce40fd7
Updated changelog to mention that Nym's defense animation has been fixed.
2008-11-22 19:03:37 +00:00
Lari Nieminen
879ad6ba65
Updated changelogs.
2008-11-22 17:08:23 +00:00
Tomasz Śniatowski
1589d8713c
editor2 MDI feature - have more than one map open in the editor...
...
...with fast switching between them. Can be disabled in the editor
settings. Also changed:
* the display class now holds a pointer to the map instead of a
reference, a pointer can be changed which permits the entire MDI
behavior. Related bits were also changed in terrain_builder.
* mouse_handler_base no longer holds a reference to the map
* the map labels class does not hold a gamemap reference, as it can
use the display object to access the map. Also clearing all labels
was exposed as a public member function.
* used scoped_ptrs and forward declarations to avoid having to include
map_label.hpp and terrain_builder.hpp in display.hpp, this reduces
build dependencies quite a bit.
* made get_action_state use the menu index to allow a dynamic menu to
have checkboxes. This entire chunk of code needs a rewrite.
2008-11-21 15:42:34 +01:00
David Philippi
55fd33e4a4
spanish translation update
2008-11-20 20:50:41 +00:00
David Philippi
ec9b079ca3
dutch translation update
2008-11-20 20:42:21 +00:00
Patrick Parker
fb683db59f
SingleUnitFilters can now check for empty keys such as role=$null
...
Fixed a bug where "name=" attribute was not recognized in SUF
2008-11-19 22:21:52 +00:00
Gunter Labes
7845e8d450
Added the 'fearless' trait to the Heavy Infantryman line.
2008-11-19 10:07:18 +00:00
Ignacio R. Morelle
d421e7e6dd
[[Fixes for end-of-campaign screen]]
...
* Added the basic C++ interfaces for custom end-of-campaign texts.
We still need a WML interface. (feature/bug #10449 - not finished)
* Fixed unresponsiveness of color cursors on end-of-campaign screen.
* Changed EoC timeout from 4 secs. to 3.5.
2008-11-19 02:42:11 +00:00
Ignacio R. Morelle
c9ad39ddc1
Some capitalization.
2008-11-17 19:18:13 +00:00
Alexander van Gessel
cd80ad75ad
[kill] fire_event=yes now also fires 'last breath'.
2008-11-17 02:08:36 +01:00
Lari Nieminen
e6ba3dd4d7
Updated changelogs.
2008-11-16 11:13:18 +00:00
Mark de Wever
b7f3df91fb
Fixed a locale detection problem on OSX.
...
OSX has the same problem as Windows with locales.
2008-11-15 18:06:15 +00:00
Mark de Wever
bb9d01e43e
Update changelog.
2008-11-15 10:19:23 +00:00
Ignacio R. Morelle
e8ca076aa5
Revert 30736, as it causes problems with bridge terrains
2008-11-15 00:00:40 +00:00
Ignacio R. Morelle
0448a9f9a5
WML variable expansion can be used in story [part]s
...
(feature / bug #10398 ).
2008-11-13 19:22:20 +00:00
Ignacio R. Morelle
9bfc7dce61
Fix the story parts with show_title=yes and story text...
...
...not having the black rectangle drawn behind.
(This affected A Tale of Two Brothers in mainline.)
2008-11-13 18:19:42 +00:00
Ignacio R. Morelle
3546522fb9
Fixed composed terrains not inheriting the base's submerge value...
...
...when the overlay doesn't impose one of its own.
2008-11-12 21:00:01 +00:00