Lari Nieminen
2846d69bd3
Marked the remaining editor group names as translatable
...
(and renamed "the whole bunch" to "all").
2007-06-28 11:58:18 +00:00
Lari Nieminen
c490eb5df3
Changed the plague weapon special to always spawn a WC.
...
Left the WEAPON_SPECIAL_PLAGUE_TYPE macro in for a while for backwards
compatibility.
2007-06-27 14:43:34 +00:00
Lari Nieminen
c6b9abf41e
Simplified the village capturing WML at scenario start
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(and fixed the coordinate bugs in it).
2007-06-26 12:42:07 +00:00
Ali El Gariani
6aa4448667
remove myself from contributor
2007-06-25 19:56:34 +00:00
Elias Pschernig
b5d7fa07f8
Added -s --status -f --update options to campaigns_client.py,
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and made it update local version info like Wesnoth itself.
2007-06-24 19:50:52 +00:00
Gunter Labes
695bfe1358
updated maps:
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Cynsaun Battlefield, Hamlets, Sablestone Delta, Silverhead Crossing,
Sulla's Ruins
2007-06-24 17:40:59 +00:00
Nils Kneuper
cd98764264
pngcrush
2007-06-24 13:48:23 +00:00
Nils Kneuper
611c2751f6
bumped version to 1.3.4+svn and changed server ports
2007-06-23 18:21:20 +00:00
Nils Kneuper
5570f19408
switched server ports to dev version port
2007-06-23 17:47:25 +00:00
Nils Kneuper
e202942acf
bumped version to 1.3.4
2007-06-23 17:39:06 +00:00
Eric S. Raymond
7cf55aa99a
Fix the macro-reference generator.
2007-06-23 15:38:21 +00:00
Gunter Labes
6ffb03640b
increased the HP of the Skeleton Archer from 30 to 31
2007-06-23 14:12:57 +00:00
Ali El Gariani
a18100a5ec
added myself to the credits :)
2007-06-22 19:32:56 +00:00
David Philippi
3144c21d4c
added lithuanian translation files along with intial translation
2007-06-22 11:33:40 +00:00
Benoît Timbert
7ce7d19ea3
Description fix: Fencers are supposed to use a sabre, not a rapier
2007-06-21 20:36:19 +00:00
Karen Baskins
5a1756550a
Adding death animation for Human Outlaw Trapper.
2007-06-20 05:17:14 +00:00
Eric S. Raymond
12c782d9bf
Fix a next-pointer bug in NR.
2007-06-20 00:50:27 +00:00
Nils Kneuper
ed7a037a7b
changed combination for "next turn" to alt+space for macs
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because in windowed mode cmd+space triggers spotlight and does not
reach the game
2007-06-19 11:06:16 +00:00
Eric S. Raymond
3df00746b2
The {dragon,thunder}stick hit and miss sounds were too much alike.
...
The old miss sound (with slight ricochet effect) is now an alternate
hit sound; the new miss sound is a pure ricochet effect. Somewhat
cartoonish, but that's OK.
2007-06-19 09:42:12 +00:00
Dimitar Ilccov
1908601672
Adapted the names of the scenarios, ids and the map files in HttT...
...
...to a common joint nomenclature : "xx_name.cfg;xx_name.map and
id=xx_name, where xx is the number in the order of the scenario in the
campaign and the name is in a form of a '_' separated list of words
2007-06-18 22:08:57 +00:00
Dimitar Ilccov
7c6fae81d5
Fixed the wrong user_descriptions in "Elven Council"
2007-06-18 19:45:03 +00:00
Dimitar Ilccov
819d326c92
Edited the maps so that the castles are not on the edge of the maps...
...
...which looks ugly with the new map frame and also made some other
aesthetic changes on the maps, edited the scenario cfgs to so that the
events match the new coordinates and fixed a couple of minor bugs in
them
2007-06-18 19:33:12 +00:00
Dimitar Ilccov
2b352a35c1
The map of the HttT Cliffs of Thoria scenario.
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The scenario is still not done and not included into HttT storyline
2007-06-18 19:27:35 +00:00
Dimitar Ilccov
f808b65ee7
Remade the map of the HttT Elven Council scenario...
...
...and split the map data from the scenario file into a separate map file
2007-06-18 19:24:47 +00:00
Eric S. Raymond
623eb6cbf5
wmllint can now detect the syntax boucman wants to deprecate.
2007-06-17 22:31:39 +00:00
Nils Kneuper
b75898b680
never ever use " inside a message= block,
...
...this will lead to *very* strange results...
2007-06-17 17:55:02 +00:00
Nils Kneuper
cb550156d8
some changes to Two Brothers
2007-06-17 11:18:41 +00:00
Mark de Wever
e77261bd43
joined some lines
...
there are less newlines, previous version looked bad on a 1024x768
screen resolution
2007-06-16 18:46:54 +00:00
Karen Baskins
db0ee0e900
Adding idling animation for Undead Skeleton.
2007-06-16 18:28:30 +00:00
Karen Baskins
78ba0852eb
Adding idling animation for Human Loyalist Pikeman.
2007-06-16 18:20:55 +00:00
Karen Baskins
73a1a4e46a
Adding idling animation for Human Loyalist General.
2007-06-16 18:12:42 +00:00
Lari Nieminen
6135e7aa8a
Fixed the great troll attack name and icon.
2007-06-16 07:51:29 +00:00
Eric S. Raymond
80be250100
Improved bogon detection in wmllint.
2007-06-16 04:54:55 +00:00
Eric S. Raymond
385a00881d
Address a bug reported by two of my test-group users;
...
tutorial was not explicit enough about how to read unit combat stats.
2007-06-15 18:11:05 +00:00
Lari Nieminen
743ff6e339
A few more minor tweaks.
2007-06-15 11:24:40 +00:00
Lari Nieminen
159b7692ec
Off-by-one fixes and some other little tweaks to Closing the Gates.
2007-06-15 11:07:34 +00:00
Eric S. Raymond
565b25a221
Try to make this secure in the face of interrupts.
...
Not completely possible under Windows, alas.
2007-06-14 20:46:54 +00:00
Eric S. Raymond
ef43328e0c
Fix a typo.
2007-06-14 20:31:12 +00:00
Eric S. Raymond
191f0e1463
Rip out the -i option to prevent style wars.
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Add rudimentary checks for unbalanced WML.
2007-06-14 20:23:41 +00:00
Eric S. Raymond
9688592f51
Prototype version of a WML reindenter.
2007-06-14 19:40:49 +00:00
Eric S. Raymond
32f5547ba6
Try to do some more ill-formedness detection in wmllint.
2007-06-14 19:40:10 +00:00
Joseph Simmons
7c0d1dd6a6
and convert the old maps (with the correct number of rows) to the new format...
2007-06-14 16:19:56 +00:00
Joseph Simmons
736801cb7c
fixed missing line at the top of some maps in SoF
2007-06-14 16:06:14 +00:00
Lari Nieminen
cc231e539e
Fixed the rod of justice.
2007-06-14 09:06:22 +00:00
Lari Nieminen
f5ec2e8304
Fixed the bandit leader getting spawned for side 1.
2007-06-14 04:24:49 +00:00
Eric S. Raymond
573d5d6330
Make it possible to stifle wmllint when appropriate, and document how to do it.
2007-06-14 02:35:06 +00:00
Eric S. Raymond
42ccb34324
Stack- and attribute-checking is complete.
2007-06-14 02:04:56 +00:00
Benoît Timbert
ffc8a8e220
Changed the logic for the healthy trait to make the trait more useful.
...
Now "Healthy" no longer bring a double resting bonus, but instead
means that the unit can still rest after a movement.
2007-06-14 00:34:53 +00:00
Eric S. Raymond
558813e89f
Clean up some macros in UtBS, improve the wmllint stack checker.
2007-06-13 18:41:31 +00:00
Lari Nieminen
5038afbff6
An idle animation for the elvish fighter.
2007-06-13 15:45:44 +00:00