15218 Commits

Author SHA1 Message Date
Lari Nieminen
bcb1dce861 Converted all castles to use new new wall macros,
...and upped the number of variations they can handle to 6.
2010-09-27 13:02:12 +00:00
Lari Nieminen
189c4e2019 Added new macros for animated villages...
...and setting village variation probabilities, and converted all
villages to use these.
2010-09-27 12:40:20 +00:00
Lari Nieminen
b15973ed97 Commented out needless wall variation WML since nothing uses it. 2010-09-27 11:11:00 +00:00
Nils Kneuper
eb7dbc3ad0 updated Indonesian and Portuguese (Brazil) translation 2010-09-27 08:34:32 +00:00
Steven Panek
8c6ad118d6 'a enemy' -> 'an enemy'. 2010-09-27 05:53:33 +00:00
J.W. Bjerk
d4f2e7f01f first steps in high-quality sand to water transitions. 2010-09-27 00:57:00 +00:00
J.W. Bjerk
320e031fcc adding a bit of glow to the lava in volcanos. 2010-09-26 18:04:16 +00:00
Mark de Wever
301aa33daa Give the tips of day text a fixed width.
The exact maximum might needs so tweaking.
2010-09-26 14:42:29 +00:00
Mark de Wever
ab387092ee Slightly improve the title screen layout.
The filler no longer grow if extra area is available.
2010-09-26 14:42:16 +00:00
Mark de Wever
c08d2d9ccd Remove the maximum width of the tooltips.
The width was overriden so the maximum made no sense in the first place.
2010-09-26 14:42:07 +00:00
Lari Nieminen
d639518abf Added a new [store_reachable_locations] tag
...for storing the movement or attack range of units. Not entirely
finished yet.
2010-09-26 13:41:48 +00:00
Phil Barber
24951771b8 Add and wire new idle animation for spearman.
Wire existing idle, which seemed to not have been used yet.  Update
changelogs.
2010-09-26 09:44:38 +00:00
Phil Barber
625d00b5c2 Add and wire new mudcrawler. Remove outdated frames. Update changelogs. 2010-09-26 09:25:39 +00:00
Gunter Labes
b7ba801aad changed the refresh cache hotkey to ctrl+F5 for macs (fixes bug #16744) 2010-09-25 18:02:34 +00:00
Gunter Labes
4fd1e6fefb [[Balancing changes]]
* Decreased the XP requirement of the Mage from 60 to 54.
* Decreased the XP requirement of the White Mage from 150 to 136.
* Decreased the XP requirement of the Mermaid Priestess from 150 to 132.
2010-09-25 18:02:29 +00:00
Ali El Gariani
93d8ca7d0f Also use the single hex trick in the new animated water macros.
This restores some 1.9.1 optimization recently lost.
(still planned to make c++ detect this)
2010-09-25 17:24:50 +00:00
Phil Barber
c68dc0ee3e Add and wire new Hurricane Drake portrait by myself.
Update changelogs, portrait credits.
2010-09-25 12:51:34 +00:00
Lari Nieminen
f3f93cb80a Wood bridge glitch fixes from lurker. 2010-09-25 10:13:27 +00:00
Mark de Wever
d3857f4aea Fix an error in my last commit. 2010-09-25 09:21:06 +00:00
Mark de Wever
3adf224851 Changed the refresh cache Mac hotkey to CMD+F5.
(Fixes bug #16744)
2010-09-25 09:13:42 +00:00
Phil Barber
0c2f977f8c Add and wire new Drake Blademaster portrait by myself and LordBob.
Update changelogs, portrait credits.
2010-09-25 09:12:06 +00:00
Richard Kettering
af231d7078 Added animations for the saurian oracle. 2010-09-25 07:53:19 +00:00
J.W. Bjerk
e2af692104 converting the ocean variants to auto-recolor...
...and adding a third ocean variant (Wog).
2010-09-24 23:58:34 +00:00
Lari Nieminen
cb24851169 Fixed an #ifdef MEDIUM to #ifdef NORMAL. 2010-09-24 21:25:17 +00:00
J.W. Bjerk
cc403a2ccf additional cleaning up after the change to auto-colored water. 2010-09-24 18:49:15 +00:00
J.W. Bjerk
b51d1204f1 cleaning up after the auto-colored water change. 2010-09-24 18:38:06 +00:00
Guillaume Melquiond
1942ee5f6c Simplified code a bit. 2010-09-24 18:35:02 +00:00
Anonymissimus
78d5aa4920 Moved [terrain] to lua. Added support for SLF.
Note that the SLF's terrain= key is not valid; terrain= specifies the
new terrain instead like it used to do. Filtering for terrain can be
done with the [terrain][and]terrain= workaround.
2010-09-24 18:29:43 +00:00
Lari Nieminen
32599bbc20 Added lurker's new wooden bridges. 2010-09-24 18:22:55 +00:00
Guillaume Melquiond
be761095c7 Simplified code a bit. 2010-09-24 18:17:19 +00:00
Guillaume Melquiond
839240d519 Avoided string concatenation. 2010-09-24 18:17:07 +00:00
J.W. Bjerk
bb53d79485 reverting the removal or useful newlines. 2010-09-24 17:09:37 +00:00
Lari Nieminen
9afc1299f5 Changed some unit.status.* values from on/off to yes/no. 2010-09-24 14:25:19 +00:00
Lari Nieminen
39dbf558bc Tweaked the cutscene slightly. 2010-09-24 14:22:53 +00:00
Lari Nieminen
d786c599f2 Made the paladins arrive on turn 8...
...and Dela on turn 11 on all difficulty levels.
2010-09-24 13:22:13 +00:00
Lari Nieminen
925ed1dbf6 Biggerized the player's starting castle by 1 hex. 2010-09-24 12:52:22 +00:00
Lari Nieminen
a49ee42ce0 Balancing and other tweaks to 'Alone at Last'. 2010-09-24 12:46:49 +00:00
Eric S. Raymond
ed143bb510 Add an #undef at end of file to plug a definition leak. 2010-09-24 11:17:26 +00:00
Fabian Müller
4cf9bbfc29 LoW: More gold macro multiplayer things not working arrggghhh 2010-09-24 11:03:53 +00:00
Eric S. Raymond
e1dc72803f Typo fix. 2010-09-24 00:26:21 +00:00
Eric S. Raymond
0d22cf3d9f Remove small but fatal impediment.... 2010-09-24 00:24:54 +00:00
Eric S. Raymond
f142db534f Remove some unused cruftv that's been hanging around since 1.2. 2010-09-24 00:03:52 +00:00
Eric S. Raymond
d32c0205dc Clear up a bunch of minor string FIXMes from before 1.8. 2010-09-23 22:29:13 +00:00
Lari Nieminen
08fd768ae3 Colour-shifted Darken Volk's hair and robes a bit. 2010-09-23 22:21:09 +00:00
Phil Barber
74bf602d15 Add and wire new standing anim for Fencer by Atz.
Update changelogs, credits.
2010-09-23 16:54:39 +00:00
Fabian Müller
93305af7d9 LoW: Corrected missing macro undefines. 2010-09-23 16:48:11 +00:00
Fabian Müller
4e5b0842e3 LoW maps: Updates to the maps. 2010-09-23 15:40:32 +00:00
Fabian Müller
7729af2ca9 LoW: preset Gold for multiplayer difficult levels. 2010-09-23 15:39:56 +00:00
Eric S. Raymond
f24358b70c Address bug #16634: AOI: Unreachable castle tile in scenario 2. 2010-09-23 14:30:09 +00:00
Anonymissimus
da636556bd Allowed events to be fired conditionally via[event][condition]...
...(see FutureWML). Ment to be used when values of variables unrelated
to filtered units shall be queried, otherwise lua_function would need
to be misused for this. Allows for simplification/splitting up into
events for events with structure [event][if][variable][then][else].
2010-09-23 14:20:09 +00:00