Lari Nieminen
bcb1dce861
Converted all castles to use new new wall macros,
...
...and upped the number of variations they can handle to 6.
2010-09-27 13:02:12 +00:00
Lari Nieminen
189c4e2019
Added new macros for animated villages...
...
...and setting village variation probabilities, and converted all
villages to use these.
2010-09-27 12:40:20 +00:00
Lari Nieminen
b15973ed97
Commented out needless wall variation WML since nothing uses it.
2010-09-27 11:11:00 +00:00
Nils Kneuper
eb7dbc3ad0
updated Indonesian and Portuguese (Brazil) translation
2010-09-27 08:34:32 +00:00
Steven Panek
8c6ad118d6
'a enemy' -> 'an enemy'.
2010-09-27 05:53:33 +00:00
J.W. Bjerk
d4f2e7f01f
first steps in high-quality sand to water transitions.
2010-09-27 00:57:00 +00:00
J.W. Bjerk
320e031fcc
adding a bit of glow to the lava in volcanos.
2010-09-26 18:04:16 +00:00
Mark de Wever
301aa33daa
Give the tips of day text a fixed width.
...
The exact maximum might needs so tweaking.
2010-09-26 14:42:29 +00:00
Mark de Wever
ab387092ee
Slightly improve the title screen layout.
...
The filler no longer grow if extra area is available.
2010-09-26 14:42:16 +00:00
Mark de Wever
c08d2d9ccd
Remove the maximum width of the tooltips.
...
The width was overriden so the maximum made no sense in the first place.
2010-09-26 14:42:07 +00:00
Lari Nieminen
d639518abf
Added a new [store_reachable_locations] tag
...
...for storing the movement or attack range of units. Not entirely
finished yet.
2010-09-26 13:41:48 +00:00
Phil Barber
24951771b8
Add and wire new idle animation for spearman.
...
Wire existing idle, which seemed to not have been used yet. Update
changelogs.
2010-09-26 09:44:38 +00:00
Phil Barber
625d00b5c2
Add and wire new mudcrawler. Remove outdated frames. Update changelogs.
2010-09-26 09:25:39 +00:00
Gunter Labes
b7ba801aad
changed the refresh cache hotkey to ctrl+F5 for macs (fixes bug #16744 )
2010-09-25 18:02:34 +00:00
Gunter Labes
4fd1e6fefb
[[Balancing changes]]
...
* Decreased the XP requirement of the Mage from 60 to 54.
* Decreased the XP requirement of the White Mage from 150 to 136.
* Decreased the XP requirement of the Mermaid Priestess from 150 to 132.
2010-09-25 18:02:29 +00:00
Ali El Gariani
93d8ca7d0f
Also use the single hex trick in the new animated water macros.
...
This restores some 1.9.1 optimization recently lost.
(still planned to make c++ detect this)
2010-09-25 17:24:50 +00:00
Phil Barber
c68dc0ee3e
Add and wire new Hurricane Drake portrait by myself.
...
Update changelogs, portrait credits.
2010-09-25 12:51:34 +00:00
Lari Nieminen
f3f93cb80a
Wood bridge glitch fixes from lurker.
2010-09-25 10:13:27 +00:00
Mark de Wever
d3857f4aea
Fix an error in my last commit.
2010-09-25 09:21:06 +00:00
Mark de Wever
3adf224851
Changed the refresh cache Mac hotkey to CMD+F5.
...
(Fixes bug #16744 )
2010-09-25 09:13:42 +00:00
Phil Barber
0c2f977f8c
Add and wire new Drake Blademaster portrait by myself and LordBob.
...
Update changelogs, portrait credits.
2010-09-25 09:12:06 +00:00
Richard Kettering
af231d7078
Added animations for the saurian oracle.
2010-09-25 07:53:19 +00:00
J.W. Bjerk
e2af692104
converting the ocean variants to auto-recolor...
...
...and adding a third ocean variant (Wog).
2010-09-24 23:58:34 +00:00
Lari Nieminen
cb24851169
Fixed an #ifdef MEDIUM to #ifdef NORMAL.
2010-09-24 21:25:17 +00:00
J.W. Bjerk
cc403a2ccf
additional cleaning up after the change to auto-colored water.
2010-09-24 18:49:15 +00:00
J.W. Bjerk
b51d1204f1
cleaning up after the auto-colored water change.
2010-09-24 18:38:06 +00:00
Guillaume Melquiond
1942ee5f6c
Simplified code a bit.
2010-09-24 18:35:02 +00:00
Anonymissimus
78d5aa4920
Moved [terrain] to lua. Added support for SLF.
...
Note that the SLF's terrain= key is not valid; terrain= specifies the
new terrain instead like it used to do. Filtering for terrain can be
done with the [terrain][and]terrain= workaround.
2010-09-24 18:29:43 +00:00
Lari Nieminen
32599bbc20
Added lurker's new wooden bridges.
2010-09-24 18:22:55 +00:00
Guillaume Melquiond
be761095c7
Simplified code a bit.
2010-09-24 18:17:19 +00:00
Guillaume Melquiond
839240d519
Avoided string concatenation.
2010-09-24 18:17:07 +00:00
J.W. Bjerk
bb53d79485
reverting the removal or useful newlines.
2010-09-24 17:09:37 +00:00
Lari Nieminen
9afc1299f5
Changed some unit.status.* values from on/off to yes/no.
2010-09-24 14:25:19 +00:00
Lari Nieminen
39dbf558bc
Tweaked the cutscene slightly.
2010-09-24 14:22:53 +00:00
Lari Nieminen
d786c599f2
Made the paladins arrive on turn 8...
...
...and Dela on turn 11 on all difficulty levels.
2010-09-24 13:22:13 +00:00
Lari Nieminen
925ed1dbf6
Biggerized the player's starting castle by 1 hex.
2010-09-24 12:52:22 +00:00
Lari Nieminen
a49ee42ce0
Balancing and other tweaks to 'Alone at Last'.
2010-09-24 12:46:49 +00:00
Eric S. Raymond
ed143bb510
Add an #undef at end of file to plug a definition leak.
2010-09-24 11:17:26 +00:00
Fabian Müller
4cf9bbfc29
LoW: More gold macro multiplayer things not working arrggghhh
2010-09-24 11:03:53 +00:00
Eric S. Raymond
e1dc72803f
Typo fix.
2010-09-24 00:26:21 +00:00
Eric S. Raymond
0d22cf3d9f
Remove small but fatal impediment....
2010-09-24 00:24:54 +00:00
Eric S. Raymond
f142db534f
Remove some unused cruftv that's been hanging around since 1.2.
2010-09-24 00:03:52 +00:00
Eric S. Raymond
d32c0205dc
Clear up a bunch of minor string FIXMes from before 1.8.
2010-09-23 22:29:13 +00:00
Lari Nieminen
08fd768ae3
Colour-shifted Darken Volk's hair and robes a bit.
2010-09-23 22:21:09 +00:00
Phil Barber
74bf602d15
Add and wire new standing anim for Fencer by Atz.
...
Update changelogs, credits.
2010-09-23 16:54:39 +00:00
Fabian Müller
93305af7d9
LoW: Corrected missing macro undefines.
2010-09-23 16:48:11 +00:00
Fabian Müller
4e5b0842e3
LoW maps: Updates to the maps.
2010-09-23 15:40:32 +00:00
Fabian Müller
7729af2ca9
LoW: preset Gold for multiplayer difficult levels.
2010-09-23 15:39:56 +00:00
Eric S. Raymond
f24358b70c
Address bug #16634 : AOI: Unreachable castle tile in scenario 2.
2010-09-23 14:30:09 +00:00
Anonymissimus
da636556bd
Allowed events to be fired conditionally via[event][condition]...
...
...(see FutureWML). Ment to be used when values of variables unrelated
to filtered units shall be queried, otherwise lua_function would need
to be misused for this. Allows for simplification/splitting up into
events for events with structure [event][if][variable][then][else].
2010-09-23 14:20:09 +00:00