Eric S. Raymond
2c86fcf4f0
Fix small nits setected by wmllint, and wmllint itself.
2010-08-12 20:08:22 +00:00
Ben Anderman
df75a95ffa
Fixed compile error on Mac.
2010-08-12 19:44:33 +00:00
Iurii Chernyi
4f7ed1467e
Fixed bug #16604 - fixed broken AI of SoF::1.
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Most important point: AI won't target units that it is not allowed to
reach due to avoid aspect being set
2010-08-12 19:40:24 +00:00
Iurii Chernyi
13bb2337aa
improve log messages of AI goals
2010-08-12 19:40:19 +00:00
Iurii Chernyi
f046b0b767
improve upgrade procedure for target/protect tags
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properly convert conditional goals to new-style config
2010-08-12 19:40:06 +00:00
J.W. Bjerk
9eef9054fb
fixed land transition with animated swampwater.
2010-08-12 19:25:26 +00:00
J.W. Bjerk
218fdaac62
animated the swamp water and made it use a double-sided transition...
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...with other water types. Unfortunately it's hardly noticable-- but
images can be tweaked later.
2010-08-12 19:12:37 +00:00
Guillaume Melquiond
898955e6c5
Discarded previous method for ensuring that no out-of-context...
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...execution could happen, since it no longer worked.
(Fix for bug #16412.)
2010-08-12 19:00:47 +00:00
J.W. Bjerk
a342d91cdc
preliminaries to animated swamp water.
2010-08-12 16:48:14 +00:00
Alexander van Gessel
c4dd14af65
Apply anonymissimus's patch for codeblocks project
2010-08-12 17:46:45 +01:00
Nils Kneuper
05b867f420
updated Indonesian translation
2010-08-12 12:14:41 +00:00
Lari Nieminen
2c47b77842
Converted turns run out objectives in AOI, DW, DM and DiD...
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...to use the new TURNS_RUN_OUT shortcut macro. Also a bunch of
tabs-to-spaces in DM.
2010-08-12 11:55:26 +00:00
Lari Nieminen
7d27638b53
Added a shortcut macro for the standard "Turns run out" defeat objective.
2010-08-12 11:51:09 +00:00
Gabriel Morin
36c672b49b
Gave the whiteboard its own copy of the attack indicator,
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...so it can eventually be different from the regular one.
2010-08-12 10:06:53 +00:00
Gabriel Morin
d2638aa463
Arrows: rewrote the update_symbols method to use the new images,
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...and did a general cleanup of the class. Updated the code referring
to the arrows to use the new styles.
2010-08-12 09:54:59 +00:00
Gabriel Morin
2d23b5ced6
New images for the new arrows. Code isn't yet modified to match.
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Images already processed by wesnoth-optipng.
The teleport images need some work and are all the same for now.
2010-08-12 09:54:50 +00:00
Lari Nieminen
24d726405b
Increased the difficulty of scenarios 4, 6, and 7...
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...by adjusting the allies' and enemies' starting gold.
2010-08-12 08:21:11 +00:00
Lari Nieminen
d31e89c543
Fixed a missing translation marker.
2010-08-12 07:47:13 +00:00
J.W. Bjerk
68866f42db
fixed glitch in water-to-water transition animation.
2010-08-12 04:22:49 +00:00
J.W. Bjerk
f06becde0a
Big water-to-water transition update...
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...now using double-sided transitions.
Also fixed all known instances of transtions not being drawn where
there are needed. Reef and ford now layer much nicer with each other
and other terrains.
2010-08-12 00:54:25 +00:00
Eric S. Raymond
2f8c6e7344
Fix some broken file terminations.
2010-08-11 18:10:54 +00:00
Eric S. Raymond
912a1a6336
More minor wmllint fixes.
2010-08-11 17:27:38 +00:00
Eric S. Raymond
8ed621523a
Fixups for various small wmllint/wmlscope errors.
2010-08-11 17:14:09 +00:00
Eric S. Raymond
d5f61d1b83
[sound_frame] islegal beneath [if].
2010-08-11 16:51:41 +00:00
Eric S. Raymond
516280378b
Spelling and markup fixes.
2010-08-11 16:32:49 +00:00
Eric S. Raymond
a722145549
Add needed translation markup.
2010-08-11 16:28:56 +00:00
Eric S. Raymond
b104757c22
Fix an event bug (caight by wmllint).
2010-08-11 16:28:16 +00:00
Eric S. Raymond
2b23e6bc98
Clean up some dialog TODOs.
2010-08-11 16:15:35 +00:00
Eric S. Raymond
e460ac48b9
Foreshadow Kalenz and Cledil's romance scene a bit more.
2010-08-11 16:10:17 +00:00
Guillaume Melquiond
6487a3d046
Fixed segfault in the animation code caused by a triggered level end...
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...required just before moving a unit with WML code after having
changed the objectives.
Objective display has been moved out of the animation code and into a
randomly-chosen function. The target function is probably not the most
sensible choice, but the upside is that it should be called at all the
important times.
2010-08-11 16:05:51 +00:00
Guillaume Melquiond
35bb8015c5
Moved preprocessing logic from the automaton to the token stack handler.
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Fixed missing metadata for macro arguments that are neither quoted nor
parenthesized. Avoided outputting metadata for inlined quoted
strings.
2010-08-11 16:05:38 +00:00
Timotei Dolean
38a4b03128
Revert "eclipse plugin: update the grammar"
2010-08-11 16:02:10 +00:00
Timotei Dolean
6eaec68cce
Revert "eclipse plugin: update entity names to match the latest grammar"
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This reverts commit f73ea6aba20e69faa198c0be899f03ca63e9fe0f.
2010-08-11 16:01:54 +00:00
Timotei Dolean
09191488a5
Revert "eclipse plugin: update the grammar"
2010-08-11 16:01:17 +00:00
Fabian Müller
50a19b0acd
LoW::6: Switched some of the lines from Kalenz to Cleodil.
2010-08-11 15:46:55 +00:00
Eric S. Raymond
20629348ee
Regularize some hyphenation.
2010-08-11 15:43:26 +00:00
Eric S. Raymond
47bf3413d3
Dialog polish for LoW.
2010-08-11 15:41:58 +00:00
Timotei Dolean
4da41e3f07
eclipse plugin: update the grammar
2010-08-11 15:36:06 +00:00
Timotei Dolean
fb24d2c38e
eclipse plugin: fix creation of project...
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...when it's made in current workspace
2010-08-11 15:35:50 +00:00
Fabian Müller
4349bea3f2
LoW::7: Fixed an event that triggers the orcish forces...
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...to flee to shorten the end phase of the scenario.
2010-08-11 14:32:28 +00:00
Fabian Müller
6705581744
Broke LoW scenario 7 to give silene a testcase.
2010-08-11 13:13:43 +00:00
J.W. Bjerk
0ee23d5ce4
fixed alias of new earthy cave floor terrain, Uue.
2010-08-11 10:23:02 +00:00
Guillaume Melquiond
f85f0d66f9
Fixed unquoted string tokens not spanning embedded comments.
2010-08-11 09:04:50 +00:00
Jody Northup
c11d8d1deb
Moved a bunch of scenario initialization back to start event...
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...instead of side 1 turn 1.
2010-08-11 05:00:36 +00:00
Jody Northup
c7f7f7fdf7
Allowed [get_global_variable] in start events for single player mode,
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...but not for MP. As silene did with [message] in 2010-08-10T17:16:22Z!guillaume.melquiond@gmail.com.
2010-08-11 04:59:21 +00:00
J.W. Bjerk
11c7543b80
much improved mixed flower embellishment.
2010-08-11 02:35:26 +00:00
Gabriel Morin
756c7b6099
Whiteboard/highlight_visitor: hide "real" unit on mouseover...
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...when there's a destination ghost on the same hex.
2010-08-11 01:47:36 +00:00
Gabriel Morin
aa9c46b179
Whiteboard: each scoped unit map affector now completely restores...
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...the previous none/normal/pathfind future unit map status on destruction.
2010-08-11 01:47:30 +00:00
Gabriel Morin
c41e31d15d
Whiteboard: tentatively hide units on mouseover...
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...when you can plan a move to their current position because they
have a planned move.
2010-08-11 01:47:23 +00:00
J.W. Bjerk
1afad9d26e
adding 3 new cave wall varieties and a new cave floor.
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These are admittedly ugly stand-in graphics.
2010-08-11 01:45:15 +00:00