Map/Scenario Editor: Adds a "Convert to Scenario" option to File menu. Adds enough sides based on starting positions on map.
Update help: Save As Scenario -> Convert to Scenario
* redesign Dune Paragon around the current Blademaster, to avoid RIPLIB
* change Dune Paragon's longsword to scimitar for consistency with Blademaster
* buffed pommel strike and added stun as requested by Dalas
* removed stun from paragon
* increased dune paragon price
* revert Dune Paragon pommel strike back to 11x3
* dune paragon price 81 > 85
* Improve Wose Shaman Description
* Furthe Wose Shaman Description Improvements
* Rewrite Wose Shaman description
I tried incorporating some ideas from Dashomew into my own description
* Incorporate some of Dalas's description
* Add Wose Sapling Description
Fixes#7685
This issue I crated has been lying around for a very long time, so I thought I'd try my best to fix it.
* Reduce repetition slightly in Wose Sapling Description
* Incorporate Dala
Replaces mentions of the old tutorial with TSG in the help page and changes the recommended begginer campaigns to TDG or AToTB. There’s also some slight wording changes.
An encyclopedia revision partially for TSG: Re-Revised:
Explain BF (Before the Fall) in the calendar page. This is not used in mainline, but appears in the game’s code and can be be used by UMC or future mainline content.
Made spacing throughout the encyclopedia consistent.
Added a detail on Mount Morogor being the highest active volcano in Morogor, not just a random volcano. This makes it appear more sensible that it is included.
Added the Island of Gaall and Isle of Omarath to Morogor, shown WoF. IIRC no other islands in Morogor are named in WoF.
Mentioned Kerlath and the Far South at the end of the Wesnoth description.
Removed reference to Blackmore being Wesfolk to prevent contradicting certain add-ons
Clarified Kerlath is the southernmost province in the Westin description, not just a southern province.
Added Southport to the Wesnoth section from the TSG Re-Revision.
Mentioned farmland in the periphery of Elensefar, mostly to fix a minor nagging lore inconsistency where Elensefar is always shown on the island in the Great River in scenario maps, but is shown south of it in the large map of Wesnoth. Since there are usually some village around Elensefar, some farmland made sense.
Removed the Southwood due to its removal from the TSG Re-Revision.
Added the Vale of Blossoming Trees and Lake Aelin to the section on Southwestern Elves.
Replaced "men" with "humans" in the Northlands description, which I accidentally copied from the old description. I see no reason for this not being gender-neutral. (Actually, these small changes could be merged separately earlier)
Mentioned Saurgrath in the Northlands.
Replaced Bay fo Jotha in Jotha’s descriotion with “South of Bitok”
Added a description of the Mourned Hills which mentions Lmarig, as suggested by CelticMinstrel
Added the Acanclave Citadel in the Far North from the MP Map
Remove explicit mention of Dunefolk in the Far South and mainline Isanbar and the Ashland Desert.
stronger_amlas: move from amlas.cfg to resources/AMLAs
stronger_amlas: Previously, use_stronger_amlas added extra AMLAs to units that match a certain filter. If units didn't match the filter when they were placed, but did later-on, they still wouldn't be eligible for AMLAs. Fix that here.
resource_weather: [terrain_graphics] cannot be assigned or modified mid-scenario, but can be filtered by ToD. To dynamically modify weather mid-scenario (such as in TSG), use these special "noweather" ToDs.
resource_weather: add wind
both: change textdomain to "wesnoth"
The use_stronger_amlas resources includes a modifiable filter to choose which units are affected.
Formerly, that filter did not apply to a help message, resulting in the ANKA help message appearing even for units that weren't eligible for the AMLAs.
EI contains a basic custom set of AMLAs, replacing the default +3hp for all player units. Units gain a +8hp AMLA option, and units with 1/2/3+ melee/ranged strikes gain options for +4/+2/+1 melee/ranged damage, respectively. Investing XP into these AMLAs remains much weaker than leveling a new unit.
The idea is to make it easier for umc devs to implement
their own carryover / early finish bonus mechanics. Maybe
we can also make use of it in Worls Conquest.
* new ships Derelict Hulk and Fireship
* new "race" Ships - includes Transport Galleon, Pirate Galleon, Derelict Hulk, and Fireship
* Pirate Galleon chaotic
* animations for all four touched ships
* ship portraits for Derelict Hulk and Fireship
* crew portraits by LordBob for Boat, Galleon, Transport Galleon, and Pirate Galleon
* old (non-pixel art) transport galleon and pirate galleon images moved to scenery
hitpoints from 42 to 48
movement from 9 to 7
claws from 5x4 to 6x4, now usable on offense
bite from 15x2 to 9x2 charge, now usable in defense
arcane resistance from 20% to 10%
price from 21 to 30