23646 Commits

Author SHA1 Message Date
Celtic Minstrel
2d5cb4c9ed Widescreen Theme: Use new minimap style 2017-07-24 00:14:37 -04:00
sigurdfdragon
6ebd079f20 SotA S06: When the chasm is discovered, have a bat fly out as a warning
Implents a suggestion from the forums:
https://forums.wesnoth.org/viewtopic.php?f=65&p=614789#p614629
2017-07-23 23:59:00 -04:00
Ignacio R. Morelle
57f9c3eccd wmlscope: Fix file list column layout glitches on Edge and Chrome 2017-07-23 20:21:27 -04:00
Ignacio R. Morelle
1a03a5af57 wmlscope: Update macro reference templates and emitted markup for Wesmere 2017-07-23 19:59:19 -04:00
Ignacio R. Morelle
09d5f799ac wmlscope: Make this and the template prerequisites for macro-reference.html
This makes it so changes in these three actually cause make to
regenerate the file if they are newer than it.
2017-07-23 19:59:19 -04:00
Celtic Minstrel
e85b429b0b Update font sizes of widescreen theme to match default theme 2017-07-23 16:38:50 -04:00
Celtic Minstrel
7df0da5659 Fix missing images in the widescreen theme.
The theme still has numerous other issues, such as misplaced elements.
2017-07-23 16:38:47 -04:00
ln-zookeeper
87fb6e2ad9 Added an attack icon for rodent fangs and used it for the Giant Rat
The icon has been used in UMC for a long time, and I think the original artist is probably Dibs.
2017-07-23 11:37:03 +03:00
David Mikos
e1e336a46c Add new princess attack animation to tutorial from HttT 2017-07-20 08:25:31 +09:30
ln-zookeeper
d02be2a7c0 EI S11: Fixed unusual values in the side 1's definition 2017-07-16 17:49:03 +03:00
ln-zookeeper
0d905db5bc DiD S10: Hide Dela's and the paladins' sides until their appearance 2017-07-16 11:55:49 +03:00
sigurdfdragon
98dd409314 Add Dan Gerhards (beetlenaut) to Campaign Design credits
Confirmed with beetlenaut
2017-07-14 22:49:53 -04:00
sigurdfdragon
d0b4250c36 Adjust appearance of my name in the credits 2017-07-14 22:40:34 -04:00
Richard Kettering
003508d5ef Animation frames for a ne attack of the dwarven guard. 2017-07-09 23:45:08 -05:00
Richard Kettering
5a5ea98b80 Animation frames for a se run of the dwarven stalwart. 2017-07-09 23:40:26 -05:00
ln-zookeeper
cd82d9a713 UtBS: New sprite and animations for Flesh Golem, by doofus-01 2017-07-09 19:46:54 +03:00
ln-zookeeper
36573bc323 HttT: Added Princess melee attack animation by doofus-01 2017-07-09 19:08:20 +03:00
ln-zookeeper
837a39808c HttT S04: Removed erroneous description of Elensefar's location
I removed the whole sentence instead of correcting it, because he already said where Elensefar is in his previous message.
2017-07-06 19:12:44 +03:00
ln-zookeeper
0c92fbd10b Added force_lock_settings=yes to "A New Land" and "Dark Forecast"
Without it, it was possible to uncheck "Use Map Settings" and make choices (such as factions, teams, turn limits) which can break the scenarios.
2017-07-04 15:02:26 +03:00
ln-zookeeper
3cffd699d9 Added gryphon variation of Walking Corpse and Soulless, by doofus-01 2017-07-01 22:17:24 +03:00
ln-zookeeper
0e9358a0dd Fixed broken indentation from 18f866eb 2017-07-01 22:12:01 +03:00
sigurdfdragon
b334851ccd SotA S10: Add code to match behavior in S15 2017-07-01 14:42:36 -04:00
sigurdfdragon
36175c46cd SotA: Fix animation bug
Fixes error occuring when unit doing the recruit animation is standing
on the bird bones. Reported here: https://forums.wesnoth.org/viewtopic.php?f=4&t=46480
2017-07-01 14:39:58 -04:00
ln-zookeeper
69d47ef2ab Made Giant Scorpling actually be named such 2017-07-01 20:07:11 +03:00
ln-zookeeper
efaf046c37 Added a lvl0 Giant Scorpling unit, leveling into the Giant Scorpion
Sprites and animations by doofus-01. Also fixed the offset of Giant Scorpion.
2017-07-01 20:01:28 +03:00
ln-zookeeper
84c4bad8f4 UtBS: Added missing 'a' in Spider Lich description 2017-07-01 19:52:13 +03:00
ln-zookeeper
7efcb7bebb UtBS: Fixes to Ethereal Shadow and Ethereal Nightgaunt
They had nightstalk although they weren't supposed to, and their special notes were missing skirmisher.
2017-07-01 19:49:12 +03:00
sigurdfdragon
2c1d42ecdf SotA S6: Fix punctation
From feedback forum report.
2017-06-29 21:26:03 -04:00
Severin Glöckner
a31858124c removed inactive ability descriptions, since they are the same
[ci skip]
2017-06-28 19:26:05 +02:00
Severin Glöckner
f3071815fc fixup 6357025 2017-06-28 19:23:58 +02:00
Severin Glöckner
5da21fc8ef Revert "disallow submerge on bridges and rails"
Skeletons could hide under the bridge and climb up the moment you cross it.

This reverts commit 9ed38aab619cb66e5e8fa896496bb328172a77e9.
2017-06-28 18:41:09 +02:00
Severin Glöckner
6357025cc6 renamed outlaw assassin's & rogue's weapon name to match the orcish assassin's one 2017-06-28 18:14:13 +02:00
Severin Glöckner
9ed38aab61 disallow submerge on bridges and rails
[ci skip]
2017-06-28 18:09:48 +02:00
ln-zookeeper
908237d963 Corrected offsetting of Dwarvish Berserker frames 2017-06-28 18:37:11 +03:00
ln-zookeeper
9ea5522650 TSG: Fixed Ethiliel's premature mentions of Mebrin's turning
Ethiliel spoke as if she already knew Mebrin had been turned, even though the rest of the dialogue suggests she didn't.
2017-06-27 12:13:17 +03:00
ln-zookeeper
0330304e4f TSG S03: Improve hint about Cavalryman movement and defense 2017-06-26 20:04:38 +03:00
Allefant
c17d556016 [units.wesnoth.org] fix eras with all eras in an addon 2017-06-25 21:38:20 -04:00
Celtic Minstrel
9015d9b57d Merge pull request #1806 from wesnoth/wfl_filters
Use WFL formulas instead of Lua for leadership, backstab, and teleport abilities
2017-06-25 00:45:00 -04:00
Celtic Minstrel
c47b3f3208 Simplify leadership (and THoT inspire) using new ability formulas 2017-06-25 00:37:56 -04:00
Celtic Minstrel
bdb42b2848 Use WFL to implement backstab, to avoid needing delayed variable substitution 2017-06-25 00:37:50 -04:00
Celtic Minstrel
88ad4ab4cd Use WFL for teleport ability to avoid requiring delayed variable substitution 2017-06-24 19:07:56 -04:00
Celtic Minstrel
4fb25532f2 Use WFL for leadership to avoid needing delayed variable substitution
(Similarly, also use WFL for the inspire ability in THoT)
2017-06-24 19:07:14 -04:00
ln-zookeeper
68ae0d0f07 Converted to 32-bit all paletted unit/item images I recently committed 2017-06-24 22:48:37 +03:00
sigurdfdragon
f380b154d4 THoT: Make Dulcatulos traits consistent 2017-06-23 20:03:24 -04:00
sigurdfdragon
bf2f5d709a THoT S07: Remove incorrect comments 2017-06-23 20:03:24 -04:00
sigurdfdragon
cef1174a3f THoT: upkeep=free not needed with loyal 2017-06-23 20:03:24 -04:00
sigurdfdragon
40f3765433 SotA S3: Fix Typo
So the town name is the same as in S1.
2017-06-23 11:08:40 -04:00
Gregory A Lundberg
eaccef65f8 Add WML unit tests for [for] tag 2017-06-21 21:18:24 -05:00
Gregory A Lundberg
468f07364e Bug in [for] missing step
https://forums.wesnoth.org/viewtopic.php?t=46450 reports a Lua crash if end is given but step is not. The wiki says the default step is 1. Note that if end is negative, the [for] does nothing (per sniity check).
2017-06-21 20:45:21 -05:00
gfgtdf
fbc7652a0c fix panel_box_display.cfg window_width,window_height 2017-06-19 20:44:37 +02:00