Commit Graph

18778 Commits

Author SHA1 Message Date
Lari Nieminen
7a920201d0 More little fixes to Across the Harsh Sands
(from dthurston and me). Hopefully fixes bug #9607.
2007-08-18 22:01:46 +00:00
Ali El Gariani
a91ee31416 Restore the translation of the damage type names in the new resistances tooltip
(with the needed adaptation to sort it alphabetically)
2007-08-18 21:55:17 +00:00
Nils Kneuper
6cf131ea67 added missing file to POTFILES.in + potupdate 2007-08-18 21:49:33 +00:00
uso
9ffde23c9f add a parameter "silent" to menu::move_selection
to suppress the UI sound if the menu selection is changed without user
interaction (if the game list needs an UI sound it should be added
there and not to the remotely controlled player list to keep things
consistent)
2007-08-18 21:33:54 +00:00
Nils Kneuper
530e39d63b pot-update 2007-08-18 21:01:36 +00:00
Nils Kneuper
7e6e132ddb updated German translation 2007-08-18 20:55:03 +00:00
Bruno Wolff III
f7b2786e97 This fixes a problem with old save games causing crashes
...by using the random function before things have been set
up. However, there are still some issues with recalled units that
previously didn't have traits getting them. I don't want this to
happen. But old save games should be playable now.
2007-08-18 20:35:58 +00:00
Ali El Gariani
a5eadd755f Remove an incorrect space between the damage type name and the ":"
(thanks Soliton)
2007-08-18 20:32:26 +00:00
Lari Nieminen
bbcd30cf4b Applied dthurston's little UtBS patch for the second scenario. 2007-08-18 20:02:52 +00:00
Lari Nieminen
318bbe59aa Converted a few remaining old terrain letters to the new system. 2007-08-18 18:21:52 +00:00
Ali El Gariani
58eed880b5 Fix a sound bug introduced in 2007-08-18T00:50:32Z!uso:
The mouseover-highlighting of selection for in-game menu causes repetitive
UI sounds. I think this fix preserves the wanted interface change.
but, uso, maybe check if the sound works as you want where(?) you want
2007-08-18 18:05:08 +00:00
Ali El Gariani
e54913e484 Fix a little bug: undo a movement starting from an impassable terrain
(which is possible) was very slow (99 times slower), need ~15sec.

Note also that a unit with a lot of MP but high movement cost have the same
problem. So now use 10 as maximum MP cost for the animation speed.
Still very slow (~1sec/tile), but you can use acceleration if it's frequent.
2007-08-18 17:55:01 +00:00
Ali El Gariani
73df24f406 For the new resistances tooltip on HP,
When a unit have different resistances when attacking or defending,
show: "Impact : 40% / 60%" (always att/def)

We can't say more, because it can be the result of a complex WML
filter but I think it gives the information needed (variable
resistances and values) If the user doesn't know why, the ability
tooltip will generally explain it
2007-08-18 17:21:57 +00:00
Ali El Gariani
247f8c0483 Already better version of resistances in HP tooltip (show all damage types)
It currently does the same simplification as the resistance tooltip of
weapons: always consider that we are defender, so it's sometimes
misleading (steadfast) I will try to improve it later, using some
"type : 40% / 50%"
2007-08-18 15:37:03 +00:00
Ali El Gariani
1a49b9798b Add 2 debug commands: "fps" for showing framerate,
and "benchmark" to force a continuous refresh of the screen (for
testing the real fps)
2007-08-18 09:51:39 +00:00
Ali El Gariani
d91c562121 add a debug command "fps" to toggle the display of framerate info
same effect that for the "--fps" switch
2007-08-18 09:47:37 +00:00
Mark de Wever
6c309aa7db Tiles can now have their own image in the editor,
...defaults to the minimap image. 

Added some placeholder art.
Renamed symbol_image to minimap_image.
2007-08-18 08:42:44 +00:00
Bruno Wolff III
5636ddb228 This fixes a problem with the change to allow advancing...
...from Dark Sorcerer to Lich to add the undead trait. The prevous
change resulted in the recruit menu showing traits for potential
recruits (that wouldn't even match what you would get). This fixes
that.
2007-08-18 06:42:06 +00:00
Hans Joachim Gurt
1948328a05 doxygen, comments 2007-08-18 06:10:00 +00:00
Hans Joachim Gurt
061aa9840a doxygen, comments 2007-08-18 05:10:04 +00:00
Bruno Wolff III
646ee18d2c Throw an error in add_modification if an unknown type is seen. 2007-08-18 04:19:36 +00:00
Bruno Wolff III
ab8ce0fb96 Update changelog for 2007-08-18T04:04:45Z!bruno@wolff.to. 2007-08-18 04:08:16 +00:00
Bruno Wolff III
45eff316cd This puts back 2007-08-15T13:11:46Z!bruno@wolff.to with a couple of changes...
...to cope with code drift and
to throw an error on unknown unit types.
2007-08-18 04:04:45 +00:00
Hans Joachim Gurt
99c250c11b doxygen, comments 2007-08-18 02:08:56 +00:00
uso
89d48b59a1 change the color for the player names in the selected game from yellow to blue
to avoid an association with games which lack players and are colored yellow
2007-08-18 01:07:38 +00:00
uso
2c93bf2916 scroll to the top of the player list on game selection
when "Sort lobby list" is set
2007-08-18 00:58:44 +00:00
uso
9690f352ad when MOVE_VIEWPORT is set the menu should reposition the viewport
even if the selection is not changed
2007-08-18 00:50:32 +00:00
Benoît Timbert
394eb54cbc French translation update 2007-08-17 23:23:18 +00:00
Hans Joachim Gurt
293ec9ae65 doxygen, comments 2007-08-17 22:30:02 +00:00
Mark de Wever
a74d41e651 The minimum savegame protection is ignored...
...when either the savegame or the current game has 'test' as version.

Updated the changelog.
2007-08-17 21:57:03 +00:00
Gunter Labes
d2f69cc851 correct some comments and make the invalid username error more verbose 2007-08-17 19:58:47 +00:00
Hans Joachim Gurt
8121cce518 doxygen, comments 2007-08-17 19:08:11 +00:00
Hans Joachim Gurt
da1e099d76 doxygen, comments 2007-08-17 17:54:18 +00:00
Mark de Wever
4d73a404cb Oops we're already at 1.3.6 so the removal should be 1.3.9. 2007-08-17 16:48:47 +00:00
Mark de Wever
7d45a97ca0 Added a compatibility hack in order to make savegames...
...with the old name for the Halberdier to work again. Fixes bug
#9783.
2007-08-17 16:26:15 +00:00
Mark de Wever
447dd7fc38 Only try to get the revision number when really needed. 2007-08-17 14:44:55 +00:00
Hans Joachim Gurt
05b53bb3b7 doxygen 2007-08-17 14:34:05 +00:00
Hans Joachim Gurt
4d2fb6a4a6 Comments, doxygen 2007-08-17 14:27:34 +00:00
Eric S. Raymond
b960e101aa Typo fix. 2007-08-17 14:27:07 +00:00
Hans Joachim Gurt
d48aa454d8 Comments, doxygen 2007-08-17 14:21:08 +00:00
Hans Joachim Gurt
0d3b418b1e doxygen, comments 2007-08-17 13:59:59 +00:00
Hans Joachim Gurt
3e5c996c2a doxygen, comments 2007-08-17 13:55:37 +00:00
Hans Joachim Gurt
96de99cb92 doxygen, comments 2007-08-17 13:39:13 +00:00
Hans Joachim Gurt
660fb44171 doxygen, comments 2007-08-17 13:32:19 +00:00
Eric S. Raymond
a63c5bb1fc Typo fix. 2007-08-17 13:19:37 +00:00
Hans Joachim Gurt
f5332ff876 doxygen 2007-08-17 13:15:51 +00:00
Nils Kneuper
1773e2606d updated German translation 2007-08-17 11:40:03 +00:00
Nils Kneuper
fd98130203 pot-update 2007-08-17 10:25:00 +00:00
Ali El Gariani
fd117b4a9d Improve the switch zoom toggle:
now the default zoom key switch between default and last used zoom
(initialized with half the default zoom but use 16 instead of 18 for
tiny-gui, to keep the multiplicity by 4) So, now you can also have a
big fast zoom on fights if you want.
2007-08-17 05:09:18 +00:00
Ali El Gariani
8c4311d491 Improve the right-click to cancel or open context-menu behavior:
- fix a old bug, unhighlight the canceled selected hex broken when using fog

- allow to open context menu on unselected enemy in 1 click (instead of 2) 

- kill an old ugly FIXME which recently started to bite (no context
  menu on enemy)
2007-08-17 04:53:44 +00:00