Ignacio R. Morelle
308d29ec07
Disable (gray out) the Update and Remove add-ons options...
...
...in the connection dialog when there are no add-ons installed.
2009-09-24 21:35:18 +00:00
Elias Pschernig
89bc70b37c
[wmlunits] Index terrain types by the .string...
...
...instead of the .id field as the latter isn't unique right now.
2009-09-24 18:15:55 +00:00
Gunter Labes
118b637074
made terrain type ids unique again
2009-09-24 18:15:10 +00:00
Gunter Labes
bba89501c1
removed double include
2009-09-24 18:14:41 +00:00
Elias Pschernig
be4edb3fe6
Peter Mawhorter improved the TeamColorizer script...
...
(you can now specify the color instead of just using red and it uses
the same algorithm as in-game). This is patch patch #1302 .
2009-09-24 16:46:28 +00:00
Tomasz Śniatowski
659c4562e0
work around a SCons "The command line is too long"...
...
...problem on windows during linking using code from
http://www.scons.org/wiki/LongCmdLinesOnWin32
2009-09-24 17:46:12 +01:00
Nils Kneuper
e315cae2a9
updated Dutch translation
2009-09-24 10:00:43 +00:00
Iurii Chernyi
79fe1a614b
changelog entries for 'in some of the LoW scenarios,
...
...allied AI sides can now be given hints about where their leader
should relocate' commits.
2009-09-24 00:06:57 +00:00
Iurii Chernyi
e6623492eb
LoW::17: enable control of allied leader goal
2009-09-24 00:06:51 +00:00
Iurii Chernyi
e36485d6ec
LoW::7: enable control of allied leader goal
2009-09-24 00:06:46 +00:00
Iurii Chernyi
1d9e4a80ad
LoW::6: enable control of allied leader goal
2009-09-24 00:06:40 +00:00
Iurii Chernyi
027a4358d2
LoW::3: enable control of allied leader goal
2009-09-24 00:06:35 +00:00
Iurii Chernyi
9563cfd035
modified AI_CONTROLLER_ALLOW_LEADER_CONTROL macro...
...
...to show a better menu item description and to allow I18N of menu
item description
2009-09-24 00:06:28 +00:00
Iurii Chernyi
db53a8b27e
LoW::7: changed elven team_name to kalenz,
...
...as rest of LoW, and LoW character macroses contain this
team-name. Fix bug with Galtrid being an enemy in LoW::7 (this caused
that scenario to be not winnable).
2009-09-23 22:25:49 +00:00
Alexander van Gessel
88ac24fa18
Don't show hidden sides in the end-of-turns comparison
2009-09-23 23:22:36 +01:00
Nils Kneuper
41c81854d9
updated Czech translation
2009-09-23 22:02:25 +00:00
Ignacio R. Morelle
f46a04ab7f
Changelog update for bug #14336 .
2009-09-23 21:04:03 +00:00
Nils Kneuper
e48a1a2041
the Vietnamese files were not updated in the last pot-updates, doing so now...
2009-09-23 20:00:52 +00:00
Nils Kneuper
a844d18f78
add vietnamese in the list of langs to work on in the cmake recipe
...
@ mordante: it would be *great* if the content of LINGUAS was used for this set!
2009-09-23 19:59:26 +00:00
Guillaume Melquiond
e8e238e6f3
Prevented linger mode from exiting after a few seconds only.
...
(Fix for bug #14252.)
2009-09-23 19:57:27 +00:00
Jérémy Rosen
63e013b2f0
fix bug #14336 units not turning properly
2009-09-23 19:53:27 +00:00
Jörg Hinrichs
f038d3882a
Fixes "you have been defeated" after ending first turn on multiplayer.
2009-09-23 18:35:34 +00:00
Mark de Wever
bb5b808ae1
Remove an unneeded semicolon.
2009-09-23 18:26:54 +00:00
Jörg Hinrichs
842654863b
Includes the era into mp_game_settings config processing.
2009-09-23 17:35:06 +00:00
Jörg Hinrichs
7371bef4d1
Adapts MP server game descriptions to the new WML format.
2009-09-23 17:34:19 +00:00
Nils Kneuper
9fbc0414eb
pot-update
...
regenerated doc files
2009-09-23 11:18:15 +00:00
Iurii Chernyi
62e66e9110
a useful AI macro: a menu item to ask allied leaders to move to target hex
2009-09-23 00:29:41 +00:00
Iurii Chernyi
1c3cf65e62
temp. disabled code
2009-09-23 00:29:36 +00:00
Iurii Chernyi
29a6958ba1
fix a typo in previous commit
2009-09-22 23:50:38 +00:00
Iurii Chernyi
eb77fed2dc
added empty stage, used experimental fai recruitment for LoW::2,
...
...disabled extra debug output in formula ai recruitment, disabled
recruitment of Ulfserkers and Berserkers in LoW::2
2009-09-22 23:45:23 +00:00
Ignacio R. Morelle
7ae4308f2d
DM 1: set the living props' facing when they are spawned, instead of
...
setting them on the start event with MODIFY_UNIT, which produced an
awkward visual effect (tsk). This also eliminates unnecessary
store_unit/unstore_unit cycles.
2009-09-22 21:19:11 +00:00
Mark de Wever
79024b9ea4
Add a compiler switch for the new event handling.
...
The new event handling is enabled when GUI2_NEW_EVENT_HANDLING is set.
It's not advised to do so since the code doesn't work properly yet.
2009-09-22 20:37:28 +00:00
Mark de Wever
12de275d92
Add some handlers for the new event handling.
...
The handlers aren't connected yet, just a sample how they should look.
2009-09-22 20:08:15 +00:00
Mark de Wever
b2e7cfc2ec
Remove MSVC comment of last commit.
...
Gcc was to blame for accepting the code.
2009-09-22 19:20:26 +00:00
Jörg Hinrichs
6c704bad85
Fixes compiler errors for MS VC++
2009-09-22 17:59:22 +00:00
Jörg Hinrichs
b3b0b24cae
Fixes a bug of not returning to the title screen...
...
...when watching a replay and cancelling the load-game dialog.
2009-09-22 17:55:28 +00:00
Jörg Hinrichs
c04b40db46
Fixes bug #14241...
...
...(mp campaigns: timer settings do not carry over to next
scenario). This (again) breaks mp savegame compatibility with all
previous releases. Campaigns shouldn't be affected.
2009-09-22 17:52:33 +00:00
Nils Kneuper
9fcee43057
updated Lithuanian translation
2009-09-22 11:02:51 +00:00
Fabian Müller
e0e752ce5b
LoW::21: Code cleanups. New starting positions.
2009-09-22 09:05:57 +00:00
Gunter Labes
5ff5a4aa5d
typo fix
2009-09-22 04:00:29 +00:00
Mark de Wever
1e85384600
Set the handler to NULL after deleting it.
...
Some test code accessed the deleted pointer and since it contained an
address the assert wasn't triggered.
2009-09-21 20:39:13 +00:00
Ignacio R. Morelle
3f6f4d9ddd
Renamed some enum types and members for generalization.
2009-09-21 19:59:01 +00:00
Mark de Wever
fe197f92c0
Documentation for the new event handling.
...
The documentation contains some ideas, not all is cast in stone yet. And
the code supporting the ideas hasn't been born yet.
2009-09-21 19:24:39 +00:00
Nils Kneuper
18d02d99d1
add the typo fixed in 2009-09-21T17:53:34Z!esr@thyrsus.com to pofix and run it on the relevant files
2009-09-21 18:50:23 +00:00
Mark de Wever
36822e6045
Change doxygen to glob src recursively.
...
This avoids adding every subdirectory to src manually.
2009-09-21 18:15:59 +00:00
Eric S. Raymond
0333880c09
Comment fix.
2009-09-21 17:54:45 +00:00
Eric S. Raymond
57218d2b51
Typo fix.
2009-09-21 17:53:34 +00:00
Eugen Jiresch
46faf6d29a
fixed WML variable population when loading midgame saves with 'show replay'
2009-09-21 15:04:40 +00:00
Eugen Jiresch
4943990cca
WML variables are no longer stored at the savefile root
2009-09-21 14:21:19 +00:00
Eugen Jiresch
ab13cb19e6
when populating game_state.variables_,
...
...snapshot/replay_start is now prioritized over savefile root
2009-09-21 13:56:35 +00:00